70% wild and 30% duels. I enjoy wild but atm its in its worst state since for sure at least 2-3 years. So sometimes when i meet 7 seceret mages in 10 game i just play some duels to have fun and relax :D
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Jun 16, 2021CoKrokToPrd posted a message on What game mode are you playing most in the moment?Posted in: General Discussion
Jun 9, 2021CoKrokToPrd posted a message on Which passive treasure would you choose? Much choice, such wow!Posted in: Duels
Yeah, i had the same problem. It seems that there is some trouble with "reading" some decks. If you make deck with a keyword like Rush, Battlecry, or Deathrattle you are much more likely to get a useful treasure.
Sometimes i make my own deck with an idea behind it but i get totally trash treasure, so it doesnt work.
Jun 9, 2021CoKrokToPrd posted a message on Tickatus Warlock and Spell Mage have the lowest winrate on stats graphs.Posted in: Standard Format
Absolutely agreed, in both wild and standard it feels the meta is alot greener. I didn't realize how much more happier Hearthstone could be if we just see a whole variety of decks all the time, never experienced it.
Between D5 and D2 i have played 64 games this season. 55% againt mage and warlock...mage is 36% of it. Mages are to 90% secret. Warlock are 100% the new degenerates deck they still didnt fix. Yesterday i lost on turn 4 to Mechathun, where he even fatigued himself by overdrawing muahahah.
Jun 7, 2021Posted in: Card Discussion
At this point, wild feels like the storage nobody wants to open, because of the garbage falling out the instant you open the door.
Shit man, i just wanted to play some Heartstone. Why do you have to remind me of my basement and attic lol....
Jun 6, 2021Posted in: Card Discussion
Any statements already when the nerf will come? Im currently at D2 with rogue..one of 2 classes im still missing legend. So atm im just waiting and dont play. Cba to lose to that bad designed trash they sold us, just so they can nerf it in a couple days and i have to re-grind all the stars i lost on turn 5 to Stealer of Souls...
Jun 5, 2021CoKrokToPrd posted a message on Anyone else feels sad wild is treated the way it is?Posted in: General Discussion
I've just had this game wherein I successfully pulled my opponent's Mecha'thun out of their deck, killed it two turns later and went on to lose the game due to the enormous board they built with ridiculous mana cheating allowed by Stealer of Souls. This card tells you all you need to understand the brilliance and care Blizzard puts in their game.
I see no reason to sugar coat my words. Screw Blizzard and Activision for having their players, us, live playtest their game for free. It's shameful, and to think that we'd laugh at the incompetence of Bethesda due to the severity and frequency of bugs in their game; at least they've managed to design somewhat competent worlds in which to lose and immerse oneself. It also somewhat made up for the lack of meaningful dialogue and choices.
What the hell is this? Do pray tell me, honestly, for I'm at a loss of words to describe my grievance and disappointment, and convince me that this was a sincere mistake; an overlooked oopsie on your part and not a planned thing to get folks who are on the fence (converts or potential buyers) to buy the mini-set so they can get their meager 200 dust refund. It's a win-win, right?
I always listened the devs and the community managers, and tried to understand their view, decisions and ideas. I don't think I am going to believe a single fucking word they say this time as I have a hard time to believe that there exist a combination words that can make people listen or convince them otherwise. No bad faith argument, I legitimately think they knew how this card would function and rile people up. I'm not biting this time.
Earliest I've seen anyone kill someone with this combo is TURN 3! Average is 5, but 4 is definitely possible. What saddening travesty.
Jun 5, 2021Posted in: General Discussion
Once again blizzard doesnt check their own game before releasing lol. Dont they have people testing their cards?
I just lost to a Mechathun Warlock abusing that shit...on turn 6! He even overdraw to -5 fatigue lol...
We had this problem already last time with this immune shit and warlock...
May 31, 2021Posted in: General Discussion
Its for sure frustrating to lose againt bomb warrior. They got a lot stronger after the treasures mechanic has changed since they now pretty much all just run passive and double battlecries.
But they arent really op.
One thing that can make them feel strong is, that many of the other decks in duels consist of a lot of drawing. This is ofc very practical for bomb warriors:)
I love how everytime there is a thread about duels, some people feel like they need to comment how shit and dead it is. Like if i would sneak around battleground forums just to write everywhere that i dont like it and its sucks n shit lol.
I think duels are great. Sometimes you lose because of super lucky and powerful combos of your opponent. Shit happens. Sometimes you win because of this yourself and its funny. And you think you have an insane deck going 100% for 12 wins just to lose the next games and end.
Its not like in constructed i wouldnt encounter insane turns, where its already clear who wins on turn 2. Sometimes these things just happen. If you know what you play and what you play against, in the long run it pays of.
May 30, 2021Posted in: [Legend] Rush Warrior
Fyi like other guy mentioned this is a standard deck except EOS. might be better to just play it on standard/remove EOS
I tried after i read it here. It seems weaker in standard. I already lost interest in standard on bronze after i faced only tikatus warlock over and over...in wild the repetitive decks at least dont start until D5.
May 30, 2021Posted in: Wild Format
On the thread's topic: This month I played a large number of decks, none for more than 15 games, but the one I used in the last games for my legend climb is this recently trending Miracle Rogue list that I find a ton of fun (went 6-2 with it to get from d3 to legend):
I tried such a deck too since i hit legend to see if it could work for next month. I was once at 73% winrate. But somehow it stopped working atm. Some decks are just auto lose...like Rez Priest...or every mage that has a ice block..or celestial alignment druid...lames deck ever...Zzzz
Sometimes im also just to playful with all the possible combos and totally get lost in "fun" combos instead of winning lol
May 27, 2021Posted in: Wild Format
So 1 month later back again:
This time i made it with a rush warrior. Easiest matchup are against minion based decks, like odd paladin and murloc shaman. Many machup are quiet doable. Also secret mage is beatable. Altough i almost gave up some days ago, after i played 7 mages in 10 games. It was just to frustrating and boring. Contorl matchups are also doable...except Rez Priest, there the winchance is like 0% ...ofc in my first boss fight i had a Rez Priest as opponent and just gave up on turn 5.
May 24, 2021Posted in: Wild Format
Its really fucked up. Im not someone to whine about the meta. I have made it 6 times to legend since last octobre. Always with another class.
But those mages atm are really lame.I played this weekend 20 games. 12 of it against mages...mostly secret. 2-3 APM...its not fun!
I do know that i could just take a counter deck and faceroll the shit. Its not hard. ATM im traing to go legend as warrior, since im still missing this class. Tried pirate, rush and HL. I can make it every time to D2...but those mage decks keep my winrate just to close to 50% to make any real progress.
One class just makes 50% of all other classes not playable. That not ok....
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