[Legend; S.58] The Heist
- Last updated Jan 19, 2019 (Level Up Nerf)
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Wild
- 12 Minions
- 17 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Thief Priest
- Crafting Cost: 14520
- Dust Needed: Loading Collection
- Created: 1/13/2019 (Level Up Nerf)
- Kovachut
- Card Design Champion
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- 15
- 35
- 110
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
201
Welcome to my Quest Thief Priest Guide aka
This is made for those of you, who are tired of facing the same old decks on wild ladder and want to try out something new. If you want to punish your opponents for playing tryhard decks and you want to beat them by giving them a taste of their own medicine, then you came to the right place. Roll up your sleeves, cuz' we have a lot of plundering to do.
Original (meme) list
If you are looking for something really exciting and not yet another serious deck, then I strongly recommend the link below:
https://www.hearthpwn.com/decks/1132216-legend-stop-copying-me
General Mulligan
- Versus Faster decks - Bloodmage Thalnos/Explosive Sheep + Spirit Lash, Mass Hysteria, Dead Ringer, Shadow Visions; going second - Greater Healing Potion, a big AoE;
- Versus Control - Dead Ringer, Archbishop Benedictus (worth considering at least), Twilight's Call, when going second - AoEs.
- Versus Combo - Dirty Rat, in most cases Zola the Gorgon as well.
Strategy
- Versus Faster decks - clear, heal, clear, heal, stabilize, steal and emote.
- Versus Control - draw, clear, steal, heal, steal, steal, steal and emote.
- Versus Combo - find Dirty Rat, play it, ruin their strategy, steal and emote.
Class specific strategies
Warrior
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If it's not pirate, then it's odd, which is control and thus a favourable MU. If this isn't the case either, then prepare yourself for DMH warrior. Try to dump your hand and play Archbishop Benedictus only after they cast Dead Man's Hand. You should save Zola the Gorgon for him, in order to copy the second copy of this spell. Don't let the warrior burn Benedictus with Coldlight Oracles.
Hunter
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Secret - the first thing I want to mention is that Master's Call is super annoying, as the hunter can fetch Barnes and summon a 10/10 Y'Shaarj, Rage Unbound on turn 4. This is why if you have Shadow Word: Death, you should always keep it. It's advisable to do this when you face hunter in general. Secondly - be very careful, when you cast spells. Cat Trick is extremely common, so if you have the possibility, try to cast a spell, which will trigger this secret, and then play a board clear. Save Mass Hysteria for their spellstone. Other than that - stabilize and out-value them.
Paladin
Odd - look for defensive tools, try to save your AoEs (Spirit Lash) when you really need them, i.e. before the paladin plays Quartermaster. If you can afford it, play around Divine Favor.
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Exodia - In this MU we don't need Awaken the Makers, so you should cut it, in order to increase your chances in finding Dirty Rat. Some lists run Auctionmaster Beardo, others Garrison Commander. So here's what you can do:
Against the Beardo version try to pull that legendary. This deck runs Emperor Thaurissanand Banana Buffoon and they won't play the monkey before him. Try to remember which minions they have played and what are the chances of pulling Beardo after the Thauri turn. If the paladin has a big hand and they haven't played Uther of the Ebon Blade yet, then you can wait until they transform themselves. But try to keep up the pressure, so that the paladin drops minions from their hand; make them use removals (such as Wild Pyromancer), so that you increase your chances of pulling the Auctioneer. You can combo the rat with Zola the Gorgon.
Against the Garrison version - they run bouncers. If you don't see Thauri, then you can wait until the paladin bounces two of their knights. But same as above try to make them play minions and use Zola.
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Anyfin - don't let the Murloc Warleaders and Old Murk-Eye die. Entomb or Psychic Scream and then Entomb them, if you don't have the this spell beforehand. If somehow the paladin plays smart and they kill their murlocs, play Amara, Warden of Hope before the second
Anyfin Can Happen.
Rogue
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A small note on pirate kingsbane rogue - odd rogue is easier to counter imho, cuz' they lack draws. The prior deck however is very annoying, since they run all sorts of answers (Sap, Eviscerate, some lists even run Doomerang) so the strategy here is to deal with their board at all cost. Things get worse as all of them run Myra's Unstable Element, in order to find the missing burst and to land the finishing blow.
If you face this deck too often, then you should tech another Explosive Sheep instead of the second Lightbomb.
Shaman
Druid
Rare MU. It's mostly jade druid. Either way just try to find reactive stuff so you can deal with their board and out-value them with their own cards.
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If you somehow stumble upon a combo deck - we have a Dirty Rat to help us. Play it after Dreampetal Florist.
Warlock
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Cubelock - Save Entomb for Mal'Ganis and the Doomguards. Same as above - clear, heal, survive and then out-value them. If you somehow suspect a 25-burst combo, then try to time Amara, Warden of Hope correctly.
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Control warlock or Renolock - outvalue them. Play Entomb on Voidlord and Rin, the First Disciple. If they somehow kill her, play Archbishop Benedictus after Azari, the Devourer, this is why you shouldn't play him before Rin enters the board. However some people don't run Shadowflame, so if you have Benedictus and they haven't killed their Rin yet, then play him first. You don't want to risk him being pulled by a Dirty Rat. Oftentimes I purposely don't play any stolen minions from my hand just to minimize the chances of letting my opponent pull Amara or Benedictus.
Come to think of it Mal'Ganis isn't really scary here, since there aren't any chargers in this MU. If the opponent plays their DK and summons a lot of beefy minions, then you can just play your Shadowreaper Anduin and kill all of them. This is why I'm telling you to steal their Voidlord. We will have a good deathrattle minion this way.
Some of them run Mecha'thun. If they play Emperor Thaurissan, then count how many minions could be sitting in their hand (except Mecha'thun and Bloodbloom). If there aren't many, you could play the rat immediately. Otherwise on their final turn.
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Against Mecha'thun deck and I mean a deck 100% dedicated to this combo. Don't keep Awaken the Makers. Try to find the rat and Zola.
Mage
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Combo - Dirty Rat. If you manage to steal Research Project or Coldlight Oracle with Archbishop Benedictus, then use them, in order to mill your opponent. You can also try to steal Ice Block and to cast Amara, Warden of Hope after they have popped you.
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Control (incl. Reno) - "draw, clear, steal, heal, steal, steal, steal and emote".
Priest
The only bad MU I face is the Mind Blast version. Against this deck try to Entomb Malygos and Prophet Velen. Don't let them die.
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Razakus - play Dirty Rat after they play Thauri (make sure you are ahead on the board and you have an answer for Prophet Velen, cuz' otherwise you will die). Be really careful when you play Amara, Warden of Hope (as they run Alexstrasza). Try to calculate how much damage they can deal in a single turn.
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Dragon Burn - I have faced it thrice. Same as above - try to calculate how much damage they can deal in a single turn. Don't let them out-tempo you.
Proof for legend:
Card replacements
Awaken the Makers - Staple with the deathrattle minions and their support.
Bloodmage Thalnos - This isn't a staple card, but it's very, very good. You can use a Loot Hoarder for the deathrattle synergies, but the spell power is extremely useful with Spirit Lash.
Zola the Gorgon - replacable, but I don't recommend using Seance. It might ruin the outcome of Shadow Visions when you desperitely need a specific answer. You are better off running a Loot Hoarder for extra cycle than the aforementioned spell.
Archbishop Benedictus - Good card versus control decks, that reach fatigue. Kinda hard to find a replacement, because no other card can delay the fatigue like he does. And tbh if you don't have him, then you are playing an ordinary quest priest deck w/o a win-condition... Add Mecha'thun if this is the case.
Shadowreaper Anduin - staple. The card is just too good - removal and reach. How can someone say no to that?
Sylvanas Windrunner - she offers some nice board control (that is if you aren't too low on health). You can use Bone Drake instead of her.
N'Zoth, the Corruptor - very good, especially when he summons a lot of taunts and Sylvani. But if you don't have him, you can add a loot hoarder for extra cycle.
Commentary on some cards
- I started seeing a lot of combo decks, so 1 Dirty Rat instead of a Mistress of Mixtures feels reasonable;
- running 2x Explosive Sheeps - really good, if you constantly face hyper aggressive decks like odd rogue and kingsbane pirate rogue;
- running 2x Lightbomb - really good, if you constantly face even shamans.
Thanks for the attention and for the feedback. Have fun and best of luck to you!
Just tried it in my deck and as I said earlier it's really risky. Priest doesn't have the early-game AoEs as warlock (Defile), so they won't deal with hyper agression in peace. A Deathlord may block some damage, but your opponent will be compensated by this loss, when you pull out something big for them. Imho you could add the Deathlords, when the meta becomes a bit slower in wild. At least then you won't be pressured and you can deal with your opponent's threats.
Tbh if you feel like the second mistress is too much, then add a Loot Hoarder.
Thanks for a beautiful deck! Unfortunately I don't have Zola the Gorgon and Lightbomb - I replaced them with Seance and Psychic Scream. I have one question - why did you choose exactly those board clears (Was Mass Hysteria good for you enough? I don't really like its RNG aspect...) and how to tech them against current meta decks?
I'm glad that you asked:
1) Look, I will be completely honest with you. I honestly think, that Seance is a good card, because it's flexible. My real issue is that it's a spell and it has anti-synergies with Shadow Visions. You see, imagine when you are in a tough situation and you desperately need a specific answer. Against aggro decks you might want to fetch a copy of Spirit Lash with Shadow Visions, against Big Priest you might be looking for an Entomb. You don't want to see Seance popping up in the discovery pool, because it will lower the chances of finding the desired card and this will affect the outcome of the game.
2) In the past I ran 2x Psychic Screams, in order to counter Big Priest better. But right now I figured I need a slightly cheaper board clear (against some decks like pirate kingsbane rogue casting a board wipe too late will end up losing you the game). Even Shamans are ruthless and you need to deal with their board ASAP.
3) Regarding Mass Hysteria - I was also skeptical about this spell for the same reasons. I also didn't like the RNG aspect, but it proved to be more useful as expected. In some situations Excavated Evil is better (against some tokens decks), but Mass Hysteria allows you to deal with all kinds of boards. I remember the first time I used it I was facing a tempo mage (that had Kirin Tor Mage, Flamewaker and something else). If I cast Excavated Evil, I would have left the Flamewaker alive and it would have killed me. Thx to Mass Hysteria I managed to clear the whole board, to survive and to win thx to Amara, Warden of Hope. Mass Hysteria is extremely useful against big priest, even shamans and sticky boards in general.
Love the deck mate, I ended up putting in 2 dirty rats because there were too many combo decks queuing. I also added 2 loot hoarders pretty much for the same reason, i needed the extra draw to get to those essential cards quicker (especially dirty rat). Although it can get a little messy with N'Zoth drawing a bunch of cards.
Glad you enjoy it. Well, I added N'Zoth for a specific reason - I decided I need something, which will make a huge impact on the board (call it value if you want; I wanted to resurrect big minions like Sylvanas Windrunner and Sludge Belcher). Sometimes he also helps me complete the quest faster. I'm saying this, because if you are comfortable with having 2 Loot Hoarders and you always want to draw cards, then you can cut this legendary. I think the better solution would be not to play the Loot Hoarders against control decks (or at least 1), so your N'Zoth doesn't mill cards.
Yeah sure I understand your justification, the thing is that I don't have the card Sylvanas anymore as I needed dust for a standard deck. I kind of regret that now as I have just started getting back into wild since I already have legend in standard and I don't much like the standard meta right now.
I'm getting stuck around rank 2 in the Wild Meta at the moment, I really have a tough time with big priest which is coming up quite often as well as the pirate kingsbane rogue. I understand that Sylvanas would help me with big priest quite a bit.
I might end up crafting it, I have just enough dust, however I don't like crafting new legendarys for a deck that I have only played for a few days. I am no doubt still miss playing a bunch, I often forget about cards which are in wild and get caught off guard since I have only been playing standard for the last few months. Either that or just cut N'zoth because a lot of games I don't end up playing him as my hand is too full. Not sure what I will do just yet.
I just need more experience with this deck as well as wild in general at the moment. Hopefully I can make the final push to legend over the weekend.
On a positive note, I got a DMH warrior to concede after I had 4 DMH in my deck (2 from Benedictus and I saved Shadow visions to get 2 more). His hand ended up being filled with unplayable cards and he milled his DMH lol That was a fun game!
Thanks again for the deck, having a lot of fun with it!
ty for the feedback. Gratz and good luck.
Sylvanas isn't that important. I figured I wanted to have an N'zoth in my deck, since he provides me with an immediate value and I wanted to make him a bit better. I didn't want to have only weak deathrattle bodies in my deck, this is why I added Sylvanas (she's kinda slow, but still useful against proactive decks, especially if you have a high health total). You can cut her
as well as N'zoth, as they aren't needed in the aforementioned MUs. Use your Loot Hoarders instead. Against Big Priest you only need Entomb; against Pirate Kingsbane Rogue - cheap defensive tools, so having some cycle will boost your win-rate.[edit] Come to think of it, imho it would be better to keep N'zoth and just be careful what minions you commit to him. I think that the second dirty rat will be an overkill in your deck, so cut one.
Me too, but this is kinda temporary. Once the rotation hits, imho the standard meta will become more fresh than wild and it will attract a lot of players again (me incl). So keep this in mind. An entirely new meta will come in 2 1/2 months, do you think you can save a lot of dust for this moment?
Thanks for the feedback. the problem I have with entomb against big priest is when they either use barnes or the 6 mana spell (forgot the name) to 'cheat out' one of their big value minions early, I don't want to entomb a 1/1 or a 5/5 but if I kill it then they will rez it a bunch of times.
If I leave the minion on the board then some of them will just destroy me (rag, Y'aaarj, Lich king etc). I know that they won't do this every game but it feels like it happens too often for me to not worry about it as it places me in a position where it feels like whichever way I play it that I will likely still lose.
If they roll the Obsidian statute then I'm not really concerned about that, So it feels like i am just praying for the RNG to land in my favour a lot of the time.
Yeah, I'm usually pretty good at saving dust, I saved around 15k before the last expansion. I haven't bought packs for the last few expansions. I'm not really worried about standard cards after rotation, I look forward to it. However there are tonnes of wild cards I don't have because I got rid of a lot of them when standard came out a few years as the sets were rotating. I didn't really plan on playing wild but now it has caught my interest again, particularly because of how the standard meta is right now as mentioned above.
It's pretty easy to get like 700-1000 gold per week and play endless arenas to get dust.
1) Do it nevertheless. I always Entomb a 1/1 or a 5/5 token (unless it's a statue), in order to slow down my opponent and buy myself some time, in order to find the needed AoEs for the future turns. If you don't do it, then the opponent will kill it himself and will resurrect it a bunch of times. As I said in the description above, the strategy against Big Priest is to narrow down their resurrection pool as much as possible. Of course we don't have enough Entombs for all of their threats (incl. the extra tokens), but this is why we only care about slowing the opponent down and dealing with their most annoying minions (Rag, the LK and Y'shaarj). Once they start resurrecting the big boys, then we should have our AoEs ready. Mass Hysteria and Lightbomb will deal with their spellstone nicely. Shadowreaper Anduin helps a lot as well.
If you feel bad for stealing a 1/1 token, then you could add a Potion of Madness to your deck, but I wouldn't advise you to do this. I ran it and then cut it, because I didn't always have it, when I needed it, and it was kinda underwhelming in other MUs. I would gladly put Mind Control into the deck, but Even Shamans and Odd/Kingsbane rogues will punish hard us for this decision.
2) As for the dust - well it's your choice, mate. If I were you, I would save the dust or probably spend a very small portion, in order to have fun in the wild format. The next rotation is just 2 1/4 months away from us.
Love the poster! This is so creative. Deck is a lot of fun as well.