I think this card is a bit overhyped, and I think part of that is because Reno is being overhyped.
Reno is only really meta-defining in one class: Warlock. That is because Warlock has the consistent card draw to negate Reno's drawback - the massive inconsistency from a no-duplicate deck. Reno also eliminates LIfetap's drawback. Its a match made in heaven (hell?) really.
Sure, you see Reno pop up in other classes, like Mage, but I wouldn't call it a core strategy for that class (like Freeze or Tempo Mage).
And of course, Reno never sees any play in Priest because it is anti-synergy with the Hero Power and the last thing Priest needs is a reason to make their deck even MORE inconsistent and MORE dependent on iffy card draw mechanisms.
Maybe I'm wrong. This card has the potential to help some of the hero power and inspire cards in Priest, but I feel that Priest just doesn't have the tools to support a non-duplicate Reno strategy. I feel this card will be tried out but eventually will take its place next to Confessor and Volazhj in my collection window, looking pretty and doing nothing.
I think this card is a bit overhyped, and I think part of that is because Reno is being overhyped.
Reno is only really meta-defining in one class: Warlock. That is because Warlock has the consistent card draw to negate Reno's drawback - the massive inconsistency from a no-duplicate deck. Reno also eliminates LIfetap's drawback. Its a match made in heaven (hell?) really.
Sure, you see Reno pop up in other classes, like Mage, but I wouldn't call it a core strategy for that class (like Freeze or Tempo Mage).
And of course, Reno never sees any play in Priest because it is anti-synergy with the Hero Power and the last thing Priest needs is a reason to make their deck even MORE inconsistent and MORE dependent on iffy card draw mechanisms.
Maybe I'm wrong. This card has the potential to help some of the hero power and inspire cards in Priest, but I feel that Priest just doesn't have the tools to support a non-duplicate Reno strategy. I feel this card will be tried out but eventually will take its place next to Confessor and Volazhj in my collection window, looking pretty and doing nothing.
I think Mage does so well with Reno because they have so many redundant cards. Priest though yeah struggles to get enough good cards together for one deck, much less what equates to two...
I think this card is a bit overhyped, and I think part of that is because Reno is being overhyped.
Reno is only really meta-defining in one class: Warlock. That is because Warlock has the consistent card draw to negate Reno's drawback - the massive inconsistency from a no-duplicate deck. Reno also eliminates LIfetap's drawback. Its a match made in heaven (hell?) really.
Sure, you see Reno pop up in other classes, like Mage, but I wouldn't call it a core strategy for that class (like Freeze or Tempo Mage).
And of course, Reno never sees any play in Priest because it is anti-synergy with the Hero Power and the last thing Priest needs is a reason to make their deck even MORE inconsistent and MORE dependent on iffy card draw mechanisms.
Maybe I'm wrong. This card has the potential to help some of the hero power and inspire cards in Priest, but I feel that Priest just doesn't have the tools to support a non-duplicate Reno strategy. I feel this card will be tried out but eventually will take its place next to Confessor and Volazhj in my collection window, looking pretty and doing nothing.
I think Mage does so well with Reno because they have so many redundant cards. Priest though yeah struggles to get enough good cards together for one deck, much less what equates to two...
I believe you can make a very good Wild deck with this though. Both dragons, shaddow/inspire and n'zoth could be possible routes to a win condition. Dark Cultist, Kabal Talonpriest, Deathlord and Velen's Chosen and others make a very strong turn 3 for example.
Seems like Beneath the Grounds will be a staple tech card in all my rouge decks. Blocks Highlander mechanics and gives me 4/4s if drawn by the priest, which they can't easily remove. This will be fun.
I feel like some kind of Dragon-Reno Priest would be best. The issue is that Priest doesn't have any draw, so singleton decks are especially rough on them, since they're very dependent on getting the right cards at the right time, and their main source of card advantage is copying cards in the form of Shifting Shade or even the new Drakonid Operative.
However, things like Azure Drake and even Curator give them a little bit of draw power that they otherwise lack. Not to mention they provide extra early game strength with Whelp, and combo well with the new AOE and Drakonid Operative is just a good card.
Don't forget that things like Ysera and Deathwing further benefit from this guy, as you can play them and still heal.
I like the idea of Dragon Highlander too, but the issue with any split-strategy dragon deck is that there are never quite enough dragons to keep everything running smoothly. The question is whether running Raza, Reno, and Kazakus is worth diluting the dragon synergy.
To be fair, Dragon-Reno Lock was a thing and they had less dragons as a whole, but more card draw.
That being said, even diluted the dragon plan can be very strong in that style of Priest deck, mostly because you already want many of the cards in it, such as Azure Drake and Dragonfire Potion. It's just that you're adding Twilight Welp and Guardian to help your early game, while making your late game about Ysera and/or Deathwing. Drakonid Crusher is also a good card as a whole, along with Bookwyrm, and Historian. The other build is N'zoth, which is also good, but can be clunkier at times potential and provides a lot less early game support... You'll still run Dragonfire Potion and Azure Drake in both though.
Card draw is the issue in the Priest version, of course. But I happily ran a Dragon/N'Zoth Priest for a long time (Chillmaw and Deathwing demand it!) so the first thing I'll do when Streets hits is try a highlander version, probably with as much card cycling as possible.
This is the shadowform highlander version I am aiming for myself :) Sadly I need 3 MSG legendaries, and I lack the dust. Can pray to the HS gods tho ;)
If you ask me, a random nobody, I'd tell you you can replace Beardo with something cheaper as I think it will require waaaay too much setup to be reliable
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Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!
reno will routet out soon and this will become garabge
I don't sure about that but the deck are really strong with Reno, maybe the most strong control deck ever, until now the broken decks are midrange or combo.
It will be Reno Priest standart, but only for a 3 months. Lets be honest, 2 heal even for free is nothing without Reno in hand. Often i die on turn 5 to aggro, somteimes with Reno in hand. Its not enough without him.
You know absolutely nothing about next year's expansion, not even the theme. So a prediction like this is groundless, pointless and beyond ridiculous.
Dude, Reno decks are good because you have INSTANT full heal. And often even this is too late or not enough. So dont tell me 2 heal per round will change anything without instant Reno heal in hand. Maybe this heal would be good with Justicar, but she will be gone too. One thing its clear at this point - new legandary cards are VEEEEERY balanced and balanced legendary is not something you want to build whole deck around. No, i dont know future card, but for now this card will be usless after 3 months.
Thanks for putting all kinds of words in my mouth. I never said these cards alone would be sufficient to carry the deck. What I'm saying is, it's foolish to assume the next expansion will not have any powerful comeback healing effects, or some other singleton-deck enablers.
Singleton decks are very popular, and it's a style of deck construction that's actually good for the game. Blizzard knows this, so I really don't believe for a second they will let it die just because Reno has to go.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
What about a Miracle Priest with shadowform and this guy so that when you do your cycle turn, you can renew your hero power every time for lots of damage?
Definitely not meta defining. The problem with priest, always, is drawing cards and consistency which goes down the drain with a Reno deck.
They already had enough draw problems before (since control priests are quite combo-y) even with 2 clerics and 2 PWS, and now you reduce those to 1 and you have an even big problem.
I definitely don't see the shadow priest deck being a thing, it could be quite a fun deck though. This might work out in a more typical control priest where you just grind out your opponent with alot of big stuff? With Curator and stuff to get more draws in.
I'm gonna say this card will be tested out, but will be worse than dragon priest, so people will just end up playing that.
Of course there are still more cards so we still gotta wait and see.
nah, like i said in the deck description, i prefer kodorider, more reliable plus it is easier to proc and combo with garrison (at 1 less mana), if raza hasn´t been played yet ... plus the body is better. i will try confessor, but right of the bat i´m feeling pessimistic ...
I've played reno shadow form a lot. Obviously I've tried Paletress but I have nearly always been disappointed of the outcome. Usually I've played her when I was already winning. On average, she does not summon a huge threat on the board.
1) the 5/4 body is ridiculous. Every class can deal with her easily.
2) The 7 mana slot is weird when combined with a hero power. If your hero power costs 0, it's better.
3) The outcome can be terrible
All in all, Ysera is far more useful, and it's a standard non-class legendary. Though, if you like to play with RNG, then she's okay.
I like the card but I don't think a highlander priest can work.
The reason Renolock worked was that you could draw your deck, pull the answers you need, then reset your health and win from there. Priest has no good, reliable draw that allows a highlander priest to get the answers they need to work.
They also lack powerful burn cards like mage has to use as removal, or to kill the opponent should they need to become the aggressor and close out a match.
TL:DR Highlander priest is to weak and even this card can't save it.
so the effect stays if you hero power changes, that's good.
What if you gain some duplicates? i.e. is the effect something that only checks and triggers at the time of battlecry, or does it constantly check for duplicates?
e.g. opponent uses Beneath the Grounds to give you 3 x Nerubians, or maybe you thoughtsteal gang-up from a rogue. Do you lose the effect then?
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I think this card is a bit overhyped, and I think part of that is because Reno is being overhyped.
Reno is only really meta-defining in one class: Warlock. That is because Warlock has the consistent card draw to negate Reno's drawback - the massive inconsistency from a no-duplicate deck. Reno also eliminates LIfetap's drawback. Its a match made in heaven (hell?) really.
Sure, you see Reno pop up in other classes, like Mage, but I wouldn't call it a core strategy for that class (like Freeze or Tempo Mage).
And of course, Reno never sees any play in Priest because it is anti-synergy with the Hero Power and the last thing Priest needs is a reason to make their deck even MORE inconsistent and MORE dependent on iffy card draw mechanisms.
Maybe I'm wrong. This card has the potential to help some of the hero power and inspire cards in Priest, but I feel that Priest just doesn't have the tools to support a non-duplicate Reno strategy. I feel this card will be tried out but eventually will take its place next to Confessor and Volazhj in my collection window, looking pretty and doing nothing.
Seems you wanna include purify for a draw. Shield is another. Hope they release another card with a guaranteed draw
Editor of the Heartpwn Legendary Crafting Guide:
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I like how people says that its first good priest legendary when everyone played Vol'jin in his time.
Seems like Beneath the Grounds will be a staple tech card in all my rouge decks. Blocks Highlander mechanics and gives me 4/4s if drawn by the priest, which they can't easily remove. This will be fun.
I think that is not true. Vol'jin is never a must have.
Anger is the punishment we give ourselves for someone else's mistake.
Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!
reno will routet out soon and this will become garabge
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
What about a Miracle Priest with shadowform and this guy so that when you do your cycle turn, you can renew your hero power every time for lots of damage?
Definitely not meta defining. The problem with priest, always, is drawing cards and consistency which goes down the drain with a Reno deck.
They already had enough draw problems before (since control priests are quite combo-y) even with 2 clerics and 2 PWS, and now you reduce those to 1 and you have an even big problem.
I definitely don't see the shadow priest deck being a thing, it could be quite a fun deck though. This might work out in a more typical control priest where you just grind out your opponent with alot of big stuff? With Curator and stuff to get more draws in.
I'm gonna say this card will be tested out, but will be worse than dragon priest, so people will just end up playing that.
Of course there are still more cards so we still gotta wait and see.
Not all who wander are lost.
I like the card but I don't think a highlander priest can work.
The reason Renolock worked was that you could draw your deck, pull the answers you need, then reset your health and win from there. Priest has no good, reliable draw that allows a highlander priest to get the answers they need to work.
They also lack powerful burn cards like mage has to use as removal, or to kill the opponent should they need to become the aggressor and close out a match.
TL:DR Highlander priest is to weak and even this card can't save it.
4/5 for the card
2/5 for use in meta
This, Kazakus, Reno Jackson... Priest has another archtype along with it's Tempo & Dragon that will be OP...
so the effect stays if you hero power changes, that's good.
What if you gain some duplicates? i.e. is the effect something that only checks and triggers at the time of battlecry, or does it constantly check for duplicates?
e.g. opponent uses Beneath the Grounds to give you 3 x Nerubians, or maybe you thoughtsteal gang-up from a rogue. Do you lose the effect then?