It's bad quality random generator. Instead of using good algorithm like PCG they are likely using default .NET generator. It has very low statistical quality, but Blizzard programmers are too lazy to care about it.
So don't try to find evil plot where things can be explained by someone's stupidity.
I used to love Tavern Brawl when I was new to the game (started in January this year) but now that I have a good enough collection to play ladder it's a chore to do the win 5 tavern brawl quest and this week it took me 6 games to get that Classic pack.
What I hate about Tavern brawl is that they're repeating the same garbage over and over again. New interesting brawls are rare. When I started all the brawls were new to me but now it feels like they're repeating all the worst ones.
You do realize what developing a completely new tavern brawl every week takes in terms of resources, right? It is, just like any format in hearthstone, free-to-play (arena is kind of free-to-play too, if you will), so be thankful to at least have the opportunity to receive a free pack once a week. I don't know if you're aware of this, but tavern brawls initally weren't even supposed to become a long term thing where everyone could grab a pack on a weekly basis. Use your god damn brain before you're giving such a worthless opinion.
Of course. Blizzard is small indie company. They don't make millions of dollars every month and can't afford to hire several additional programmers. Every week they give away free packs and it costs them a lot. They are our heroes, they're continuing to support their game while starving to death. Sometimes they even making breakthroughs in programming technologies, like inventing scroll buttons in the UI.
The idea of weekly changing game mode with custom rules is great, but I'd like to see more creative approach to it, instead of repeating most dumb brawls again and again.
I repeat... that game mode is useless, without the pack reward nobody would play it . Everyone would play a competitive ladder instead.
You don't have a clue how many People Play tavern brawl. A friend of mine plays it regularly. I play it more than once when I like the brawl (which is probably around every third or fourth brawl). Your Approach on the game is exactly that: Your Approach. Don't mistake your opinion for "everyone's". Blizzard has the numbers and I doubt that they would carry on with tavern brawls if everyone is just playing once.
I know, but i know FOR SURE that competitive players don't even play it for the pack. I don't care about common users, sorry about that... but i understand Blizzard point of view
1. Even competitive players like to play brawls where they can construct deck for unusual game rules. But as it is with most brawls are just randomized card animations... agree, not very attractive.
2. Many competitive players are F2P, so free pack is something good. Though it's mostly Classic one aka 40 dust.
3. Hearthstone is a game for casuals. Competitive HS is a joke. Blizzard likes it more this way, it's more money. If you want to play competitive CCG - try Gwent instead.
The idea of weekly changing game mode with custom rules is great, but I'd like to see more creative approach to it, instead of repeating most dumb brawls again and again.
I don't see the reason for the existence of this thread. @mods Maybe lock inc.?
If you like RNG clown fiesta and dumb decks you an go and play HS ladder. But people who played when the game was skill-requiring have something to remember and discuss.
Yes, the game became super repetitive and boring. Seems like designers are out of ideas and underlying game mechanics are not deep enough to keep old players interested. No, I'm not talking about depth of MtG, but even on CCG market HS is most casual game with simplest rules of all (and dumbest cards imho). And power creeps in every new set to force people to spend more.
I think Hearthstone has reached its limit. It was the point where it becomes self-repetitive and it was impossible to add more depth into its shallow concept. They were trying various tricks but now it's all same shit again and again. RNG is not a problem from game design perspective - it adds illusion of depth and novelty for casual players. But for old school/hardcore players this game has no more to add. Though many still play it only because they invested too much time or money into it.
I think your issues are actually about how card games fundamentally work, not just HS.
Card draw RNG decides games in any card game.
It's truth, but it's not excuse to print more cards with random effects. For example, some metas before pulling Rag/Maly with Barnes often was the edge between win and lose. And now they release whole new expansion based on Recruit effect, which is quintessention of RNG. And cards which cast random spells... turning game into clown fiesta, like in Yogg times, may be even more.
True but actually those recruit and cast a random spell cards are not that powerfull (maybe in mage).
Generally in the past the most dominat decks had almost no RnG factor involved(besides drawing) . PatronW ,SecretPally,JadeDruid,PirateWarrior and so on.
The bigger issue is that there are more and more cards that generate infinite Value,and that they always have to outpower(wich leads to otk decks) the cards from the previous expansion. Like, OldGods<jades<quest<DKs and so on .Hotform suggested printing less cards and rotating all sets besides classic ofc.Cause even if Raaza rotates out , now we are stuck with those powerdreeped cards from this expansion.
I agree, right now they dont seem too powerful, but who knows which broken combos could emerge, especially in Wild.
Hotform idea is good but not realistic, there will be not enough cards to have non-stale meta. And whole Hearthstone business built on idea of powercreeping, it works, so it will unlikely to change.
I think your issues are actually about how card games fundamentally work, not just HS.
Card draw RNG decides games in any card game.
It's truth, but it's not excuse to print more cards with random effects. For example, some metas before pulling Rag/Maly with Barnes often was the edge between win and lose. And now they release whole new expansion based on Recruit effect, which is quintessence of RNG. And cards which cast random spells... turning game into clown fiesta, like in Yogg times, may be even more.
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It's bad quality random generator. Instead of using good algorithm like PCG they are likely using default .NET generator. It has very low statistical quality, but Blizzard programmers are too lazy to care about it.
So don't try to find evil plot where things can be explained by someone's stupidity.
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Really asking too much. What feature will you require next? May be rewards?
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I see no single reason why matchmaking should not be rigged, esp. from business perspective.
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The idea of weekly changing game mode with custom rules is great, but I'd like to see more creative approach to it, instead of repeating most dumb brawls again and again.
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Yes, the game became super repetitive and boring. Seems like designers are out of ideas and underlying game mechanics are not deep enough to keep old players interested. No, I'm not talking about depth of MtG, but even on CCG market HS is most casual game with simplest rules of all (and dumbest cards imho). And power creeps in every new set to force people to spend more.
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I think Hearthstone has reached its limit. It was the point where it becomes self-repetitive and it was impossible to add more depth into its shallow concept. They were trying various tricks but now it's all same shit again and again. RNG is not a problem from game design perspective - it adds illusion of depth and novelty for casual players. But for old school/hardcore players this game has no more to add. Though many still play it only because they invested too much time or money into it.
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As already mentioned, it's always Harrison over Oozes.
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I thought it's dead already.
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For me it seems HS has worst meta from all CCGs out there and it's getting worse and worse each patch, if it's even possible.
Next expansion is going to finish remaining class identities off, for example.