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    posted a message on How is it possible?

    Happens against me all the time but I didn’t know people cared. Since it’s a fact of the game, my advice is to stop giving it the weight it clearly doesn’t deserve. No amount of justification over how dysfunctional and antisocial it is will change the fact that it happens. 

     

    Posted in: General Discussion
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    posted a message on Check this out

    Thank you

    Posted in: General Discussion
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    posted a message on Metas, complaints, and solutions

    Well said.

    I would add just two things: In addition to the dominant archetype or polarization, people are (rightfully) annoyed by high roll mechanics. Kelessth on 2, Barnes on 4, and the new addition: Necrium Apothecary on 4/5. Regardless of how balanced and fair these decks actually are, they leave a bad taste.

    My second point is the existence of power spike cards that are so good that drawing them basically means winning. Think of the control warrior meta where playing Boom was so good. Or the KFT meta where the first frost lich Jaina wins. Or cube lock and their DK. And before the nerfs, Galakrond shaman and both their Shudderwock AND Galakrond.  These are not combo decks that aim to draw a win condition. These are midrange or control decks that happen to have a single card that out tempos or out values everything else in the game. Creates games where there is a sense of "please don't have that card, please don't have that card" the entire game.

    So my ideal meta is a "rock-paper-scizzors" meta that isn't too polarized (meaning although aggro>combo>control, each three stand a chance), where highroll cards don't exist, and extreme powerspike cards don't exist. The current meta would be really good in my opinion if just Necrium Apothecary and Shudderwock were tinkered with.

     

    Posted in: General Discussion
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    posted a message on 80g Quest Trading - Play A Friend! (#7)

    Battletag: Kwakdizzle#1793

    Region: NA

    Trade only?: Yes, you go first 

    Posted in: Players and Teams Discussion
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    posted a message on Time to turn all Charge in Rush
    Quote from TardisGreen >>

    Rush is the worst mechanic to ever be introduced in HS.

    Ironically, Rush has made the game less board centric.  There is no point in trying to win or establish the board anymore.  Your opponents will just rush it down.  That is why Holy Wrath Paladin is so good against Gala Shaman.  It doesn't care one bit about its board, so the Shaman Rush minions are useless.

    Rush should be removed from the game.

     You're entitled to your view. I personally like rush though.

    But your example kinda goes against your point. The shaman minions are useless because the paladin usually doesn't establish a board. Rush minions are board centric, so they lose much of their utility if there is no board to use them for. Holy wrath paladin is good against galakrond shamans and decks with a lot of rush minions because it isn't board centric. And rush minions are.

    The best counter to decks that establish tempo through board swings is to not win using a board at all.

     

    EDIT: I just realized I misinterpreted your post. You probably meant that because rush is so good at being board centric, the game has become less board centric to avoid dealing with them. Am I correct in saying so?

    Posted in: General Discussion
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    posted a message on Shaman and its swings
    Quote from yeah2see >>

    You have your good matchups and
    you have your bad matchups

     I have a hard time understanding how, in a thread with multiple long explanations of a problem, someone can just respond with such a benign and stupid response.

    Go to hsreplay. The deck literally only two two bad matchups. Just face hunter (hyper aggro) and holy wrath pally (nothing but clear and stall before winning).

    OBVIOUSLY every deck has good and bad matchups. And I'm pretty sure it's also obvious by now that the issue is just how little bad matchups the deck has, and how absolute some of the good matchups are.

    Nerfs will hopefully change that. 

    Posted in: General Discussion
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    posted a message on Shaman and its swings

    I agree. The nerfs slowed shaman down by nerfing three cards they have in the deck. And three cards is a lot for a single deck to have nerfed. But slowing them down doesn't really hurt too much if the whole reason they were so strong is that they could swing so effectively with so little resources.

    Yes, I can now be at a much better board parity going into turn 10 or so. They were a little slower so I've damaged them more, they've damaged me less, and the board state may be in my favor. But if I haven't won at that point, NONE of that would have mattered. Shudderwock or Galakrond are both comeback cards that BOTH resolve the board AND establish one for themselves. And Kronx can resolve or establish the board as well, or present some extra burst and healing. And of course, Kronx can also be used to tutor instead. It's a funny world when tutoring the best card in your deck is inferior to using the other battlecry. The devastations just that swingy.

    And Dragon's Pack is far too much stats than should be allowed for 5 mana. I get it that it's a great defensive tool. But it's far too offensive as well. It represents TEN attack on the board. And it feels so bad to clear, cuz you're using either multiple trades or valuable cards to combat a single card they used. But you just can't afford to leave it up. Honestly, I've done well or won against them by saving all my clears and resources for the big swing turns, but sometimes, that second Dragon's pack or Electra/Vargoth into Dragon's pack puts the nail into the coffin for me.

    Of course, my whole example is a midrange/control deck matchup against Galakrond Shaman. Combo decks like Holy Wrath Pally can do the job. Nothing but stall, clear, and heal. Or aggro. But it has to be SO fast. Look at face hunter. Even zoolock is too slow. Dragon's pack. 5 mana 10/12, taunted, over two bodies. Needs to go.

    Posted in: General Discussion
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    posted a message on I think people are forgetting old tech cards

    Mojomaster Zihi puts your opponent at 5 mana on your turn, so they start their turn with 6. You delayed their Galakrond by one turn and when they do play it, you have less mana to deal with it.  

    Faceless Manipulator is a 5 mana play to copy and 8/8 rush just to kill one of them. That equivalent to playing Flame Lance tempo wise. That’s not a tech against Galakrond, that’s a sad usage of faceless manipulator, because that’s a card typically used for tempo or value, not for tempo parity. 

    MC tech works, but unfortunately, stealing a 2/1 that they barely spent any mana on is just too little impact. They don’t really play many big minions besides the 8/8 rush and mutate plays, so you’re hoping to get those, but that’s a dice roll. 2/1 rushes are much more common. 

    I appreciate the message you’re trying to convey that people should work towards beating shaman, not just complain, but unfortunately, the solutions are limited. Quest hunter and holy wrath Paladin seems to be the best answers right now. 

    Posted in: General Discussion
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    posted a message on (Poll) Are We Willing to Give up Dust Refunds for Frequent Balance Patches?

    I don’t think it’s the dust economy that is discouraging them from more frequent balance changes. It’s just their culture of being too hesitant and data-focused. They’ve been changing in that regard, going so far as to buff cards and adding wild cards as an event. 

    They’re starting to have a little more courage with respect to both printing bigger and better tech cards (think platebreaker and sticky finger destroying control warrior and kingsbane rogue) and different events and patches. Don’t give them the idea that it justifies taking away dust refunds. 

    Posted in: General Discussion
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    posted a message on Am i the only one enjoying the new Expansion?

    Two days ago I was tilting at rank 1 because everything was shaman. Then I decided to abandon climbing and just have fun. Fell all the way to rank 4 playing highlander dragon pally, but having a blast doing so. I take losses in stride and wins are so much fun. 

    Posted in: General Discussion
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    posted a message on Let's Create a Tradition!

    I don’t usually stay at the ranked floor but if I’m there with zero stars, I usually play out the game and concede at the end against a rank 6 player. I consider it a small act of kindness. 

    Posted in: General Discussion
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    posted a message on Galakrond Shaman is stealing all the potential from new and creative decks yet to be played!
    Quote from EternalHS >>

    Same can be said for literally any early meta tier 1 deck ever

     That's not true. I can understand people saying it's too early to tell, meta may change, etc. But for sure, this is the most extreme we've had a week 1 deck be in terms of raw win rate and ability to deal with all other deck types to the degree it can. Hiding behind precedent is ignoring that. Historically, week 1 tier one decks had clear cut counters, usually following the aggro>combo>control>aggro. Here, the ability of aggro to beat shaman is tenuous. I just checked the matchup spread on hsreplay and ONLY one deck has a positive win rate against it, holy wrath paladin. One deck.

    Everyone I've talked in-game with feels the expansion led to many cool decks but the fun was ruined by the ubiquity and power level of shaman supressing even tier 2 decks. The number of threads here alone should tell you that the pervasiveness of this sentiment is insane. 

    Posted in: General Discussion
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    posted a message on DoD Meta Report Is Out :D
    Quote from user-100041474 >>

    Guys just because Shaman is top tier now does not mean it will be in a month. 

    Right now the deck is dominating which will lead all other decks to tech against it. 

    Wait at least a week before you craft anything. 

     Genuinely curious, how would you tech against Galakrond Shaman?

    It has burn, value, resource-generation, not one but two catch up cards (Galakrond and shudderwock), goes both wide and tall, and it cleans up pretty effectively against in the midge against more aggressive deck with wide rush boards and Dragon's Pack for protection.

    You're right, it is too early to know 100% for sure, but I'm damn near sure it's overtuned. 

    I like playing shaman by the way. But I haven't tried the deck yet and can't bring myself to. Feels a little too dirty. 

    Posted in: General Discussion
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    posted a message on Zephrys doesn't offer the good solution anymore.

    Did you guys also have a board when it didn't offer you Twisting Nether?

    I'm asking because Zephrys really has to be guided sometimes. If it sees a big opposing board but you also have a some minions, it may offer an MC tech or something that doesn't nuke your own board as well, because it doesn't know you'd prefer nuking everything.

    If that's not the case, then yeah, Zephrys may be bugged. It it is the case, then just know Zephrys, for as smart as it is, isn't THAT smart. You have to guide to a lot more in more complicated board situations, both mana wise and board wise.

    Posted in: General Discussion
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