• 3

    posted a message on Weekly Card Design Competition 9.08 - Submission Topic




    Literally just wanted the name :)




    Posted in: Fan Creations
  • 2

    posted a message on Make the Card
    Quote from YouthThunder >>
    Quote from LowFlow >>



    Next: Make a card that does something out of game when played in game (whizbang type dont count)

     Axecutioner is a horrible card. 

     Wow! What insight!

    Posted in: Fan Creations
  • 4

    posted a message on Weekly Card Design Competition 9.03 - Submission Topic

    For example, this card can generate Blink Fox or Hallucination , since they both take cards from your opponents class.

    Flavor Text: Hey! My flavor text idea is gone! You Merchant get back here!

    Posted in: Fan Creations
  • 5

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase II [Submission Topic]

    Sea Creatures

    Hero Face and Power


    Brief Description:

    My theme of the class is all Ocean/Sea based (Not just Sea animals.) Featuring Mermaid Fionalle Aqua as the main Hero. Her Hero Power, Sea Song, gives minions a boost in stats on board. If you want more detail, please scroll to the bottom for a link to my Phase I post.

    Keyword



    Brief Description:

    Aqualocation uses board advantage to its benefit, using a strategic timing on when to play who at what point in the game, However it won't be featured in this Phase. (for obvious reasons.) More information in my link below.

    Basic Card Examples:

    Explanations:

    Whirlpool: Very similar to Warlock's Twisting Nether , however, it comes with just playing the class. I think it's necessary to make this a free card since the lack of AoE spells in the class itself.
    Flavor Text: It's like a highspeed Merry Go Round.

    New Shore: A cool mechanic that helps keep Sea Creatures stabilized, by keeping your board strong. This works into Sea Creatures because it shows off the classes ability to buff other minions, and keep board presence there.
    Flavor Text: Captain, I think we've might've gone in a circle...

    Ocean Runner: Brings back the charge mechanic, in a way where it isn't crazy overpowered but can still do a reasonable amount of damage. (It isn't a battlecry, his attack changes depending on how many minions are on the board while it is still alive. If there are 3 minions when it's played, it'll be a 3/6 if there are 5 minions on your next turn, it'll be a 5/6.)
    Flavor Text: Run like the waves, Nyeh like the jetskis.

    Hearty Trumpet: Very simple, but shows the classes healing mechanics and it's recovery ability.
    Flavor Text: Incredibly good at playing the trumpet, but no one knows how she made her seashell into one.

    Crabapocalypse: Demonstrates the minion presence mechanic, and how the class is good at spawning minions. Even though the total value is 8/8 for 6 mana, it takes board space and 2/2's aren't to hard to clear, so it evens out.
    Flavor Text: Like zombies, except they have claws. Very sharp claws.

    Remaining Cards


    Flavor Text:
    Crashing Waves: Just when you sank, you get sunked.
    Hidden Treasure: Yarrharr! There be a fortune mateys!
    Octopus Mayhem: Octokid is going through many changes right now.
    Pirate Parade : The Yo to my Ho.
    Sir Finless: He adopted this name from the fact that he never takes his hat off.

    Tokens

    Link to my previous post. (Phase I)

    Posted in: Fan Creations
  • 1

    posted a message on Sign this petition to change Void Contract's Flavor text to a thanos reference

     

    Right now, Void Contract is a card that needs, no DESERVES a good thanos reference. If we get enough signatures and word spreads, maybe blizzard will change it

    https://www.change.org/p/hearthstone-change-void-contract-s-flavor-text-to-some-type-of-thanos-reference?recruiter=855839119&utm_source=share_petition&utm_medium=copylink&utm_campaign=share_petition&utm_term=f26fd88eb77045a689eca4fb2788ea88

    On this link I've made a petition for a link to sign it, if you care about our memes you can make this happen, every signature counts.

    Also highly appreciated if you spread the word around

     

    Posted in: General Discussion
  • 1

    posted a message on My Rastakhan Rumble Review That No One Cares About- Hunter

     

    Next class I'm reviewing is hunter, which got some pretty decent stuff honestly. It's clear blizzard is pushing the beast hunter decks with these new cards, and lets just get into it. Cards will go from lowest to highest mana cost.

    1= Terrible 2= Bad 3= Good 4= Great 5= Amazing

     

    Springpaw Rating: 4/5: Honestly this card is really good and it fits in most hunter decks, besides of course your spell hunter. It's just a really good 1 drop, easy board clear, and a good token. It also helps complete The Marsh Queen. It's just overall a great card that'll probably see a good amount of play.

    The Beast Within Rating: 2/5: This card is alright for a 1 mana give a minion +1/+1, honestly the reward isn't that much but rather the fact that you attack again which could lead to some nice combos. I don't think this card will be included honestly, but I can see you playing it too get that "Windfury" effect.

    Revenge of the Wild Rating: 2.5/5: Now this card can lead with some crazy combos, such as Halazzi, the Lynx token, however I feel like if people really want that great value of reviving like 3-4 beasts it's just difficult to obtain and honestly I see this much more as a maybe restoring health to a big beast that's almost dead rather than a whole board clear.

    Headhunter's Hatchet Rating: 3/5: A good weapon for beast hunter, works really well with Springpaw, However, in my opinion, it's not better than Candleshot or Eaglehorn Bow. Now you can play all three weapons if you really want, but if per say you have cards of better value I'd suggest go with them instead of trying to squeeze in this third weapon, it's not bad though and I can see it getting played a bit.

    Spirit of the Lynx Rating: 3/5: Really fits well into beast hunter, works well with your Unless the hounds or Greater Emerald Spellstone, and even works with Reveng of the Wild. However, I do think the cost is slightly high and I think that maybe if it was lowered to two mana it would be played alot more. Also there's the fact that you need to actually fill conditions for cards, and the odds of you actually getting a big board boost.

    Bloodscalp Strategist Rating: 3.5/5: Hunter is one of the classes with a few meta weapons, and with the inclusion of the new Headhunter's Hatchet I think this card can be really efficient for 3 mana. The thing is it doesn't really work in beast hunter, because you wouldn't want to have any other minions besides beasts in the deck, but it works pretty well in almost every other hunter deck.

    Master's Call Rating: 5/5: This card is amazing in my opinion. It gave hunter what it needed, card draw, and it's actually one of the main reasons I believe beast hunter will work. For only 3 mana you draw 3 cards that are beasts, which combo well with your Oondasta or Dire Frenzy, There isn't alot of things bad about this card, maybe the odds of you not discovering a beast and only drawing one card, but honestly a 3 mana draw a beast isn't all that bad considering all the synergy you get being in hunter class.

    Halazzi, the Lynx Rating: 2/5: Honestly I feel like it's overhyped and I know people are saying "Oh but you can complete The Marsh Queen in one turn or Toxmonger for board clear, but honestly by turn 5 you'll want to be playing your Queen Carnassa, and a Toxmonger + board clear can't really give you much value until maybe turn 7 or 8, assuming you play it on turn 5. Really this is just a late game card that doesn't really help the late game, other than your hand will be overfilled and you can get a few board clears, which mostly won't really affect the game.

    Baited Arrow Rating: 1/5: Bad card. Moving on.

    But for real, I honestly think this card was printed just to show that "oh look, Overkill gives you big advantages use overkill" But really is just a horrible card on its on. Plus a devilsaur isn't that hard to deal with if you play this on any turn that isn't turn 6 or below.

    Zul'jin Rating: 999999/5: YOGG-SARON HOPE'S END YOUTUBE HIGHLIGHTS

    Real rating: 3.5/5: Clearly not as good as DK rexxar, but honestly the DK cards were really overpowered and I don't think it would be far to compare it to them, but anyways, It's a really good finisher, can end up with you having a full board like 5 secrets maybe even a victory at maximum value, and I can see it fitting well into Secrets or Spell Hunter. The hero power isn't grea, however, and I think it'll need a small buff, like deal 3 damage instead of 2.

     

    RATING FOR PEOPLE WHO JUST SCROLLED TO THE BOTTOM:
    Springpaw Rating: 4/5
    The Beast Within Rating: 2/5
    Revenge of the Wild Rating: 2.5/5
    Headhunter's Hatchet Rating: 3/5
    Spirit of the Lynx Rating: 3/5
    Bloodscalp Strategist Rating: 3.5/5
    Master's Call Rating: 5/5
    Halazzi, the Lynx Rating: 2/5
    Zul'jin Rating: 999999/5

    Overall:

    I think hunter really benefitted from this set, and I can't wait to see what hunter decks people come up with. I'll definitely be trying a beast hunter deck when the expansion comes out. However, I'll have to admit the Loa is slightly disappointing, but honestly, that's ok with me. I'm glad hunter got some recognition this year, didn't see much play overall since the start of Year of the Raven, really only spell hunter, secrets hunter and deathrattle hunter which I didn't see too much in standard ladder.

    Posted in: Card Discussion
  • 4

    posted a message on My Rastakhan Review That No One Cares About- Druid

    1= Terrible 2= Bad 3= Good 4= Great 5= Amazing

    Title explained it, basically, I'll be reviewing the cards from Rastakhan's Rumble even though no one cares about them, still nice for the few people that click lol.

    Without further a due, lets get started on the worst class of this set: Druid. Btw i'll review by card mana from lowest to highest.

    PounceRating: 2/5: 0 mana cards are generally good, but being honest this isn't good enough. just +2 attack won't do too much to really shake up the board anytime besides the early game, like from turn 1 to maximum 3, I guess it works with face attack druid but that's just overall not good so... I did give it 2/5 because it is a 0 mana card and it can make some situations easier to deal with.

    Spirit of the Raptor Rating: 1.5/5: Probably the worst Spirit of this set. There isn't much to say honestly, except that it's cost is a little too high for the reward, you need to waste mana attack a minion take face damage to draw a single card, in most cases that won't even live for two turns. Gadgetzan Auctioneer or Acolyte of Pain are so much better forms of card draw for druid. I gave it .5 more than a 1/5 because card draw is sweet.

    Savage Striker Rating: 1/5: Oh how I love my cheap mana minions that aren't any value until later on. I guess you can get a nice 2/3 body, but honestly on turn 2 (if you didn't coin) your Wild Growth is honestly a much better 2 turn card, and in most druid decks I assume there would be really no need for a 2/3 body that doesn't impact the board at all.

    Wardruid Loti Rating: 4/5: At first I thought this card was horrible and that it would never see play, but honestly rethinking it, it's very versatile and very good because it fits situations. You can get a quick damage outburst to finish a minion off, extra boost to a spell, a minion protecting your face or a big minion remover. It fits pretty well in most Druid decks, and I definitely see it getting played. One thing though, I think it should be a 3 mana 1/7 just because I think 3 mana for a 1/6 taunt is pretty easy to deal in certain situations. 

    Predatory Instincts Rating: 1/5: I don't care what you say, 4 mana draw 1 is horrible. If you say that you draw a beast in specific so its good or you can draw a taunt minion for your Hadronox, It really just makes it silence bait, and beast druid is laughable at the fourth tier. There really isn't anything good about this card at all, the RNG the flavor is just all horrible.

    Mark of the Loa Rating: 1/5: Either you get a Saronite Chain Gang or you get a Spikeridged Steed, minus 2 health minus 2 mana and of course, no deathrattle body. Doesn't fit in taunt or buff druid, blizzard really went on druid in this set.

    Treespeaker Rating: 3/5: Now, I don't think this is a bad card at all. Actually, I'd say it's the thing Treant druid needed really. Just having one treant on the board basically makes this a "Give a minion +3,+3" at 5 mana, and of course, in situations, you want to be in it could end up giving all your minions +3/+3. Honestly, I still don't see treant druid being played but I'll have to revisit the deck if I pull this.

    Stampeding Roar Rating: 2/5: This card has only one synergy I can think of and that's with Ironhide Direhorn. Which wouldn't be too bad, however, you'd need to have both cards in your hand, preferably no beasts so that you don't RNG the wrong card and you get value. Oh, and you need to be able to actually kill other minions. And beast Druid needs to be viable.

    Ironhide Direhorn Rating: 1/5: Pretty much explained it in the last card, but basically this card is just a pack filler that needs to be buffed before it's dealt with, its main flaw is having no impact when played which sucks almost all the time.

    Gonk, the Raptor Rating: 1/5: The worst Loa by far, I feel bad for every F2P player that gets this as there free Loa. Basically Windfury but can only attack minions, and you have to kill them. Oh and you need probably more than 5 hero attack to be killing anything that late in the game. Maybe Odd Druid but I honestly doubt it. It's clear Blizzard was trying to nerf Druid in this expansion, and boy have they.

     

     RATING FOR ALL WHO JUST SCROLLED DOWN:
    PounceRating: 2/5
    Spirit of the Raptor Rating: 1.5/5
    Savage Striker Rating: 1/5
    Wardruid Loti Rating: 4/5
    Predatory Instincts Rating: 1/5
    Mark of the Loa Rating: 1/5
    Treespeaker Rating: 3/5
    Stampeding Roar Rating: 2/5
    Ironhide Direhorn Rating: 1/5
    Gonk, the Raptor Rating: 1/5

    Overall:

    Druid clearly got the worst cards of this set, but hey if someone makes a decent beast druid, odd druid or attack druid send that to me I really wanna see it. I won't say it's a shame cause Druid has been really strong, so we all saw this coming.

    Pls comment and express your opinions!

    Posted in: Card Discussion
  • 2

    posted a message on Quest Hunter!?

    If your going to run  Lesser Emerald Spellstone you'll want to run a few more secrets, at least Freezing Trap and I don't think you should put in Tracking mostly cuz it punishes you when you play Zul'jin cuz im mostly assuming that your gonna play it after quest is finished, and by that you'd most of the time just draw a raptor and burn two of them.

     

    Advice: I think you should incorporate some handbuff/summon buff cards such as Spirit of the Lynx so your raptors get 1+/1+ when played, or Untamed Beastmaster so when you draw them with your Master's Call you can give them all +2/+2, and maybe even Arena Fanatic to give all minions in your hand +1/+1.

     

    Posted in: Quest Hunter!?
  • 3

    posted a message on New Paladin Card Reveal - High Priest Thekal

    Heal paladin finally gonna make it

    Posted in: News
  • 3

    posted a message on Spirit of the Dead

    drop the totem, Leeroy Jenkins, Vivid Nightmare and trade to get two leeroys that cost 1 mana ez 12 damage 

    Posted in: Spirit of the Dead
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