Beyond the Void's event horizon, all your minions become crushed into a single powerful entity of light. Build a deck and sacrifice your minions to The Void!
I had 2 rogue victory quest and decided to focus on rogue for the brawl to complete it. So I built a Kingsbane pirate rogue with a few brawl specific mods. Need a strong opening hand, but fun and successful enough if you like the archetype.
So, at least they fixed the bug that occurred the last time (e.g. playing Highmane on an empty board resulted in a 16/14 instead of a 6/5 + 2x 2/2). Banning specific cards such as Devilsaur Egg or Grandma (which were also part of the glitch due to being good picks) kinda confirms this. Apart from that it's still the same bullshit Brawl. You either play DR Hunter/Rogue, Freeze Mage (to counter the Hunters) or ... something nothing else.
Well I got lucky the first game when I went warlock and had gul'dan in opening hand and was up against a warrior with not a lot of early pressure. He didn't have anything in time to deal with the big dude that appeared after I played gul'dan. I lost pretty hard the 2nd game to hunter.
Had a quest to win 3 with warlock/priest and figured priest would go nicely with its deathrattles and went on to win 2 more games with that.
If you can make it to t10, playing the dr taunt that restores health with cube to get 2 taunts for a turn. I pulled this off against a shaman that used both his hexes on the taunts..
This is a fun deck, not tier 1 maybe but you can beat plenty of decks with it. It is also one of the smartest decks, finding a balance of when to heal, when to remove, and what to bounce/copy. Also, a lot of players seem to have forgotten what C'thun does, so plenty will not realise they are about to die XD
This one is fairly easy. Pick Hunter. Then add the Spider Bombs, Deadly Shot, Hunter's Mark + Candleshot. Then filter for 'Can't' Add the big plants, the watchers, and the big statues. There's also some minions that only attack in certain conditions, and some with downsides that lower the cost. Add Sylvanas if you got her. BGH can also help. If you are low on this type of minions, add two Freezing Traps and Emerald Spellstones to buy more time and get more meat on the board until they run out of answers. Cube can also make for fun times.
### Brawl Deck # Class: Death Knight # Format: Wild # # 2x (1) Staff of the Primus # 2x (2) Bonedigger Geist # 2x (2) Distressed Kvaldir # 2x (2) Down with the Ship # 2x (2) Mosh Pit # 2x (3) Chillfallen Baron # 2x (3) Ymirjar Deathbringer # 2x (4) Big Game Hunter # 2x (4) Bone Wraith # 2x (4) Demolition Renovator # 1x (4) Helya # 2x (4) Nerubian Swarmguard # 2x (4) Plaguespreader # 1x (4) Thassarian # 2x (9) Stitched Giant # 2x (11) Chained Guardian # AAEBAe2qBgLLpQWT+wUO8qUDlKAEkuQE9vAEh/YEmIEF3YIF+JYFz6UFmMQF9fcFgvgFu/kF6/8FAAA= # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
This has been a fun deck when you're tired of winning all your games using your priest deck, lol!
TACTICS/USE: So basically the first tactic is to give the enemy player plagues using cards like Staff of the Primus and Distressed Kvaldir. In order to get Stitched Giant and Chained Guardian out, spend corpses by activating the Mosh Pit card, etc. Because the Bone Wraith card is one of the few in the game that uses both reborn and taunt, it comes in handy to block an enemy minion for one turn. Again, don't forget to use the Mosh Pit card as much as possible in order to spend corpses. Helya is not absolutely necessary but adds the advantage of plagues being constantly recycled in the enemy player's deck. Just like the other legendary, Thassarian isn't necessary either but is nice to have. The Big Game Hunter cards are here to kill the big 7+ attack minions on the enemy side generated by the singularity void. The Demolition Renovator card is optional too, but I found that so many players where using location cards that this became necessary. Again, this is up to your discretion. Enjoy!
The Void Singularity
Beyond the Void's event horizon, all your minions become crushed into a single powerful entity of light. Build a deck and sacrifice your minions to The Void!
Pretty simple deck if you want a quick pack.
Most of this isn't mandatory, but the bones will get you what you need.
And if you're having trouble with Hunters:
This works wonders for me, 7-0 so far. Some replacements are possible ofcourse:
### Brawl Deck
# Class: Priest
# Format: Wild
#
# 2x (1) Crystalline Oracle
# 1x (1) Pint-Size Potion
# 1x (1) Potion of Madness
# 2x (2) Dead Ringer
# 2x (2) Plated Beetle
# 2x (2) Shadow Visions
# 2x (2) Squashling
# 2x (3) Shadow Word: Death
# 1x (3) Voodoo Doll
# 2x (5) Quartz Elemental
# 2x (5) Rotten Applebaum
# 1x (6) Cabal Shadow Priest
# 2x (6) Coffin Crasher
# 1x (6) Entomb
# 2x (6) Shadow Essence
# 1x (8) Shadowreaper Anduin
# 2x (9) Obsidian Statue
# 2x (10) Mind Control
#
AAEBAa0GBpACxxe1uwLovwKQ0wK38QIMCNMK0cEC1cEC5swCtM4C6uYCke0CxfMC3PUC6PkCof4CAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Interesting Brawl but it seems to have devolved (for the moment) into a RPS:
Hunter (best tempo package)
Freeze Mage (which beats Hunter because who cares about Tempo)
Priest (Quest > Freeze Mage, Mecha'Thun or Mind Blast)
I have lost to a Voidwalker Warlock that literally drew the nuts, but I haven't seen much else interesting.
FWIW I'm sitting close to 40 wins...so I've played a lot of this thing.
I hope some new ideas pop up!
I had 2 rogue victory quest and decided to focus on rogue for the brawl to complete it. So I built a Kingsbane pirate rogue with a few brawl specific mods. Need a strong opening hand, but fun and successful enough if you like the archetype.
So, at least they fixed the bug that occurred the last time (e.g. playing Highmane on an empty board resulted in a 16/14 instead of a 6/5 + 2x 2/2). Banning specific cards such as Devilsaur Egg or Grandma (which were also part of the glitch due to being good picks) kinda confirms this. Apart from that it's still the same bullshit Brawl. You either play DR Hunter/Rogue, Freeze Mage (to counter the Hunters) or ...
somethingnothing else.Oh, and Big Game Hunter turns into Vilespine Slayer for everyone once again!
Well I got lucky the first game when I went warlock and had gul'dan in opening hand and was up against a warrior with not a lot of early pressure. He didn't have anything in time to deal with the big dude that appeared after I played gul'dan. I lost pretty hard the 2nd game to hunter.
Had a quest to win 3 with warlock/priest and figured priest would go nicely with its deathrattles and went on to win 2 more games with that.
If you can make it to t10, playing the dr taunt that restores health with cube to get 2 taunts for a turn. I pulled this off against a shaman that used both his hexes on the taunts..
This is a fun deck, not tier 1 maybe but you can beat plenty of decks with it. It is also one of the smartest decks, finding a balance of when to heal, when to remove, and what to bounce/copy. Also, a lot of players seem to have forgotten what C'thun does, so plenty will not realise they are about to die XD
PS: brewmaster is quite possibly better than ferryman, but I wanted to be fancy.
This one is fairly easy. Pick Hunter. Then add the Spider Bombs, Deadly Shot, Hunter's Mark + Candleshot. Then filter for 'Can't' Add the big plants, the watchers, and the big statues. There's also some minions that only attack in certain conditions, and some with downsides that lower the cost. Add Sylvanas if you got her. BGH can also help. If you are low on this type of minions, add two Freezing Traps and Emerald Spellstones to buy more time and get more meat on the board until they run out of answers. Cube can also make for fun times.
Free to try and find a game, dealing cards for sorrow, cards for pain.
I played some good old hand buff paladin. With some lovely val'anyr doppelgangster action.
if you wanna farm a lot of gold fast, and you have a decent collection of cards, you should definitely check out something like this
### Brawl Deck
# Class: Death Knight
# Format: Wild
#
# 2x (1) Staff of the Primus
# 2x (2) Bonedigger Geist
# 2x (2) Distressed Kvaldir
# 2x (2) Down with the Ship
# 2x (2) Mosh Pit
# 2x (3) Chillfallen Baron
# 2x (3) Ymirjar Deathbringer
# 2x (4) Big Game Hunter
# 2x (4) Bone Wraith
# 2x (4) Demolition Renovator
# 1x (4) Helya
# 2x (4) Nerubian Swarmguard
# 2x (4) Plaguespreader
# 1x (4) Thassarian
# 2x (9) Stitched Giant
# 2x (11) Chained Guardian
#
AAEBAe2qBgLLpQWT+wUO8qUDlKAEkuQE9vAEh/YEmIEF3YIF+JYFz6UFmMQF9fcFgvgFu/kF6/8FAAA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
This has been a fun deck when you're tired of winning all your games using your priest deck, lol!
TACTICS/USE: So basically the first tactic is to give the enemy player plagues using cards like Staff of the Primus and Distressed Kvaldir. In order to get Stitched Giant and Chained Guardian out, spend corpses by activating the Mosh Pit card, etc. Because the Bone Wraith card is one of the few in the game that uses both reborn and taunt, it comes in handy to block an enemy minion for one turn. Again, don't forget to use the Mosh Pit card as much as possible in order to spend corpses. Helya is not absolutely necessary but adds the advantage of plagues being constantly recycled in the enemy player's deck. Just like the other legendary, Thassarian isn't necessary either but is nice to have. The Big Game Hunter cards are here to kill the big 7+ attack minions on the enemy side generated by the singularity void. The Demolition Renovator card is optional too, but I found that so many players where using location cards that this became necessary. Again, this is up to your discretion. Enjoy!