Once again the community of HearthPwn has come out en masse to vote on the new cards of the upcoming expansion. Based on the results of those polls we have assigned a final score to each card. Below we have summarized a compendium of the most interesting and powerful cards in The Boomsday Project!
Vote Scores can be found here.
Top 10 Rated Cards
SCIENCE!
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Magneticificent
Class Highlights
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it is actually pretty good
it MIGHT fit into spiteful decks
You guys always do a great job with these compendiums. It's easy to come back in a few weeks and see how wrong we were!
I also can't wait for a good potion of self-irony :D
Maybe we can make a hearthpwn gallery of the worst predictions.
Tough competition for the name of the worst card of this addon.
about top 10 cards:
1) floop - yep, it's broken :)
2) dreampetal florist, i think its the most overrated card of them all, colossal tempo loss + druid already have enough broken cards for maly and big deck types
3) Juicy Psychmelon - overrated again (im talking ranked), i just don't see why you need it, druid already have all draw in the world.
4) lab recruiter - nice! gang up with body will be as playable as beneath the grounds with body (fael'dorei strider), looking forward to it.
5) glow-tron - card itself is pretty insane but does paladin have enough mechs to support it? i hope not
6) espionage - blizzard really wants us to play rng burgle rogue, hope it works, looks fun :)
7) pocket galaxy - gorgeous art, gold version must be insanely beautiful, card itself is meh :) remember how everyone was hyped for lady in white? same thing IMO
8) electra stormsurge - i dont know about this one, might see some insane combos but i dont see any
9) omega assembly - nice value for control warrior
10) dr boom - insta golden craft for me , control warrior is back baby :)
It does feel like it solely exists to be the *bad* legendary.. I really hope I dont get that as my golden.. call me greedy but I have never had a golden legendary, and would love to have one I can use
Welcome to Druidstone.
again...
I really hope that the community, as it usually does, has got a lot of these reviews wrong! The current top-rated cards are almost all ones that will be really unpleasant to play against - so if the reviews are right we could be heading for a horrible meta...
Some pretty "interesting" ratings in there, but man... just seeing Harbinger Celestia again, I feel like it is made solely for the purpose of ruining somebody's day, and it actually gives me some anxiety for later.
In KFT I got 3 legendaries in 80 packs, and they were Valeera the Hollow, Prince Valanar and then, after another 36 packs of nothing, Moorabi. Getting few legendaries is already a terrible feeling. But if you then only get the worst of the worst, the Millhouse Manastorm of the set, it's a kick in the stomach. Maybe there is a small possibility in a tournament environment, but other than that, I don't know why Celestia even exists, let alone is a legendary. You could easily make it a slightly worse statted rare or epic.
Magma Rager Award without the Rager
We live in strange times
I think Nethersoul Buster will be soooo OP
Try out Duskbat. The effect doesn't scale with damage taken, but the activator is the same, and as that, the card oftentimes just sits in your hand, and isn't that great when you can finally play it.
What is "fun" in a game depends on the preferences of the players. Some people have fun with meme decks - other players have fun with decks, which let them climp the fastest in ranked mode. There is no "one right way to have fun".
For me personally only good decks can be fun decks for me.
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I thought so too at first, it's like a Doppleganger. So it would maybe be good in a Keleseth deck.
But you do need 10 mana crystals. And every turn after turn 10, your chance to win with zoo decreases. And it isn't game-winning good, either, not like Gul'Dan as a final hurrah. So... no. Maybe if it had been a Demon. But probably still no.
Well people forget often with new expansions that alot of people rate arena value as well. For arena Omega Agent could actually be broken. Lategame with not alot of removal left you play this and people will cry.
It is a late game winning card cuz it only costs 5, you still have 5 mana more to execute a good teomp/swing turn. You can play 2 on turn 10 for 10 mana. this is a likely scenario.
4 mana to do nothing but shuffling bad cards into your deck? Nope. Magma Rager Award right there.
Does this expansion launch the same hour on EU as on NA?