As someone who has a complete golden collection from Classic to Blackrock, I have completely stopped spending money on this game as it has become nothing but a cash grab from Blizzard. Last expansion burned me pretty bad with all the worthless crap that was printed and this season is even worse. 22 legendarys from a small set is a fucking joke. On average, if you don't start with any dust, you are looking at 250 packs this expansion to get the set. That is FAR more than we have ever seen before (Even classic, which is a much larger set), and FAR more than most other card games.
Does it only count in casual, arena, and tavern brawl?
Casual only.
Arena matches you with other players with the same number of wins, Brawl as far as I'm aware is just random.
Actually that isn't true. Hearthstone does have MMR that it factors into your match making. However, there are two things that prevent you from seeing it all that much.
1st. Generally there is a healthy player base so you don't see it that often just due to sheer numbers of people playing at any given rank.
Going along with that, the second reason is that heathstone is balanced to try and keep you as close to a 50% win rate as possible. No, I do not mean tin foil hat argument that it matches you with winning / losing match-ups, but that there is less skill involved in the game than many other card games which forces even excellent players closer to a 50% win rate than skill balance alone would do.
If you have a significantly higher win % than normal, you can pretty easily get matched up with someone 3-4 ranks higher. If I am busy with work at the start of the month and do not start laddering until the 3rd week, I will generally see matchups like this.
Arbitrary personal opinion, but Asia has always been easier for me than NA or EU, especially in arena. Probably the only reason is I tend to see more of the exact same deck more frequently in Asia, while in NA and EU I see more variety. Again, based on personal experience.
Also, all 3 of my under 100 games to legendary have all been on Asia. Best I have ever done in NA is around 115.
Would downvote if I could, I actually like the nerfs, I think they are fair and needed.
The problem is that they do nothing to address class disparity. IMO what these nerfs really do is limit just about every deck that isn't midrange shaman and control warrior
The problem isn't that silence as an effect isn't good, there just are not any good silences for tempo gain outside of Earth Shock, which is class specific.
Against aggro, silence is generally bad in the current meta as it is way over costed. Spellbreaker and owl are both pretty horrible cards atm, and not only dont trade for their mana cost, but often dont trade favorably with cards costed 2 less than themselves, in owls case it doesnt even trade favorably with 0 drops. Sticking with the aggro explanation, if you play owl/spellbreaker on just about any aggro minion you are probably losing more tempo than if you played someone else for 3/4 mana and did not silence. In most, if not all cases, for Warlock as an example, Shadowbolt (a pretty terrible card), is better against aggro. That is when the silence isn't a complete dead card anyway.
Against control it is a little better, but still isn't as good as it used to be because of N'zoth. Best case scenario is you silence Tirion or Sylv, and you trade another card with it. That still makes the opponent go 1.5 or 2 for 1 AND they get it back with N'zoth.
Long story short, the effect is still great, but as of now, we dont really have any cards that utilize the effect AND gain us tempo / board when they are played.
Will withhold a little judgement until the next Xpac, but if another large-ish nerf drops when LoE/BRM/TGT rotate out and the new set rotates in, I will be more than a little upset. At that point the nerf is really just to sell more cards, which I believe the last one in the spring was.
Order plays for sure, lot of people can't figure out optimal order to save their lives, even in legend.
Probably the most common would be in Paladin. I constantly see people drop pyro, cast EQ, then cast another spell, usually forbidden healing, probably just from habit.
Or, Tuskarr before hero power when you would want to high roll double spell power, or visa versa, when you would not want a double.
Should be running revenge x2, bash x2 in almost any control archetype. In Reno, probably 1 of each, but Reno warrior tends to be somewhat lackluster in comparison because you are forced into so many duplicates in warrior.
0
opened 70, got 9. /shrug
1
100% guarantee this will be the first card nerfed out of the set.
2
As someone who has a complete golden collection from Classic to Blackrock, I have completely stopped spending money on this game as it has become nothing but a cash grab from Blizzard. Last expansion burned me pretty bad with all the worthless crap that was printed and this season is even worse. 22 legendarys from a small set is a fucking joke. On average, if you don't start with any dust, you are looking at 250 packs this expansion to get the set. That is FAR more than we have ever seen before (Even classic, which is a much larger set), and FAR more than most other card games.
The F2P model is killing this game
1
IMO - any card that has RNG printed on it should be reworked / recosted / stated to remove the RNG.
0
Don't have a full golden collection, but I have a full golden set for two of the classes, and yes, I dusted the non-goldens
1
Instead of reprinting, I would rather see them add cards to the classic set once a set/expansion rotates out.
Cards like this (and more) should just exist in the classic set, along with many others IMO
0
Actually that isn't true. Hearthstone does have MMR that it factors into your match making. However, there are two things that prevent you from seeing it all that much.
1st. Generally there is a healthy player base so you don't see it that often just due to sheer numbers of people playing at any given rank.
Going along with that, the second reason is that heathstone is balanced to try and keep you as close to a 50% win rate as possible. No, I do not mean tin foil hat argument that it matches you with winning / losing match-ups, but that there is less skill involved in the game than many other card games which forces even excellent players closer to a 50% win rate than skill balance alone would do.
If you have a significantly higher win % than normal, you can pretty easily get matched up with someone 3-4 ranks higher. If I am busy with work at the start of the month and do not start laddering until the 3rd week, I will generally see matchups like this.
1
Arbitrary personal opinion, but Asia has always been easier for me than NA or EU, especially in arena. Probably the only reason is I tend to see more of the exact same deck more frequently in Asia, while in NA and EU I see more variety. Again, based on personal experience.
Also, all 3 of my under 100 games to legendary have all been on Asia. Best I have ever done in NA is around 115.
1
Would downvote if I could, I actually like the nerfs, I think they are fair and needed.
The problem is that they do nothing to address class disparity. IMO what these nerfs really do is limit just about every deck that isn't midrange shaman and control warrior
1
It probably should, but it won't.
I think the new text on the card is correct, but the mana cost is absurd. Should have stayed at 2
0
The problem isn't that silence as an effect isn't good, there just are not any good silences for tempo gain outside of Earth Shock, which is class specific.
Against aggro, silence is generally bad in the current meta as it is way over costed. Spellbreaker and owl are both pretty horrible cards atm, and not only dont trade for their mana cost, but often dont trade favorably with cards costed 2 less than themselves, in owls case it doesnt even trade favorably with 0 drops. Sticking with the aggro explanation, if you play owl/spellbreaker on just about any aggro minion you are probably losing more tempo than if you played someone else for 3/4 mana and did not silence. In most, if not all cases, for Warlock as an example, Shadowbolt (a pretty terrible card), is better against aggro. That is when the silence isn't a complete dead card anyway.
Against control it is a little better, but still isn't as good as it used to be because of N'zoth. Best case scenario is you silence Tirion or Sylv, and you trade another card with it. That still makes the opponent go 1.5 or 2 for 1 AND they get it back with N'zoth.
Long story short, the effect is still great, but as of now, we dont really have any cards that utilize the effect AND gain us tempo / board when they are played.
0
Will withhold a little judgement until the next Xpac, but if another large-ish nerf drops when LoE/BRM/TGT rotate out and the new set rotates in, I will be more than a little upset. At that point the nerf is really just to sell more cards, which I believe the last one in the spring was.
2
Order plays for sure, lot of people can't figure out optimal order to save their lives, even in legend.
Probably the most common would be in Paladin. I constantly see people drop pyro, cast EQ, then cast another spell, usually forbidden healing, probably just from habit.
Or, Tuskarr before hero power when you would want to high roll double spell power, or visa versa, when you would not want a double.
0
Should be running revenge x2, bash x2 in almost any control archetype. In Reno, probably 1 of each, but Reno warrior tends to be somewhat lackluster in comparison because you are forced into so many duplicates in warrior.
0
Maly IMO. When he is played, he is irreplaceable.
Cenarius, while a good card, can always be replaced in any list with someone like whisps / rag / big taunt