The Pyroblast was the final blow on many of the games. Other than that, Defender of Argus served me well and the three Fireballs were very handy. My two losses (one after win 8 to a priest, one after win 11 to a mage) were entirely down to a high mana opening hand which even after switching all cards for new ones remained high, and if I couldn't gain control in the first few moves it was a struggle to compete.
Fun games, though! The final one was nerve wracking and down to the wire.
What's up, its Nez! On our channel, you'll find gaming editorials, let's plays, and a weirdo that's genuinely passionate about video games. https://www.youtube.com/c/Nezeru
I went 12-2 after a 3-2 start. I was confident originally with the deck, as it seemed quite strong. I picked good synergy with the totems and the Imp Master helped out too. Flesheating Ghoul got buffed from these.
Sylvanas Windrunner made huge plays in the deck. I would keep dropping taunts and kill off all their minions then suicide her into a big Ancient of War or War Golem. I made a slight misplay by forgetting I had played my Earth Elemental for the 3 overload, and dropping a totem to be 1 short on mana. Opponent had Ysera and dropped her card to kill all minions, which would have given me Ysera and the win.
3x Stormforged Axe was also extremely useful, as it gave me the early-game presence. I lost to 1 aggro paladin but I had a bad draw.
Windspeaker and 2x Bloodlust also proved extremely useful, dishing out huge amounts of damage and dropping 20+ health in a turn.
2x Spellbreaker also helped get rid of a taunt to go straight for lethal.
Otherwise, the rest of the minions were solid picks imo, and that's what carried me through each game.
Tip to all those struggling in arena: use the arena deck builder and practice making decks that have good synergy. I did that last night in anticipation for this run and it helped a lot.
The screenshots below show me on the final blow, the 12key, prizes, and one of the packs.
Funny deck, i reach 10-0 and lost 2 in a row vs the same druid (mach 1: he kick my ass, mach 2: he run out of card, but strike for lethal) he reach 12 run from me (he add me and told =P) and them i win 2 more machs and reach 12 keys =D
At least 8 games i won for a out of control quest adv, realy good card for mages.
That curve its not perfect, but only on drops 5/6/7 (you centered it on 6 mana drops) buts thats fine, it can work if you have a good early curve. And... five fire elemental are op =P
I was doing a stream and thought that Deathwing would be a really funny pick because of how risky it is, but in the end it ended up saving my ass in at least 3 games and was far and away MVP. (I lost to a Mage who sheep'd it with their only card and ended up losing to them with 1 HP)
Other parts worth noting, having 4 Consecration was a blast. Sometimes I had 3 of them in my hand at once and it was great to just clear the board out of nowhere.
As it usually is Big Game Hunter was an amazing card to draft, and I got way more out of my Demolisher than I could have ever hoped to.
My midgame was really strong with how may 4's I had. I was afraid of early pressure but it worked out really well.
I wasn't smart enough to screencap the end, and I have class soon so I don't have time to fish through the stream to find the images, but if you want to see how it panned out theres a full recording on twitch. All in all, pretty great Arena run. The deck was surprisingly efficient and it was really fun to play.
The amazing removal aside, I was worried about being too spell heavy. The shadow madnesses were the MVP of this deck for sure. I didn't want to take the visions but they really were the best of those picks and they came through for me most of the time. I had a half dozen ways of dealing with, or stealing, any creature they threw at me and I spent most of my tempo-balancing efforts via trades on their 4 power creatures since that is the Achilles heel of the priest. Being able to use an arena deck that exploits so many of their own cards helped balance out my lack of creatures and strengthen this heavy control deck. I had so much fun playing this deck and I usually don't like priest very much.
Many games came down to the wire, and by that I mean decking. My 12th win was amazing. I took this mage down to his last 3 cards and crawled back to 16 from 6 life when I nabbed his pyroblast with thoughsteal. His anger turned to selfishness and he slammed everything into my face, leaving me with a 3 power creature on board for the next turn with him at 13 life. Most. epic. thoughtsteal. ever.
I've had many decks that looked much stronger than this one (legendaries, 3-4x flamestrikes, all that lucky garbage) but they didn't fare as well as this deck did. I know wins are lucky, matchups are lucky, draws are lucky, but I never felt so good taking this no-legendary no-epic deck to 12 wins.
Edit-I guess it is fair to mention my loss. It was an unbelievably annoying druid deck that seemed to only play 4 power creatures that made many of my cards useless (yetis, spellbreakers, azure drake, argent commander, and he had a friggin' ysera). If any arena deck was built to beat a priest, that was it. My mind control was nowhere in sight, and I had absolutely no way to deal with anything he had. Half my hand was dead cards and the rest was fodder for his board. :\
The three cards you can't see in the picture are 2x Flamestrike and a Stormwind Champion.
Really a very standard draft. Only thing that stands out is the lack of card-draw, which did cost me that one loss. Only card-draw in the deck was a single Gnomish Inventor.
My first 12 wins in Arena. Didn't expected much from this draft because of the few bad cards (Lord of the Arena, Reckless Rocketeer, Betrayal), and lacking 4 drops with a strange curve.
I tried to control the early game with deadly poison, always kept a four drop if possible, if I reached late game with some health, I dropped rag or ysera that gave me the win half the time.
Went 11-0 before getting stomped by some guy with 5x consecration (I counted).
Ended up 12-1, mainly due to the number of good 5 drops with okay early game drops. Typical game was stalling until turn 5, then Silver Hand Knight/earth elemental for turn 5+ until gg.
Only issue with it is its lack of spell based removal, hex, lightning bolt/storm, which makes it essential that the board is relatively clear come turn 5 in order to drop the Silver Hand Parade
It didn't have the typical crazy end-game of a regular Arena Druid, however with 3 Innervates, 2 Nourishes and just generally solid minions to drop with those, and plenty of removal spells, this was one of the better decks I have had in arena, even though it had one loss. (getting Innervates late and at bad times)
I had my worries about double Nourish and 3x Innervate, but they worked together extremely well, letting me seize the board early with a big creature and then keep flooding the board without ever running dry on cards.
The last card in the deck which you can't see was a Stormwind Champion.
Had a really strong early game that just demolished. Had quite a few early concessions because I was dominating. Double Counterspell spelled out huge blowouts. Had a very close game against a priest who misplayed Sylvanas Windrunner to lose - he had two Shadow Madness and a Mind Control on my champion so a really close game (one of the Flamestrikes was his). Disconnected against a Shaman and missed my mulligan one game. One mage game came quite close and I was dead to Fireball but lucked out on the draw. My deck worked like clockwork, always had a great answer to hand.
MVP: Fen Creeper - always there just in time to protect my weenies.
I started playing seriously this week, I had gotten a few classes to lv 10 but I finally committed and leveled them all up, sitting at rank 11 with a budget deck in ranked, and now got my first 12 win arena deck.
I'm now at 75% win with Druids, 24-8 after starting tracking my stats yesterday. So many of their class cards are very good.
Everything was really good for me. Couple times where I couldn't really play Brewmaster, and Acolyte was a bit small/slow for the deck but made up for it in cards. I was fighting for 3 drops halfway through the draft, but I think double Innervate made up for it. One loss was to a aggro Mage deck where I never drew Wraths or Swipes. I don't remember the other loss. I believe it was an aggro Paladin draw where he got board control and tempo with a Truesilver. Speaking of weapons, Harrison Jones won me a couple games himself off the card draw.
Prize was 550 gold, 1 pack, with 2 rares and a golden Violet Teacher. Was hoping for a Legendary as I really need the dust for constructed, but I'll keep grinding.
I drafted this Shaman today and went 12-2. First loss was due to a misplay, accidentally playing a kodo into nothing instead of a crucial Spellbreaker to stop some big threat, and I just got steamrolled because I was behind. I actually only got to use Doomhammer->Rockbiters once or twice, but it was still satisfying. The deck looked like constructed Shaman a lot, except with a lot more 1-mana removal and a disproportionate amount of Ogres. It's Ogre for you!
ATTACHMENTS
Crazy Shaman Draft
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I just got my first ever 12 run with this mage deck:
The Pyroblast was the final blow on many of the games. Other than that, Defender of Argus served me well and the three Fireballs were very handy. My two losses (one after win 8 to a priest, one after win 11 to a mage) were entirely down to a high mana opening hand which even after switching all cards for new ones remained high, and if I couldn't gain control in the first few moves it was a struggle to compete.
Fun games, though! The final one was nerve wracking and down to the wire.
Edit: rewards were 250g, a pack, a gold Holy Wrath and a gold Holy Fire.
Best draft so far. Overall quality of cards was topnotch. Played as Tempo Mage.
4x Frostbolt and 2x Fireball combo-ed with Gadgetzan Auctioneer and sometimes even Violet Teacher won many games alone.
Never even got to use the Molten Giant once because I was always so far ahead.
What's up, its Nez! On our channel, you'll find gaming editorials, let's plays, and a weirdo that's genuinely passionate about video games.
https://www.youtube.com/c/Nezeru
http://www.arenavalue.com/s/QY7ZP8
I went 12-2 after a 3-2 start. I was confident originally with the deck, as it seemed quite strong. I picked good synergy with the totems and the Imp Master helped out too. Flesheating Ghoul got buffed from these.
Sylvanas Windrunner made huge plays in the deck. I would keep dropping taunts and kill off all their minions then suicide her into a big Ancient of War or War Golem. I made a slight misplay by forgetting I had played my Earth Elemental for the 3 overload, and dropping a totem to be 1 short on mana. Opponent had Ysera and dropped her card to kill all minions, which would have given me Ysera and the win.
3x Stormforged Axe was also extremely useful, as it gave me the early-game presence. I lost to 1 aggro paladin but I had a bad draw.
Windspeaker and 2x Bloodlust also proved extremely useful, dishing out huge amounts of damage and dropping 20+ health in a turn.
2x Spellbreaker also helped get rid of a taunt to go straight for lethal.
Otherwise, the rest of the minions were solid picks imo, and that's what carried me through each game.
Tip to all those struggling in arena: use the arena deck builder and practice making decks that have good synergy. I did that last night in anticipation for this run and it helped a lot.
The screenshots below show me on the final blow, the 12key, prizes, and one of the packs.
Funny deck, i reach 10-0 and lost 2 in a row vs the same druid (mach 1: he kick my ass, mach 2: he run out of card, but strike for lethal) he reach 12 run from me (he add me and told =P) and them i win 2 more machs and reach 12 keys =D
At least 8 games i won for a out of control quest adv, realy good card for mages.
Holy hell man 2 Tirions U_U
I was a little worried about my curve being too high, but it worked out just fine.
Deck is +2 Forked bolt
My blog where I talk about Hearthstone and Magic.. But mostly just Hearthstone
That curve its not perfect, but only on drops 5/6/7 (you centered it on 6 mana drops) buts thats fine, it can work if you have a good early curve. And... five fire elemental are op =P
Jeez.. 5 Fire Ellies, 2 Lightning Storms, 2 Unbounds and a Feral Spirits.. I think you could live with a slightly heavy curve huh? :P
Got my first 12 win run in arena with a really odd Paladin deck.
I was doing a stream and thought that Deathwing would be a really funny pick because of how risky it is, but in the end it ended up saving my ass in at least 3 games and was far and away MVP. (I lost to a Mage who sheep'd it with their only card and ended up losing to them with 1 HP)
Other parts worth noting, having 4 Consecration was a blast. Sometimes I had 3 of them in my hand at once and it was great to just clear the board out of nowhere.
As it usually is Big Game Hunter was an amazing card to draft, and I got way more out of my Demolisher than I could have ever hoped to.
My midgame was really strong with how may 4's I had. I was afraid of early pressure but it worked out really well.
I wasn't smart enough to screencap the end, and I have class soon so I don't have time to fish through the stream to find the images, but if you want to see how it panned out theres a full recording on twitch. All in all, pretty great Arena run. The deck was surprisingly efficient and it was really fun to play.
http://www.twitch.tv/vinyl7th/c/4282363 - For anyone who wants to see the deck in action you can find it here.
12-1
The amazing removal aside, I was worried about being too spell heavy. The shadow madnesses were the MVP of this deck for sure. I didn't want to take the visions but they really were the best of those picks and they came through for me most of the time. I had a half dozen ways of dealing with, or stealing, any creature they threw at me and I spent most of my tempo-balancing efforts via trades on their 4 power creatures since that is the Achilles heel of the priest. Being able to use an arena deck that exploits so many of their own cards helped balance out my lack of creatures and strengthen this heavy control deck. I had so much fun playing this deck and I usually don't like priest very much.
Many games came down to the wire, and by that I mean decking. My 12th win was amazing. I took this mage down to his last 3 cards and crawled back to 16 from 6 life when I nabbed his pyroblast with thoughsteal. His anger turned to selfishness and he slammed everything into my face, leaving me with a 3 power creature on board for the next turn with him at 13 life. Most. epic. thoughtsteal. ever.
I've had many decks that looked much stronger than this one (legendaries, 3-4x flamestrikes, all that lucky garbage) but they didn't fare as well as this deck did. I know wins are lucky, matchups are lucky, draws are lucky, but I never felt so good taking this no-legendary no-epic deck to 12 wins.
Edit-I guess it is fair to mention my loss. It was an unbelievably annoying druid deck that seemed to only play 4 power creatures that made many of my cards useless (yetis, spellbreakers, azure drake, argent commander, and he had a friggin' ysera). If any arena deck was built to beat a priest, that was it. My mind control was nowhere in sight, and I had absolutely no way to deal with anything he had. Half my hand was dead cards and the rest was fodder for his board. :\
Another Mage-draft, another 12-run.
The three cards you can't see in the picture are 2x Flamestrike and a Stormwind Champion.
Really a very standard draft. Only thing that stands out is the lack of card-draw, which did cost me that one loss. Only card-draw in the deck was a single Gnomish Inventor.
My first 12 wins in Arena. Didn't expected much from this draft because of the few bad cards (Lord of the Arena, Reckless Rocketeer, Betrayal), and lacking 4 drops with a strange curve.
I tried to control the early game with deadly poison, always kept a four drop if possible, if I reached late game with some health, I dropped rag or ysera that gave me the win half the time.
Got a tirion on the pack! Third leg.
No clue how this abomination made it to 12 wins. I was sure I was done at 8-2, 4 wins later, shocked.
Went 11-0 before getting stomped by some guy with 5x consecration (I counted).
Ended up 12-1, mainly due to the number of good 5 drops with okay early game drops. Typical game was stalling until turn 5, then Silver Hand Knight/earth elemental for turn 5+ until gg.
Only issue with it is its lack of spell based removal, hex, lightning bolt/storm, which makes it essential that the board is relatively clear come turn 5 in order to drop the Silver Hand Parade
Pretty fun deck overall!
Another 12-win, this time with a Druid.
It didn't have the typical crazy end-game of a regular Arena Druid, however with 3 Innervates, 2 Nourishes and just generally solid minions to drop with those, and plenty of removal spells, this was one of the better decks I have had in arena, even though it had one loss. (getting Innervates late and at bad times)
I had my worries about double Nourish and 3x Innervate, but they worked together extremely well, letting me seize the board early with a big creature and then keep flooding the board without ever running dry on cards.
The last card in the deck which you can't see was a Stormwind Champion.
12-0 with mage! Image + 2 Stormwind Champions
Had a really strong early game that just demolished. Had quite a few early concessions because I was dominating. Double Counterspell spelled out huge blowouts. Had a very close game against a priest who misplayed Sylvanas Windrunner to lose - he had two Shadow Madness and a Mind Control on my champion so a really close game (one of the Flamestrikes was his). Disconnected against a Shaman and missed my mulligan one game. One mage game came quite close and I was dead to Fireball but lucked out on the draw. My deck worked like clockwork, always had a great answer to hand.
MVP: Fen Creeper - always there just in time to protect my weenies.
Nice deck with high quality minions. Even got one Cairne from pack, YEAH.
I started playing seriously this week, I had gotten a few classes to lv 10 but I finally committed and leveled them all up, sitting at rank 11 with a budget deck in ranked, and now got my first 12 win arena deck.
I'm now at 75% win with Druids, 24-8 after starting tracking my stats yesterday. So many of their class cards are very good.
Everything was really good for me. Couple times where I couldn't really play Brewmaster, and Acolyte was a bit small/slow for the deck but made up for it in cards. I was fighting for 3 drops halfway through the draft, but I think double Innervate made up for it. One loss was to a aggro Mage deck where I never drew Wraths or Swipes. I don't remember the other loss. I believe it was an aggro Paladin draw where he got board control and tempo with a Truesilver. Speaking of weapons, Harrison Jones won me a couple games himself off the card draw.
Prize was 550 gold, 1 pack, with 2 rares and a golden Violet Teacher. Was hoping for a Legendary as I really need the dust for constructed, but I'll keep grinding.
I drafted this Shaman today and went 12-2. First loss was due to a misplay, accidentally playing a kodo into nothing instead of a crucial Spellbreaker to stop some big threat, and I just got steamrolled because I was behind. I actually only got to use Doomhammer->Rockbiters once or twice, but it was still satisfying. The deck looked like constructed Shaman a lot, except with a lot more 1-mana removal and a disproportionate amount of Ogres. It's Ogre for you!