Galakrond's Awakening Adventure Guide & Card List
He always dreamed of coming down from the mountains and opening a noodle shop, but he never got the nerve.
not even a beast smh
Can somebody tell me wtf is that red light behind the yeti
if you look at the full art you'd see a mage guy behind the yeti, (you can see his hand here)
Piloted Shredder and Mechanical Yeti are soon to hit the banned list for the new Standard mode (both being GvG cards).
Perhaps Chillwind Yeti is set to remind the meta why it is the king of vanilla value.
EXTRA! EXTRA! READ ALL ABOUT IT!
TEXTLESS CARD PROVES CONSTRUCTED VIABLE IN NEW TGT META!
Honestly one of my favorite cards. It is so simple, but it is also great value in a minion. Even today, if you have nothing else at the four that you can think of to put in your deck, Chillwind Yeti is always a solid choice :3
haha no kidding!
The ultimate in value of mana, while also showing that how a cards stats are disturbed also affect how good it is.Compare this card to the new Lost Tallstrider and the older card Oasis Snapjaw
All 3 cards have the same total value of stats (9 total)However out of the 3 the yeti is the strongest, it can remove most 3 and 4 drops without dying, it cannot be targetted by priests shadow word spells.+ its free to play so everyone has access to this card.
In construct, Twilight Drake is better than the mighty yeti for handlock and traditional Kripp priest. The former usually has more than 5 health when you play it.
If you play druid however, Yeti is always good because Innervate will drastically reduce your hand.
In the ARENA the yeti is always too good to miss, due to its indominable resistance against Priest which you will run into a lot.
In ladder, you're true, while I always pick him and see him on my opponent's board in Arena.
However he is pretty good in standing alone, he make no synergy to other cards.