Well heres the new and improved Caverns Miracle. This list will most likely get the quest off at around turn 5 or 6 pretty consistently using the flame elementals at which point you just win. Plus you don't have to play any crappy brew cards.
Well heres the new and improved Caverns Miracle. This list will most likely get the quest off at around turn 5 or 6 pretty consistently using the flame elementals at which point you just win. Plus you don't have to play any crappy brew cards.
Well heres the new and improved Caverns Miracle. This list will most likely get the quest off at around turn 5 or 6 pretty consistently using the flame elementals at which point you just win. Plus you don't have to play any crappy brew cards.
Elementals are definitely the easiest way to activate quests. So we've got brann for firefly synergy and raptors and umbra for deathrattle elemental synergy. Since things are goong that way i thought "hey, why not make a n'zoth deck that will bring back all those deathrattle minions?"
5/5 haunter creeper with two 5/5's deathrattle? Check. Hucksters for some card draw? Check. Loot hoarders for draw? Check. Mistresses for pre and post nzoth healing? Check. There's vanish to bounce back some stuff with prep and clear the board if in trouble. Unfortunately, i don't know if there's enough draw and removals and the tidehunter might be crappy before fulfilling quest, maybe replace him with double saps to hold off aggression until quest is done? What do you think?
Yeah, I think Jade Rogue will be better. Not sure even it will hold up to these other quest rewards, but I agree it will be stronger.
I messed around with one for a bit this season. Moat Lurker is actually really good in it! Can remove a taunt, and it can also sac your own Swarmers for added value.
If you like Moat Lurker, it gets even better with Spiritsinger Umbra. Say you already have a Jade Swarmer down. If you play Umbra and then Lurker, you'll destroy your Swarmer, giving you a Jade. Then you'll resummon it with Lurker's Deathrattle. Then when it comes back into play, you'll summon the Jade from the Swarmer's deathrattle. So you now have two Jade golems, Lurker, Umbra and Swarmer. When Swarmer dies you get another Jade and when Lurker dies, you get another swarmer that'll give you another Jade later. It's absolutely nuts. These two cards essentially generate four Jades for you.
Yeah, I think Jade Rogue will be better. Not sure even it will hold up to these other quest rewards, but I agree it will be stronger.
I messed around with one for a bit this season. Moat Lurker is actually really good in it! Can remove a taunt, and it can also sac your own Swarmers for added value.
If you like Moat Lurker, it gets even better with Spiritsinger Umbra. Say you already have a Jade Swarmer down. If you play Umbra and then Lurker, you'll destroy your Swarmer, giving you a Jade. Then you'll resummon it with Lurker's Deathrattle. Then when it comes back into play, you'll summon the Jade from the Swarmer's deathrattle. So you now have two Jade golems, Lurker, Umbra and Swarmer. When Swarmer dies you get another Jade and when Lurker dies, you get another swarmer that'll give you another Jade later. It's absolutely nuts. These two cards essentially generate four Jades for you.
Elementals are definitely the easiest way to activate quests. So we've got brann for firefly synergy and raptors and umbra for deathrattle elemental synergy. Since things are goong that way i thought "hey, why not make a n'zoth deck that will bring back all those deathrattle minions?"
5/5 haunter creeper with two 5/5's deathrattle? Check. Hucksters for some card draw? Check. Loot hoarders for draw? Check. Mistresses for pre and post nzoth healing? Check. There's vanish to bounce back some stuff with prep and clear the board if in trouble. Unfortunately, i don't know if there's enough draw and removals and the tidehunter might be crappy before fulfilling quest, maybe replace him with double saps to hold off aggression until quest is done? What do you think?
I like this idea! Not sure about Loot Hoarders, as I think Novice Engineer would probably be better. (Works with Brann too if you're desperate.) I also might try some charge minions in there.
Still, it's a great idea with the deathrattle synergy!
I put loot hoarders instead of engineers to serve as n'zoth fuel. Plus, they have a better attack and their jos is to die anyway. I tried putting something like patches and gang up but it just doesn't fit, pots and pans don't mix. Generally, the whole rogue quest idea will be either with charge minions and patches with bouncing to do the quest ASAP and pummel the opponent's face or the slower variant with n'zoth. Since there's probably be a lot of taunts in play, i reckon the slower variant might work better (at least in wild where i reside, where aggro is not so prominent as in standard).
Though i must say i'm really scared how quickly can the quest be done and board filled with 6 5/5 patches with a bit of luck. Might be the next cancer.
I put loot hoarders instead of engineers to serve as n'zoth fuel. Plus, they have a better attack and their jos is to die anyway. I tried putting something like patches and gang up but it just doesn't fit, pots and pans don't mix. Generally, the whole rogue quest idea will be either with charge minions and patches with bouncing to do the quest ASAP and pummel the opponent's face or the slower variant with n'zoth. Since there's probably be a lot of taunts in play, i reckon the slower variant might work better (at least in wild where i reside, where aggro is not so prominent as in standard).
Though i must say i'm really scared how quickly can the quest be done and board filled with 6 5/5 patches with a bit of luck. Might be the next cancer.
I hear you, and I really like the Haunted Creepers. However, once you've done the quest, Hoarders are by definition worse the Novice Engineers.
I don't have them in my version of this deck. I just think, in yours, the Hoarders look kinda week compared to the rest. After the Quest is done, you want card draw to fill board ASAP.
I think you're right about that. Besides, if i drop loot hoarders for engineers, that still leaves me with 8 deathrattle minions which is more than enough for n'zoth. I changed the deck :)
I think you're right about that. Besides, if i drop loot hoarders for engineers, that still leaves me with 8 deathrattle minions which is more than enough for n'zoth. I changed the deck :)
Nice! I think I might give your deck a try.
Just thought of another possible addition: Runic Egg!
I don't think any of the eggs make the cut since we need things that are useful not only after completing the quest, but before too. Unfortunately, besides raptor which is better used for deathrattle elemental and umbra, there's no other egg activators (unless you want to backstab your own egg).
I think there basically arte 2 options to play this. Either in a fast comboish deck with lots of cycle and this as a win condition. Or in a more controlish deck. but i realy think the faster the better in this game besides there is propably not enough heal by misstress alone.
I think Elemental Package is core in this since its providing future 5/5 minions and realy help finishing the quest.
Stonehill sentinel is a brilliant defensive card, since its a good bounce target and you can pick cheap taunts like goldshire which will become 5/5s with taunt eventually which is good abuse of the quest.
Vilespine is the most expensive card in this deck since i rate it simply to good to not beeing run.
Pirate Package Provide early game and later on 5/5 chargers for 1 mana that can be bounced for finishing reach.
Most cards replace themselve in this deck and it realy shouldnt run out of steam that easyly.
Well heres the new and improved Caverns Miracle. This list will most likely get the quest off at around turn 5 or 6 pretty consistently using the flame elementals at which point you just win. Plus you don't have to play any crappy brew cards.
Oh just my mistake!
I thought of something like this
Elementals are definitely the easiest way to activate quests. So we've got brann for firefly synergy and raptors and umbra for deathrattle elemental synergy. Since things are goong that way i thought "hey, why not make a n'zoth deck that will bring back all those deathrattle minions?"
5/5 haunter creeper with two 5/5's deathrattle? Check. Hucksters for some card draw? Check. Loot hoarders for draw? Check. Mistresses for pre and post nzoth healing? Check. There's vanish to bounce back some stuff with prep and clear the board if in trouble. Unfortunately, i don't know if there's enough draw and removals and the tidehunter might be crappy before fulfilling quest, maybe replace him with double saps to hold off aggression until quest is done? What do you think?
If aviana were for all classes, it will be an Aviana Gang up combo.... but since Aviana is going to wild, nvm
Gadgetzan Auctioneer still its must for draw the multiple charge 5/5 for win condition, i think.
Thanks for the comment! :)
I put loot hoarders instead of engineers to serve as n'zoth fuel. Plus, they have a better attack and their jos is to die anyway. I tried putting something like patches and gang up but it just doesn't fit, pots and pans don't mix. Generally, the whole rogue quest idea will be either with charge minions and patches with bouncing to do the quest ASAP and pummel the opponent's face or the slower variant with n'zoth. Since there's probably be a lot of taunts in play, i reckon the slower variant might work better (at least in wild where i reside, where aggro is not so prominent as in standard).
Though i must say i'm really scared how quickly can the quest be done and board filled with 6 5/5 patches with a bit of luck. Might be the next cancer.
I think you're right about that. Besides, if i drop loot hoarders for engineers, that still leaves me with 8 deathrattle minions which is more than enough for n'zoth. I changed the deck :)
Firefly is good because it deals with the biggest issue this deck will have, which is running out of cards by the time the quest has been completed.
I don't think any of the eggs make the cut since we need things that are useful not only after completing the quest, but before too. Unfortunately, besides raptor which is better used for deathrattle elemental and umbra, there's no other egg activators (unless you want to backstab your own egg).
I think there basically arte 2 options to play this. Either in a fast comboish deck with lots of cycle and this as a win condition. Or in a more controlish deck. but i realy think the faster the better in this game besides there is propably not enough heal by misstress alone.
This is my version so far.
I think Elemental Package is core in this since its providing future 5/5 minions and realy help finishing the quest.
Stonehill sentinel is a brilliant defensive card, since its a good bounce target and you can pick cheap taunts like goldshire which will become 5/5s with taunt eventually which is good abuse of the quest.
Vilespine is the most expensive card in this deck since i rate it simply to good to not beeing run.
Pirate Package Provide early game and later on 5/5 chargers for 1 mana that can be bounced for finishing reach.
Most cards replace themselve in this deck and it realy shouldnt run out of steam that easyly.
Let me know your thoughts.
Here I'm trying to combine Quest, Jades and N'zoth: