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    posted a message on gasping for air as I laugh and laugh

    Then I'm wondering why you're so eager to defend Control in general. You're pretending to play Hunter which usually makes for quick games so why do you act like some sort of mastermind, trying to enlighten the sheep how they refuse to play grindy, tedious games vs. the evil incarnate?

    If you're really unable to see why a 7-mana card which massively increases your win rate by showing up in your opening hand/after the mulligan is not healthy in regards to the overall cards balance then I'm sorry, but you have to be a troll. You said yourself that Lunas at 5 creates lopsided games due to mana cheating. These numbers are measurable, so why do you ignore that the same holds true for Mad Genius? It's not that we, the people who complain about Boom and the repetitive, long and boring games want to go back to the days of Pirate Warrior. Jesus Christ.

    Posted in: General Discussion
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    posted a message on Luna's Pocket Galaxy issues
    Quote from MoonUnit >>
    Quote from Scorpyon >>

    I find the problem doesn't seem to be getting LPG on turn 5. Being a legendary card, the variance of this should be pretty low - a bit like getting Keleseth back in the day. It's likelihood of being bottom of the pack kept it balanced.

    For me, the real problem right now is this card:

    Especially since you can put two of these in your deck, it raises the chance of getting an early LPG HUGELY - having tried it, I tend to see LPG in the list a lot of times.
    For me, this is the card that is the cause of the real issues with Mage, not Luna's.

    I totally understand where you're coming from with this suggestion, but I'd argue that Luna's is most certainly the problem card when players are tempted to run two copies of Vulpera Scoundrel just to increase their chances of getting it by turn 4 or 5. Scoundrel is a semi-decent card in its own right but generally speaking its just a filler for Highlander decks, since its not particularly synergistic with any specific strategy (other than Quest Shaman) but is just about better than the average unplayed 3 drop. The fact that a card with such a mediocre power level is being run in pairs because it can find Galaxy (this is even worth doing despite making the actual Galaxy in your deck a dead draw) speaks volumes to Pocket Galaxy's power.

    The comparison to Keleseth makes sense, but the fact that he was a 1 of didn't balance him in the slightest, it just made his ludicrously lopsided effect less consistent - This did not help the millions of people who had him dropped on turn 2 against them - cards with this high a mulligan win rate simply should not exist. No one wants a game to be decided by a single card drawn by turn X no matter how rarely it happens.

    In summary, both Prince Keleseth and Luna's Pocket Galaxy unfairly punish your opponent simply by appearing in your opening hand/mulligan. Whether this happens in 25% of games or 35% of games, or even just 5% of games it still is not acceptable for a game become so lopsided based on drawing one specific card. Luna's has a 70 (SEVENTY) percent mulligan win rate, realistically no card should be that high.

    This. Two days ago I tried to explain the same to someone while I was watching Firebats stream. The first responses (mind you, it's Twitch chat) were along the lines of "said who?" ... "CoolStoryBob" .,. "who are you to decide that legendary cards shouldn't have such a high impact?"

    I guess some people are just idiots who are okay with clearly unbalanced card design or they even prefer cards like Barnes to be able to highroll into victory. As you said, no "5 mana, do nothing" spell should be able to drastically improve your win rate just by showing up in your opening hand, similar to Dr. Boom which shows comparable stats. In regards to Keleseth, I loathed that card so much that I refused to spend dust on him. Yeah, might have costed me some ranked stars by not being able to play some of the Spiteful abominations but I didn't want to support such terrible card design.

    Posted in: General Discussion
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    posted a message on Tombs of Terror Opens in 5 Weeks? New Saviors of Uldum Adventure Release Info!

    Well, you usually either value time above money (e.g. because you have a family, job or the like) or vice versa. People who don't have the time or money to play this game should have other priorities.

    Posted in: News
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    posted a message on Is there anything from World of Warcraft or Warcraft lore that you want to see in Hearthstone?

    Therazane! Heck, it's been years now and they were still unable to release the one remaining Elemental lord!

    Posted in: General Discussion
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    posted a message on Aggro is dead...and its a bad thing. Change my mind...

    Aggro decks ARE actually popular and also on the verge of reigning supreme, if only it wasn't for Control Warrior. Before the release of SoU there was a VS report which described Overload Shaman as a scary deck, only being held back by the huge amount of Warriors. Now check the latest report: "Aggro Warrior’s matchup spread is pretty ridiculous. It can beat any deck in the game… except for Control Warrior. This one oppressive matchup is keeping it from the very top of the meta."

    https://www.vicioussyndicate.com/vs-data-reaper-report-137

    Do you see a pattern? It's not that Aggro is dead, they're very much alive with numerous contenders. And if they dare to nerf Control Warrior they should be well aware of the aftermath. Do you remember the MSoG era? Yeah, let's not return to that.

    Posted in: General Discussion
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    posted a message on Warrior buff suggestions

    New heropower for Boom: 7 Mana, equip a 7/7 weapon with Overkill. That'll do.

    Posted in: General Discussion
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    posted a message on New Rogue Card - Sahket Sapper

    As a Deathrattle effect It's mediocre at best but it would have been absolutely busted as a Battlecry. Imagine a 4 mana 4/4 Battlecry "Return a random enemy minion to the opponent's hand." You might manipulate the board so it could even bounce untargettable minions (e.g. a Eternium Rover which had been magnetized with Beryllium Nullifier) which sounds clearly broken for such a low cost.

    I have a feeling that this card, similar to Ticket Scalper, requires a deck with both Serrated Tooth and especially a pirate package including Captain Hooktusk. These have seen modest play in the last few months and Hooktusk Rogue is arguably the best anti-aggro Rogue deck. The question is, can it hold its own in the current meta where Rogues usually plays highly aggressive?

    Posted in: Card Discussion
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    posted a message on Luna's Pocket Galaxy issues
    Quote from Gooaa >>

    Most people who hate didn't even play it. You may be lucky not that much often as you can imaging.

    I played several new decks, highlander mage as well. Up to rank 3 for now with different decks.

    It might seem LunaPG on 5 is busted, but other classes have their own busted things!

     

    Conjurer's Calling might be fine at 4, but Luna's Pocket Galaxy  seems to be fine at 5 at Hearthstone current meta.

     

    So, following that logic LPG shouldn't be nerfed because e.g. Warrior has Mad Genius? Come on, there have been enough complaints about both classes that nerfs are pretty much warranted. NO deck should be able to keep a 7 - <SEVEN> - mana card in the opening hand and STILL be able to improve their % played win rate that much, otherwise that card is broken without doubt. It's the Keleseth or Rexxar drama all over again (personally, I refused to craft Dr. 2 and will never spend dust on him because I loathe such terrible card design)

    https://hsreplay.net/decks/hkXus8vwFzPL34IRn20Rpe/

    The deck above has a 60,1% win rate on average. Over the course of 8,700 games Lunas Pocket Galaxy has been identified as the card with the highest % mulligan win rate of 70,7%! When drawn, it has the second highest % win rate of 64,6%, only 0,1 % right behind Zephrys. What about the % played win rate? Yeah, another close runners-up sporting 70,7% only surpassed by Alex! Seriously, does that sound right to you?

    https://hsreplay.net/decks/Q8vE23Txwg2U3Ne9vGQpF/

    61,9% win rate on average, 50.000 games, same bullshit... just related to Mad Genius (#1 64,9 % // #1 65,1% // #2 67,3%)

     

    Posted in: General Discussion
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    posted a message on Luna's Pocket Galaxy issues
    Quote from Scorpyon >>
    Quote from hillandder >>

    Reduce the cost of the minions to 3 and the card is ok for 5 manas, 1 is too strong and fine when the card cost 7.

     At 7 mana LPG was never played in any competitive deck and even Blizzard realised it was underpowered enough to actually require them to buff a card for the first time ever. Thats a pretty good indicator that it really wasnt fine at 7 mana and needed a lot more than a 1 mana decrease to make it even slightly viable. 

    "Slightly viable", ahem.

    The card didn't see any daylight at 7 and drastically increases your chance to win the game when being played at 5 (or 4 with the coin) so why should it become unplayable again at 6? Isn't it the ridiculous % mulligan win rate of DBMG what we don't want to exist in the game anymore? Why should Mage, a class which is certainly able to stall the game - especially versus board-centric decks - be treated in a different way? Also, CC is bullshit as it is, we all know that. No card with such a flexible field of application should be playable at only 3 mana. The question is, are they going to butcher the classic set even more by sending Mountain Giant to the HoF?

    Posted in: General Discussion
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    posted a message on Is this expansion especially expensive?

    Depends on which classes you like to play the most. I don't like Warlock or Priest so I almost never craft cards for them, saving me a good chunk of dust. The current meta has a lot of Highlander decks which usually contain a high number of legendaries (e.g. Mage might require a total dust cost up to nearly 20k) so even if I already own most cards I still hesitate to craft them right away. My golden rule is: never spend dust on a single one if the same amount of dust would allow you to improve multiple other decks. And if you do, prefer neutral instead of class-specific cards (e.g. Zephrys the Great or Siamat which seem to be great fits regardless of the remaining shell)

    I initially opened 60 packs and got 6 legendaries plus a good amount of epics. Been my best opening and I'm very happy with the expansion so far, lots of interesting decks and even some old fan favorites such as Tempo Warrior came back to life.

    Posted in: General Discussion
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    posted a message on Unpopular Opinion on Warrior
    Quote from sicknantos >>
    Quote from chaosCrawls >>

    Mage is a bigger problem overall than Warrior. Aside from the perennial brokenness of Mountain Giant resulting in easy wins with CC, the amount of random garbage they can conjure out of thin air obliterates any hope of counterplay.  And for some reason Mages generating random spells wasn't  enough - if I see one more Antonidas off Messenger Raven I'm going to lose my mind. Creating random spells (as well as even more crap like duplicating their starting hand) just means a frustrating time for their opponent. Ironically the Mage's suite of complete rng nonsense usually has the same conclusion: getting stomped by some giant 1 mana minion.

    This isn't to say Warriors are perfectly fine. There's basically no reason to not run the Mech package with Dr Boom if you're playing Warrior. Suggestions like only giving Rush to Mechs in your deck are good, and something needs to happen with control Warrior's redundant suite of tools (a board wide Execute for 5 mana? Really?). But it shouldn't happen without nerfs to Mages.

     No question. I'd take a small nerf to Boom, remove Devastator from the mech pool, and add in the mana-increases for Conj. and Luna's. Mage's spell pool is similar to the mech pool: given the existing meta, they're way better than they should be.

    It doesn't even make sense that Devastator is a mech. Heck, it's a friggin Goblin in a mecha suit, similar to Boom himself. Take Tomb Warden which is a brand new card, this one is clearly distinguishable as a mech. As you suggested, they should either fill the mech pool with crap so bad outcomes (regardless of that Omega Assembly is a borderline broken card but I guess they deem it fine) happen more often or (preferable) change Devastator so an opponent only has to prepare himself for two instead of another randomly generated 2-4 copies.

    Also, I still would like to see Delivery Drone changed. Due to Booms chaotic nature he shouldn't be able to discover additional mechs. Let it be "add a random mech to your hand" so he won't be able to get class-specific cards on a regular basis (the bonus chance to get those in mind)

    Regarding Mage, increase the mana cost of CC from 3 to 4 so the giant onslaught (pun intended) is delayed by a turn. No more turn 4/5 CC + Khadgar = full board of 8/8s bullshit similar to Naga Giants Lock. Yea, Murloc Paladin is another highroll deck capable to flood the board early on but their minions are much easier to be dealt with. Increase the cost of LPG from 5 to 6. It's been unplayable at 7 and arguably broken at 5, so 6 seems to be the perfect number.

    Posted in: General Discussion
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    posted a message on This is ridiculous

    Just some numbers: according to the data from HSReplay the Warrior class currently consists of 66% Control and 11,5% Bomb. Quest Warrior is laughable (4,3%) and the only new deck which has emerged is similar to old Tempo Warrior (12,8%) but it basically auto-loses to Control Warrior.

    But yeah, Control Warrior is certainly okay and should remain the top dog with an overall win rate of ~57%, am I right? Just play Quest Paladin or Mecha'thun Warrior, GG EZ. How dare they allow other Control decks with a less tedious, time-consuming game plan to compete with Garrosh.

    This guy got it totally right:

    Quote from Mackie264 >>

    No one with 2 brain cells will tell you that Control Warrior needs a nerf because it's overwhelmingly strong, we know that's not the case, the deck is strong, for sure but it isn't some kind of tier 0 god that's above everything else, there are counters and some other decks that do good against CW so  that's not the issue. The problem is that playing against warrior is the most boring and mind-numbing thing there is, you know from the start that the game is gonna take forever and that they have 7k removals and then comes Dr.Boom to just kick you right in the nuts cause for whatever reason he hasn't even been mentioned by blizzard as a problematic card when he clearly takes CW to a very powerful level, a deck that should be good against aggro and tempo decks gets the tools to outvalue other decks that should beat it consistenly, it's quite literally the Rexxar drama all over again. 

    Tbh even when I'm playing the most polarized deck vs CW, which according to HSReplay it's  either Quest Paladin with 20% winrate vs it or Mecha'thun Warrior with 17%, I feel like I want to die just because how bored I get of playing vs it, and I'm pretty sure a deck should be tuned even when you are certain that 8/10 you're gonna smack it and you still feel like shit as soon as you see a warrior in the opposite side of the screen.

    It's not about power, it's about most of the community wanting to shoot themselves as soon as you hear Garrosh or Magni. 

     

    Posted in: General Discussion
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    posted a message on Unpopular Opinion on Warrior
    Quote from Trollbert >>

    Real unpopular opinion...  Warriors need a buff!  Dr. Boom should be 1 mana and in your opening hand.  Brawl should always let your minion be the one that survives.  The Beatles were hacks.

    Now that’s how you unpopular opinion!

    Nah, let's just replace Blast Shield with a new heropower so games vs. Control Warrior won't last 40 minutes anymore. No need to delay the torment when a solution can be easily achieved.

    7 mana, equip a 7/7 weapon with Overkill. That way he could even make use of the remaining armor in case Shield Slam is gone.

    Posted in: General Discussion
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    posted a message on Nerfs Suggestions for the Current Meta

    Increasing the mana cost from 3 to 4 would make it impossible to discover CC off Magic Trick. And I'd be totally fine with that. Mages, other than the dreaded Cyclone, can hold their own without having to rely on a busted spell or (combo with Khadgar). Heck, they would still have a chance to get additional copies via Mana Cyclone or Blast Wave. It's ridiculous that such a flexible spell which might also be used as pseudo hard removal (in case you want to try to get rid of the opponents Taunt so your army of giants can swing for lethal) can be played for 3 mana. As a side note, by delaying it for an additional turn we would also delay the possibility of a board full of 8/8s (7/8s) so an opponent now had more time to prepare himself.

    Not sure about the suggested nerf to Lens since it would affect Shirvallah OTK Paladin as well. But I agree with some of the suggestions about Warrior. Delivery Drone is the only broken heropower since it'll usually provide extra copies of Omega Devastator, Tomb Warden or even Zilliax. Flavor-wise it doesn't even make sense since Boom as a character, of all people, is able to order the mech he wants? He is a total maniac, changing it to random mechs would suit him much more. That way you wouldn't even have to tweak Devastator. Blast Shield feels bad if it's offered almost every time you're about to threaten lethal but I think it shouldn't be removed entirely.

    Posted in: General Discussion
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    posted a message on Hearthstone caster Cora has become a new Associate Game Designer!

    Just let that sink in. Nearly 1/3 of all comments are auto hidden. Some people just want to bash her, either for somehow being "bland" or just because she's a woman. It's embarrassing.

    Posted in: News
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