I'm not too worried about the community. I think in a controlled environment, we could have some fun with this.
I'm not asking for the community to vote on Dr. Boom every time, but even if he did return, he wouldn't come back for 3 years after he went back to Wild. Maybe the neutral cards are left to Blizzard. We vote on 9 cards - 1 from each class. We are presented with a choice of 3 cards and we decide which one we want to return.
I think Blizzard can handle that. Plus, if they know a certain card is returning, they can design new cards to compliment it or defend against it.
Just no, how many times people want to see this game screwed with randomness? Meta rotation is a very delicate thing that requires a lot of thought and analysis to prevent stuff like what happened last season, people is just too byased to their own idea of what cards are good or bad, and is better to let the game designers lead the rout of the meta, wich is 100% defined by what cards are in it, wich means letting random people vote (democracy is not ALWAYS the best way, you know) into what comes into the meta is a perfect method of screwing over standard's stability.
eventually they have to do that, also the fact that the classic and some basic cards will always be in standard is just stupid
that'd be boring as hell in like 3 yeears from now. i hope for at least 1 more released set per year as well. the time between expansions is just huge and gets boring really quick, like maybe 6-8 weeks in when a 130ish set comes out
eventually they have to do that, also the fact that the classic and some basic cards will always be in standard is just stupid
that'd be boring as hell in like 3 yeears from now. i hope for at least 1 more released set per year as well. the time between expansions is just huge and gets boring really quick, like maybe 6-8 weeks in when a 130ish set comes out
1) agree on the basic and expert set being permanent as a very stupid idea. It's good for newcomers, terrible for the state of the standard's meta if the cards are not heavily changed since the phylosophies of the game has changed since those cards were made.
2) uhmm ñeeehmm, ugmm *random sounds of disapproval* The thing with the "boring" part is that the game has a kinda narrow design space in some aspects and very wide in some others, and the devs are affraid in general to explore the later, card like malchezaar are good for the game, they show how being digital is a big advantage, as long as the rest of the game help them, as of now, the game is in a position that they put themselves in. but but but... This is easily changed with:
Define a very specific design philosophy and stick to it. Second, just make more cards for each release, metas evolve themselves, you don't have to have a "tickle" of cards being released to make the meta change, people can just see it in todays evoltuon of standard, at the biggining it was all C'thun druid, warrior control, shaman aggro, then mage appeared, then c'thun was gone, then dragon warrior appeared, then and then and then! now tier 2 and tier 3 are full of very different decks being supported by digital websites so more decks are netdecked, it's just a matter of letting people know that there are more archetypes than what little-narrow is shown to them by the secondary websites, let's be real, most people will netdeck, most even won't deck tech their picks because they don't want to learn how, so the only solution is to give a very wide range of options, and the first step to this, is actually making more cards, specially archetype-promoting cards to let multiple archetypes flourish each meta.
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There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
Buy and large... I don't think we want class cards to be immortalized, if only because different classes receive cards of varying power levels, based on their abilities to utilize neutral minions. Shaman, Paladin, and Warlock would all receive massive buffs from the immortalization of class cards, while the other 6 classes would receive varying degrees of support, all significantly below that of the big 3.
If only this was a pure digital game where they could change cards once per week if they wanted to...
Did you just dismiss my comment without reading the one directly before it? Prior comment suggested phasing out only neutrals and permanently keeping class cards from all expansions. I was responding to that, not op. Plz don h8 m8.
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I am The Cripple Who Is Whole, and the loving creator of Dragon Lord Velen:
1) The ones that came from other videogames and has 0 experience in card games. They are demanding and pushy, expecting this game to be under the guidelines they are used to in videogames because, why not? this is a blizzard product, is a videogame, why should HS be different to other videogames? Without knowing card games, for as much digital stuff you throw at it is more a monopoly or a risk than a call of duty or league of legends. This are the ones that think "reprints = lack of creativity, burn in hell team5 (but we will still play this game)"
2) The ones that came from other card games. Like me, we are accustomed to how card games works, and as good or bad as the game is right now (I think the game is pretty nice right now, the enviroment that the dev team is promoting is the one that is wrong), so reprinting is something we are used to and some times something we eaguerly await to (freakin' DAMNATION REPRINT! COME ON WIZ'!)
3) The ones that got caught by marketing and give it a chance to card games, placing their trust on blizzard's famed renown, they are the more receptive ones (even more than the ones with experience in card games, because they don't have expectancies of what to see) and are the easier to carry to the right or wrong side of things.
Obvs there is no way to generalize as much as the examples, I come from both, videogames like LoL, TeamFortress, Starcraft2, Command&Conquer, etc but also from board games like magic the gathering, YGO, pokemon, whatevs.
How very narrow minded. I like how you stick yourself into the plushiest category too - the non "pushy and demanding" that didn't "get caught" and isn't easily swayed type.
I'll make up another category like you just have - There's the more experienced player who has played video games for donkey's years, and also played card games for as many but also likes the more casual type of game and has been playing since Beta and really doesn't care how the game changes, they'll hop along for the ride and adjust no matter.
Just read Brode's comments about possible Standard changes. I would rather see cards come back to help add to the variety or provide answers to OP cards than nerfing.
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Ideas on how to get more variety in the meta and card pool.
The priority needs to be creating a balanced Basic/Classic card pool which will underpin each Standard metagame. For the most part, I would achieve this by adding cards from Wild rather than deleting cards from Basic/Classic or nerfing them.
Some exceptions do exist, along the same lines as the Force of Nature nerf which was a necessary evil. Execute stands out to me in this category; it is probably the most broken card in the class which has the strongest Basic/Classic card pool. I'd make it cost 2 mana but this might not be a popular suggestion...
In general, I am against a public vote on inclusions. This exercise is about constructing a metagame and devolving individual cards from this decision is just a bad idea. Blizzard are the experts so let them get on with it.
Inclusions should not be primarily based around which cards have seen lots of play or even if they are popular. The primary focus should be upon balancing the classes. Thus, Death's Bite. Darkbomb and Imp-losion are unlikely to be coming back,
Despite my stance on public voting, a public vote would great PR for Hearthstone so the idea may actually appeal to Blizzard (witness WotC's "You make the card" process as an example). Thus, it might be a good idea for Blizzard to present a list of 7 or 8 weaker cards for the public to vote upon. Off the top of my head, Hobgoblin, Gang Up and Wailing Soul would be the sort of cards which should make this list. Thus, the public wouldn't be voting on a card likely to impact upon the metagame but would get to bring back one or more niche "fun" cards to sit permanently within Standard.
Still like my take on getting more cards in the format, but I think this article is really great at addressing the details of Standard's biggest problem: VARIETY.
There's no need for reprint in HS, yet. It is still a young game.
Disagree. If they were releasing more cards that shook up the meta more often, there might not be a need to reprint anything yet. But not when the Basic/Classic set matches what's extra in Standard most of the time. MTG's core sets had a lot of cards around them to provide true variety.
If they started bringing back Wild cards now in batches of 45 per year/90 per Standard cycle, we would have new combos and decks popping up all the time. Would Belcher come back? Certainly, but at most only every 3 years. Not only that, each time he showed up, what new friends would come with him?
This provides a simple way to give value to older cards and the work done by the designers/developers. It also gets the Blizzard team thinking of new card combinations that didn't exist before.
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Ideas on how to get more variety in the meta and card pool.
Dr. Boom and Piloted Shredder are both great cards, but to act like those are the only cards deck-worthy from Wild is ridiculous and even more ridiculous as Wild grows.
I like the 3 card idea. Really cool and something only possible with a digital card game like this.
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Ideas on how to get more variety in the meta and card pool.
Another great idea. Adding to the Classic set would be really cool and make Classic pack purchases for older players more meaningful. Might also be good to rotate cards out of Classic instead of nerfing them.
Dr. Boom and Piloted Shredder are both great cards, but to act like those are the only cards deck-worthy from Wild is ridiculous and even more ridiculous as Wild grows.
I like the 3 card idea. Really cool and something only possible with a digital card game like this.
My comment wasn't about those three exact cards but rather an example. The point was that it in no way makes a more diverse meta or results in less net decking, now net decks would just include 3 Wild cards.
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Kara = Karazhan
I will stick with OniK ty vm.
There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
eventually they have to do that, also the fact that the classic and some basic cards will always be in standard is just stupid
that'd be boring as hell in like 3 yeears from now. i hope for at least 1 more released set per year as well. the time between expansions is just huge and gets boring really quick, like maybe 6-8 weeks in when a 130ish set comes out
Define a very specific design philosophy and stick to it.
Second, just make more cards for each release, metas evolve themselves, you don't have to have a "tickle" of cards being released to make the meta change, people can just see it in todays evoltuon of standard, at the biggining it was all C'thun druid, warrior control, shaman aggro, then mage appeared, then c'thun was gone, then dragon warrior appeared, then and then and then! now tier 2 and tier 3 are full of very different decks being supported by digital websites so more decks are netdecked, it's just a matter of letting people know that there are more archetypes than what little-narrow is shown to them by the secondary websites, let's be real, most people will netdeck, most even won't deck tech their picks because they don't want to learn how, so the only solution is to give a very wide range of options, and the first step to this, is actually making more cards, specially archetype-promoting cards to let multiple archetypes flourish each meta.
There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
I am The Cripple Who Is Whole, and the loving creator of Dragon Lord Velen:
Just read Brode's comments about possible Standard changes. I would rather see cards come back to help add to the variety or provide answers to OP cards than nerfing.
Ideas on how to get more variety in the meta and card pool.
Pity to those who DUSTED all their wild cards.
My take on things :
Still like my take on getting more cards in the format, but I think this article is really great at addressing the details of Standard's biggest problem: VARIETY.
Eternally Evergreen: The broken promises of Standard - by Sumadin
Ideas on how to get more variety in the meta and card pool.
There's no need for reprint in HS, yet. It is still a young game.
It could be a thing in the future, but now it's too early, and pushing for brand new stuff is much better.
In the meanwhile, nostalgics can play wild.
Just bring back Antique Healbot Only card that a lot of people really miss and wasn't absolutely broken af
Ideas on how to get more variety in the meta and card pool.
I didn't read the whole topic, and this idea was probably already mentioned.
But I like to see that any 3 cards from Wild were allowed in any Standard deck. It could produce much more diverse meta.
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Dr. Boom and Piloted Shredder are both great cards, but to act like those are the only cards deck-worthy from Wild is ridiculous and even more ridiculous as Wild grows.
I like the 3 card idea. Really cool and something only possible with a digital card game like this.
Ideas on how to get more variety in the meta and card pool.
Instead of reprinting, I would rather see them add cards to the classic set once a set/expansion rotates out.
Cards like this (and more) should just exist in the classic set, along with many others IMO
SWCCG World Champ- Star Wars CCG, best card game ever
Another great idea. Adding to the Classic set would be really cool and make Classic pack purchases for older players more meaningful. Might also be good to rotate cards out of Classic instead of nerfing them.
Ideas on how to get more variety in the meta and card pool.
A lot of ideas flying around about how to make the meta stale for shorter periods.
I like this one from Noxious - add 4 cards a month (I would add, with the start of a new season).
Ideas on how to get more variety in the meta and card pool.