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Meta Decks after the first week of Saviors of Uldum
A week into the expansion some of the early meta has crystalized and we have a reasonable idea of the available strong decks.
Let's walk you through some of them, divided up into different categories.
The Control Decks
Control Warrior made it into Saviors of Uldum not just still on top, but possibly better than before. It's defining the meta.
Mage has several different deck list variants that all do well, but the most consistent of these decks seems to be the one that combines the Freeze control elements with several different damage packages.
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The Murloc Decks
Murlocs defining the meta? Yep. We saw it before the expansion with Murloc Shaman and that deck is still strong, but the surprisingly strong newcomer is Murloc Paladin.
The variant we post about here is one that has teched in 2x Shieldbreaker which should definitely be a big help in a meta defined by Control Warrior.
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The Highlander Decks
There were many differing opinions about if Highlander decks would be any good before the expansion, but seemingly 2 did make it into high ranked play after release: Highlander Hunter and Mage.
Ironically neither deck is the only good deck in it's class. Mage is mentioned above and Secret Hunter and unchanged Mech Hunter still do well too. This Hunter deck runs strong cards from both those decks: a healthy amount of secrets and some mechs too, as well as the Highlander staples, like Dinotamer Brann and Zephrys the Great.
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The Decks on a Budget
Not everyone has a ton of dust nor gold to buy packs and they are in need of a deck that is slightly friendlier to the budget. These decks clock in at 3820 (druid) and 4460 (hunter) dust TOTAL, including some commons you are likely to have.
These decks may give you a feeling of deja-vu though, as they have not changed much from how they looked before the expansion dropped. Hunter did add 2 of the new Secret Synergy Superstars Hyena Alpha.
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The Other Decks
Lastly we have 2 decks that have decent winrates too, but aren't quite as easy to put in a category. The first one is Zoolock, which got a nice boost from adding EVIL Recruiter and Dark Pharaoh Tekahn.
The other one is a Priest combo deck that uses High Priest Amet as it's only legendary and still managed to get people high Legendary rank. Check out it's great guide!
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Conclusion
It's still early in the Saviors of Uldum post release meta so who knows what developments we will still see in the future, and these are certainly not the only decks doing well, but these decks have all seen a lot of success already. Good luck laddering!
I think it will change a lot yet.
blah blah blah, someone going to hack blizzard soon and delete everything~!
yeah people spend your time hating on me , downvoting on me and feel upset at my comment yes pay alot of atttentions to haters because they are far more important then fans
Despite being insanely powerful, there's no love for Quest Pally here.
Fine by me, let's me have fun on ladder while climbing ánd having fun with a truly new archetype.
I'm also wondering how it's such a sleeper. Best part is that it's an autowin against Control Warrior.
Cuz it loses to mages and mage is about 50% of the meta
Any time you do an article like this, you will have to make some difficult cuts, because you can't showcase every deck. Quest Paladin and Quest Priest were the victims here, mostly because both classes had better decks already featured.
I've also found quest pally to be fairly inconsistent. I think the deck has a ton of potential but if you don't draw your low-cost reborn minions consistently early on, the deck flat out sucks and gets scorched. It only consistently beats reactive decks like control warrior, but proactive decks of any kind stomp it with decent consistency. I'd love to see a deck list that gets around this issue because that quest is flat broken with egg.
Just wait until you play against the version with Silversword. Even mages have trouble with that version. Every single turn all of their reborn minions get +1/+1. It just scales out of control for Mage removal to deal with. This version also runs double equality and double consecration, so the Pally can nuke the board, duplicate something, give everything +1/+1, then go face. Mage can't do anything against that.
Wait, don't tell me people are so unaware of how good quest priest is
They do know that priest is good but still it loses against most of the control match ups
Cloning Priest was around from day 1, but it was inconsistent. Took about 2 months to be refined and even then it was considered a tier 3 deck for quite some time.
The decks this expansion is not that cheap. My wallet didn't like it :(
How would changing the logo of the expansion honestly change your experience or the quality of life on this website? The fact that you know it's a separate expansion means it is doing it's job just fine. Get a hobby...
I think there's still time for innovation. If I recall, Cloning/Mind Blast OTK priest came out of no where, late into expansions. I'm hoping something similar happens for SoU.
I've messed around with a few decks but right now I'm enjoying Highlander Hunter the most. It's that nice balance between going straight face and fully reactive control, meaning my decisions feel a little more rewarded or punished.
Took out the Snip and Ursatron package because I felt it didn't add as much around that period of the game. Instead I put in Scarlet Webweaver and Wild Bloodstinger. If webweaver reduces the cost of your Bloodstinger it's huge to snipe off an apprentice or something else low cost that can totally change the board state.
I haven't had a chance to try it yet, but I'm also keen to try reducing Bloodstinger or Rhino, then playing both and seeing if Bloodstinger can get two attacks in? Snipe an apprentice or luna, then go face due to Rhino.
Very likely for more archetypes to pop up. Heal Zoo is probabbly the best example of this. It literaly popped up out of nowhere halfway through the Witchwood meta (or maybe Kobolds I don't remember) and became a staple Tier 1 deck until Year of the Mammoth rotated. Wall Priest is another example of a T1 deck coming out of nowhere in the middle of a meta, although I believe that was due to a balance update which shook things up.
Hope they nerf pocket galaxy to 6. 7 is unplayable but 5 is ridiculous.
I feel you Cookie! I didnt like the pre release gameplay for this very reason.....the meta becomes copy and paste in days, rather than exploration, and trial and error........Im still exploring, and prob will all month long.
Than goodness for the Rank 5 floor.......I can keep building and experimenting without going back in rank!
On these ranks YOU have to be a good player, none deck will change your WR - same decks are on rank 10-5 and 5-1
You can climb with any of these decks. If you are stuck, then you're clearly missing some key information about match ups and mulligan. Keep a 51% WR and you will always move up. GL HF.
Bad players playing good decks doesn't get you to legendary nor does it help you beat good players.
Decks aren't the only thing that wins matches. You have to play smart and know what to do to win.
Good players playing good decks gets you to legendary and beat good players. Heck Ive seen good players win playing bad decks too as there is skill required to win in Hearthstone as much as everyone cries it's just up to RNG if you win or lose.