• 2

    posted a message on I was told to get gud, and I finally did.

    If only more people would git gud instead of blaming the game. Nicely done.

    Posted in: Dungeon Run
  • 0

    posted a message on New Neutral Legendary Card - Grand Lackey Erkh
    Quote from KnivesOut >>

    I am aware that is a fan site. Did you bother to read the information on it, though? The information on there was taken from https://blizzard.gamespress.com/Hearthstone which is an official website.

     Thank you!

    I will never apologize for being skeptical. Cite official sources directly, and we won't have to go through this.

    (Also, it's pretty shady of Blizzard to omit this info from the official page.)

    Posted in: Card Discussion
  • 0

    posted a message on New Neutral Legendary Card - Grand Lackey Erkh
    Quote from KnivesOut >>
    Quote from FortyDust >>
    Quote from KnivesOut >>

    So does this mean that all four explorers aren’t getting hero cards?

     Why would you assume such a thing? This is an E.V.I.L. reward. It has nothing to do with the rewards from the Explorer path.

    I was assuming this because the fact sheet for this adventure said that they will be releasing 35 cards, with four of them being legendaries. If Reno is one (Mage), and this is two (Neutral), that leaves two legendaries left to be split amongst Druid, Hunter, Paladin, and possibly Neutral again.

    https://hearthstone-decks.net/galakronds-awakening-4-legendaries-in-total/

    "Players can earn 35 new collectible cards from a Year of the Dragon mini-set, including four Legendaries, by completing the entire adventure!"

     That's not the official website. That's a fansite.

    The official site is here and does not mention how many legendary cards you can earn.

    https://playhearthstone.com/en-us/blog/23227142/

    It is also not mentioned on the store page for the pre-order.

    Posted in: Card Discussion
  • 1

    posted a message on New Priest Card - Aeon Reaver
    Quote from Drainmav >>
    Quote from nyseK >>

    Best case scenario as a 6 mana 4/4 destroy a minion is actually insane. Vilespine slayer saw play in nearly every rogue deck until it rotated and this is comparable to that, this could be the cornerstone to a not resurrect priest deck

     Vilespine had better stats for its mana cost and curved much better. And vile would guarantee kill everything. This doesn’t do that as we are in a meta where many minions you want to kill have more health than attack. Priest also doesn’t lack any cards that destroy minions either. So something like this isn’t going to cut it. If it was five mana I think it might have been good enough, but not at six. Even as dragon tag it lacks. In fact this thing is a nerf to the other dragon generators.

     Vilespine requires a combo, which is not trivial.

    Also, targets with high health and low attack are not usually where you want to be using your removal. If something like that shows up, Priest probably has other ways to deal with it.

    If this were a 6-mana 4/4 with a battlecry of "Deal X damage to a minion," I don't think X would have to be a very big number for people to fall in love with it.

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Card - Winged Guardian
    Quote from guyopt >>

    Power (Bog)Creep :

     

     How many times must it be pointed out that class cards don't count as power creep over neutrals?

    They are supposed to be stronger.

    Posted in: Card Discussion
  • 2

    posted a message on Additional DECK SLOTS!

    I'm sure plenty of people fill their 18 slots, but I seriously doubt anyone actually uses 18 different decks on a regular basis.

    If you want to save a ton of deck lists that you never actually use, maybe do it on Hearthpwn? Just sayin'.

    Posted in: General Discussion
  • 0

    posted a message on New Paladin Card - Air Raid

    This card seems simple, so it's easy to underestimate. But if you really pay attention, you might notice that there's a lot of exploitable stuff crammed into this tiny package.

    This card will go far.

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Card - Winged Guardian

     Love the idea, but it does not enable any new archetype that can compete with Dragons or Quest at the moment.

    Posted in: Card Discussion
  • 1

    posted a message on New Priest Card - Aeon Reaver

    Good enough to enable a Dragon Priest archetype.

    Not every new card has to work in an existing deck. Sometimes we make new decks. It's kind of a thing in TCGs.

    Posted in: Card Discussion
  • 0

    posted a message on New Neutral Legendary Card - Grand Lackey Erkh
    Quote from Lanko >>

    I really hate this card. Do we really need more fucking Lackey RNG fiest than we already have? Jesus...

    Play this with a Lackey, get a Lackey. You can fill your hand with discovered stuff by dropping the lackeys it generated by dropping its own generated lackeys.

     When all possible outcomes are extremely good, your complaint isn't really about RNG, though. It's about the power level of Lackeys generally, and how easy it is to create them.

    Posted in: Card Discussion
  • 0

    posted a message on New Neutral Legendary Card - Grand Lackey Erkh
    Quote from KnivesOut >>

    So does this mean that all four explorers aren’t getting hero cards?

     Why would you assume such a thing? This is an E.V.I.L. reward. It has nothing to do with the rewards from the Explorer path.

    Posted in: Card Discussion
  • 5

    posted a message on Galakrond's Awakening - cash or gold?
    Quote from Savron >>

    Btw I dislike playing solo content... it doesn't add value to me and this is why I'm more willing to spend gold on that. BUT the math is:

    2800 gold equals to 28 packs, but also to $20 in case you buy the adventure.

    15 packs equal to $20 if you buy them directly from the shop. In that case if you spend gold on 1500 packs that will equal to $20.

    So better invest your 2800 gold on 28 packs (from the new expac) and spend $20 on the stupid adventure? I'm aware that there is no deal in buying those 15 packs from the shop without any bundle or promotion.

    Am I right? 

     No, you are not right.

    If you buy 28 packs, you are going to get a lot of duplicates, and you are not guaranteed even a single legendary.

    If you spend 2800 gold on the adventure, you are guaranteed NO duplicates and several epics and legendaries.

    Also, if you wait and buy one at a time, you can stop buying chapters if the later ones contain cards you don't care about.

    In other words, the raw number of cards is not a correct metric for this comparison.

    This is a no-brainer. There is no reason to spend cash on this adventure unless you are really into golden cards.

    Posted in: General Discussion
  • 1

    posted a message on The potential future of Tavern Brawls

    The actual future of Tavern Brawls: They will continue to do one per week, often recycled, occasionally new. Each week there will be players who like it and players who don't, and that's OK because Team 5 has more important things to worry about.

    Posted in: Tavern Brawl
  • 0

    posted a message on New Priest Rare Card - Dark Prophecy
    Quote from Windigol >>

    3 mana discover doomsayer...

     Well, if you choose Doomsayer, that means you wanted a Doomsayer ... and a 10-health Doomsayer is actually very good.

    Posted in: Card Discussion
  • 0

    posted a message on Is Resurrect Unhealthy?
    Quote from Unhappytimes >>
    Quote from FortyDust >>

    As an effect in general terms, there's nothing wrong with resurrect. However, Blizz ould do a better job of squaring the mana cost with the effect.

    If they want it to be as cheap as they usually make it, they should stop limiting the rez pool to friendly minions (as has been suggested above). They can still print a limited number of friendly-only rez effects, but those should be WAY more expensive. Getting three friendlies at a time should be impossible due to the prohibitive mana cost -- something like that should cost around (15) or so.

    It's not that powerful of an effect compared to many others. Basically any fully loaded Galakrond (minus priest) has an effect that can be much more powerful. DQ Alex also has almost the same effect and can't be countered by plague, hex, poly, etc. 

     Three random Dragons can be powerful, but it's not nearly as consistent as Mass Rez, even with transform effects in the meta. (The free Dragons you get can be transformed, and they only have to be dealt with one time.) Consistency is usually better than inconsistent high-roll potential, and Dragonqueen is about to lose a bit of that high-roll.

    Posted in: General Discussion
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