Even Blizzard thinks the priest Galakrond sucks and did not give it to Lazul...
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Jan 14, 2020LinkFan001 posted a message on The Battle of Good vs Evil - Hearthstone Decks EditionPosted in: News
Dec 9, 2019Posted in: Card Discussion
Okay, once more for the people in the back,...Zephrys the Great cannot read, he understands keywords and numbers. That's it. He does not think a 0/3 with stealth is a threat, because he does not understand what the long term implications are. Hell, they needed a patch to work against Doomsayer. Yes, he had problems dealing with stealth, and yes, if you float 4 mana instead of 2, he prefers SI:7 Infiltrator to Flare, but it is not his fault. I agree with Alph2760, the attempt, however imperfect is admirable, and they are still adjusting it.
Dec 2, 2019Posted in: Card Discussion
I think this weapon can be bonkers, there is just the slight issue of Hunters having little sustain and Galakrond warrior threatening the meta with 3 damage a turn. It is also worth noting that this is probably a more midrange/control card, as only a few dragons come down early enough to go infinite face with Stormhammer.
Nov 22, 2019LinkFan001 posted a message on New Warrior Legendary Card Revealed - Galakrond, the UnbreakablePosted in: News
No, they are like C'Thun and you MUST have Galakrond in your hand or deck to activate the invoke.
Nov 1, 2019Posted in: Card Discussion
At 9 mana, this seems hard to make super good use of. It is at least worthy of the Legendary status with the insane value. Perhaps Floop or Joybuzz will make it meta in standard? Who knows with wild, it may be far too slow.
Sep 7, 2019LinkFan001 posted a message on Noobs needs tips to finally finish the last wing of RoS Heroic ModePosted in: General Discussion
Don't remember the name of it but the treasure that makes all cards legendaries can help because all the final bosses rely on spells and spell synergies so it really screws them up.
The Golden Candle. Other things that will help are Robes of Gaudiness, Scepter of Summoning, and the Emerald Goggles. You really need to turbo tempo the last 4 bosses and do your best to 'cheat' as much as possible. Stickytoe steals resources, Muscle gives tempo. Get extremely overpowered synergies like Witches' Brew and Elixir of Vile or Muscle plus double battlecry. Murlocs plus Expedite.
In the end, understand that the mode is still random and it will come down to the best deck you can make in a situation
May 23, 2019LinkFan001 posted a message on "Technically" full dust refund should be applied with buffs tooPosted in: General Discussion
No, stop looking for places to demand dust. This is is incredibly entitled and tedious.
Blizzard has clearly only given out dust for explicit nerfs. Lynessa was a case where the stated intent was different from the actual function, and Blizzard fixed her accordingly which made it a bug fix, not nerf. Tess was explicitly stated to keep casting after death so they fixed (after the erroneous change) her to work they way they said they did. Tag changes and functionality changes (like rule consistency or exploit patching) have never qualified. Why would making cards objectively better count now?
Mar 9, 2019Posted in: Card Discussion
Favorite bad Legendary: Tess Greymane. Best moment was a comment I got in a game, "Should have played around quad Bloodlust."
Favorite bad Epic: Coldarra Drake. Infinite and stupid possibilities. None viable.
Favorite bad Rare: Blightnozzle Crawler. Too fair for this world, but a really neat effect.
Favorite bad Common: Nerubian Prophet. Cool idea, horrible in practice, unless you wanted to evolve it.
Feb 8, 2019LinkFan001 posted a message on Discussion: The modern control deck and Mojomaster ZihiPosted in: Standard Format
I've played a lot with Kibler's Dragonvolve shaman, and it's actually a pretty good deck. I'd highly recommend it for anyone who wants to play a cool, new control deck. Only problem is odd paladin, but hey.
And you can get up 3 Mojos off with Zihi, Zola, and Shudder. That has won me more than a few games.
Feb 4, 2019Posted in: General Discussion
Interactivity in HS is a bit subjective[...] HS is designed from the ground up for each player to input a complete set of commands during their turn, without any opportunity for the opponent to interrupt that set of commands.[...]
HS has a kind of pseudo-interaction - one player does something on their turn, and the other player potentially reacts to it[....]
Most accurate point on the thread. Barring time limits, the sun and moon could each take their turn while in the sky, and the game would go on without issue or anything of value lost. It a fundamental point about the game we can't really do anything about without completely overhauling the game
Aug 4, 2018Posted in: General Discussion
Don't really dislike anything. I like the variety in styles and looks for the cards.
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