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    posted a message on New Card - Shaman Quest, Corrupt The Waters

    It's kinda weird how Questing Explorer both has direct synergy with having a Quest and direct synergy with 2 different quests right now.  That card is going to be everywhere.

    Posted in: Card Discussion
  • 4

    posted a message on Reckless Experimenter nerf before buffs in June?

    Should also be noted that this combo needs a lot less to actually work as well, which makes it more consistent.  With Divine Spirit Inner Fire, it was at its best when Shadow Visions could grab extra copies, but ultimately you needed a certain amount of Divine Spirit with a specific set of cards like Radiant Elemental and the like for the combo to be done early (Twilight Drake turn 4 notwithstanding).

    With this, you only need a single mech to stick to the board and exactly two cards in hand, one of which is easily tutored by Dead Ringer.  Because the combo itself is so concise, the likelihood of the combo assembling itself in hand is far more likely than most other combos we've seen.

    The suggestion above to give Reckless Experimenter the Summoning Portal clause is probably the cleanest fix without destroying other potential uses for either card.

    Posted in: General Discussion
  • 1

    posted a message on Not sure about Secret Paladin Tier 1

    Also, something to consider is that, if you want your Sunreaver Spy and Mysterious Blade at full power on-curve, you need to put a Secret into play on turn one, which means you don't have a 1-drop on turn 1.  The exception to this is having Secret Keeper, either or those cards, a Secret, and The Coin all in your opening hand, but I can't imagine all those stars will align reliably.  That alone might hold it back from being an insane aggro deck, at least with how the card pool is right now.

    Posted in: General Discussion
  • 0

    posted a message on New Shaman Card - Underbelly Angler

    Notably, Ghost Light Angler still exists, so if you have Scargill + this on board, you can generate a lot of value.  I don't think that's all that great a combo, but it's there.

    Posted in: Card Discussion
  • 3

    posted a message on Thoughts on Shaman in Rastakhan's Rumble?

    I say this is a fan of the Shaman class ever since I joined near the launch of TGT, and who's kept up with Shaman's cards and such past and present ever since: this is by far the most well-rounded expansion Shaman has had since before Year of the Mammoth.  True, Shudderwock, Genn, and Murkspark Eel have saved Shaman this year from complete competitive obscurity, but the class has otherwise been on life support and, more often than not, has relied on Neutral cards and Flametongue Totem as the backbone of their decks, or at the very least to compliment their Evolve effects.

    Every single card in Shaman's set this year has potential at worst and powerful applications at best.

    Posted in: Shaman
  • 0

    posted a message on New Mage Spell - Scorch

    I think the issue with Wing Blast wasn't necessarily that it was a bad card, it was that Deathrattle Hunter didn't need that kind of removal and 4 damage isn't a significant flashpoint right now.  3 damage is important, and 5 damage is important, but 4 isn't right now.  Spreading Plague rotating will probably change that, which is why I think this card will languish for the time being.

    However, Big Spell Mage doesn't have a lot of small removal, they might retool with an elemental package to compensate if Dragon's Fury dealing 4 is something the deck can work with.

    Posted in: Card Discussion
  • 0

    posted a message on New Rogue Minion - Bloodsail Howler

    I'm going against the grain to say this isn't unreasonable in Pirate decks not running Captain Hooktusk (or Keleseth, that's the killer here).  If your 1-drop Pirate sticks, this is a 2/2 with Rush that helps clear your opponent's turn 1 play.  It also scales well later in the game, but only if you're able to stay ahead.  Can be drawn with Raiding Party as well.

    If Pirate Rogue does succeed, it won't be off the back of this card, but I think it'll make the cut in a post-Keleseth world.

    Posted in: Card Discussion
  • 1

    posted a message on New Hunter Hero Card - Zul'jin

    This card is very open ended in terms of what it can do, and I like that a lot.  It's a deck-building challenge to cast the kind of spells that will maximize this card's effectiveness.  The card would be absurd at any other mana cost, and if this year has shone anything, is that Hunter has what it needs now to play the long game until it can play this card.

    I don't know much about Zul'jin, but I do know he's a Berserker or something.  Amusing how Hearthstone decided to interpret that as "Let's just make him Yogg-Saron"

    Posted in: Card Discussion
  • 0

    posted a message on New Paladin Minion - Immortal Prelate

    I dunno, this card is looking a bit shaky right now.  8 Paladin reveals in and not one targeted spell so far, and a lot of its best buffs are from Mammoth.  Its future is uncertain.

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Sightless Ranger
    Quote from Thefirestorm83 >>

    Anyone getting TGT/Inspire vibes from a lot of the overkill cards?

    I could be wrong but I feel like I'm seeing the same problem here as there was back then, things are either understatted or overcosted because the effect itself is overvalued. I've seen a lot of good cards this set but I feel like a lot of the overkill ones are gonna be some of the least played. Maybe blizz will pull some crazy support for it at the end but for now I'll remain sceptical. 

     Not necessarily.  The key difference is these cards don't really require that extra step of pressing the 2-mana button (under most circumstances).  Here, the effect is entirely self-contained.  Also, I don't think there's that much of a stat sacrifice with most of the Overkill cards.  This card, Sightless Ranger, lines up with other Rush 5-drops with upside (Ghostly Charger), and I'd say most other times the stat discount is just a single point (Ticket Scalper, which to be fair, has card draw attached) or outright vanilla stats (Totemic Smash, Ironhide Direhorn).

    Does that make them good?  That's to be evaluated on a card-by-card basis.  But its design lines up with what minion combat ends up naturally doing sometimes.

    Posted in: Card Discussion
  • 1

    posted a message on New Shaman Spell - Big Bad Voodoo

    It's a weird card to be sure, but I think the niche it serves is relevant enough that it might see play in a minion-based Spirit of the Frog deck to cycle into Haunted Visions/Lava Burst/Lightning Storm depending on the build.  Pairs well with Zentimo, and unlike traditional evolve effects, you get the full value of the minion before it evolves.  Ancestral Spirit's niche was double-dipping on a large/signficant minion, so you'd try to play it proactively.  This has the flexibility to be played on a minion that's stuck to the board.

    I was thoroughly confused when I first saw the card, but now that I've thought of the implications, I like it.

    Posted in: Card Discussion
  • 9

    posted a message on New Hunter Spell - Master's Call

    Hmm.  This is odd, because in order to build your deck to maximize this card's effectiveness, you'd likely cut staples like Houndmaster to hit 3 Beasts as often as possible.  3 mana discover a minion is otherwise Stitched Tracker without the 2/2 body, and naturally it's worthless in Spell Hunter.

    This is powerful reload, but a Hunter deck whose minions are purely Beasts and nothing else is a taller order than at first glance.

    Posted in: Card Discussion
  • 2

    posted a message on New Warrior Legendary - Akali, the Rhino

    For those of you keeping track, Oondasta can now fit into at least 4 classes: the already existing Deathrattle Hunter, Big Beast Druid, a support card for Paladin decks running Shirvallah, the Tiger, and now this Rush package in Warrior decks.

    Never mind the fact that Akali immediately impacts the board even when you just cast it outright.  Never mind the fact that there exist a few cards to cheat this out from either your hand or your deck.  Never mind that the card draw tutors out specifically Rush minions, and even the fact that even the stats it gives out are fast as well.  If this stays alive, all of that applies again next turn.  This is a tremendous tempo swing and win condition that Warrior would absolutely build around.

    This is what Rush needed in Warrior.

    Posted in: Card Discussion
  • 2

    posted a message on New Warlock Spell - Grim Rally

    Mark of the Lotus with a downside is still Mark of the Lotus, and it's a downside that's easily mitigated in the kind of deck you'd play this in.  Probably won't appear in any Heal Zoo variants, but might help pave the way for different Zoo variants.

    As a bonus, if Discard Zoo becomes a thing, it's a great discard magnet for the new discard cards if you can't afford to sacrifice board presence.

    Posted in: Card Discussion
  • 4

    posted a message on New Shaman Spell - Totemic Smash

    Holy Smite/Arcane Shot with upside.  And Shaman has the tools to get value from it.  Solid.

    Posted in: Card Discussion
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