I see a lot of streamers playing it and I want to try something new.
Yes, I have all the meta cards, I'm missing just this kind of legendaries.
Do you play Wild or Standard?
Standard -> Nope, he rotates out soon.
Wild -> Which other cards are you missing? Beardo is fine since he has good stats and an unique effect. However, there are much better cards right now. He is somewhat like a third tier choice, something to craft if you have all staples and powercreeps and are looking for something fun to play with. Exodia Paladin has many variants in Wild, one with Secrets, one with bounce mechanics and one with Spare Parts, so there is a lot to play with.
Once in a while I play wild too. I have all staple cards and I can make 95% of decks in both, wild and standard. I'm i little bored and I want a fun deck. I'm trying right now to play the deck with a placeholder card, an advice suggested here.
I'd suggest you go with the panda version of the deck - it's the closest experience you'll get w/o Beardo. And it's arguably better, at least in wild, b/c of Garrison Commander.
Agreed. I've played about 200 games with Reno Paladin over the past two months, grinding to Rank 5. The Panda+GC combo has proven to be quite consistent - the deck has put together a respectable 59% win-rate, and HSReplays tells me that almost 40% of my wins are due to the combo.
As far as advice for the OP - he seems excited to try the deck, so I'd suggest that he craft the card. At the end of the day, he'll have fun piloting the deck for a couple months, and that alone might be worth it. Of course, if he enjoys the deck, he can continue playing it in Wild. If not, he gets a 400 dust refund, and he can basically trade Beardo for a good epic when the next set launches - all things considered, it seems like a pretty fair deal.
It's one of the more fun decks I've played recently, but I agree the combo only goes off rarely. Some of that is due to the opponent knowing they are going to die anyways. They should have more brawls where you get to try out more of these fun decks.
wait until the next expansion. i have 7000 dust and i know it´s quiet hard to refuse the thought of craft something but wait. maybe in the next expansion there is a legendary you want to craft but you can´t.
Wait for thethe HoF rotations. You can craft the rotating cards then get the dust back and disenchant them again for free dust. Blizz hasnt announced them yet so just wait for that.
I would recommend prioritizing neutral legendaries over class legendaries, as you can squeeze the neutrals into more decks. Looking at the HSReplays numbers, N'Zoth, the Corruptor is currently the most-played card in Wild, and he seems like a very safe long-term investment, as his Battlecry will only improve over time - currently, he even makes the cut in a number of MR Deathrattle decks as a late-game finisher.
As far as the class legendaries go, all of the DKs seem like very safe investments - you seem to like Warrior, and Scourgelord Garrosh is a perfectly reasonable craft. GLHF.
In my experience Umbra is hard to get value from: since it's a priority target for opponents, to get the effect to trigger you need to play the deathrattle in the same turn. But since she costs 4 mana, that means you're either using a cheap minion which probably doesn't have an impressive deathrattle or you have to wait until turn 8-10. It can be worthwhile in combos, but she's not very versatile.
N'Zoth on the other hand is a great card that fits in almost any deck that contains good deathrattles. Highly recommended, especially for Wild.
For Hunter I'd recommend the Death Knight if you don't have it already. It is a decent workaround for the problem Hunter has with card draw, so you can stay in the game when your hand is nearly empty.
I drew Yip from a pack recently, but I haven't been able to get good results from him yet. It's not easy to ensure you've got enough armor for him to summon something good, unless you play Bring It On! which can be risky and is a 2-card 10-mana combo. Maybe it works in taunt warrior, where you can slowly build up armor because the opponent's minions can't go face; I haven't tested that yet.
Frost Lich Jaina is the most recent card I crafted; so far I really like her in Big Spell Mage. I think she's a good addition to any control Mage deck, since the healing you get from elementals is very effective: you'll often end up back at 30 life. Also trying to get minions on exactly 1 health so you can ping them is a nice little puzzle.
Quick question: I would like to craft Nzoth to add to my Control Warlock and potentially make Control Mage; moreover I would also like to craft Rin and I only have dust for one of them; which one would be the better craft? I am starting to play in Wild so I dont really mind the rotation. Thanks!
EDIT: I just read the last few posts and Nzoth appears to be a good choice.
Quick question: I would like to craft Nzoth to add to my Control Warlock and potentially make Control Mage; moreover I would also like to craft Rin and I only have dust for one of them; which one would be the better craft? I am starting to play in Wild so I dont really mind the rotation. Thanks!
N'Zoth, the Corruptor fits in more decks, and is tier 1 in wild. Rin, the First Disciple is really good in pretty much only control warlock, and isn't really seen in wild. To make a really good control warlock though, you'd need both. But since you can only dust one, I'd go with N'Zoth, the Corruptor.
I crafted him and have no regrets.
Its very fun decks. Use it in wild with Lynessa package.
It's one of the more fun decks I've played recently, but I agree the combo only goes off rarely. Some of that is due to the opponent knowing they are going to die anyways. They should have more brawls where you get to try out more of these fun decks.
wait until the next expansion. i have 7000 dust and i know it´s quiet hard to refuse the thought of craft something but wait. maybe in the next expansion there is a legendary you want to craft but you can´t.
Wait for thethe HoF rotations. You can craft the rotating cards then get the dust back and disenchant them again for free dust. Blizz hasnt announced them yet so just wait for that.
That's Incredible!
it will be announced in the mid/end of february and with the rotation in the mid/end of april it will come.
I would recommend prioritizing neutral legendaries over class legendaries, as you can squeeze the neutrals into more decks. Looking at the HSReplays numbers, N'Zoth, the Corruptor is currently the most-played card in Wild, and he seems like a very safe long-term investment, as his Battlecry will only improve over time - currently, he even makes the cut in a number of MR Deathrattle decks as a late-game finisher.
As far as the class legendaries go, all of the DKs seem like very safe investments - you seem to like Warrior, and Scourgelord Garrosh is a perfectly reasonable craft. GLHF.
You will always find place for N'zoth.
Of that list, N'zoth is the only safe craft for Wild.
All the others are either not strictly necessary, or bound to specific class archetypes, that can turn out to be bad, depending on meta.
But it is wisest to simply wait and save resources until next release.
W8 until hof news. Free leg for wild, but you ll need some dust for it. Ofc if you have 3200 dust it will be free golden leg.
I have 7k dust for it.
If u really really play a lot wild go for nzot, is not wait for exp
--Alfi--
In my experience Umbra is hard to get value from: since it's a priority target for opponents, to get the effect to trigger you need to play the deathrattle in the same turn. But since she costs 4 mana, that means you're either using a cheap minion which probably doesn't have an impressive deathrattle or you have to wait until turn 8-10. It can be worthwhile in combos, but she's not very versatile.
N'Zoth on the other hand is a great card that fits in almost any deck that contains good deathrattles. Highly recommended, especially for Wild.
For Hunter I'd recommend the Death Knight if you don't have it already. It is a decent workaround for the problem Hunter has with card draw, so you can stay in the game when your hand is nearly empty.
I drew Yip from a pack recently, but I haven't been able to get good results from him yet. It's not easy to ensure you've got enough armor for him to summon something good, unless you play Bring It On! which can be risky and is a 2-card 10-mana combo. Maybe it works in taunt warrior, where you can slowly build up armor because the opponent's minions can't go face; I haven't tested that yet.
Frost Lich Jaina is the most recent card I crafted; so far I really like her in Big Spell Mage. I think she's a good addition to any control Mage deck, since the healing you get from elementals is very effective: you'll often end up back at 30 life. Also trying to get minions on exactly 1 health so you can ping them is a nice little puzzle.
Like the rest said wait for the rotation, but if you can't wait I would suggest N'zoth since he is pretty good in wild.
Don't mind those wait-for-x people. If you craft it now, you can toy with it right away and don't wait for like 2 months.
N'Zoth, Jaina, Garrosh, Warlock weapon, Fandral would be my order to craft.
N'Zoth is the first obvious pick. You can create more deck archtypes with that one card alone than any of the other cards on your list.
Jaina might be my next pick since she creates an easy win condition in control mage and helps out fatigue mage as well.
Yes - also looking for the panda version. If you come across please let us know.
Hi,
Quick question: I would like to craft Nzoth to add to my Control Warlock and potentially make Control Mage; moreover I would also like to craft Rin and I only have dust for one of them; which one would be the better craft? I am starting to play in Wild so I dont really mind the rotation. Thanks!
EDIT: I just read the last few posts and Nzoth appears to be a good choice.
Nice