• 3

    posted a message on Aggro is dead...and its a bad thing. Change my mind...
    Quote from MProdigy >>
    Quote from Trevolock2 >>

    Don't expect any kind of discussion about issues here. You will be told you are not playing the game right, or you haven't played enough games, or that you are wrong and (as always) all style of decks are viable. Bonus points if you are directed to the salt thread

     

     Lol this is so the truth here in this site nowadays. Bonus points indeed. 

     

    Every reply so far except you two cite some examples and some provided sources. Ironic, because the only lack of discussion is this.

    As said already, murloc decks, zoo, and secret hunter are aggressive and doing more than fine. It's just that aggro is a little more spread out than the days of tunnel trog shaman, heal zoo, odd rogue and pally, etc, when certain aggro decks ruled their respective metas. Right now, boom and pocket galaxy rule the meta, so they're a lot more salient when people reflect on the meta. And they're not wrong, but it's easy to see past the aggro decks that are doing fine and in fact make it very difficult for mage decks to play pocket galaxy, which is a card that shines against slower decks, not aggro.

    Posted in: General Discussion
  • 0

    posted a message on 80g Quest Trading - Play A Friend! (#7)

    Battletag: Kwakdizzle#1796

    Region: NA

    Trade only: Yes, you first

    Posted in: Players and Teams Discussion
  • 9

    posted a message on The toxic nature of Hearthstone

    "What is Hearthstone at it's core? Is it simply a game or is it an addiction with terrible side effects?"

    Speak for yourself. Realize that for 90% of the player base, they don't play or care enough to be salty often. To them, it's a game. If it's an addiction for you that mostly leads to salt and toxicity, that's something you need to change in one way or another.

    People who frequent forums like these are the minority of the player base, who happen to be more active than the average player. The salt thread is the concentration of those more active players who get salty. Don't take that as a representation of how people react.

    Posted in: General Discussion
  • 5

    posted a message on Isnt the murloc paladin just the most obnoxious deck ever

    I'd say it's one of the freshest decks, if anything.

    It's an aggro deck. That runs Nomi. It's a non-highlander deck. That runs highlander cards. Those are pretty crazy ideas.

    All because a good highroll with lens and tip the scales empties out your deck and puts on good pressure. And the board aspect isn't even that OP, since most aoe can deal with the murloc board and it comes out 5 earliest, or turn 4 with coin with some luck on your side.

    Posted in: General Discussion
  • 1

    posted a message on 80g Quest Trading - Play A Friend! (#7)

    Battletag: Kwakdizzle #1796

    Region: NA

    Trade only: Yes, you go first

    Posted in: Players and Teams Discussion
  • 0

    posted a message on EZ 12-0. Is Arena always the same?

    Good luck!

    Posted in: The Arena
  • 2

    posted a message on EZ 12-0. Is Arena always the same?

    Uhm new accounts have slightly different matchmaking where you are considered to have more losses to be matched against easier decks. I mean good job I guess but what would be impressive is not two good runs but a high average over at least a dozen runs, in a normal matchmaking system.

    Don't take my word for it: https://hearthstone.gamepedia.com/Arena

     

    Posted in: The Arena
  • 0

    posted a message on Lack of Legendary Card Flavor in SoU

    I started reading your post expecting not to agree, myself liking the flavour, but you have some good points. The villain flavour is missing, which I didn't really realize until now. There is no narrative to them like the Boomsday scientists or the RoS villains did. They're just there. But maybe it would have been too much to flesh out a narrative for both villains and heroes in one expansion.

    I don't agree with the heroes. I love their re-entry, and love how they are coming back with the highlander flavour. It really sets them apart, as opposed to reskinned cards that just happen to have the same name as the LoE heroes. They took the old deckbuilding flavour of highlander decks that most of us loved and reintroduced them to standard for a newer generation of players, while also making sure they make the payoff uniquely different than the old ones. And the way these heroes provide the payoff for the deckbuilding restriction itself also has flavour. My main complaint would be that Reno feels underpowered, and that Elize fits into a niche type of deck rather than any highlander value deck. But not all the villains for RoS ended being played either.

    Posted in: General Discussion
  • 1

    posted a message on Your day-one crafts?
    Quote from Jibble15 >>

    I don’t think there is any logical reasoning behind Spending dust on cards that haven’t been proven powerful on day one.

    I would recommend saving your dust till the meta has (at least somewhat) established itself and experiment with the cards you get from packs.

    in terms of what cards I believe will be deemed most powerful (and if you are looking to drop dust on the first day these I would assume would be the most safe to craft), I would say the best would be Activate the Obelisk because it doesn’t require a deck to be built around it and it will be easy to activate with circle of healing. Vassina inspires a new token, overload shaman which I think is deceptively powerful as easy board flooding spells and minions that overload followed by Vassina can be game ending. It a recurring bloodlust on a body which forces the opened to deal with it immediately. Dark Pharaoh Tekahn will inspire new lackey based zoo decks which I’m not looking forward to dealing which (plus this card on curve is op af). Finally, Armagedillo is obviously a powerful add to any warrior deck that runs taunts (not to say that that deck may not come to play with bomb warrior already being so powerful)

    As for the reason there is not singleton cards on here, It is hard to tell wether that type of deck will be powerful with the lack of playable cards in the last few expansions but don’t get me wrong, if they turn out to be powerful, this list will surely change.

     

     

     Well I think the logical reason would be (1) the person has enough dust that crafting suboptimal legendaries wouldn't hurt them too much and (2)they really want to partake in the day one meta with a certain deck. It might take a week or more for the meta to settle, but day one meta is still by far the most fun of the meta formation period.

    Posted in: Standard Format
  • 3

    posted a message on Are you excited
    Quote from Hooghout >>

    Looking at your 3 years on this forum you should've concluded by now that a back and forth on this issue is useless. Opinions are fixed between those fellow travelers on the bandwagon of card designers and those who argue a higher skill floor, more diversity, no classes falling from ladder, a shallow-up of RPS (no polarization). A marketing- target audience trade that has been going on 6 years now. Been arguing this with a diverse kind on this forum over the years. Won't start again.

    As such and as for the ad hominem, your assertions and observations that most is fine is a direct result of fellow traveling. Able to jump off and take a step back is quintessential for analysis.

    Happy travels.

     Ok, I'm going to dissect your points even though I said I wouldn't bother trying to change your view.  For the sake of dialogue.

    1: "Back and forth is useless" is only true if both parties arguing are of that mindset. Who is to say, if both of us have an open mind and backed up points to make, we can't discuss things? Don't ever throw away the use and importance of dialogue if you and the other person is of a temperament where clearly it can happen. I can tell you right now I'm more than happy to.

    2: "Opinions are fixed between those fellow travellers on the bandwagon of card designers and those who argue a higher skill floor, more diversity, no classes falling from ladder, a shallow-up of RPS (no polarization)." People have argued for those principles. Kibler's video on Genn Baku got a lot of attention, VS's article on increasing polarization made waves and prompted a hugely downvoted defensive response by Mike Donais, NO-ONE enjoyed shamanstone during LoE. Bandwagoning implies a mass following, but mass dissent has been far more the norm. And, thankfully, the HS team usually eventually listens. Nerfs are quicker and more spontaneous than they have been, and I will be the first to say that I still think it's not good enough, but the trend is promising. Not to mention WE GOT BUFFS FOR THE FIRST TIME :D

    3: "your assertions and observations that most is fine is a direct result of fellow  traveling." This is not an argument. You can't claim where my argument comes from and have that be enough to refute it. Especially if what you claimed as a priori isn't even true. 

    My tips for your future arguments is not to rely on psuedo-philosophical fallacies devoid of real statistics, case examples, and quotations. Everything you say so far is based off whims of "bandwagoning" and spiralling decrease in quality. I have look at polarity, meta diversity, developer intervention, etc, in terms of actual stats and deeds. And my interpretation is that things have gradually improved. I'm fully cognizant of bad practices and grievances when and where they exist. This thread asked whether I'm excited and I answered in optimism, but that doesn't mean I am a fanboy. I have my fair share of wishes and complaints. I just happen to like the new set so far, and will be fully open to being corrected if it sucks. 

    Posted in: General Discussion
  • 1

    posted a message on Your day-one crafts?

    Edited the title, you're 100% right.

    Armagedillo is probably something I'd also craft tbh, the flavour is awesome and the deck sounds fun to build and optimize.

    Posted in: Standard Format
  • 2

    posted a message on Are you excited
    Quote from Kwakdizzle >>

    Instead of going ad hominem why not refute my points. I'm not attacking anyone or trying to please anyone either, this is my own experience over the last 3 years. My points actually touch upon yours, such as the fact that polarization has actually gone down (there are metrics for that). Also check out the meta diversity and archetype spread on vs or hsreplay, it's definitely not 75% aggro and 25% otk. 

    Let's have a constructive and critical back and forth :) I can learn something from your perspective and you can learn from others' as well

     @Kwakdizzle, don't bother with this guy. If you need to know what his deal is, go to his profile and read that terrifying monstrosity of a bio. 

     Oh wow I'm low-key tempted to peer review and feedback that... I mean besides the half dozen spelling and grammer mistakes (also in his signature, it's "depth" not dept"), but doesn't matter, maybe he's not a native speaker (I'm guessing he's Dutch based on his English writing). There's a lot of assumptions, simplifications, and fallacies. But it's clear his mental state of approaching this game and evaluating it is set, so yeah, I won't bother attempting to change his perspective.

    Posted in: General Discussion
  • 3

    posted a message on Are you excited

    Instead of going ad hominem why not refute my points. I'm not attacking anyone or trying to please anyone either, this is my own experience over the last 3 years. My points actually touch upon yours, such as the fact that polarization has actually gone down (there are metrics for that). Also check out the meta diversity and archetype spread on vs or hsreplay, it's definitely not 75% aggro and 25% otk. 

    Let's have a constructive and critical back and forth :) I can learn something from your perspective and you can learn from others' as well

    Posted in: General Discussion
  • 2

    posted a message on Headed for Legend - Standard - August 2019
    Quote from MurlocHolmes_HS >>

    Just a few days of August until a drastic meta-shift with the release of Saviors of Uldum.

    • What decks are you using for your climb?
    • How's your climb going?  What rank have you achieved?
    • What are your opponents playing and how are you countering?

     No clue, no clue, and no clue. God, I love early release metas.

    Posted in: Standard Format
  • 4

    posted a message on Are you excited

    I can't speak for this expansion yet because it hasn't come out, but despite the habitual complaining of the community that is common to any game, the hs design team has really upped their game in card design compared to the days of MSoG, KFT, and K&C. IMO their latest unequivocal fuck-up is Baku and Genn (which took too long for them to take action on), but since then polarization has gone down, meta diversity has been quite stable, otk prevalence is pretty low but has its place, and nothing feels too "unfun" with the currently debatable exception being Dr. Boom. 

    Not to mention they've recently been more active in nerfing cards and even buffed cards mid meta for the first time last expansion. If the trend continues, then this cycle will be good. I really hope I'm not wrong, fingers crossed.

    Quote from Hooghout >>

    Yes I am exited.

    1. How the new imbalanced undiverse meta will take shape.
    2. How as a golden card design rule 75% ranked archetypes will be aggro/aggressive and 25 % railroaded/OTK decks (such as bomb warrior/ innerfire priest) - nothing new in the creative/skill/strategy department expected.
    3. How card design and maximizing marketing driven pack selling (play as mindless as possible) will take shape this time.
    4. Which classes will as habitual contribution to undiversity will fall from ladder this time.
    5. Which classes will contribute to the habitual polarization of the meta this time.
    6. How steep/deep RPS will be this time.
    7. How low the skill floor will be this time.

    Yes....really exited.

     Have you quit the game yet? It really seems that the game doesn't give you joy and if that's true, and there's nothing wrong with that.

    Posted in: General Discussion
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