The easiest way to win against big priest is to play cards that disrupt their graveyard/resurrection mechanic. Play minions that summon stuff for the enemy as well if you have them in your collection.
If you are willing to change decks, mage has polymorph and potion of poly, adding to further resurrection disruption.
Another alternative is to modify your deck for more face damage, and just rush the priest. Try to play around spirit lash as much as you can, it heals a lot with spell power on board, but try to get the kill before healing potion.
As a Reno Mage main in Wild I have had to craft shit like Tinkmaster Overspark just to have some chance. If my Kazakus Potion is lucky and I pull him on Turn 4 I just hope for Polymorph all Minions and An Other effect.
If i play Zoolock or Spellmage i just try to mulligan for the most aggressive start possible. Like Sorcerer Apprentice or Flame Imp and then i just fill the board like an idiot, no thought involved, since they dont run early game removals like SWP...and i go full face ignore everything.
Then when Barnes pops out i just hope for no Obsidian Statue...
Sometimes they even die at turn 5 without having played a single card...lol...thats the way Big Priest should be treated. It feels really stupid to lose like this...
I mean, no offense. If blizzard gives you the opportunity to play such decks...go for it. I have tried it too. But as described above, i hated those games where i just died away without being able to play a card and i just kept healing myself for 5 turns. Thats why i gave up on that deck pretty quick and it made it more of a "meme" deck for me, even when its quiet succesful for a meme deck xD
Big Priest cannot easily be teched against (and this is telling of how broken it is, and a measure of how toxic it is).
The best chances are by playing a deck with a favourable matchup, either hyper-Aggro (Mech Hunter or Odd Paladin), or more safely, Burn decks ( eg. Aluneth Mage, Quest Mage, Kingsbane Rogue).
Other decks have decent chances only if their classes include hard-techs like Polymorph and other effects that negate their Big minions on the board (Sap).
Efficiently polluting their board/graveyard is more easily said than done.
From your position, your best and more efficient chance dust-wise, is Mech Hunter.
As a Reno Mage main in Wild I have had to craft shit like Tinkmaster Overspark just to have some chance. If my Kazakus Potion is lucky and I pull him on Turn 4 I just hope for Polymorph all Minions and An Other effect.
Honestly, I've seen a lot of people on these boards complain about Archmage Vargoth in big priest. But to this day I have not lost a game against big priest because of that card. I just don't see why people think he's the main culprit among other things.
Turn 3/4 Barnes losses on the other hand... hoo boy.
It adds 1 imp only. Eternal Servitude does not let you discover the same minion more than once.
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Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health. - Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
I am playing Dane's version of big rogue and it wrecks big priest most of the times. Sap is your friend. Sylvanas Windrunner is your MVP, together with Cheat Death and Kobold Illusionist, you can steal pretty much every minion that big priest generates. He can't ressurect it if you steal it:)
As a Reno Mage main in Wild I have had to craft shit like Tinkmaster Overspark just to have some chance. If my Kazakus Potion is lucky and I pull him on Turn 4 I just hope for Polymorph all Minions and An Other effect.
Honestly, I've seen a lot of people on these boards complain about Archmage Vargoth in big priest. But to this day I have not lost a game against big priest because of that card. I just don't see why people think he's the main culprit among other things.
Turn 3/4 Barnes losses on the other hand... hoo boy.
When Archmage gets resurrected... then resurrects himself (and depending on the spell, a bunch of his buddies) at the end of the turn, you might feel differently.
Exodia Mage has an almost 100% win rate against it. Just need to replace 1 Arcane Artificer for Polymorph and try and look for that card along with draw cards.
There are only 4 ways big priest can be exodia mage. They have to early roll with Barnes and get y'shaarj and high roll Ragnaros really early in the game unless you manage to polymorph it. Lich King could ruin it with his deathgrip card but he needs to hit one of your two combo pieces which is actually not that easy and pulling a useless creature out like doomsayer just helps you dig faster.
2nd way i seen is Archmage Vargoth on 4 and if not polymorphed early, well try not to kill it then since all he'll do is resurrect it x 4 then mind blast you for 20-30.
If they barnes on 4 and pull out a Obsidian Statue, you win 100%. Ragnaros, the fireload is the only threatening card in big priest with the occasion y'shaarj pull.
But if you're seeing a lot of big priest, play infinite fireball mage. Even the quest version fine against them I would think.
Other match-ups this deck is good against:
#1 Best Match-Up would be Odd Control Warrior, they just give up. This new Bomb Warrior though does make the match-up 50/50. Maybe adding in a 2nd Arcane Artificer instead of the polymorph would solve this matchup but it's not too bad on its own. Just look for Emporor Thaurissan and you should be fine.
#2 Best Match-Up would be Big Priest as mentioned above.
#3 Best Match-Up would be Jade Druid. Yeah still plenty of them out there and they can stomp aggro good if they get lucky. Only way they can beat you are 2 ways. Busting out Jades really fast like they have all of them in their starting hand or if they're packing Naturalize and they mill your combo cards. Which you can bet 90% of druid are still playing this card. Just try and keep your hand size to 7 if possible but sometimes it's hard with blizzards and combo pieces in your hand, definitely easier said than done.
#4 Best Match-Up would be Disco Lock. Still seeing a few out there and it's a pretty good control deck as I would consider it a control/anticontrol deck.
5th best matchup would be against secret hunter and deathrattle hunter (but i haven't seen much of them lately, been all mech hunter which wrecks this deck)
And you'd be surprise that it not that bad against odd paladin odd to say but you need have a frostnova doomsayer combo for turn 5 or 4 with coin, try and make them fill their board wide because they do run silence owl and if they manage to silence your early doomsayer, you're screwed.
Bad Matchups
#1 Worst Match-Up meaning Auto-lose is tempo burn secret mage. Just concede if you see this deck.
#2 Worst Match-Up is mill rogue which there are lots of them around still. Forums say Mill Rogue good against Big Priest too, Just Sap/Vanish their creatures back to their hand.
#3 Worst Match-Up are Murlocs - shaman and paladin. With the release of Underbelly Anglar, there has been a surge of murloc decks again. Only reason we haven't seen many murloc decks in the last few expansion is because off paladin just rips it a new one nine way till Sunday. Murlocs have a 100% lose rate against odd paladin. But odd paladin have been fading away so murlocs are taking over. If Underbelly Anglar gets nerf which is should, just an overpowered card, however, it can say it has been a while since they came out with a decent Murloc card.
#4 Worst Match-Up is Mech Hunter, it's just too fast.
Winnable Games are Warlock Zoo, Even Shaman, Combo Priest, and everything Cheapo'Reno oriented decks.
Sorry for the long list, I was due to write a markup on how i deal with Big Priest. Wish you could just ban the class though. The deck I won with the most is this Exodia Mage. The only draw back to this deck is slow games since you need to draw your whole deck and that takes time. Especially when after turn 3 your opponent figure out what your playing and ropes the rest of the game because everyone seems to spite exodia mage more than big priest. But I like aggro decks, but wild is just infested with control at the moment or rip away.
As you may have noticed by now, after all these great advices, you can see big priest is not invincible, it's just one more broken deck in wild. The problem is that we tend to try to make our homebrew work flawlessly against any opponent, but that is difficult in ranked mode. So, you're stuck with a few options: either you change your deck to play in ranked or you stick to your deck and play against your friends or casual mode... we have to get used to it.
I usually play slower, control decks, so racing the face is usually not doable. That said you can always try teching (and hope you draw decently and they don't highroll you). It's Wild after all, so you have more options that can fit your deck.
Sylvanas Windrunner is just a strong card on it's own and you can fit it almost anywhere.
It adds 1 imp only. Eternal Servitude does not let you discover the same minion more than once.
But resurrect and the spellstone now have 5-7/6-8 chance of summoning an imp rather than whatever minion they just cheated out of their deck. It's not rocket science.
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This NOT a salt thread.
How do you win against Big Priest? last night, 7 out 7 players were Big Priest. I won 1 or 2. Tonight, 3 out 4 players.
Any suggestions?
BTY, I play Wild Hybrid Hunter (F2P account).
By playing decks that beat them and hoping they don't highroll Barnes on turn 3/4.
Mech hunter, pirate warrior, otk mage, aluneth mage, kingsbane rogue etc...
The easiest way to win against big priest is to play cards that disrupt their graveyard/resurrection mechanic. Play minions that summon stuff for the enemy as well if you have them in your collection.
If you are willing to change decks, mage has polymorph and potion of poly, adding to further resurrection disruption.
Another alternative is to modify your deck for more face damage, and just rush the priest. Try to play around spirit lash as much as you can, it heals a lot with spell power on board, but try to get the kill before healing potion.
Hope it helps.
Face is the place
Dead but dreaming
And this here is the problem. Most lists don't even need Barnes after RoS was released. Archmage Vargoth is pure filth in this deck and as soon as he's played you either Nuke Him From Orbit© or you are in for a really tough time.
As a Reno Mage main in Wild I have had to craft shit like Tinkmaster Overspark just to have some chance. If my Kazakus Potion is lucky and I pull him on Turn 4 I just hope for Polymorph all Minions and An Other effect.
4/3/19 RIP Keith Flint. 😔
If i play Zoolock or Spellmage i just try to mulligan for the most aggressive start possible. Like Sorcerer Apprentice or Flame Imp and then i just fill the board like an idiot, no thought involved, since they dont run early game removals like SWP...and i go full face ignore everything.
Then when Barnes pops out i just hope for no Obsidian Statue...
Sometimes they even die at turn 5 without having played a single card...lol...thats the way Big Priest should be treated. It feels really stupid to lose like this...
I mean, no offense. If blizzard gives you the opportunity to play such decks...go for it. I have tried it too. But as described above, i hated those games where i just died away without being able to play a card and i just kept healing myself for 5 turns. Thats why i gave up on that deck pretty quick and it made it more of a "meme" deck for me, even when its quiet succesful for a meme deck xD
Prepare for their turn 4. Drop either snipe or a spider bot on turn 3.
You can also tech to pollute their Res' pool. Play stuff that give them tokens- Flight Master , Mad Summoner if you real mad...
DaneHs on youtube has a history of dealing with these pests in wild
Winning!? Nah dawg *Meme-ing!*!! (but also winning)
Big Priest cannot easily be teched against (and this is telling of how broken it is, and a measure of how toxic it is).
The best chances are by playing a deck with a favourable matchup, either hyper-Aggro (Mech Hunter or Odd Paladin), or more safely, Burn decks ( eg. Aluneth Mage, Quest Mage, Kingsbane Rogue).
Other decks have decent chances only if their classes include hard-techs like Polymorph and other effects that negate their Big minions on the board (Sap).
Efficiently polluting their board/graveyard is more easily said than done.
From your position, your best and more efficient chance dust-wise, is Mech Hunter.
I play mostly Shaman so Hex, Devolve, Hagatha Sheme. Fifty fifty wins.
Honestly, I've seen a lot of people on these boards complain about Archmage Vargoth in big priest. But to this day I have not lost a game against big priest because of that card. I just don't see why people think he's the main culprit among other things.
Turn 3/4 Barnes losses on the other hand... hoo boy.
how isMad Summoner working as a tech card against big priest?
Mill rogue are easy ggs. And fun tot burn alle their cards
It adds 5-7 useless imps to their resurrect pool?
It adds 1 imp only. Eternal Servitude does not let you discover the same minion more than once.
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health.
- Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
I am playing Dane's version of big rogue and it wrecks big priest most of the times. Sap is your friend. Sylvanas Windrunner is your MVP, together with Cheat Death and Kobold Illusionist, you can steal pretty much every minion that big priest generates. He can't ressurect it if you steal it:)
I do what I must, when I must. Know this well.
When Archmage gets resurrected... then resurrects himself (and depending on the spell, a bunch of his buddies) at the end of the turn, you might feel differently.
Exodia Mage has an almost 100% win rate against it. Just need to replace 1 Arcane Artificer for Polymorph and try and look for that card along with draw cards.
There are only 4 ways big priest can be exodia mage. They have to early roll with Barnes and get y'shaarj and high roll Ragnaros really early in the game unless you manage to polymorph it. Lich King could ruin it with his deathgrip card but he needs to hit one of your two combo pieces which is actually not that easy and pulling a useless creature out like doomsayer just helps you dig faster.
2nd way i seen is Archmage Vargoth on 4 and if not polymorphed early, well try not to kill it then since all he'll do is resurrect it x 4 then mind blast you for 20-30.
If they barnes on 4 and pull out a Obsidian Statue, you win 100%. Ragnaros, the fireload is the only threatening card in big priest with the occasion y'shaarj pull.
But if you're seeing a lot of big priest, play infinite fireball mage. Even the quest version fine against them I would think.
Other match-ups this deck is good against:
#1 Best Match-Up would be Odd Control Warrior, they just give up. This new Bomb Warrior though does make the match-up 50/50. Maybe adding in a 2nd Arcane Artificer instead of the polymorph would solve this matchup but it's not too bad on its own. Just look for Emporor Thaurissan and you should be fine.
#2 Best Match-Up would be Big Priest as mentioned above.
#3 Best Match-Up would be Jade Druid. Yeah still plenty of them out there and they can stomp aggro good if they get lucky. Only way they can beat you are 2 ways. Busting out Jades really fast like they have all of them in their starting hand or if they're packing Naturalize and they mill your combo cards. Which you can bet 90% of druid are still playing this card. Just try and keep your hand size to 7 if possible but sometimes it's hard with blizzards and combo pieces in your hand, definitely easier said than done.
#4 Best Match-Up would be Disco Lock. Still seeing a few out there and it's a pretty good control deck as I would consider it a control/anticontrol deck.
5th best matchup would be against secret hunter and deathrattle hunter (but i haven't seen much of them lately, been all mech hunter which wrecks this deck)
And you'd be surprise that it not that bad against odd paladin odd to say but you need have a frostnova doomsayer combo for turn 5 or 4 with coin, try and make them fill their board wide because they do run silence owl and if they manage to silence your early doomsayer, you're screwed.
Bad Matchups
#1 Worst Match-Up meaning Auto-lose is tempo burn secret mage. Just concede if you see this deck.
#2 Worst Match-Up is mill rogue which there are lots of them around still. Forums say Mill Rogue good against Big Priest too, Just Sap/Vanish their creatures back to their hand.
#3 Worst Match-Up are Murlocs - shaman and paladin. With the release of Underbelly Anglar, there has been a surge of murloc decks again. Only reason we haven't seen many murloc decks in the last few expansion is because off paladin just rips it a new one nine way till Sunday. Murlocs have a 100% lose rate against odd paladin. But odd paladin have been fading away so murlocs are taking over. If Underbelly Anglar gets nerf which is should, just an overpowered card, however, it can say it has been a while since they came out with a decent Murloc card.
#4 Worst Match-Up is Mech Hunter, it's just too fast.
Winnable Games are Warlock Zoo, Even Shaman, Combo Priest, and everything Cheapo'Reno oriented decks.
Sorry for the long list, I was due to write a markup on how i deal with Big Priest. Wish you could just ban the class though. The deck I won with the most is this Exodia Mage. The only draw back to this deck is slow games since you need to draw your whole deck and that takes time. Especially when after turn 3 your opponent figure out what your playing and ropes the rest of the game because everyone seems to spite exodia mage more than big priest. But I like aggro decks, but wild is just infested with control at the moment or rip away.
As you may have noticed by now, after all these great advices, you can see big priest is not invincible, it's just one more broken deck in wild. The problem is that we tend to try to make our homebrew work flawlessly against any opponent, but that is difficult in ranked mode. So, you're stuck with a few options: either you change your deck to play in ranked or you stick to your deck and play against your friends or casual mode... we have to get used to it.
I usually play slower, control decks, so racing the face is usually not doable. That said you can always try teching (and hope you draw decently and they don't highroll you). It's Wild after all, so you have more options that can fit your deck.
Sylvanas Windrunner is just a strong card on it's own and you can fit it almost anywhere.
Druid: Poison Seeds
Hunter: deathrattle synergies with Sylvanas (or even Spider Bomb helps) such as Play Dead, Terrorscale Stalker and Nine Lives (since you can search her faster with stuff like Tracking, Stitched Tracker or Master's Call)
Mage: Polymorph, Potion of Polymorph, or even Polymorph: Boar
Paladin: ? stuff like Equality helps, but usually isn't enough
Priest: Mind Control, Entomb, add in Shadow Visions for extra copies
Rogue: Sap, Vanish, Vilespine Slayer to help you keep tempo
Shaman: Hex, Devolve, Krag'wa, the Frog for more copies
Warlock: I'm guessing cheating out demons is a decent counter on it's own? or Doomsayer + Treachery but that's pretty memey
Warrior: ? I find Control Warrior to be a weak Wild archetype currently
But resurrect and the spellstone now have 5-7/6-8 chance of summoning an imp rather than whatever minion they just cheated out of their deck. It's not rocket science.