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    posted a message on F2P Lives Matter too...
    Quote from P4dge >>
    Quote from FortyDust >>

    Anyway, trust me, it's not hard to come up with less predatory ways to offer your product to customers. But until players start to realize the rush of opening a legendary is not worth the price, I guess Blizzard won't have to bother.

     Plenty of people enjoy that system and packs in general. I and everybody I know who plays games do, we often liken it to nostalgic memories, such as when we were kids and bought football stickers or Pokemom cards. Part of the fun is not knowing what you will get and working towards your next pack. 

    It's really patronising of you to come across like you're the person 'in the know' and until other people realise that you're right, they will continue being ignorant.

     But it IS extremely ignorant to complain about the price of the game, then defend the very reason the game is expensive in the first place. Was Copernicus being "patronising" when he insisted that the Earth revolved around the sun?

    I understand that some people enjoy opening packs, but I question whether that moment of enjoyment is worth the big-picture cost.

    Players must either get over their childish nostalgia for opening packs or stop complaining about how expensive Hearthstone is.

    Posted in: General Discussion
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    posted a message on F2P Lives Matter too...
    Quote from Dunscot >>

     I honestly think packs can be fun, just because it is a cool moment when you open something you really wanted. But opening 15 or 20 packs of "dust" copies is not so much fun, especially in combination with spending a lot of money or saved up gold. Then you feel like it wasn't worth it and regret your purchase.

    But since you mentioned it: What would be a good alternative to random packs? Not saying that packs need to stay in the game, but I wonder what would be a better system, and what we'd actually gain from it. The purpose of packs is essentially to get cards without crafting. And since the pack update, you can reliably open packs up to a point where you have all commons and rares x2, with the small chance to get epics and legendaries you want. Otherwise, Gold is used on packs, packs generate dust, and dust allows you to craft the epics and legendaries you want.

    So, we could throw out gold and packs and just farm/purchase dust directly, but then we'd have to discuss what would be fair amounts, and how we could compensate for that odd chance to randomly obtain (golden) legendaries we would like. A lucky pull can be worth 1600 or even 3200 dust. And even if the numbers are fair, I think it's still debatable whether that makes the game more fun.

    I personally think packs are still fine if they just feel a bit more rewarding on average, and not worthless half the time. But I don't really have the creativity to think of great ways how packs could be eliminated without losing anything. I think an entirely predictable system of resource acquisition and spending just lacks some excitement. It also pushes you more into safe crafts and playing the game like everyone else does. When you open a weird card with fringe utility you never would have crafted, you might still use it at least once or twice, even if it's just in a Tavern Brawl that comes up once every two years. 

     I guess I take it for granted that people are aware of the Legends of Runeterra system. Please look that up for one way a game can exist without random packs.

    Another way is to offer everything at a fixed price, the way they do mini-sets. Even some physical card games have gone that route and been very successful. If Hearthstone went that route, they could continue to offer random packs to f2p players for gold while letting cash players buy entire sets for a fixed sum. Maybe let people spend dust on other things because some people have a lot saved up, but cash players wouldn't need it for crafting cards anymore.

    Anyway, trust me, it's not hard to come up with less predatory ways to offer your product to customers. But until players start to realize the rush of opening a legendary is not worth the price, I guess Blizzard won't have to bother.

    Posted in: General Discussion
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    posted a message on Rexxars bow weapons should give his hero power a bonus, not be used to bludgeon

    While we're on the topic of Hunter weapons, shouldn't there be some polearms in the mix?

    Posted in: General Discussion
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    posted a message on Why hasn't Tickatus been changed?
    Quote from thedaywedied >>

    I know Warlock is at the bottom of the barrel now, but Tickatus still feels absolutely awful to have dropped on you. 

    Blizzard has gone on record multiple times over the years saying that they consider player feel, not just winrate.
    Remember when the first Quest Rogue was nerfed at least 3 separate times, despite it being tier 3?

     

     Recent tweets indicate that population is a major consideration these days. If there were more people playing Tickatus, they'd be more likely to nerf it. But since you hardly ever see it anymore, there's no reason to be concerned about how bad it feels.

    There are plenty of other cards that feel bad for the opponent when they work, but they will never get nerfed because they aren't consistent enough to be popular.

    Posted in: General Discussion
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    posted a message on F2P Lives Matter too...
    Quote from Andrei2007 >>

    I just love how passionately some users here defend two points:

    1. F2P players are not very important for the game.

    2. The game is expensive and it is fine as it is.

     That is a gross misstatement of both points.

    1. The truth is that permanent f2p players -- who never intend to spend any money, no matter what -- are not important for the game. There is literally no reason for Blizzard to care what they think if there's nothing Blizzard can do to squeeze money out of them. On the other hand, new f2p players who can be converted into paying customers are very important. But the way to do that is -- as I said in my earlier post -- to make the game **almost** fun for f2p, and actually fun as soon as you buy some packs.

    2. I have never seen anyone argue that the current cost of the game is acceptable. It is acceptable that the game is more fun when you pay, but I think most everyone agrees that the traditional pricing model is way too expensive. There has been a small amount of progress on this front, with the way mini-sets work, the rewards track, the duplicates rule, etc -- incremental improvements, to be sure, but improvements nonetheless.

    I personally think the whole concept of random packs needs to be thrown out the window, but for some reason some people still get some kind of weird rush by opening packs and get upset when it's suggested that randomized packs are bad. A fair number of those people are f2p players, who are harmed the most by random packs! That, i will never understand, except when I remind myself that a lot of people are bad with numbers and money.

    Posted in: General Discussion
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    posted a message on F2P Lives Matter too...
    Quote from Dapptastic_ >>

    Just wanted to share my F2P experience after its first foray into free-to-play effort.

    I'd say that's pretty lousy, if somebody asked.  3 legendaries inside of nearly 100 packs is pretty deflating...I know the game doesn't depend on them but deck archetypes do so that means some real monotonous game play.

     I can't think of another way to give the finger without actually lifting a finger right now--so thanks, Blizzard!  Really took the joy out of playing this expansion.

     Hey, I'm going to let you in on a little secret. Blizzard does not want f2p players to have fun. Blizzard wants f2p players to **almost** have fun. They want you to try the game and see how much fun it could be if you actually spent money.

    So if that's the experience you're having, everything is working exactly as intended. Don't expect anything to change. Complaining is not going to help, because your complaints only confirm that their strategy is perfect.

    Posted in: General Discussion
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    posted a message on Looking sb to try to do Oh My Yogg YoggChamp achievement
    Quote from Biomass >>
    Quote from Leandro_1955 >>

    I'm sorry but it only can be done in ranked mode, like all achievement.

    Which is why he asked for someone at legend.

     Is it that easy to queue into the desired opponent in EU?

    If so, careful you don't get busted for win trading. You may not actually be win trading, but it's definitely going to look suspicious.

    Posted in: General Discussion
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    posted a message on What's this weird mill priest I've started seeing?

    Banana Priest. You can thank Dekkster for that one.

    https://youtu.be/l_FuzrPO8aU

    Posted in: Priest
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    posted a message on Madame Lazul Hero Portrait Now Available On The Shop For A Limited Time

    If the car thing happened, there would be lawsuits because the additional product would lower the resale value of the first run.

    In this case, nothing in Hearthstone has any fungible value after the initial purchase, so exclusivity is irrelevant.

    Posted in: News
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    posted a message on Madame Lazul Hero Portrait Now Available On The Shop For A Limited Time

    You didn't "pay more" for the portrait when you bought the bundle. You got 80 packs of cards at the lowest price they ever charge for new expansions. The cosmetic stuff was a bonus.

    So yes, you may have bought more product than you otherwise would have bought, but you actually paid less per pack than normal store prices.

    If you feel personally insulted that other people now have access to an image in a children's card game, it's probably a good time to take a break. Uninstalling is the right decision.

    Posted in: News
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    posted a message on spell damage mage

    I wanted a consistent source of cheap spell damage in case Thalnos gets banned, and Arcane Studies isn't consistently cheap. I want cheap minions so I can combo Wand Thief easily. That way I can choose and cast bigger spells. (If they ban Wand Thief, the game doesn't last long enough for it to matter.)

    Making tempo minion plays in a spell damage burn deck didn't make a lot of sense to me, but I only played a couple of games. I'm not going to pretend I spent a lot of time refining a Tavern Brawl list.

    Posted in: spell damage mage
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    posted a message on spell damage mage

    This is better:

    Posted in: spell damage mage
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    posted a message on Book of Mercenaries: Guff Runetotem - Druid

    The deck isn't just a Celestial deck. Obviously it's not meant to be an optimized constructed deck. It's intentionally designed so that it can be a lot of different things. Recognizing which path to take is a big part of figuring out this challenge. Another part is knowing how to survive long enough to get there. If you chose Tamsin, I'm not surprised you had to rely on crazy lucky draws.

    Posted in: News
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    posted a message on Madame Lazul Hero Portrait Now Available On The Shop For A Limited Time

    You also didn't answer my question. You obviously hate it now, so this website is not a healthy place for you.

    Posted in: News
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    posted a message on I made it!
    Quote from Bughuul >>

    Trap? Achievements are completely optional, you're not forced to do any of them. 

     That's what a trap is -- a suboptimal option you walk into voluntarily because it looks appealing.

    No one forces a rat to go after the cheese.

    Posted in: General Discussion
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