I care too. I see that a lot of card games in the future will be B2P, i think F2P kind of model will become obsolete, it's tedious. Sorry Blizz, but i believe less and less people will put up with the milking.
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Aug 5, 2018Posted in: General Deck Building
I don't they will cut it. Compare them to dragon tribe decks for example. If you hold a dragon, deal 3 damage to all minions, gain 1 health/attack for each card etc. Power level of mech cards are nowhere near.
Aug 4, 2018Oshigawa posted a message on Spectral Pillager OTK playable with Sonya again! :DPosted in: Wild Format
This looks awesome! I want to try it out with 2xQuesting Adventurer, you drop the on board and conceal them, next turn you start combo womboing with sonya, mechwarper and scorpomatics. But survivability is a problem, as well as drawong the deck fast enough for combo pieces. I presume it will be better with myras unstable element and lots of cheap minions to fight for the board.
Aug 3, 2018Posted in: Card Discussion
Amazing card for wild, it needs to survive only one turn. After that, drop Unlicensed Apothecary and Crystallizers, maybe Fiendish Circle and the game is yours. If you're still alive, but that's the magic of it. The card i've been looking for since i started messing with demon decks a long time ago.
Aug 3, 2018Oshigawa posted a message on Playing for more than 3 years and never hit legend.Posted in: General Discussion
Same here, playing for three years and i don't give a fuck. All i care about is memes.
Aug 3, 2018Oshigawa posted a message on Bomb decks for all classes (except Mage) - Meme topicPosted in: Wild Format
amazing decks, but what would you think about adding Spiritsinger Umbra to classes that don't have a reliable way of activating the bombs like rogue or shamman, and using Reckless Experimenter in the priest deck?
i also thing Shamman could use a Reincarnate core with Kel'Thuzad like the wild control shamman tha thappenned a year ago, and i know if you have KT and reincarnate you probably can do "better things" but ehh, they also help with creating more bombs.
Oh Wow, Kel's a great idea!
Well you could play Sneaky Devil than bombs get 1 attack and can trigger pretty easy.
It's too expensive i think :( That's why i put some cheaper ones like raid leader and dire wolf.
Aug 2, 2018Oshigawa posted a message on Bomb decks for all classes (except Mage) - Meme topicPosted in: Wild Format
If you're here to discuss super-mega meta breaker decks and only want to leave "lol, R25 decks" type of comment, please abstain from commenting, you're ruining the fun. Yes, i'm aware that nothing of this is probably viable for high tier play. As the name suggests - Meme topic
I really like the new Goblin Bomb, and while many can say it's a gloryfied Leper Gnome i must disagree, it can find it's way in many decks due to the possibility of neutral cards to summon more bombs and in case of Hunter, some class cards.
Bear in mind that the decks are not tweaked (also, i probably had some poor decisions in deckbuilding), nor they will be until the expansion hits, but let's hear some suggestions so we can make the best bomb decks for the new meta! Most common denominators are Brann Bronzebeard, Whirliglider and Explodinator. Here's the stuff i made:
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I must admit this deck kinda made itself, there's so much synergies that it's easy to shower the opponent with bombs. Since our dear bombs have no attack value, we have many activators:
Feign Death - Deal 2 to 14 damage to enemy face.
Fireworks Tech - Activates the bomb's deathrattle and gives it 1 attack - enough to smash itself and deal 2 more damage
Goblin Prank - Great bomb activator, or large minion removal when used on bigger body..
Metaltooth Leaper - Finally, time to shine for our metalic friend! Make our harmless bombs 3/2 deal 2 damage to enemy hero monsters!
Spider Bomb - What an awesome card, you get the bomb's deathrattle, deal damage to face, destroy enemy minion.
Terrorscale Stalker - 3/3, deal 2 damage to enemy hero.
Necromechanic - A bit pricey, but much better stats than Baron Rivendare. And you can run two.
Princess Huhuran - Solid aggressive stats with one more bomb activator.
Boommaster Flark - 5/5 deal 8 damage to enemy face, awesome card.
Neutral cards include our dear Goblin Bombs in three variants: Goblin Bomb, Whirliglider, Explodinator, Brann for double battlecries which are essential, N'Zoth, because more bombs and some stuff for giving bombs some minimum attack so they can smack themselves.
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Also some great synergies here, it basically plays like a Bloodlust deck, opponent can either clear your bombs and inflict damage to his face, or let them be and get double Bloodlusted with help of Electra Stormsurge. There are few activators and board clears, as well as Murmuring Elemental for double battlecries, Spirit Echo for returning your bombs to hand for reuse as well as Hagatha the Witch to clear the board, get some armor or maybe activate the bombs after the N'Zoth drop.
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This is kinda weird combination of Zoo and control deck. We have Sanguine Reveler, Power Overwhelming, Unwilling Sacrifice, Ravenous Pterrordax and Void Terror for bomb activation and getting some benefit out of it. Other part of the deck are board clears in case of emergency, all in the purpose of surviving until you can resurrect your bombs with N'Zoth and then blast them again. I must admit deck might need Lesser Amethyst Spellstone or Dark Pact for some healing since it's not the usual zoo deck.
One of the worse bomb decks, obviously it should be a kind of token deck, but with enough sustain into later game. I gave my best and i'm open to ideas about this one.
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I had some good time working on Bomb Warrior. There's a lot of tools for controlling the board while you prepare to drop your N'Zoth and Brawl your bombs into opponents face.
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Same as Druid, i believe the best way to go with Paladin bomb deck is typical token. We have Avenge, Competitive Spirit and Keeper of Uldaman to make out bombs able to attack, Getaway Kodo to get our bombs or bomb generators back to hand, Redemption, to make one of our bombs explode twice, Call to Arms for pulling bombs out of the deck (tho it's a bit poor choice since it can pull Whirliglider and Wild Pyromancer, so maybe it's better as one of) and a lot of board controlling tools and, of course, Sunkeeper Tarim to make our bombs 3/3's. Great with N'Zoth, and after N'Zoth Enter the Coliseum is also cool since we have Tarim left while the bombs will detonate.
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I believe this one works great in conjunction with Awaken the Makers since we'll be playing a lot of deathrattle bombs. Deck is a typical Priest stall deck, with lots of Goblin Bomb duplicators and activators. I tried to keep it low on minions besides bomb generators to increase the chance of bombs being resurrected with Resurrect and Twilight's Call. N'Zoth and a board clear is a typical win condition with Amara helping you survive until then.
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Bomb Rogue was tough to make, and i think i'll make many more iterations to this one.
Bomb Mage has 0 synergies, so i didn't even bother making it, but if you have some ideas, let's hear them out!
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