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    posted a message on New Card - Kabal Crystal Runner

    Kabal Meme Runner

    fify

    edit.: It's a good tempo play but will it have any place in mage? What do you even cut to put this in? 

    Posted in: Card Discussion
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    posted a message on New Warlock Card - Bloodfury Potion

    3 mana Blessing of Might.

    That's what you get for beeing demon scrub

    Posted in: Card Discussion
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    posted a message on New Hunter Legendary - Knuckles

    10/10 card art, nice effect, nice stats. 

    People really bitch about anything in this video game geez. Also lets take a look at those 2 midrange hunters with some open space to a decent 5 drop.

    [No Call!!] S31 Midrange Secret Hunter by Thijs
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (14) Ability (14) Weapon (2)
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    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (16) Ability (12) Weapon (2)
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    inb4 people say that "tiger is better" but if you're really trying to control the board shouldn't a 3/7 outclass a 5/5? Of course taking that SW:P before doying anything is annoying but how many times will SW:P stay in the priests hand until T5? 

    Not saying is a "brainless include" but is worth trying since it's a windfury that goes face 1 time pressuring your opponent.

    Posted in: Card Discussion
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    posted a message on New Card - Worgen Greaser
    Quote from tenkeneccos >>

    i like the art and the style in it, may be we could expect some vanilla synergies or may maybe filler cards. only time can tell

     I'm hoping for some vanilla sinergies in the future. This card has such a good art ):
    Posted in: Card Discussion
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    posted a message on New Druid Legendary Card - Kun the Forgotten King
    Quote from DMaster2 >>
    Quote from siggees >>

    Horrible. Too slow for Druid and is basically either an expensive Shieldmaiden or a situational Naga Sea Witch. Sorry but wont see play.

     Ramp druid can be a thing. This dude lets you play 20 mana worth of stuff on turn 10. Seem pretty insane to me.
     17*
    a 7/7 body is worth 7 mana. 
    Edit.: if you're not shaman. Also anyone noticed this is the ultimate meme card? It's thing of the deep + 4 7/7 dude in one card
    Posted in: Card Discussion
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    posted a message on New Druid Legendary Card - Kun the Forgotten King

    This card complete changes the BM meta. Now you can Kun + Deathwing esc concede.

     

    Way too powerfull

    Posted in: Card Discussion
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    posted a message on New Legendary Card - Prince Malchezaar
    Quote from plebcrusher >>

    Any reason to play Elise over this?

     Yes, Elise works because it is a card draw (the map) and a 6/6 taunt (monkey). The monkey's effect is stronger because it can give you any legendary available in the game and also multiple copies of it. While is "weaker" since it needs a bigger set-up, Elise has the "win-condition" status while Malchezaar is just 5 more cards which could be awesome cards or bad cards.
     
    Which raises one important question: Is it possible to actually see which cards are been shuffled? If yes than this card jumps from a 5/10 to like a 7/10 in the awesome scale since you can adapt your game plan to whatever card you draw
    Posted in: Card Discussion
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    posted a message on New Legendary Card - Prince Malchezaar

    This card would be "meta" if hearthstone didn't have shitty legendaries all over the place ):

    BUT I'm so excited to play this on my Legendary Ramp Druid :D It's like 5 times more legendary than before 

    Posted in: Card Discussion
  • 1

    posted a message on New Mage Card - Babbling Book
    Quote from DoubleSummon>>
    Quote from Luanmt>>

    One random spell on turn 1 is not really that strong.

    One random spell on turn 10+ for 1mana could literally win you the game. That's why this card will see play. Because people will draw pyro/fireball for lethal, ice block/frost nova to stall, poly for removal and the list goes on. It's a good card with no downsides. It's not broken but it's good enough

     edit.: "why don't you add the spell instead of a 1/1?" because that spell won't transform itself into flamestrike when needed or fireball or arcane missiles etc etc etc it's more conssistent yes but sometimes in this game you don't need consistency. You need luck.

     Just putting the spell is the same that getting it at turn 10 than getting a 1/1 then RNG the spell.. 
    let's say you replace this card for flamestrike you top deck this card, and it's not flamestrike what you get would you rather top deck flamestrike when you need it.. or top deck this card which gives you an unknown card?
    Webspinner is a good card cause hunter got a lot of use for a 1/1 beast token and it's dangerous to let hunter keep his beast synergy so he always gets destroyed, also hunter got buffs and cards supporting tokens, like hunters mark,leokk and houndmaster, mage has none.
    What you're saying is just one case where having other card in your deck would win you the game and the flaw on this logic is that you can say this to any card you have. Is the same with every good RNG card! Yes you can replace that with a consistent and good card wich will come clutch a lot of times but at the same time you won't have the flexibility that a RNG-based card would. Let's take your exemple with flamestrike and do the same you did but the opposite: You top deck 2 flamestrikes on the first 2 turns and now you have nothing to play until turn 4-5 (which is as most likely to happen as to top deck it turn 7+) in that scenario you would much rather have a 1/1 that draws you something then a dead card in your hand.
     
    + Just because Webspinner is a 1/1 that has a RNG effect it doesn't mean they are comparable. Any mage spell has a much higher value as it is drawn (Immediate value) than a radom beast (unless it's something crazy good on the situation you're in) because of how the classes were built up until this point. But anyway I think there are no possible ways to compare those cards because they are from different classes which have different ways to play and different synergies.
    It's a good card. It won't see play in every deck because not every deck needs to draw a random card in a close situation
     
    Posted in: Card Discussion
  • 2

    posted a message on New Mage Card - Babbling Book

    One random spell on turn 1 is not really that strong.

    One random spell on turn 10+ for 1mana could literally win you the game. That's why this card will see play. Because people will draw pyro/fireball for lethal, ice block/frost nova to stall, poly for removal and the list goes on. It's a good card with no downsides. It's not broken but it's good enough

     edit.: "why don't you add the spell instead of a 1/1?" because that spell won't transform itself into flamestrike when needed or fireball or arcane missiles etc etc etc it's more conssistent yes but sometimes in this game you don't need consistency. You need luck.

    Posted in: Card Discussion
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    posted a message on New Legendary Card - Yogg-Saron, Hope's End

    I just realize that Yogg probably triggers Lock and Load and for each spell it cast you gain a hunter card :DD just need to get those Emperor Thaurissan discounts going

    Posted in: Card Discussion
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    posted a message on New Legendary Card - Yogg-Saron, Hope's End

    29 spells 1 yogg decks.

    The ultimate deck for the Spell Quest.

    Posted in: Card Discussion
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    posted a message on New Hunter Card - Call of the Wild

    Probably the best card of the set atm. That's 3 minions wich are all pretty good in one card and you still get 5 damage on whatever you want. 

    Posted in: Card Discussion
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    posted a message on New Paladin Card - Mysterious Challenger
    Quote from Proxzyy jump

    This card could be good, but lead to some mistakes depending on your secrets

    *from your opponent, right?

    Playing around 1~2 secrets is pretty easy but over 3 it's really difficult. Also yea paladin has some bad secrets when they're played alone but if you manage to get 3~4 secrets out of Mysterious Challenger they could work really well togheter. 

    Posted in: Card Discussion
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    posted a message on New Paladin Card - Enter the Coliseum

    Best art in the entire set, nerf plz. I want the golden version so bad omg

     

    Posted in: Card Discussion
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