Title explained it, basically, I'll be reviewing the cards from Rastakhan's Rumble even though no one cares about them, still nice for the few people that click lol.
Without further a due, lets get started on the worst class of this set: Druid. Btw i'll review by card mana from lowest to highest.
Pounce - Rating: 2/5: 0 mana cards are generally good, but being honest this isn't good enough. just +2 attack won't do too much to really shake up the board anytime besides the early game, like from turn 1 to maximum 3, I guess it works with face attack druid but that's just overall not good so... I did give it 2/5 because it is a 0 mana card and it can make some situations easier to deal with.
Spirit of the RaptorRating: 1.5/5: Probably the worst Spirit of this set. There isn't much to say honestly, except that it's cost is a little too high for the reward, you need to waste mana attack a minion take face damage to draw a single card, in most cases that won't even live for two turns. Gadgetzan Auctioneer or Acolyte of Pain are so much better forms of card draw for druid. I gave it .5 more than a 1/5 because card draw is sweet.
Savage StrikerRating: 1/5: Oh how I love my cheap mana minions that aren't any value until later on. I guess you can get a nice 2/3 body, but honestly on turn 2 (if you didn't coin) your Wild Growth is honestly a much better 2 turn card, and in most druid decks I assume there would be really no need for a 2/3 body that doesn't impact the board at all.
Wardruid LotiRating: 4/5: At first I thought this card was horrible and that it would never see play, but honestly rethinking it, it's very versatile and very good because it fits situations. You can get a quick damage outburst to finish a minion off, extra boost to a spell, a minion protecting your face or a big minion remover. It fits pretty well in most Druid decks, and I definitely see it getting played. One thing though, I think it should be a 3 mana 1/7 just because I think 3 mana for a 1/6 taunt is pretty easy to deal in certain situations.
Predatory Instincts Rating: 1/5: I don't care what you say, 4 mana draw 1 is horrible. If you say that you draw a beast in specific so its good or you can draw a taunt minion for your Hadronox, It really just makes it silence bait, and beast druid is laughable at the fourth tier. There really isn't anything good about this card at all, the RNG the flavor is just all horrible.
Mark of the LoaRating: 1/5: Either you get a Saronite Chain Gang or you get a Spikeridged Steed, minus 2 health minus 2 mana and of course, no deathrattle body. Doesn't fit in taunt or buff druid, blizzard really went on druid in this set.
TreespeakerRating: 3/5: Now, I don't think this is a bad card at all. Actually, I'd say it's the thing Treant druid needed really. Just having one treant on the board basically makes this a "Give a minion +3,+3" at 5 mana, and of course, in situations, you want to be in it could end up giving all your minions +3/+3. Honestly, I still don't see treant druid being played but I'll have to revisit the deck if I pull this.
Stampeding Roar Rating: 2/5: This card has only one synergy I can think of and that's with Ironhide Direhorn. Which wouldn't be too bad, however, you'd need to have both cards in your hand, preferably no beasts so that you don't RNG the wrong card and you get value. Oh, and you need to be able to actually kill other minions. And beast Druid needs to be viable.
Ironhide DirehornRating: 1/5: Pretty much explained it in the last card, but basically this card is just a pack filler that needs to be buffed before it's dealt with, its main flaw is having no impact when played which sucks almost all the time.
Gonk, the RaptorRating: 1/5: The worst Loa by far, I feel bad for every F2P player that gets this as there free Loa. Basically Windfury but can only attack minions, and you have to kill them. Oh and you need probably more than 5 hero attack to be killing anything that late in the game. Maybe Odd Druid but I honestly doubt it. It's clear Blizzard was trying to nerf Druid in this expansion, and boy have they.
Druid clearly got the worst cards of this set, but hey if someone makes a decent beast druid, odd druid or attack druid send that to me I really wanna see it. I won't say it's a shame cause Druid has been really strong, so we all saw this coming.
Gonk raptor's effect is not windfury for the minion but allows the HERO to attack multiple times if the hero successfully kills the minion each time it attacks.
Gonk+hero power=Odd paladin board clear. With Druid's ability to stack armor that's a pretty easy way to go full control on their board.
With some of your card reviews I think you forgot token druid was a thing.
And I think you forgot that not every deck is an odd paladin clear. Lets say best case scenario double Wild growth + Double Nourish you have gonk in hand okay
1. Turn 6 is when the bigger minions start getting played, and less 2-3 health drops are frequent if it's a deck with minions, since it's in the midrange area.
2. You would need to Gonk, and hero power at the least which wastes a turn and only, lets you deal 2 damage to all minions. (if your playing odd)
3. Even if you were to buff you hero with attack it wouldn't matter because it's essentially like you only have rush and can only attack minions on the board, then face for one. There is no OHKO face attack combo yet, and I doubt there'll be one anytime soon.
Gonk raptor's effect is not windfury for the minion but allows the HERO to attack multiple times if the hero successfully kills the minion each time it attacks.
Basically Mega-Windfury + Rush and can maybe attack face.
LOL, I just read your review because of the hilarious thread title. Very funny, hehe. :P Of course, I agree with you in general, but I'm going to try the new druid cards as soon as the expansion is released, just because I like challenges. :P
LOL, I just read your review because of the hilarious thread title. Very funny, hehe. :P Of course, I agree with you in general, but I'm going to try the new druid cards as soon as the expansion is released, just because I like challenges. :P
Thanks for the support! Maybe if I get Gonk I'll TRY and make him work but I don't see him being used in a meta deck for awhile lol
He's right about the treant card. Right now treants can't carry an archetype, but theyre great addons in midrange druid giving card generation and free rush mech giants. The new epic supports midrange. Possibly better than fungalmancer (better stats, but no charge)
1= Terrible 2= Bad 3= Good 4= Great 5= Amazing
Title explained it, basically, I'll be reviewing the cards from Rastakhan's Rumble even though no one cares about them, still nice for the few people that click lol.
Without further a due, lets get started on the worst class of this set: Druid. Btw i'll review by card mana from lowest to highest.
Pounce - Rating: 2/5: 0 mana cards are generally good, but being honest this isn't good enough. just +2 attack won't do too much to really shake up the board anytime besides the early game, like from turn 1 to maximum 3, I guess it works with face attack druid but that's just overall not good so... I did give it 2/5 because it is a 0 mana card and it can make some situations easier to deal with.
Spirit of the Raptor Rating: 1.5/5: Probably the worst Spirit of this set. There isn't much to say honestly, except that it's cost is a little too high for the reward, you need to waste mana attack a minion take face damage to draw a single card, in most cases that won't even live for two turns. Gadgetzan Auctioneer or Acolyte of Pain are so much better forms of card draw for druid. I gave it .5 more than a 1/5 because card draw is sweet.
Savage Striker Rating: 1/5: Oh how I love my cheap mana minions that aren't any value until later on. I guess you can get a nice 2/3 body, but honestly on turn 2 (if you didn't coin) your Wild Growth is honestly a much better 2 turn card, and in most druid decks I assume there would be really no need for a 2/3 body that doesn't impact the board at all.
Wardruid Loti Rating: 4/5: At first I thought this card was horrible and that it would never see play, but honestly rethinking it, it's very versatile and very good because it fits situations. You can get a quick damage outburst to finish a minion off, extra boost to a spell, a minion protecting your face or a big minion remover. It fits pretty well in most Druid decks, and I definitely see it getting played. One thing though, I think it should be a 3 mana 1/7 just because I think 3 mana for a 1/6 taunt is pretty easy to deal in certain situations.
Predatory Instincts Rating: 1/5: I don't care what you say, 4 mana draw 1 is horrible. If you say that you draw a beast in specific so its good or you can draw a taunt minion for your Hadronox, It really just makes it silence bait, and beast druid is laughable at the fourth tier. There really isn't anything good about this card at all, the RNG the flavor is just all horrible.
Mark of the Loa Rating: 1/5: Either you get a Saronite Chain Gang or you get a Spikeridged Steed, minus 2 health minus 2 mana and of course, no deathrattle body. Doesn't fit in taunt or buff druid, blizzard really went on druid in this set.
Treespeaker Rating: 3/5: Now, I don't think this is a bad card at all. Actually, I'd say it's the thing Treant druid needed really. Just having one treant on the board basically makes this a "Give a minion +3,+3" at 5 mana, and of course, in situations, you want to be in it could end up giving all your minions +3/+3. Honestly, I still don't see treant druid being played but I'll have to revisit the deck if I pull this.
Stampeding Roar Rating: 2/5: This card has only one synergy I can think of and that's with Ironhide Direhorn. Which wouldn't be too bad, however, you'd need to have both cards in your hand, preferably no beasts so that you don't RNG the wrong card and you get value. Oh, and you need to be able to actually kill other minions. And beast Druid needs to be viable.
Ironhide Direhorn Rating: 1/5: Pretty much explained it in the last card, but basically this card is just a pack filler that needs to be buffed before it's dealt with, its main flaw is having no impact when played which sucks almost all the time.
Gonk, the Raptor Rating: 1/5: The worst Loa by far, I feel bad for every F2P player that gets this as there free Loa. Basically Windfury but can only attack minions, and you have to kill them. Oh and you need probably more than 5 hero attack to be killing anything that late in the game. Maybe Odd Druid but I honestly doubt it. It's clear Blizzard was trying to nerf Druid in this expansion, and boy have they.
RATING FOR ALL WHO JUST SCROLLED DOWN:
Pounce - Rating: 2/5
Spirit of the Raptor Rating: 1.5/5
Savage Striker Rating: 1/5
Wardruid Loti Rating: 4/5
Predatory Instincts Rating: 1/5
Mark of the Loa Rating: 1/5
Treespeaker Rating: 3/5
Stampeding Roar Rating: 2/5
Ironhide Direhorn Rating: 1/5
Gonk, the Raptor Rating: 1/5
Overall:
Druid clearly got the worst cards of this set, but hey if someone makes a decent beast druid, odd druid or attack druid send that to me I really wanna see it. I won't say it's a shame cause Druid has been really strong, so we all saw this coming.
Pls comment and express your opinions!
Spectacular!
I think Stampeding Roar has a lot of potential. Think of it as an situational but must stronger Innervate.
Gonk raptor's effect is not windfury for the minion but allows the HERO to attack multiple times if the hero successfully kills the minion each time it attacks.
I thinkIronhide Direhorn is quite good.
Gonk+hero power=Odd paladin board clear. With Druid's ability to stack armor that's a pretty easy way to go full control on their board.
With some of your card reviews I think you forgot token druid was a thing.
And I think you forgot that not every deck is an odd paladin clear. Lets say best case scenario double Wild growth + Double Nourish you have gonk in hand okay
1. Turn 6 is when the bigger minions start getting played, and less 2-3 health drops are frequent if it's a deck with minions, since it's in the midrange area.
2. You would need to Gonk, and hero power at the least which wastes a turn and only, lets you deal 2 damage to all minions. (if your playing odd)
3. Even if you were to buff you hero with attack it wouldn't matter because it's essentially like you only have rush and can only attack minions on the board, then face for one. There is no OHKO face attack combo yet, and I doubt there'll be one anytime soon.
Basically Mega-Windfury + Rush and can maybe attack face.
I think it's just too late game to really work unless you cheat it out on turn 6 with Stampeding Roar
LOL, I just read your review because of the hilarious thread title. Very funny, hehe. :P Of course, I agree with you in general, but I'm going to try the new druid cards as soon as the expansion is released, just because I like challenges. :P
OP, nobody is gonna feel sympathy for Druid.
Faxual.
So Stampeding Roar into Tyrantus is nothing? Or Stampeding Roar into Oondasta into Tyrantus is nothing? Or Stampeding Roar into Giant Anaconda into The Lich King is nothing? Plus add Arcane Tyrant to it.
I can already see all the nerf threads for this card.
He's right about the treant card. Right now treants can't carry an archetype, but theyre great addons in midrange druid giving card generation and free rush mech giants. The new epic supports midrange. Possibly better than fungalmancer (better stats, but no charge)
This is what happens when your class dominates at the top of the meta for both formats for too long. You get garbage.
Unless you're warlock, in which case half the time you just randomly get Godfrey level cards thrown at you ;P