Wicked Skeleton is an interesting card that was mostly released to mess with Evolve and Deathseer Thrall, but I think the card itself has some potential, especially since it receives Divine Shield from Steward of Darkshire. I would like to see the card get +2/+2 per minion that died this turn instead, so that a single trade is enough to make it a 5/5.
That is an unbalanced buff in my opinion, one simple trade shouldn't get you a 5/5. I got another idea: Let it have its current ability, but make it cost 5 mana, because of the following new part of the effect I would add: Costs (1) less for each destroyed minion this turn. You could play it as an emergency 3 mana 3/3 after one trade, play it after you trade quite a few minions to keep up the tempo by being able to play more cards afterwards or use it with a big AoE in a Control deck. Example: Twisting Nether into 0 mana 7/7...
If this is too good for Aggro (let's say this for 0 mana and Bonemare on turn 7 happens way too easily), then make it cost 6 mana instead of 5 to limit its use to fringe control decks.
I would also give most of the lifesteal minions either 1 attack or 1 health because making them below par guarantees they will not see play.
The princes getting +1/+1 as part of their battlecries would also be interesting. Maybe that is too much. I agree with most of the other serious buffs here.
I don't think it's good design to make a card overpowered just to support an archetype. It makes the decks too coin flippy, whether you draw the specific card(s) or you do poorly.
Blizzard strongly disagrees. Also aggro decks are inherently early draw dependent. That being said, I'm on your side, we just disagree whether the 3/6 is overpowered. It's just strong. If you want to see overpowered, look at some Druid and Paladin cards.
I don't think it's good design to make a card overpowered just to support an archetype. It makes the decks too coin flippy, whether you draw the specific card(s) or you do poorly.
Blizzard strongly disagrees. Also aggro decks are inherently early draw dependent. That being said, I'm on your side, we just disagree whether the 3/6 is overpowered. It's just strong. If you want to see overpowered, look at some Druid and Paladin cards.
Corpse Widow would get more broken the cheaper she gets and that is the main point of focus when talking about a buff - the stats don't matter too much. Let me tell you why:
The reason Hunter is maybe the worst class right now is that it can't play its usual Aggro/Midrange deck too well (forget about Control as Hunter was never built like a Control class in the first place). Other decks just do it better right now, which actually means quicker. Making Corpse Widow cheaper (like my suggested 3 mana) allows Hunter to swing the game around before really approaching the mid-game in order to make up for the rather slow starts. People would even start to run cards like Tracking in doubles just to dig to the deathrattle cards Hunter has in order to combo them into Corpse Widow.
At 3 mana and probably even at 4 mana, the Widow would have great swinging potential. You can immediately drop cards like Kindly Grandmother, get Infested Wolves very cheaply and can play Savannah Highmane on curve. Just one turn of the Widow surviving could and would spell doom for your opponent.
Making Widow a 3 mana card with rather bad stats or a 4 mana card with rather good stats is an unhealthy buff, but sadly also the one that makes the most sense in the short term for a broken class like Hunter. I would guess that at 3 mana, she is OP and at 4 mana very good or fringe-OP...
At 3 mana and probably even at 4 mana, the Widow would have great swinging potential. You can immediately drop cards like Kindly Grandmother, get Infested Wolves very cheaply and can play Savannah Highmane on curve. Just one turn of the Widow surviving could and would spell doom for your opponent.
Making Widow a 3 mana card with rather bad stats or a 4 mana card with rather good stats is an unhealthy buff, but sadly also the one that makes the most sense in the short term for a broken class like Hunter. I would guess that at 3 mana, she is OP and at 4 mana very good or fringe-OP...
Keoren and I are both on the same page that the deathrattle discount needs to go from 2 to 1 if it's made cheaper, and keeping the discount high makes it the wrong kind of OP. I don't think anyone wants a meta with OP sequences like turn 3 Corpse Widow Kindly Grandmother coin Rat Pack into turn 4 Savannah Highmane.
I hope they buff [card]Phantom Unicorn[ /card]! That card is awesome, but a little under-powered. If anything is likely to get the buff, that's it, though.
Glacial Mysteries is not intended to see play. It is intended to be a low roll for cards like Babbling Book and Primordial Glyph. Its high cost is necessary to make it a bad card when you get it off another RNG effect, thus lowering the average benefit of these RNG draw cards. Glacial Mysteries should not be buffed.
Wretched Tiller should not have higher stats, as a 2/1 it threatens 2 drop minions and also deals more damage to a class that trades into it with their face such as Warrior, Druid or Rogue. That extra damage is huge for a 1 drop minion, and Leper Gnome was nerfed for a reason.
Meat Wagon - You haven't seen the combo, I guess. Spiritsinger Umbra, Meat Wagon, Devilsaur Egg, so you get, draw and cast a 0/3, play a 5/5 for free, and your board is resistant to board clears because cracking the egg gives another 5/5. Also, it helps complete Awaken the Makers.
More? i think they need to nerf this shit, compare it with Firelands Portal, 5damage+5cost random including Bomb SquadCorrupted Healbot which can ruin the game or u pay +3 mana and take 5 cards and 5 shield, and if we talking about druid no1 thinks about Innervate so it can be 6 turn boost to win(i have seen this lot of times) so fix Innervate and we will talk about
Honestly, the only change I'd make is allowing Brrrloc to target all characters instead of just enemies. The freezing cards that are available for Moorabi to utilize are a bit clunky in terms of freezing your own minions.
How would you nerf RNG cards directly? Their effects are completely random. The point is to occasionally high roll and get crazy good feelings of winning, but also have very low rolls that tank your win rate so that the cards are not always good when you play them.
Meat Wagon as it is opens up possibilities for all kinds of interesting combinations. You could combine it with Grimestreet Enforcer to pull a card like Wickerflame Burnbristle or Sunwalker from your deck. You could combine it with Crazed Alchemist to get a good trade and draw and cast a 3 drop. With regards to flavor, it follows the same logic as Piloted Shredder, anything could be flying out of that wagon.
Wretched Tiller costs 1 mana. It is very likely to attack if it is played on turn 1 because a lot of classes simply do not have instant response removal on turn 1 or 2. In that case, Wretched Tiller as is is likely to deal 3-4 damage to the enemy hero cast on turn 1, depending on whether the opponent has to take face damage to remove it. By increasing its Attack to 2, that damage increases to 4-6, which is a significant amount of damage for your first card to deal, and without additional investment like Mana Wyrm and Tunnel Trogg demanded.
Archbishop Benedictus : 7 Mana, 4/6, Battlecry: Change your deck with your opponent's one;
Moorabi : 6 Mana, 4/4, Whenever a minion is Frozen, summon a copy of it;
Blood-Queen Lana'thel : 5 Mana, 1/6, Demon, Lifesteal, Has +2 Attack for each card you've discarded this game;
Bolvar, Fireblood : 5 Mana, 1/7, Divine Shield, Has +2 Attack for each Divine Shield that was destroyed this game;
Lilian Voss : 4 Mana, 4/5, Combo: Replace spells in your hand with random spells (from your opponent's class), then deal 2 damage to all the enemy minions for each non-Rogue class card you have in hand;
Professor Putricide : 4 Mana, 5/4, After you play a Secret, discover a Secret and put it into the battlefield.
Toxic Arrow to "Give a minion Poisonous, then deal two damage to it.", in order to let it combo with AE deathrattles immediately.
Thats a great suggestion. But, how powerful would hunter be with 2 full board clears?
Paladin has 2 board clears in Equality + Consecration/Wild Pyromancer and is a much more suited class for control with its tools, and that combo even though very good is far from problematic. i don't see this particular combo being that powerful tbh. It'd definitely be an interesting change
Let it have its current ability, but make it cost 5 mana, because of the following new part of the effect I would add: Costs (1) less for each destroyed minion this turn.
You could play it as an emergency 3 mana 3/3 after one trade, play it after you trade quite a few minions to keep up the tempo by being able to play more cards afterwards or use it with a big AoE in a Control deck. Example: Twisting Nether into 0 mana 7/7...
The last time they buffed a card, it was Unleash the Hounds... like 4 years ago.
Speaking of buffs, I would really like Rotface to either be a 4/8 or work like Hogger, Doom of Elwynn.
I would also give most of the lifesteal minions either 1 attack or 1 health because making them below par guarantees they will not see play.
The princes getting +1/+1 as part of their battlecries would also be interesting. Maybe that is too much. I agree with most of the other serious buffs here.
Frost lich jaina = 7 Mana, maybe 8... 9 is too high
I hope they buff [card]Phantom Unicorn[ /card]! That card is awesome, but a little under-powered. If anything is likely to get the buff, that's it, though.
Come on, BB! Give PU the respect she deserves!
That defeats the purpose of the card's release, which was to have poorly statted 4 drop cards for Evolve and DK Thrall to hit.
Glacial Mysteries is not intended to see play. It is intended to be a low roll for cards like Babbling Book and Primordial Glyph. Its high cost is necessary to make it a bad card when you get it off another RNG effect, thus lowering the average benefit of these RNG draw cards. Glacial Mysteries should not be buffed.
Wretched Tiller should not have higher stats, as a 2/1 it threatens 2 drop minions and also deals more damage to a class that trades into it with their face such as Warrior, Druid or Rogue. That extra damage is huge for a 1 drop minion, and Leper Gnome was nerfed for a reason.
Meat Wagon - You haven't seen the combo, I guess. Spiritsinger Umbra, Meat Wagon, Devilsaur Egg, so you get, draw and cast a 0/3, play a 5/5 for free, and your board is resistant to board clears because cracking the egg gives another 5/5. Also, it helps complete Awaken the Makers.
Wicked Skeleton - Again, you're missing the point of the card. The point of Wicked Skeleton is to be an extremely low stat 4 drop so that Evolve and Deathknight Thrall have serious miss targets, in the same way that Big-Time Racketeer was released to keep Evolve Doppelgangster in check.
The rest of these seem reasonable.
Designing bad cards to make Discover and/or RNG spell creation not OP is a horrible way to balance a meta.
I'm here to kick ass and play cards, and I'm all out of ass.
More? i think they need to nerf this shit, compare it with Firelands Portal, 5damage+5cost random including Bomb Squad Corrupted Healbot which can ruin the game or u pay +3 mana and take 5 cards and 5 shield, and if we talking about druid no1 thinks about Innervate so it can be 6 turn boost to win(i have seen this lot of times) so fix Innervate and we will talk about
Omnes cinaedi sunt, sed d'Artagnan sum
Honestly, the only change I'd make is allowing Brrrloc to target all characters instead of just enemies. The freezing cards that are available for Moorabi to utilize are a bit clunky in terms of freezing your own minions.
How would you nerf RNG cards directly? Their effects are completely random. The point is to occasionally high roll and get crazy good feelings of winning, but also have very low rolls that tank your win rate so that the cards are not always good when you play them.
Meat Wagon as it is opens up possibilities for all kinds of interesting combinations. You could combine it with Grimestreet Enforcer to pull a card like Wickerflame Burnbristle or Sunwalker from your deck. You could combine it with Crazed Alchemist to get a good trade and draw and cast a 3 drop. With regards to flavor, it follows the same logic as Piloted Shredder, anything could be flying out of that wagon.
Wretched Tiller costs 1 mana. It is very likely to attack if it is played on turn 1 because a lot of classes simply do not have instant response removal on turn 1 or 2. In that case, Wretched Tiller as is is likely to deal 3-4 damage to the enemy hero cast on turn 1, depending on whether the opponent has to take face damage to remove it. By increasing its Attack to 2, that damage increases to 4-6, which is a significant amount of damage for your first card to deal, and without additional investment like Mana Wyrm and Tunnel Trogg demanded.
Hadronox : 9 Mana, 4/7, Beast, Taunt. Deathrattle: Summon your Taunt minions that died this game except Hadronox;
Rotface : 8 Mana, 4/8, Taunt: Whenever this minion takes damage, summon a random Legendary minion;
Sindragosa : 8 Mana, 8/8, Dragon, Battlecry: Summon two 3/3 Frozen Champions;
Archbishop Benedictus : 7 Mana, 4/6, Battlecry: Change your deck with your opponent's one;
Moorabi : 6 Mana, 4/4, Whenever a minion is Frozen, summon a copy of it;
Blood-Queen Lana'thel : 5 Mana, 1/6, Demon, Lifesteal, Has +2 Attack for each card you've discarded this game;
Bolvar, Fireblood : 5 Mana, 1/7, Divine Shield, Has +2 Attack for each Divine Shield that was destroyed this game;
Lilian Voss : 4 Mana, 4/5, Combo: Replace spells in your hand with random spells (from your opponent's class), then deal 2 damage to all the enemy minions for each non-Rogue class card you have in hand;
Professor Putricide : 4 Mana, 5/4, After you play a Secret, discover a Secret and put it into the battlefield.
Exploding Bloatbat should read - "Deathrattle: Deal damage equal to this minion's Attack to all enemy minions."
I mean it literally already had stats that would work with this idk why they are only partly pushing handbuffs this expansion.
BLood queen should either be undiscardable or summoned when discarded
Gnomeferatu destroy 2 cards. Would be enough to give pause to the Crocolist Agenda.
Anger is the punishment we give ourselves for someone else's mistake.