• 2

    posted a message on gasping for air as I laugh and laugh

    As has been said many, many, many times, it's not just about power level or dominating the meta. The card creates an unpleasant game experience in much the same way as Luna's Pocket Galaxy.

    People want it gone because they are sick it. They are sick of playing the same exact very long game over and over again against a shockingly low-skill deck.

    Posted in: General Discussion
  • 0

    posted a message on Luna's Pocket Galaxy issues
    Quote from Rradogs >>

    In my opinion  don't need a nerf Luna's Pocket Galaxy because it's basically a spell and you must be lucky to draw it in turn 5 plus in my experience I have seen a lot of mages playing them in turn 8 for the mage epic card.
    Luna's Pocket Galaxy doesn't need a nerf.

     That is exactly why it's a bad card. The game comes down to whether or not the mage draws this one specific card. Very little else matters. It is the poster child of bad game design.

    Posted in: General Discussion
  • 0

    posted a message on Sims 4 on Origin for FREE

    They give the base game away for free every time they release a major expansion -- I got mine for free years ago.

    This new magic-themed expansion does look pretty sweet!

    Posted in: Other Games
  • 0

    posted a message on Have more casual players quit disproportionally?
    Quote from LardLad >>

    I used to be a consistent "dad legend" level player who could often rocket up to rank 5. Now I find even rank ~12 a grind (I played less recently and my rank has fallen). Maybe I just can't figure out this control&combo dominated meta, but it really feels like the easier competition has thinned out. Or maybe the ex-legend players have gotten less serious and are hanging out below rank 10.

     A tough climb is actually one of the signs of a healthy meta. For every strong deck, there are multiple other strong decks that counter it.

    You can't just pick the powerhouse deck and rocket to the top on easy wins.

    Posted in: General Discussion
  • 0

    posted a message on Nerfs Confimed - Coming this Week probably
    Quote from pilo8 >>

    let's hope they will not nerf some stuff only to please flock's will. in general standard is quite balanced

    edit: ok, i was wrong, ladder is full of wineasy decks, game becomes less and less interactive, that's result of higher power level of this expansion, we'll end up like kobolds & catacombs, GOD SAVE US

     That escalated quickly!

    Posted in: General Discussion
  • 1

    posted a message on What games do you play other than Hearthstone?
    Quote from EricShawn >>

    Have played loads of video games in the past - but due to a busy schedule (and not getting enough done apart from gaming) I've reduced it to TCG games (they're the only ones casual enough to not mess with the rest of my social life :p).

    Have played Hearthstone and Magic for a while, and have recently discovered Gods Unchained. Currently both HS and MTG are on an indefinite break due to Gods Unchained - love the blockchain / individual ownership and trade aspect, and the whole non-pay-to win setup. If anyone else wanna give it a go feel free to use my beta invite https://godsunchained.com/?beta-key=vHpidZlRIb

     Two posts on the account, both about the same non-Hearthstone game.

    This is definitely a sincere post from an impartial gamer!

    Posted in: Other Games
  • 1

    posted a message on Your nerf predictions??
    Quote from Zhal >>

    Conjurer's Calling -> change rather than nerf - when used on minions that were mana cheated out, the conj will no longer give them full cost minions but the mana cost in which it was cheated out (so 0 mana giant = 2x 0 cost minions from conj)

     Thus far in Hearthstone's history, the game loses track of the temporary casting cost when the minion hits the board. It reverts to it natural cost, and there's really no practical way to show the cost history, which would be important if any card worked the way you describe.

    It's not a bad idea where balance is concerned, just not a very practical one in terms of the game engine.

    Posted in: General Discussion
  • 0

    posted a message on Sorry haven't played in 2 years (noob question)

    Why not just import the deck into Hearthstone itself to find out how many cards are missing?

    Posted in: General Discussion
  • 0

    posted a message on How to beat Quest Paladin?

    Any deck can beat any deck if the Gods of the Shuffle smile upon them.

    I think the OP was looking for more generally applicable advice, not corner cases.

    Posted in: General Discussion
  • 0

    posted a message on Would Dr. Boom, Mad Genius be more balanced if the battlecry was removed

    The card is perfectly balanced for Wild, and that is where it should go.

    Posted in: Card Discussion
  • 0

    posted a message on IDEA: Trade in cards

    Yeah, your suggestion is literally the existing Crafting system, but where the player gets a bit of extra free dust.

    You may have added some (unnecessary) bells and whistles, but in practical terms, that's what it boils down to.

    Posted in: General Discussion
  • 1

    posted a message on So, it seems Druid got the shaft again?
    Quote from Fleiva >>
    Quote from FortyDust >>

    Quest Druid has a perfectly acceptable win rate. Many, many people have climbed to Legend with it.

    If you don't like it, don't play it, but know this: HSReplay is not the ultimate arbiter of what is or is not "good."

    Trump got to legend with classic cards, anecdotal evidence is irrelevant in the face of statistics.

     I understand that, but it's impossible to refute your so-called statistics when you don't even name your source.

    Posted in: Druid
  • 1

    posted a message on The Numbers Tell the Truth, No Matter What We Say...
    Quote from Nargacuga15 >>

     Please stay on topic. You literally had the last word on our discussion and now you’re intentionally bullying. This is reportable.

     I agree with you in spirit, but really you should just ignore the troll like most of the rest of us have.

    He has never contributed anything meaningful to any discussion.

    Posted in: General Discussion
  • 0

    posted a message on Wild Adventures - Ever free/on sale?

    No, it does not seem overpriced. It is the same price everyone else paid when that content was first released. The experience of playing the adventures has not diminished over time, so why should the price?

    If the price of a thing is too high for you, don't buy the thing.

    Posted in: Adventures
  • 1

    posted a message on The Numbers Tell the Truth, No Matter What We Say...
    Quote from Nargacuga15 >>

     In the moment it feels good, but if you actually want to learn more and get good at the game it does nothing. My notes for that match would be: lost to early aggression, froze in the mid game, puzzle boxes and won before opponent’s lethal turn. It doesn’t show any skill. It just means that I rolled the dice and won. There is no learning in rolling the dice and winning.

     False.

    Knowing when to roll the dice is actually a very important skill. Being able to set up the board so that a dice roll is more likely to favor you is another important skill.

    Cards like this are a part of the game, like it or not. Your choice to downplay the skill involved in using them is not Blizzard's fault or Blizzard's problem.

    Posted in: General Discussion
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