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    posted a message on So the solo adventure is coming with 35 new cards
    Quote from user-100374329 >>

    Lets also point out real life cards have value and may retain a real currency value even after a long time but in hearthstone as a ccg you dont have the option of trading cards or getting a monetary value from them so the comparison of hearthstone to real life tcg's may prove difficult and not appropriate.

     If you have physical Magic cards that are worth anything to sell, you have probably spend literally thousands of dollars per year to collect it.

    No one has ever had to spend that much on Hearthstone. It doesn't cost anywhere close to a thousand dollars per year to maintain a complete collection.

    Posted in: General Discussion
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    posted a message on [New Patch] Demon Build

    Has Soul Juggler fallen out of favor? I rarely use Demons, but I always had good luck with that guy.

    Posted in: Battlegrounds
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    posted a message on Druid The Ultimate Troll

    Clever!

    But then the Shaman either completes their own Quest or plays Galakrond, and the hero power they weren't using anyway becomes good again.

    Posted in: General Discussion
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    posted a message on Are there enough Invokes?

    It would be boring if you could always guarantee four invokes by turn 7.

    Part of the strategy should be, "Do I play Galakrond now, or do I wait a bit longer for a better battlecry?"

    If you never have to make that decision, it means there are too many invoke cards available.

    Posted in: General Discussion
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    posted a message on New Mage Epic Card - Rolling Fireball
    Quote from Ecthelion >>

    This cards is really ambiguous. Could someone explain how it works? 

     You cast the spell at a single target. Think of the fireball has having a battery with 8 points of damage in it. When the battery is depleted, the spell ends.

    If that minion has less than 8 Health, its Health is subtracted from the remaining damage left in the fireball.

    The fireball then moves to an adjacent minion.

    If there are minions on both sides of the original target, the new target is chosen at random.

    The new target takes damage from the "battery" until it is destroyed or the battery is used up.

    This continues to new targets until either: a) there are no more targets, or b) the spell has dealt a total of 8 damage.

    Example 1: You cast Rolling Fireball on a minion with 10 Health. The spell deals 8 damage and ends.

    Example 2: Your opponent has three minions, each with 3 Health. You target one on the end. That minion takes 3 damage and dies. The fireball moves to the second minion, which takes 3 damage and dies. The spell moves to the third minion, which takes 2 damage and lives with 1 Health remaining. The spell ends because it has dealt a total of 8 damage.

    Example 3: Your opponent has two minions with 2 Health each. The first minion takes 2 damage and dies. The spell moves to the second minion, which takes 2 damage and dies. The spell ends because there are no more enemy minions.

    Posted in: Card Discussion
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    posted a message on New Shaman Legendary Hero Card - Galakrond, the Tempest

    My gut says Galakrond Shaman can do much better in the early game than some clunky marriage with Corrupt the Waters.

    Four 8/8s is a nice dream, but I'd rather have two 8/8s on turn 7 than four on turn 9.

    Posted in: Card Discussion
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    posted a message on New Neutral Rare Card Revealed - Bad Luck Albatross

    The thing I like best is that if everyone runs this card casually, it sort of cancels itself out.

    Of course, that's not true of decks that work hard to exploit it, like perhaps Rez Priest. But for everyone else, it would be a wash.

    Posted in: Card Discussion
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    posted a message on So the solo adventure is coming with 35 new cards
    Quote from Inzan1ty >>

    Not that great they release this already shortly (one month) after expansion hits, I mean come on, how would free players even be able to collect enough Gold for this ? I have just gathered 5k which will pretty much entirely go into DoD. 

     Why would you even think Blizzard wants to help anyone continue to be a free player?

    Their biggest wish is to convert all free players into paying customers. This is not a secret.

    Posted in: General Discussion
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    posted a message on New Warrior Common Card - Awaken!
    Quote from tekkenpro >>

     Yeah all people saying "3 Mana Swipe" miss the "damage you own minions" part. As the Galakrond deck (presumably) wants to be aggro / midrange, you want to be ahead on the board at all times. Damaging you own minions is.. well.. not ideal. apart from maybe Frothing Berserker.

    But since there are only 4 invoke cards accessible to each class, you just include all of them I guess?

     There are plenty of minions that benefit from taking damage. That aspect of this card is probably going to be a factor in how the Galkrond deck is built.

    Posted in: Card Discussion
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    posted a message on Are dragons strong enough to hate?

    Honestly, I don't think the card is that big a deal. I think the better Dragon decks will be so strong that an early 8/8 will be a minor annoyance at worst.

    The card may help level the playing field between Dragon and non-Dragon decks, but I doubt it will even come close to completely shutting Dragons down.

    Posted in: General Discussion
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    posted a message on New Neutral Common Card - Big Ol' Whelp
    Quote from Biglebob >>
    Quote from Shayuki >>
    Quote from b1ak1ce >>

    prolly wrong about this but its prolly not good enough to run.

    Arena will like it at least

     How? Azure Drake at 5 mana 4/4 draw 1 was auto include in every deck. +1/+1 is a lot better than spell damage most of the time. People were even running the 4 mana 2/4 card draw in some decks. This is likely going to be mandatory for every single deck. 

     I don't think so, the general power level is higher by a lot now.

    Still a really good card tho

     A Dragon with almost-vanilla stats that draws a card is a dream come true for literally any Dragon deck.

    I fail to see what you think is better for your Dragon deck's 5 slot. Even if you're in a class that has a 5-mana Dragon, you'll run that in addition to this, not instead of it.

    Posted in: Card Discussion
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    posted a message on New Shaman Rare Card - Corrupt Elementalist
    Quote from fabjx >>

    LOL I like how you guys look at this card as if it was doing everthing in one round and you don't count the tempo loss in

     Part of Invoke is that it activates Galakrond's hero power (even if he hasn't been played yet). In this case, that power summons a 2/1 elemental with rush, and this card does that twice as a Battlecry.

    The tempo of this card is quite good.

    Posted in: Card Discussion
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    posted a message on New Shaman Common Card - Squallhunter
    Quote from sPacEtiMe19 >>
    Quote from FortyDust >>
    Quote from Raulzus >>

    This thing's stats seem way too high with only 2 overload. Powerful card for sure.

     It's definitely a strong card, but I don't see what's OP about a 6 mana 5/7.

    Cosmic Anomaly has full vanilla stats and the same spell damage.

     You can't count overload as an immediate mana cost. This is not a 6 mana card. This is a 4 mana card that starts trading and face smashing for 5 that comes out on turn 4. This wouldn't be run on 6 because spending your entire turn 6 to do nothing immediately is not worth it. But turn 4 is early enough in the game that just getting this thing out will be a huge threat for your opponent. Also, it is harder for your opponent to deal with this on turn 4 rather than 6. And finally, this has 4 more health than cosmic. Cosmic can die to a 2 drop, this will rarely die to anything less than a 6 drop. Big difference. 

     The opportunity cost (-2 mana on the following turn) cannot be ignored. With only 3 mana on turn 5, you will not be able to develop much. You will not be able to protect this. You will not be able to answer anything your opponent just did. This card costs 6 mana to play, even though you can play it on turn 4.

    Good old 4-mana 7/7 proved that competitive decks will find ways to deal with early threats if those threats exist in the meta.

    But turn 4 isn't even the best time to play this, since you'll usually want to make immediate use of the spell power (or risk losing it).

    Posted in: Card Discussion
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    posted a message on New Shaman Common Card - Squallhunter
    Quote from Raulzus >>

    This thing's stats seem way too high with only 2 overload. Powerful card for sure.

     It's definitely a strong card, but I don't see what's OP about a 6 mana 5/7.

    Cosmic Anomaly has full vanilla stats and the same spell damage.

    Posted in: Card Discussion
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    posted a message on New Neutral Epic Card - Grizzled Wizard

    Nah, it's dumb.

    Even if you use it as a speed bump to delay someone's quest or something, you still had to play this card. That's basically a wash.

    You are never going to tech this. You are never going to say, "Ooh! That stupid oppressive deck I hate! If only I could swap hero powers with that guy for a turn! Then I show him what's what!"

    Posted in: Card Discussion
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