Too much randomness to be effective. While the best case scenario makes your deck incredible, it's not always a case of best case scenario. Pretty bad, but looks amazingly fun to play on a Secret Paladin as a Hail Mary.
As we know random legendaries are usually not so good, so I don't think it will be really playable.
Getting rid of your cheap minions is nice and all but that's what Call to Arms is for.
Indeed. This card is for getting rid of your cheap spells as well.
Problem is that Paladin secrets are all pretty bad and you don't want to put them in your deck. Same holds true with other 1 mana Paladin spells.
Mysterious Challenger was good enough to make Paladins run 5 different secrets in their deck, with 2 copies of multiple of those. Bellringer Sentry will be good enough to make paladins run ~5 secrets in their deck.
Current aggro paladin decks are already running at minimum 2 different 1 drop minions with 2 copies of each and lost in the jungle, so it's not like this is going to ruin Call to Arms. It's also a 5 mana 5/5 with upside, so it's not a bad card.
What Prince Liam does is prevent you from topdecking 1 drops or secrets after you play it. Random legendaries may not be amazing, but when you're topdecking, they're vastly superior to 1 drops, especially paladin secrets, so Liam absolutely good enough to be an auto-include in any deck that runs Bellringer Sentry.
As an aggro paladin, you have divine favor as recharge. You want to be killing your opponent asap by swarming the board with high tempo little guys. Random legendaries do not help in your game plan at all. Nor does it transform your deck into a control deck somehow.
Watch real control players laugh while you play random, likely bad, legendaries with no synergy in your deck while they slowly stabilize from your aggro with Guldan, Jaina, Steal shenanigans, etc. You know, win conditions that their entire deck is actually built around and not randomized.
If some sort of secret paladin was to make a return this would be an ok addition to the deck for late game to get rid of w/e secrets or 1-drops you still haven't drawn, only problem is there are so many bad legendaries around it's complete RNG/pot luck whether you get something amazing or completely useless. lol
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Rumors are carried by haters, spread by fools, and accepted by idiots.
You can use only 2 Call To Arms in deck, you can't expect draw that in all games, it is good have something as plan B.
If you play this card, what is ok for itself, 5 manas 5/5, you don't want any 1 cost card anymore, in turn 6 and after a random legendary is better draw than 1 cost card in 99% of the time.
No. All you people are missing what's so good about Call to Arms. The refill after a board clear.
Another pure rng legendary. Most of the players don't like them. Most of them don't see serious play and they keep printing them. Hope I don't open it on the first day or worse don't get it on the login.
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Complete trash imo. By far the most disappointing legendary released. Random legendary effects are always hot garbage.
NOT used in Call to Arms decks so this wont see play till that card is gone. The range of outcome is also really high so consistency will be an issue
Too much randomness to be effective. While the best case scenario makes your deck incredible, it's not always a case of best case scenario. Pretty bad, but looks amazingly fun to play on a Secret Paladin as a Hail Mary.
I mean, if you're a aggro deck that has run out of steam, this might give you half a chance.
But since when does Aggro Paladin ever run out of steam?
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Hard counter to
As an aggro paladin, you have divine favor as recharge. You want to be killing your opponent asap by swarming the board with high tempo little guys. Random legendaries do not help in your game plan at all. Nor does it transform your deck into a control deck somehow.
Watch real control players laugh while you play random, likely bad, legendaries with no synergy in your deck while they slowly stabilize from your aggro with Guldan, Jaina, Steal shenanigans, etc. You know, win conditions that their entire deck is actually built around and not randomized.
On one hand, its like prince malchezar. On another its like elise the starseeker
still dont think this card will see play
If some sort of secret paladin was to make a return this would be an ok addition to the deck for late game to get rid of w/e secrets or 1-drops you still haven't drawn, only problem is there are so many bad legendaries around it's complete RNG/pot luck whether you get something amazing or completely useless. lol
Rumors are carried by haters, spread by fools, and accepted by idiots.
Stick it in a secret deck. Its one cost cards.
Actually, that may be good as a replacement to Mysterious Challenger (Or alongside it in wild)
One turn before Mysterious Challenger ! Mad synergy going on here.
I used to be a control player like you, then I took a quick shot to the knee.
It's good with a secret deck + Bellringer Sentry.
delete
Could be great in an odd paladin
Garbage.
Dust
You don't want to turn 1 drops which you would actually want to put in your deck into random legendaries
This is not a tool to switch from aggro to control.
This is a midrange card, that optimises your lategame. Very good design indeed.
In fact, i am also skeptical, given current CtA builds.
But if they were to nerf both CtA and Voidlock, things could turn more liquid and interesting...
Another pure rng legendary. Most of the players don't like them. Most of them don't see serious play and they keep printing them. Hope I don't open it on the first day or worse don't get it on the login.