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    posted a message on Recurring Villain + Libram Control Paladin

    Personally I like Exotic Mountseller more than Recurring Villain

    Posted in: Paladin
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    posted a message on The Trouble w/ Paladins
    Quote from Coagulant >>

    Seems people forget the history of dirty OP paladin decks--secret pally, murlock pally, aggro pally . . . 

    I'm having decent success with libram pally at platinum rank, going wide works against DH, but the animations have screwed up a few of my turns.

     Secret Pally was like 3 years ago. And the last time there was an actual good Murloc Paladin deck was like 2 years ago during Frozen Throne meta (which I refused to play because of Murlocs), which afterwards got nerfed (Warleader no longer goves health buffs), and Tarim was the actual mvp and this expansion is like the first time they've actually given us a good legendary after that.

    I'll give you Mech aggro, but that deck was boring as fuck and it wasn't really played that much despite being a strong deck.

    Posted in: Paladin
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    posted a message on The Trouble w/ Paladins

    No, Paladin's problem is not with anti-aggro. With the new weapon, plus healing and taunts, plus Wild Pyro (which synergizes pretty well with discounted Libram of Justice for anti-aggro purposes), anti-aggro is doable. But once you get to the late game, there isn't much.

    Card generation is okay but not great. Bronze Explorer is not bad while being relevant late game. Underlight Angling Rod is decent mid game for some tokens. Discounted Librams are about the only thing that is truly unfair about the class right now.

    The class is pretty fair. Someone mentioned Tip the Scales and Even Paladin - shocker, but Even Paladin actually was "fair." Apart from the hero power at 1 which every other class had access to, they didn't do anything broken. Tip the Scales is broken, sure, but apart from a very short while that card wasnt even used in a meta deck, so I'm not sure what you're complaining about. 

    I don't think Paladin can generate cards that can totally flip games like Rogue or Mage can. There's no infinite value in the class. I would love for something like Galakrond (Rogue or Priest's) in Paladin. Come late game, the class suffers a lot.

    It's also not like you can completely ignore the mid and early game and try to get to late game either and try to greed, because the removal options are bad compared to classes which can do that.

    Posted in: Paladin
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    posted a message on Libram Paladin is GUCCI

    I'm playing rn after a long hiatus. Libram Paladin feels great. My only complaint is facing Battlefiend t1.

    Rn because of DH most decks don't have a big late game focus, so I'm assuming I won't do too well against Res Priest for example, but it's all good.

    Posted in: Paladin
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    posted a message on Does Murloc quest paladin have any chance?

    I'd think that's way too slow. Could be good as a secondary wincon in some deck that actually wants to try and salvage the quest, but then you'd be cutting the Murlocs because the good Reborn minions in Paladin and Neutral aren't aggressive enough to support a Murloc shell. You'd also be giving up t1 to play quest.

    Posted in: Card Discussion
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    posted a message on Extinguished Interest in the Paladin Class
    Quote from Addisono >>

    I mean I get it, but who cares about lore? Clearly many but - are the cards fun? is the game fun and does it work? is it balanced? these should take emphasis imo

     You just answered your question. Many.

    Lore is part of what makes the game fun. And the fact that they're picking a way of fulfilling a class' mechanism in a way that distinctly flies in the face of lore, in the feel of the class, when alternatives exist? Come on.

     

    Posted in: Paladin
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    posted a message on Outland expansion and paladins get murlocs?

    I absolutely detest Murlocs in Paladin and hope they kick that out. Thematically it makes 0 sense, and while I understand HS has elements of comic relief they can do that without completely wrecking the flavour (e.g. Lost in the Jungle, Carl and George). Murlocs are feral creatures who hunt in packs, not ordered, disciplined soldiers.

    Prime is a good card. It's a Murloc though.

    Posted in: General Discussion
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    posted a message on Extinguished Interest in the Paladin Class

    Blizz devs aren't even on here to see us complain.

    Objectively, this is a very good Prime card. Early game it has solid stats, and if not silenced, it comes back as a late game board refill (which honestly isn't that hard to deal with, but it is slightly annoying). The fact that an early game minion can end up being a late game finisher if not silenced is itself really good.

    The problem is that it's another fucking Murloc. And I think most people who play Paladin, including me, thought Murlocs were a nice one-off joke before they actually decided they liked it and started printing Murloc after Murloc after Murloc after Murloc.

    The aesthetic of Murlocs is off, and while people claim "it fits because Murlocs swarm and Paladin identity is minion swarm," Murlocs are primal and feral Hunters who hunt in packs, while Paladin is about upholding law and order, discipline. They don't fit at all.

    But that one Blizzard Dev is like "Murlocs in Paladin mrrglrglr hurdy hurdy hur hur." *Shakes fist*

    Posted in: Paladin
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    posted a message on PALADINS BACK BABY!!!

    When does the "free card sets for returning players" thing kick in? I think this is a good enough base for me to come back.

    Posted in: Paladin
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    posted a message on Control Paladin

    Late game value/lack of a win condition is still a problem for the deck, so I don't think it's completely viable yet, but the librams really give a number of really good tools. I think a very control slanted midrange deck is very possible.

    Posted in: Paladin
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    posted a message on Paladin's class identity

    Finally! Librams seem good. It fits with the lore class identity, it fits with the class mechanics, and thanks to the discounts they're actually good cards as well. If we can just get a late game value engine the class will be in good shape.

    Posted in: Paladin
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    posted a message on New Hunter Legendary Card - Zixor, Apex Predator

    Better than Call of the Wild. Sets up a board that is really threatening, has a 16 damage impact on the board.

    Can be tutored with Diving Gryphon and Scavenger's Ingenuity. Abusable with Nine Lives

    What's there not to like?

    Posted in: Card Discussion
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    posted a message on New Rogue Legendary Prime Card Revealed - Akama

    That is so fucking broken

    Posted in: News
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    posted a message on New Paladin Epic Card - Underlight Angling Rod

    It's a good card for aggro.

    Murlocs. Blegh.

    Posted in: Card Discussion
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    posted a message on Paladin's class identity
    Quote from Red1 >>

    Its funny...  No paladin player complained about secrets OR (ironically) a lack of identify when "WHO AM I?! NONE OF YOUR BUSINESS!" was top tier for like 6 months.

     Yeah, actually I complained. I actually refused to play that deck and played normal Midrange Pally instead.

    There you go.

    And even if people in here all played Secret Paladin, are they wrong that Secrets still shouldn't be part of the Paladin identity?

    If you're going to pull that particular reasoning (about how good guys don't have to reveal every card up their sleeve) for having Secrets in Paladin, why can't Druid have them? Are you telling me that it wouldn't be far-fetched for Druids to know some secret plant related shit that no one else knows due to their deep relationship with Nature?

    When people think of a holy warrior adorn with heavy plate-mail do they think of trickery and secrets? Do they actually have anything like it in the lore?

    Posted in: Paladin
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