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    posted a message on Buff / Fix Lord Jaraxxus [Poll]
    Quote from Scorpyon >>

    Surely just removing Sac-Pac from Zephrys wish-list solves this whole problem?
    I mean, nobody runs the actual card in any decks that I know of. 

     The debate seems to be more about whether that interaction is actually a problem. I personally don't think it is.

    Quote from Fyrfytr998 >>

      Zeph will always be around in Wild. So effectively, Mr. J will never see play there again. That’s not right for a Classic card.

     Most Classic cards are weaker than expansion cards. That's how the game has always worked. Yes there are exceptions, but it's totally fine if Jaraxxus isn't one of those exceptions.

    If you are dead-set on using this outdated card, you should probably also use some albatross and hope for the best.

    Posted in: General Discussion
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    posted a message on "I HATE such and such deck" <- F2P or Noobs?
    Quote from Jagu >>

    Perhaps I am being too harsh. 

    I just couldn't relate to hating Face Hunter and Ressurect Priest. 

    The Highlander Priest I'm playing is an Auto Win against Ressurect Priest and has a hugely positive winrate against Face Hunter. I have had plenty of fun. 

    I am not exaggerating on Auto win against res priest too. I literally won every game against it on ladder. I don't even see how it can win, ever. 

     See, you keep tying enjoyment to win rate.

    Until you can let go of that, you'll never be able to relate.

    Team 5 has nerfed quite a few decks in the past based more on fun factor than on win rates. That should be enough to confirm what people are saying here -- winning isn't the only thing that makes a game fun.

    Posted in: General Discussion
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    posted a message on Sick and tired of Leeroy shenanigans
    Quote from Reinan23 >>

    Complaing about Charge when they just printed Winged Guardian a card that eats 17 points of damage alone when double buffed HP and you cant do nothing about that as aggro, ROFL.

     It is common practice for aggro decks to run a bit of silence when there are a lot of taunts in the meta.

    Pro tip: Winged Guardian can be affected by battlecries.

    Posted in: General Discussion
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    posted a message on New Rogue Card - Waxmancy

    Why do people always ignore the power of the discount?

    Playing a big minion and/or a powerful battlecry 2 turns early can be a HUGE deal.

    Posted in: Card Discussion
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    posted a message on New Adventure Cards in Arena

    I am not aware of any change to the Arena rotation list, so my guess would be no.

    This set would not count as part of Descent of Dragons. It would be listed separately as Galakrond's Awakening.

    (Also, I can't imagine they would add a partial set under the current rotation system. It will be several weeks before GA is fully released.)

    Posted in: The Arena
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    posted a message on Did you like the "old" style of choosing buckets of cards in an Adventure?
    Quote from DickDraggin >>

    Are the cards you get in your each match of the adventure hand randomized?  Or are they planned out scenarios as well as the draws?

    This just popped into my head when I got a combo for an infinite number of 0 cost Fireballs vs. that high health boss pretty early on.  Seemed pretty convenient.

     Normal mode is already easy enough without going to such lengths. I'm pretty sure they are capable of doing what you described, but there's really no reason to.

    The combo you mentioned is one of several ways to knock out that boss. Rather than rigging the draw, I think they just gave us a crazy OP deck to make us feel powerful and clever as we take down a seemingly (but not actually) powerful enemy.

    Posted in: General Discussion
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    posted a message on It's TOTALLY FINE to netdeck in competitive environments.

    People who even use the word "netdeck" in a derogatory manner are beyond hope.

    They do not understand how online card games work, and they never will. They are living in a dream world, and until they wake up, there is no point in trying to converse with them.

    Posted in: General Discussion
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    posted a message on New Neutral Card - Licensed Adventurer
    Quote from Lyconik >>

    Sure if you EXACTLY play this on turn 2 it's fine, but it doesn't really matter, as you want to finish the quest turn 4 or 5, this card is useless the rest of the game. 

    I like how they want to push quest deck, but it's not enough to force people into playing quest.

    Questing Explorer is just as useless after the quest is complete. You're not really making much of an argument there.

    Also, a Licensed Adventurer on turn 3 or 4 lets you play an additional card or hero power, which can be quite relevant in an aggro match-up.

    Posted in: Card Discussion
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    posted a message on So we can dust the adventure cards

    Are you saying this because you've tried it?

    Surely you cannot craft them, can you?

    It's usually the case that you can do both or neither -- that's what the "uncraftable" flag does.

    Posted in: General Discussion
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    posted a message on New Neutral Card - Frenzied Felwing
    Quote from Mate8 >>

    First I thought the discount only last one turn and i thought it was super strong. Now I realized that the discount is permanent. What an OP card!

     It says "this turn." The discount should reset every turn. That's still insane.

    Posted in: Card Discussion
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    posted a message on New Warrior Card - Boom Squad
    Quote from Whiskey_Jack >>

    Question on how this works: do you pick one of the 3 and then get 3 discover choices of that type? Or does it present you one of each option in the discover?

     It's probably one of each, which means you could get unplayable garbage of the type you're looking for, plus two other things that don't really work with your deck.

    Posted in: Card Discussion
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    posted a message on New Rare Paladin Card - Scalelord

    This is the third card to push Murloc Dragon Paladin.

    All three are actually decent if the concept as a whole can come together.

    But can it? Tribe synergies just don't tend to be consistent enough when you cram two tribes into the same deck. Will it be enough when the tribes actually help each other out? We'll soon know the answer.

    Posted in: Card Discussion
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    posted a message on New Common Priest Card - Cleric of Scales
    Quote from sPacEtiMe19 >>
    Quote from C_A_W >>
    Quote from water2770 >>

    So... whose up for divine spirit inner fire combos to be more consistent again? With high health dragons and maybe a stormwind knight and the stealth mana ramp boost beast to triple divine spirit + inner fire/topsy turvy and otk. 

     It is very likely that they are gonna hof DS. 

     Do you say "very likely" because you're tired of getting otk'd by it, or backed by actual statements from blizzard hinting at or confirming this? 

     https://twitter.com/IksarHS/status/1176637588133822469

    Dean Ayala has hinted.

    Posted in: Card Discussion
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    posted a message on Did you like the "old" style of choosing buckets of cards in an Adventure?
    Quote from HoraceWalpol >>

    Why not both?

    In terms of replayability, no doubt Dungeon Run-style content is my favorite. But in this specific instance, where the whole point of the adventure is to conclude a year long narrative, I think the linear storytelling of the original adventures is more fitting. There's another sense of narrative progression, of the story developing. Playing as different characters each battle, moving through Northend towards a goal... I think it's great storytelling. I probably won't play it again, but I don't mind that. There's plenty of solo content for me to enjoy already.

    My sole complaint is that Heroic is too easy. I would like a bit of a challenge.

     

     It actually used to be both, sort of.

    You would create your own deck for Normal and Heroic, and then there were pre-generated decks for Class Challenges, which would unlock an additional card for the given class.

    I'm guessing they wanted to move away from building your own deck because these bosses become significantly easier as new sets are released and more powerful combos become available.

    Posted in: General Discussion
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    posted a message on New Neutral Card - Licensed Adventurer
    Quote from Lyconik >>

    Well, if you compare this to Questing Explorer it is indeed worst, I doubt it will find spot in quest deck actually.

     Quest Druid cannot play Explorer on turn 2, so there is definitely a place for this.

    Posted in: Card Discussion
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