Okay, switched it up to automaton priest to complete priest and forge quests, and playing automaton on turn one insta kills it???? Fuck this small independent gaming studio's inability to QA their fucking games before going live. WTH. I worked in QA for three years. It is not that hard to catch or fix bugs in a timely manner. Hearthstone is one of their most lucrative games and they can't be bothered to hotfix this shit?
The balance is incredibly low. The replayability is quite high despite this. Is Lor'themar broken? When played on turn 1 he appears to add +1/+1 to the minion's original stat total, which they then get to keep? I just observed this behavior for the first time. He is in my deck, but I always mulligan him away because I don't want him to buff my deck until I've played embiggen. But if he is broken like this, perhaps I do want to play him first. (You can view my profile/decks for my embiggen brawl deck. Lots of fun.)
I hit legend any month I dedicate enough time to it (I always hit at least D3), and now that the deck is a known entity on HSreplay, its stats are way, way down. You are right; it isn't that good. It's at 56% even at bronze through gold, which is really bad because the best decks at those ranks have like 60-70% win ratings. It is proving ineffective to climb in D4-D1 so I'm dropping it. Wanted to give it a run because it seems fun. But losing half my games is no way to hit legend. It had its meta breaking moment when no one knew what to expect. That moment has passed.
This is a deathrattle rogue variant with all the neutral reborn minions (all three of them lol) and copy mechanics so you can play 10 as fast as possible! (Do not expect to win. That is not the goal. Deathrattle rogue is only a 49% win rate right now and this is a worse version of it, so be ready to lose. Took me 5 matches to play 10.)
You do NOT want to run spreading plague in a Hadronox build. It ruins your graveyard. You want to ramp and start dropping big taunts. There is no reason to run Hadronox without Hedge Maze. If you can only trigger his deathrattle once, there is no point in playing him. I've tried some deathrattle taunt druid. I'm 2-6 with it. For some perspective, I have over 2k wins with Druid. It's my best class. I don't see this as functional because you have to leave out too many wildly successful packages to make the build make sense.
There's an option to go full big deathrattle with Hedge Mazes, 7/6 draw and copy deathrattle minions, 3/3 shuffle copy of a beast (Hadronox) into your deck but i think it's not the way to go. Hedge Maze would have to be switched for one of the smaller taunts i guess, in early game you ramp up anyways and there's not much room to play them. You don't really want them being resummoned either.
I played a ton of taunt druid when it was in standard, and in fact, I still play it a ton in wild. Excited to see the cards come back. Your description is more what I tried to do. It still is not good in this meta.
Ah, only the diamond one is from the TP then? Well, Battleground Battlemaster is still the superior card in this deck for the much more important reasons I listed.
0
Easy wins with treant druid:
http://www.hearthpwn.com/decks/1442001-tinyfin-treant-druid
0
nope, didn't know that. that should be pretty easy to code differently and avoid that negative effect though.
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Okay, switched it up to automaton priest to complete priest and forge quests, and playing automaton on turn one insta kills it???? Fuck this small independent gaming studio's inability to QA their fucking games before going live. WTH. I worked in QA for three years. It is not that hard to catch or fix bugs in a timely manner. Hearthstone is one of their most lucrative games and they can't be bothered to hotfix this shit?
0
The balance is incredibly low. The replayability is quite high despite this. Is Lor'themar broken? When played on turn 1 he appears to add +1/+1 to the minion's original stat total, which they then get to keep? I just observed this behavior for the first time. He is in my deck, but I always mulligan him away because I don't want him to buff my deck until I've played embiggen. But if he is broken like this, perhaps I do want to play him first. (You can view my profile/decks for my embiggen brawl deck. Lots of fun.)
0
I hit legend any month I dedicate enough time to it (I always hit at least D3), and now that the deck is a known entity on HSreplay, its stats are way, way down. You are right; it isn't that good. It's at 56% even at bronze through gold, which is really bad because the best decks at those ranks have like 60-70% win ratings. It is proving ineffective to climb in D4-D1 so I'm dropping it. Wanted to give it a run because it seems fun. But losing half my games is no way to hit legend. It had its meta breaking moment when no one knew what to expect. That moment has passed.
0
Yeah it makes use of the wild deck options, but is coded as a different mode, so you kind of have to cheat it.
0
Wrecking all takers with this. Have fun.
https://www.hearthpwn.com/decks/1428392-follow-the-pogo-brick-road
0
This is a deathrattle rogue variant with all the neutral reborn minions (all three of them lol) and copy mechanics so you can play 10 as fast as possible! (Do not expect to win. That is not the goal. Deathrattle rogue is only a 49% win rate right now and this is a worse version of it, so be ready to lose. Took me 5 matches to play 10.)
0
My elemental mage deck will get you a quick win. Has a strong curve and generates a lot of tokens for extra free spells. Enjoy.
AAEBAf0EBISnA6CKBJfvBNjrBRLCwQLrwgLCwwLGxwLIxwLN6wLO8gKIqQP9rAOHtgPzuwP43QP83QPH+QOfkgShkgTa0ASS3wQA
2
You do NOT want to run spreading plague in a Hadronox build. It ruins your graveyard. You want to ramp and start dropping big taunts. There is no reason to run Hadronox without Hedge Maze. If you can only trigger his deathrattle once, there is no point in playing him. I've tried some deathrattle taunt druid. I'm 2-6 with it. For some perspective, I have over 2k wins with Druid. It's my best class. I don't see this as functional because you have to leave out too many wildly successful packages to make the build make sense.
2
I played a ton of taunt druid when it was in standard, and in fact, I still play it a ton in wild. Excited to see the cards come back. Your description is more what I tried to do. It still is not good in this meta.
0
I am undefeated with this perfect curve big beast hunter I created. Cheat out multiple King Krush copies and smorc faces.
https://www.hearthpwn.com/decks/1403794-undefeated-perfect-curve-big-beast-hunter
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It means turn 3.
0
https://www.hearthpwn.com/decks/1402062-temporus-tavern-brawl-aggro-beast-druid
My quickly thrown together taunt/beast hybrid.
[deck]AAEBAaTABAAP174DudID8NQDjOQDrewDuewDiPQDyfUD9PYDhPcDrIAE1qAE4aQE56QEl6UEAA==[/deck]
### Brawl Deck
# Class: Druid
# Format: Wild
#
# 2x (0) Lightning Bloom
# 2x (1) Adorable Infestation
# 2x (1) Druid of the Reef
# 2x (1) Irondeep Trogg
# 2x (1) Peasant
# 2x (1) Vibrant Squirrel
# 2x (2) Annoy-o-Tron
# 2x (2) Bonechewer Brawler
# 2x (2) Clawfury Adept
# 2x (2) Encumbered Pack Mule
# 2x (2) Razormane Battleguard
# 2x (2) Thorngrowth Sentries
# 2x (3) Oracle of Elune
# 2x (5) Arbor Up
# 2x (7) Frostsaber Matriarch
#
AAEBAaTABAAP174DudID8NQDjOQDrewDuewDiPQDyfUD9PYDhPcDrIAE1qAE4aQE56QEl6UEAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
0
Ah, only the diamond one is from the TP then? Well, Battleground Battlemaster is still the superior card in this deck for the much more important reasons I listed.