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    posted a message on Replacement for Dark Iron Skulker???

    The only think I can think to suggest other than abomination is running more single target removal that is tempo based. Make sure you are running both SI:7s and both backstabs, maybe even the C'thun Pandaren or an argent horseriders because they kill something and then stick to the board, like skulker.

    If you really want an aoe effect for now, maybe try wild pyro, but I would say that is only good vs zoo.

    Posted in: Rogue
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    posted a message on The cards I think shaman needs right now

    Why is it that shaman still sucks after it got some really fine new cards from the latest expansion? I don't know the full answer to that but if I could add cards to hearthstone to help change the situation, these would be the cards I would add.

    Clearly I am pushing totems, overload and murlocs.

    I think the totem warder is an interesting card that helps to protect your big board of totems and give you serious trading value with the new Thunderbluff Valiant (I may rethink the balancing of this card in light of Thunderbluff V. since I made the card before TGT). Darkspear Shaman is another card that helps you build your totem board up even faster and even give you nice swings with free totem golems. The fire nova totem is yet another totem added to the totem collection which can generate nice tempo for a shaman deck as it is already a "weaponised" totem if that makes sense. Finally, totemic force is like power of the wild except for shamans. As it only works on totems I feel like its ok for the buff to be a bit bigger, although maybe +1/+2 is more appropriate.

    For murlocs, I added a spell which can nicely fill your hand with Murlocs. It is a very powerful draw spell but it could probably only be run in overload decks or murloc decks due to the hefty overload. The Murloc enforcer is partly a buff to neptulon and just another solid midrange minion to push a potentially more midrange murloc deck. I feel that with the siltfin spiritwalker that is how murloc shaman should be so I created this card.

    I think totem golem is a step in the right direction for shaman but the problem is that if your opponent is able to deal with it on turn 2 (flame cannon, abusive sergeant, etc) you are at a serious disadvantage. Its a great big minion but it still only takes one hit to kill (unlike shielded minibot). So I created thundering boulderkin. It carries two overload so playing it on turn one means you skip your next turn completely. However, it takes more than one hit to kill so even if your opponent does kill it, you will still have something to do on the board the turn after. Also, I made an overload spell. I don't know why this card doesn't already exist. Allows you to do something like play Fire Elemental on turn 3 and pay for it over two turns. Of all these cards, I want that one to be created the most.

     

    Posted in: Fan Creations
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    posted a message on Fun times with spare parts!

    I have a silly spare parts/ gadgetzan rogue deck that I play with every now and again and I just had a really fun game which I thought I would share.

    My opponent was a midrange paladin and my deck shares all the features with oil rogue that help against paladins so I was pretty confident. Going into the paladin's turn 6 I had a 6/6 Edwin VanCleef and an injured Mechanical Yeti. My opponent played Sylvanas Windrunner and I got a little bit worried. It was a great board to play Syl on.

    I had a look through my hand and it was pretty bare. Both preps + fan of knives and a couple of spare parts. I have always thought Time Rewinder was one of the hardest spare parts to get value out of but this time it really shone. 

    I hit face with Edwin and then ran the yeti into Sylvanas. I time rewound Edwin back into my hand and preped the fan of knives to finish off syl and denying her the steal on Edwin. I had enough mana left over to replay Edwin, this time as an 8/8.

    One time rewinder effectively dealt 6 damage, "silenced" sylvanas, and buffed a minion by +2/+2. Not bad really.

    I don't normally like to write silly boasty threads like this but the game made me so happy and rounded off a little losing streak I'd been having. In order to justify it, I would like to hear your most valuable spare part stories.

    Posted in: General Discussion
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    posted a message on Weekly Design Competition #19 - [Ended]

    The Kezan Tinkerer is designed to be an enabler for mech rogue decks, giving the class that one extra tool I think they need to make a viable mech deck. You get a guaranteed spare part, and its always Finicky Cloakfield,  the most rogue-like of the spare parts! If you combo this card you can also give a friendly mech stealth for a turn which is great for ensuring your mechwarpers or iron senseis stick on the board just that little bit longer. The stats and effect are comparable to Tinkertown Technician but you get a little more reliability in exchange for a stat point and it being a class card.

    If you like the card please vote for it, because you know like I do that rogue is the best class!

    Posted in: Fan Creations
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    posted a message on 64% winrate with coin 42% winrate starting first

    I always feel like the coin is more awkward in handlock. You can't tap on turn 2 and 3 because you will end up overdrawing on turn 4. Coin twilight drake is a strong play of course but probably weaker than a turn 4 twilight drake having already gone first.

    Posted in: Mage
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    posted a message on How I met my wife trough Hearthstone!

    I hope you and MagicAmy are very happy together

    Posted in: General Discussion
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    posted a message on Weekly Design Competition #18 - [Ended]

    A rogue card that is similar to Mortal Coil. It isn't a persistent minion but it has synergy with Cold Blood and other attack buffs.

    Posted in: Fan Creations
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    posted a message on [Top 25 EU] Steef Midrange Shaman

    I like this list a lot, thanks for posting. I used to play something similar but recently I have been thinking about replacing feral spirits with another 3 drop. Harvest Golem and Spider Tank are the ones I keep coming back to (not for mech synergy but because they have good stats and no overload). What do you think about this?

    Also, what do you think of Neptulon in this deck?

    Posted in: [Top 25 EU] Steef Midrange Shaman
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    posted a message on Class/deck you can't help but despise?

    I don't mind the decks that warlock has. Handlock, demonlock, zoo all of them. I am happy they are in the game and if I am in a good mood I enjoy playing against it win or lose. However, Gul'dan is so ugly. Its not even an orc thing. I can appreciate that Garrosh and Thrall have a certain handsomeness about them but Gul'dan's face and voice could curdle milk. I don't like the lore character either so that doesn't help.

    Posted in: General Discussion
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