[MetaBreaker] Skeleeggroadin, breaking some she...
- Last updated Sep 23, 2017 (Evergreen Nerfs)
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Wild
- 22 Minions
- 6 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Midrange Paladin
- Crafting Cost: 6400
- Dust Needed: Loading Collection
- Created: 8/23/2017 (Frozen Throne)
- Shadeblight
- Registered User
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- 6
- 39
- 46
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Battle Tag:
Shadeblight#2651
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Region:
EU
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Total Deck Rating
246
General presentation
Hi fellow Hearthstoners !
I have not much time to play because I'm currently writing my Master Thesis, but I also love Hearthsone and trust you guys, that's why I could use some help testing and improving this deck ! All your reviews are welcome, and don't hesitate to upvote this deck so we can be even more to think together !!!!
I heard you guys like originality, and I wanted to make a deck with this "If it's your opponent's turn" mechanic, and figured out that it could work pretty well with an Aggroadin like deck ! With this deck, you won't fear board clears anymore, and you'll be able to completely lock the board down in your favor and force your opponent to watch his world burn !
EDIT: with the upcoming nerfs, this deck will be even more effective at laddering !
EDIT : I removed Truesilver Champion and Meat Wagon to add 2x Chillblade Champions for more sustainability and to be able to finish your opponens with some combos like Chillblade Champion + Spikeridged Steed or Blessing of Kings ! Removed one Dire Wolf Alpha and Divine Favor to add two Argent Squire after ThijsHS's review !
Replacements
As many people asked for it, here comes the replacements list !
- Sunkeeper Tarim : this card is pretty unique, I don't see much of a replacement because Tarim buffs your minions and debuffs your opponent's ones, but you cloud try to play one more Spellbreaker to counter some annoying minions, or add one more Hydrologist to counter mages.
- Wickerflame Burnbristle : he is not needed at all in this deck, but helps you surviving long enough against more aggressive decks. Add one more Dire Wolf Alpha to be more aggressive, or Tar Creeper if you want to keep that bit of extra defense. Arfus, is also a good choice, since he could provide you with eggcellent DK cards (Anti-Magic Shell !!!)
- Tirion Fordring : gives you the tools needed to push for extra damages if the game gets to long. You could add one Dinosize if you are greedy enough, or even Leeroy Jenkins for the charge. In a more defensive style, you could add The Lich King, for the DK cards value !
Tests and deck variant (more craziness !!)
In the current decklist, there are some card spots left open for "innovation". I used these card spots to include the Meat Wagon because this card deserves love, but you could also include the following cards, as suggested by some of you (thanks ;D) :
- Spiritsinger Umbra for the potential Meat Wagon + Devilsaur Egg combo or simply for the free Ashbringer.
- Igneous Elemental for the Sunkeeper Tarim value.
- Cobalt Scalebane because he can get some of your already annoying minions even more annoying while sitting behind taunts (Spikeridged Steed).
- Everything that crosses your mind : Arrogant Crusader, Desperate Stand, Smuggler's Run, Grimestreet Outfitter, etc...
The deck variant I'm currently trying is running Cobalt Scalebane and Corpse Raiser instead of Spiritsinger Umbra and Meat Wagon
Matchups
[Easy] Highlander Priest / EZ Big EZ Priest
These decks usually skip their 4 first turns, take advantage of the situation to fill the board if you have a good hand. Always try to put [card]Spikeridged Steed[/card] on one of your minions to set its attack to 4, the Skelemancer is the perfect target ! Lock the board down and they won't be able to clear it. Play arround the Potion of Madness ! If they start putting down some heavy minions, you will have a few chances getting trough playing your Dark Convictions, but at this point, it might be to late.
[Easy] Jade Druid / EZ Big EZ Druid
Play the same way you'd play against a Priest, but don't overextend, or you'll gest punished by Spreading Plague. Druids have an hard time dealing with minions that have much health, so having some Devilsaur Eggs or Skelemancers taunted up with [card]Spikeridged Steed[/card]s or Bonemares will often win you the game as long as they didn't ramp up to quickly !
[Easy] Aggro Hunter
This is an easy match up if you manage to play on curve with Righteous Protector, Hydrologist and Rallying Blade and to taunt up one of your Skelemancers. Don't play your Devilsaur Eggs or you'll loose to much tempo, except if you're ahead on the board, then it's a win more condition !
[Easy] DK Warlock / Handlock
Play the same way you'd play against a priest. Put some Skelemancers or Devilsaur Eggs on board turn 5 or 6 in order to counter the use of its Abyssal Enforcers turn 7. Try to finish the Warlock before turn 10, or keep your Dark Convictions, or you won't be able to manage all the minions resurected by [card]Bloodreaver Gul'dan[/card].
[Easy] Rogue :
Pretty easy match up, because the rogues rely on their board clears to survive, and they won't be able to use much of them haha ! Try to play arround Sap, and keep your Dark Convictions in order to counter the Arcane Giants or Edwin VanCleef.
[Easy] Pirate Warrior
This matchup clearly depends on your starting hand and your opponent's one. Once again, play on curve with Righteous Protector, Hydrologist and Rallying Blade, always trade the board, and taunt up one of your Skelemancers. Once past this point, you should be able to win easely. Don't play your Devilsaur Eggs or you'll loose to much tempo, except if you're ahead on the board, then it's a win more condition !
[Medium ] Quest Mage
The mage player has to be very careful about his clears if you fill the board with some Devilsaur Eggs or Skelemancers. Use your Dark Convictions and your Rallying Blades to clear the Doomsayers. Play arround the eventual Polymorphs.
Use your Hydrologists to obtain Eye for an Eye. Once this card obtained, your goal will be to put Jaina exactly to 1HP and then use your secret. She won't be able to do anything because even a simple ping would kill her ! (except if she manages to heal herself by some kind of miracle).
[Medium] Exodia Paladin
Try to be the first to taunt up one of your minions with [card]Spikeridged Steed[/card] or Bonemare. Don't always clear the board but try to be as aggressive as possible, by letting your [card]Spikeridged Steed[/card]ed Skelemancers take the hits.
[Medium / Hard ] Murloc Paladin
He usually dominates the board, and gets a lot of value out of his Murlocs if he has the perfect draw... Play on curve, try to fill up the board with 'active' minions, don't play your Devilsaur Eggs or you'll loose to much tempo. Try to be the first to taunt up one of your minions with [card]Spikeridged Steed[/card] or Bonemare. Always clear the board when possible !
[Medium / Hard] Lich Mage
Same strategy as against a quest mage, but don't use your hero power if Jaina turned toFrost Lich Jaina, or it will be a free 3/6 life stealing water elemental for her ! This matchup is hard because Jaina will constantly heal herself and you will run out of steam at a certain point, try to rush the board before Frost Lich Jaina is played !
[Hard] Evolve Shaman
Hardest matchup, the shaman usually dominates the board, and gets a lot of value out of his multiple evolutions... Try to fill up the board with 'active' minions, don't play your Devilsaur Eggs or you'll loose to much tempo. Play arround Hex ! Always clear the board when possible, or you will face some evolved bullsh*t !
My dragon decklist variant !
Minion (25)
Ability (4)
Playable Hero (1)
Loading Collection
Thank you for taking the time to see my decklist, see you in game !
Thanks for the reply!
Hit rank 11!
My doubt for Meat Wagon is building...
Here's what I'm currently working with:
replaced both Dire Wolf Alpha for Uther of the Ebon Blade & Grimestreet Outfitter
Don't have Golakka Crawler so I put in The Lich King.
Don't have any Rallying Blade so I kept the Hydrologist (to combat the mages who chain cast Ice Block).
I'd ideally like to swap out Meat Wagon for Prince Keleseth... But, ya know, money and stuff.
I'd love to hear your thoughts!
First of all, thanks for your feedback ! This deck really needs Sunkeeper Tarim and a bit less Tirion Fordring, the winrate with and without these cards is huge I think.
Feel free to adapt the deck to the deck archetypes you face the most, [card]Tar Creeper[/card] isn't a bad idea at all, but I tought we could also go for Sunfury Protectors, Humongous Razorleafs and Ancient Watchers with one more Defender of Argus and Spellbreaker :D
Hmm. Torn if I can add Blackguard and Ragnaros, Lightlord in this lineup? So the heals can be offense-defense? Plus Chillblade Champion and Ivory Knight for the hero self heals to make this additional combo work? Just theorycrafting... send me your thoughts please. Feel bummed they are just sitting in my card collection lol! ;)
You're heading towards hard control. This deck is more about heading to the face imo, but you could try :)
This deck looks like a lot of fun, I have all the cards except for Meat Wagon and Sunkeeper Tarim. What are some good replacements?
Sunkeeper Tarim is a really good card, but you could try adding another Golakka Crawler and another Cobalt Scalebane or Spellbreaker to counter every single threat Sunkeeper Tarim would otherwise allow you to deal with !
What's more, picking Tarim out of the Stonehill Defenders is very important !
Have fun with this deck, and don't hesitate to leave your feedback on this page once you played a few games ! :D
So I've been playing this deck for a almost week now. Going 26-15 (63 %)
Really enjoying the deck so far, but I wonder if Prince Keleseth wouldn't be awesome here? I don't have him but I think he'd be pretty good since I don't find the 2-drops that game-changing, except Dire Wolf Alpha. Although he'd be pretty slow. Not sure about him
Most of the time, Truesilver Champion and Hydrologist haven't been that useful. You latest addition Cobalt Scalebane is a very nice idea! :) I'll add him!
Dark Conviction is a great surprise, very powerful against control decks :)
First of all, thanks a lot for your very constructive feedback !
[card]Prince Keleseth[/card] isn't worth all the good cards you loose for him, just think about [card]Dark Conviction[/card] and how it could change the game not being able to trade a heavy minion or to buff your eggs. Or not being able to eat a Southsea Captain with your Golakka Crawler, or not being able to activate your eggs or do value trades with your Dire Wolf Alphas. The 2 mana slot is very important is this deck, and I tried [card]Prince Keleseth[/card] in order to be able to say that haha !
Make as many changes in this deck as you want, and telle me how you perform with it later ! :D
I remove Truesilver Champion , Meat Wagon and add Uther of the Ebon Blade ,Corpse Raiser, now winrate 13-2. The best deck I have ever.
update: altough I still play rarely over the month, I am still with this deck and playing around ranks 12-13...Really can't get higher atm because all of those raza / DK Anduins on the ladder which I find a very hard matchup.
Agree on taking out sunfury, I may try a cobalt skalebane in as well. I still suffer with not having Tarim, inserted Ragnaros lightlord but he is a bit slow and not really in the spirit of this deck, altough pretty strong by himself and won me some matches. Since I'm on vacation from Monday, will try experimenting further.
Cheers!
Worst deck i've played so far... don't really see how you are supposed to do anything with this unless you draw perfectly.
Getting rekt by aggro.
wow, this thing is beast mode. amazing turn-arounds once stabilized. i didn't have meat wagon, so i added cobalt scalebane (not that i've seen him in my first few games).
hail and well done deck, friend!