As always, people seem to not realize it's not cards like Elysiana that cause problems, but rather that a deck like Control Warrior can almost always push games to fatigue. Only then does Elysiana shine. The huge package of removal + armor gain, combined with a strong Hero Card, makes it a hard deck to chase down.
I like Control Shaman as a deck, which also runs Elysiana, but more as a quick escape if you need help, not as an anti-fatigue card. It's because that deck lacks the same survivability that Control Warrior does have. Nerf cards like Dr. Boom or Omega Devastator, and I promise you games won't last long enough for fatigue to kick in, thus making Elysiana not used in the same breath as the word fatigue.
The only hideously long games would be Control Warrior-mirrors, but that only seems like ample punishment for playing such a snooze-fest of a deck (<- Joke, but with a serious undertone).
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Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
Wait.... people are actually complaining about Elysiana now...? o.O Wow...
The only reason why I complain about Elysiana is that it turns control mirrors into RNG fiestas. If you can pull out the Elysiana with a Hecklebot, chances are you've won because both warrior and shaman have enough healing/armor gain to take things to fatigue regularly. If you cannot pull out Elysiana with Hecklebots, it becomes a match of who is greedier by running a Youthful Brewmaster or Baleful Banker. Whoever is greedier is going to win pretty much all the time unless they filled their new deck with trash and the other person got incredibly good discover. If both players are greedy and have a way to get Elysiana back, then the game just hits the turn timer and ends in a tie. I feel like this card is in the same boat as Yogg Saron is in. Both cards trivialize the rest of the game as it comes down to playing one card and just make the game feel boring if you cannot counter the card.
Don't get me wrong, I like the card a lot and it's one of the reasons why I like control a lot this expansion because it makes fatigue much more of an actual game plan instead of just gaining tons of armor and waiting in fatigue. However, when a decent chunk of control mirrors end with both players in a tie, it just isn't satisfying, especially when the game takes 15-20 minutes.
There is also the whole "tournament scheduling is fucked because each game takes 30-40 minutes" thing, but I do not feel like that is a good argument for nerfing a card.
Sorry but that argument is also valid for Chef Nomi. Why is she better or more fair than Elysiana?
well, Barnes isn't even the biggest problem in big preist now....
it's eternal servitude, if they nerf barnes nothing but the high roll changes many games are won without even seeing a barnes until late...if they nerf servitude they actually weaken the deck.
Kinda, yeah, but remember they also have Resurrect, which costs (2) and can ress a friendly minion died this game. They'll get rid of Eternal Servitude just to add 2x big thicc cocky minion and do their stuff as always. The real problem is the minion that Barnes summons if you analyze better the whole context.
It's like the "you shouldn't fix the bully, you should go to its root and fix the bully machine" I really don't know how to explain it, I'm Italian, forgive me... I meant, bullies are educated by their parents. The problem isn't the bully but his parents. The problem isn't Eternal Servitude, which resurrect a minion summoned by Barnes, it's Barnes that summons stuff!
it's different because there are many ways to mess with Resurrect pool, like transform effects or things that summon stuff in your opponent's board, also before eternal servitude was something, resurrect priest was a tier 9 deck (not kidding) centered around Injured Blademaster and Barnes [/card]so there's plenty of proof that they don't carry the archetype, plus following your logic barnes, can just be replaced with vargoth, however on the other hand, if you transform your opponent's minions ES can still discover one of their big guys that died, there's no point on using hex or poly against big priest if they can discover something that's not the frog or sheep, with [card]resurrect they run the risks of resing sheeps,frogs, boars, whatever you managed to put in their side of the board, so if they nerf servitude to not includ friendly minions but any minion that died that game, they effectively weaken that deck and make tech against it actually effective, as opposed if they nerf barnes and the deck functions like it always functioned, ignoring tech because Eternal Servitude lets them ignore tech, because as i stated, many games are won without even seeing a barnes.
Yeah, right, that's one way to counter the archetype, I'd just want to let you know that:
1) Messing around with Hex or Polymorph doesn't really make you win against Big Priest, they'll probably win anyway (tried several midrange shamans/mages created only to counter the archetype but they all failed)
2) Not every class have those tools you mentioned, so it's like "damn, i'm not playing an aggro deck and not a shaman/mage, I'm doomed, I can concede turn 1"
3) All i wrote was guided by the fact that Barnes is being monitorated, so it'll be object of a change maybe. I'd get rid of the Resurrection mechanic TBH but you know, it's pretty impossible! :P
4) "as i stated, many games are won without even seeing a Barnes", indeed, but we're talking about time. It's just a matter of time, Barnes is quick, so it lands a hand of hope against aggro decks. Without Barnes there wouldn't be a turn 6 to summon something and win. EDIT: basically if you nerf Eternal Servitude, it's like you're nerfing Reno Jackson and putting the whole archetype down in a hermetically sealed grave. Which is no good ofc
Barnes isn't the issue with Big Priest as others have stated, Eternal Servitude and Resurrect are bigger offenders. Barnes is also ran in other weaker fun wild decks like Big Warrior, Big Rogue, Big Shaman, Even Mage, you get the idea so I don't want to see it nerfed. I do want to see Resurrect and Eternal Servitude bumped in mana cost, Eternal Servitude should cost 6 mana minimum.
What's wrong with Elysiana? So tournament games run long, big deal.
Cards shouldn't be nerfed for the sake of tournament health; they need to just ban certain cards from tournament decklists. Yogg should have never been nerfed.
Completely agree.
Banned them from Ranked too then, and i'll agree
Because, I certainly don't want to be forced to play a card just because other players want to keep playing her, and I certainly don't want to face that rng fest yogg in ranked ever again even in wild.
This reads like, "I don't want to adapt to the meta, but I expect the nerfs to cater to me instead."
I did adapt though (look at the deck in my signature). Although I wouldn't call adapting to the meta. Adapting to the meta is when you play a tech card to counter another type of card that sees play. Archivist Elysiana just requires you to play her just to have a chance against other control decks running her.
And again you didn't answer : why making elysiana 10 mana would make her any less fun?
Or why being forced to play casual with her would make her any less fun?
Leave my Bloodbloom alone, it's the strongest spell in my self-damage warlock deck! And for my rare moment, I can play Void Contract on turn 2 and speed up the game to win easily, however that is one of the weird strategies I made, so I don't even know if I call it a strategy, hehe. (Can't share the deck since I removed many decks from them being rotated into wild.)
Sorry but that argument is also valid for Chef Nomi. Why is she better or more fair than Elysiana?
Going to be honest, I forgot about Chef Nomi so thank you for bringing that up. As to why I think Chef Nomi is fairer than Elysiana is just that Chef Nomi can be countered more easily than Elysiana can. Not only is there the whole pulling it with Hecklebot plan, but Nomi is also able to be countered by a lot of AoE, such as Hagatha's Scheme, Twisting Nether and Brawl. Chef Nomi is also harder to bring back to your hand as Youthful Brewmasters and the usual recursion that works for Elysiana does not work with her as the board will be full. This means that the only classes that can reliably bring her back to your hand are Priest with Seance and Rogue with Shadowstep/waggle pick and I guess Togwaggle's Scheme. While there is a priest deck running around using Nomi and Seance as a win condition (which I've been playing a fair bit of recently), it can still be beaten down early and due to not being able to heal, play Nomi and Seance, if the opponent can get into face damage earlier, you can often die in fatigue. Nomi also does not give the possibility to have both players end in a tie from hitting the turn limit.
Basically, I think both cards can be problematic, but at least at this moment, Elysiana causes games to go on significantly longer and has less counterplay than Nomi does and so I think she is more problematic.
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I don't have something witty about this deck, I just like it because Malygos is fun.
One thing to consider is that if you move Elysiana to 9-10 mana then control shaman will be a hard counter to control warrior because shaman doesn't bounce Elysiana, you just play shudderwock to get the battlecry again.
What's wrong with Elysiana? So tournament games run long, big deal.
Cards shouldn't be nerfed for the sake of tournament health; they need to just ban certain cards from tournament decklists. Yogg should have never been nerfed.
Completely agree.
Banned them from Ranked too then, and i'll agree
Because, I certainly don't want to be forced to play a card just because other players want to keep playing her, and I certainly don't want to face that rng fest yogg in ranked ever again even in wild.
This reads like, "I don't want to adapt to the meta, but I expect the nerfs to cater to me instead."
I did adapt though (look at the deck in my signature). Although I wouldn't call adapting to the meta. Adapting to the meta is when you play a tech card to counter another type of card that sees play. Archivist Elysiana just requires you to play her just to have a chance against other control decks running her.
And again you didn't answer : why making elysiana 10 mana would make her any less fun?
Or why being forced to play casual with her would make her any less fun?
If the meta has control decks running Elysiana, then one way to adapt to it is to run Elysiana yourself.
Sounds like you just don't like the Baleful/Brewmaster combo? Why not?
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Life before death. Strength before weakness. Journey before destination.
What's wrong with Elysiana? So tournament games run long, big deal.
Cards shouldn't be nerfed for the sake of tournament health; they need to just ban certain cards from tournament decklists. Yogg should have never been nerfed.
Completely agree.
Banned them from Ranked too then, and i'll agree
Because, I certainly don't want to be forced to play a card just because other players want to keep playing her, and I certainly don't want to face that rng fest yogg in ranked ever again even in wild.
This reads like, "I don't want to adapt to the meta, but I expect the nerfs to cater to me instead."
I did adapt though (look at the deck in my signature). Although I wouldn't call adapting to the meta. Adapting to the meta is when you play a tech card to counter another type of card that sees play. Archivist Elysiana just requires you to play her just to have a chance against other control decks running her.
And again you didn't answer : why making elysiana 10 mana would make her any less fun?
Or why being forced to play casual with her would make her any less fun?
If the meta has control decks running Elysiana, then one way to adapt to it is to run Elysiana yourself.
Sounds like you just don't like the Baleful/Brewmaster combo? Why not?
Because not everyone's idea is to draw out a game for 50 minutes and conitnue from there.
I almost exclusively play control. I love grinding out. But seeing that every control tournament match in specialist format will now have like 30 discover cards vs. 30 discocer cards nullifies any skill and is just a rng fest. 1 elysiana is plenty, just disable the multiple ones.
I have Elysiana, i dont use her cause i dont have time for 30min games AND nerfing her will net me a sweet 1600 dust HOWEVER if tournaments are the issue here then why doesnt Blizzard ban her from pro tourneys? Are they that retarded? havent they played Magic? are they that dumb? In fact banning cards aint new territory for this devs as they have banned cards from certain Tavern Brawls.
SO...….whats the problem here? Plus simply banning her will block players from the 1600 dust refund which Blizzard absolute loves that.
well, Barnes isn't even the biggest problem in big preist now....
it's eternal servitude, if they nerf barnes nothing but the high roll changes many games are won without even seeing a barnes until late...if they nerf servitude they actually weaken the deck.
Kinda, yeah, but remember they also have Resurrect, which costs (2) and can ress a friendly minion died this game. They'll get rid of Eternal Servitude just to add 2x big thicc cocky minion and do their stuff as always. The real problem is the minion that Barnes summons if you analyze better the whole context.
It's like the "you shouldn't fix the bully, you should go to its root and fix the bully machine" I really don't know how to explain it, I'm Italian, forgive me... I meant, bullies are educated by their parents. The problem isn't the bully but his parents. The problem isn't Eternal Servitude, which resurrect a minion summoned by Barnes, it's Barnes that summons stuff!
it's different because there are many ways to mess with Resurrect pool, like transform effects or things that summon stuff in your opponent's board, also before eternal servitude was something, resurrect priest was a tier 9 deck (not kidding) centered around Injured Blademaster and Barnes [/card]so there's plenty of proof that they don't carry the archetype, plus following your logic barnes, can just be replaced with vargoth, however on the other hand, if you transform your opponent's minions ES can still discover one of their big guys that died, there's no point on using hex or poly against big priest if they can discover something that's not the frog or sheep, with [card]resurrect they run the risks of resing sheeps,frogs, boars, whatever you managed to put in their side of the board, so if they nerf servitude to not includ friendly minions but any minion that died that game, they effectively weaken that deck and make tech against it actually effective, as opposed if they nerf barnes and the deck functions like it always functioned, ignoring tech because Eternal Servitude lets them ignore tech, because as i stated, many games are won without even seeing a barnes.
1) Messing around with Hex or Polymorph doesn't really make you win against Big Priest, they'll probably win anyway (tried several midrange shamans/mages created only to counter the archetype but they all failed)
And why do they win anyways? because eternal servitude lets them choose revive something other than a frog,, and yes not every class has transfrm effects, that's why if eternal servitude didn't have the word "friendly" it would be effectively a better nerf because then they'd be able to discover one of the minions they remove from their opponent board, with eternal servitude in the current state the discover pool looks something like
Frog-Statue-Lich king/rag/barnes-and then the priest can just pick something that's not the frog, now let's remove the word friendly from eternal servitude without nerfing barnes and put the big priest against let's say a beast hunter
Eternal servitude discovers Spring paw-barnes-rush lynx token/scavenging hyena because they died during the game even though they aren't friendly minions.
Now let's keep servitude enrfed and barnes unnerfed and put the big priest against the shamman with hex Eternal servitud discover: Totem golem barnes-Primalfin totem-basic totem
yes there are chances that in these two cases cases he discovers a big minion from ES but the chances are way lower, and getting a big guy from ES is no longer guaranteed
Now let's nerf barnes and leave eternal servitude as it is now, the discover pool from ES would look like Vargoth-big minion-big minion
effectively nothing from the discover pool changes and big priest can keep doing broken stuff
well, Barnes isn't even the biggest problem in big preist now....
it's eternal servitude, if they nerf barnes nothing but the high roll changes many games are won without even seeing a barnes until late...if they nerf servitude they actually weaken the deck.
Kinda, yeah, but remember they also have Resurrect, which costs (2) and can ress a friendly minion died this game. They'll get rid of Eternal Servitude just to add 2x big thicc cocky minion and do their stuff as always. The real problem is the minion that Barnes summons if you analyze better the whole context.
It's like the "you shouldn't fix the bully, you should go to its root and fix the bully machine" I really don't know how to explain it, I'm Italian, forgive me... I meant, bullies are educated by their parents. The problem isn't the bully but his parents. The problem isn't Eternal Servitude, which resurrect a minion summoned by Barnes, it's Barnes that summons stuff!
it's different because there are many ways to mess with Resurrect pool, like transform effects or things that summon stuff in your opponent's board, also before eternal servitude was something, resurrect priest was a tier 9 deck (not kidding) centered around Injured Blademaster and Barnes [/card]so there's plenty of proof that they don't carry the archetype, plus following your logic barnes, can just be replaced with vargoth, however on the other hand, if you transform your opponent's minions ES can still discover one of their big guys that died, there's no point on using hex or poly against big priest if they can discover something that's not the frog or sheep, with [card]resurrect they run the risks of resing sheeps,frogs, boars, whatever you managed to put in their side of the board, so if they nerf servitude to not includ friendly minions but any minion that died that game, they effectively weaken that deck and make tech against it actually effective, as opposed if they nerf barnes and the deck functions like it always functioned, ignoring tech because Eternal Servitude lets them ignore tech, because as i stated, many games are won without even seeing a barnes.
1) Messing around with Hex or Polymorph doesn't really make you win against Big Priest, they'll probably win anyway (tried several midrange shamans/mages created only to counter the archetype but they all failed)
And why do they win anyways? because eternal servitude let's them choose revive something other than a frog,, and yes not every class has transfrm effects, that's why if eternal servitude didn't have the word "friendly" it would be effectively a better nerf because then they'd be able to discover one of the minions they remove from their opponent board, with eternal servitude in the current state the discover pool looks something like
Frog-Statue-Lich king/rag/barnes-and then the priest can just pick something that's not the frog, now let's remove the word friendly from eternal servitude without nerfing barnes and put the big priest against let's say a beast hunter
Eternal servitude discovers Spring paw-barnes-rush lynx token/scavenging hyena because they died during the game even though they aren't friendly minions.
Now let's nerf barnes and leave eternal servitude as it is now, the discover pool from ES would look like Vargoth-big minion-big minion
effectively nothing from the discover pool changes and big priest can keep doing broken stuff
If the meta has control decks running Elysiana, then one way to adapt to it is to run Elysiana yourself.
Sounds like you just don't like the Baleful/Brewmaster combo? Why not?
Because not everyone's idea is to draw out a game for 50 minutes and conitnue from there.
I almost exclusively play control. I love grinding out. But seeing that every control tournament match in specialist format will now have like 30 discover cards vs. 30 discocer cards nullifies any skill and is just a rng fest. 1 elysiana is plenty, just disable the multiple ones.
So end the game quicker?
Again, I don't play tournaments, and as Elysiana isn't problematic to the game, why should it be nerfed in non tournament formats?
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Life before death. Strength before weakness. Journey before destination.
What's wrong with Elysiana? So tournament games run long, big deal.
Cards shouldn't be nerfed for the sake of tournament health; they need to just ban certain cards from tournament decklists. Yogg should have never been nerfed.
Completely agree.
Banned them from Ranked too then, and i'll agree
Because, I certainly don't want to be forced to play a card just because other players want to keep playing her, and I certainly don't want to face that rng fest yogg in ranked ever again even in wild.
This reads like, "I don't want to adapt to the meta, but I expect the nerfs to cater to me instead."
I did adapt though (look at the deck in my signature). Although I wouldn't call adapting to the meta. Adapting to the meta is when you play a tech card to counter another type of card that sees play. Archivist Elysiana just requires you to play her just to have a chance against other control decks running her.
And again you didn't answer : why making elysiana 10 mana would make her any less fun?
Or why being forced to play casual with her would make her any less fun?
If the meta has control decks running Elysiana, then one way to adapt to it is to run Elysiana yourself.
Sounds like you just don't like the Baleful/Brewmaster combo? Why not?
Why would I?
Make the game last +45 minutes.
Make the game more RNG dependant as one player can get screwed by just having a better elysiana than the other.
Risk hitting the turn limit, ending the game in a tie which is a very unsatisfying conclusion. (that's the personal worse thing about it for me).
Make your deck worst against every non control deck.
And don't get me wrong, if elysiana only made the difference in winrate 5% (which is already a lot), i wouldn't mind, I wouldn't be forced to play her. But in my experience, not running elysiana and facing an elysiana control deck is pretty much a loss most of the time, as the difference in fatigue and ressources is that significant.
so now : why would she less fun if you made her cost ten mana? or if you could only play her in casual?
As always, people seem to not realize it's not cards like Elysiana that cause problems, but rather that a deck like Control Warrior can almost always push games to fatigue. Only then does Elysiana shine. The huge package of removal + armor gain, combined with a strong Hero Card, makes it a hard deck to chase down.
I like Control Shaman as a deck, which also runs Elysiana, but more as a quick escape if you need help, not as an anti-fatigue card. It's because that deck lacks the same survivability that Control Warrior does have. Nerf cards like Dr. Boom or Omega Devastator, and I promise you games won't last long enough for fatigue to kick in, thus making Elysiana not used in the same breath as the word fatigue.
The only hideously long games would be Control Warrior-mirrors, but that only seems like ample punishment for playing such a snooze-fest of a deck (<- Joke, but with a serious undertone).
Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
Sorry but that argument is also valid for Chef Nomi. Why is she better or more fair than Elysiana?
Always expect the unexpectable!
Cards are being played, lets nerf them into hell. Also, goes without saying but reported for being yet another duplicate thread on nerfs
Yeah, right, that's one way to counter the archetype, I'd just want to let you know that:
1) Messing around with Hex or Polymorph doesn't really make you win against Big Priest, they'll probably win anyway (tried several midrange shamans/mages created only to counter the archetype but they all failed)
2) Not every class have those tools you mentioned, so it's like "damn, i'm not playing an aggro deck and not a shaman/mage, I'm doomed, I can concede turn 1"
3) All i wrote was guided by the fact that Barnes is being monitorated, so it'll be object of a change maybe. I'd get rid of the Resurrection mechanic TBH but you know, it's pretty impossible! :P
4) "as i stated, many games are won without even seeing a Barnes", indeed, but we're talking about time. It's just a matter of time, Barnes is quick, so it lands a hand of hope against aggro decks. Without Barnes there wouldn't be a turn 6 to summon something and win. EDIT: basically if you nerf Eternal Servitude, it's like you're nerfing Reno Jackson and putting the whole archetype down in a hermetically sealed grave. Which is no good ofc
Barnes isn't the issue with Big Priest as others have stated, Eternal Servitude and Resurrect are bigger offenders. Barnes is also ran in other weaker fun wild decks like Big Warrior, Big Rogue, Big Shaman, Even Mage, you get the idea so I don't want to see it nerfed. I do want to see Resurrect and Eternal Servitude bumped in mana cost, Eternal Servitude should cost 6 mana minimum.
I did adapt though (look at the deck in my signature). Although I wouldn't call adapting to the meta. Adapting to the meta is when you play a tech card to counter another type of card that sees play. Archivist Elysiana just requires you to play her just to have a chance against other control decks running her.
And again you didn't answer : why making elysiana 10 mana would make her any less fun?
Or why being forced to play casual with her would make her any less fun?
Leave my Bloodbloom alone, it's the strongest spell in my self-damage warlock deck! And for my rare moment, I can play Void Contract on turn 2 and speed up the game to win easily, however that is one of the weird strategies I made, so I don't even know if I call it a strategy, hehe.
(Can't share the deck since I removed many decks from them being rotated into wild.)
I like elementals and totems.
Okay then, I give up. Barnes isn't the problem.
I'm just a Rank 4, wanted to act like I know things but apparently I'm just a mad man.
Go for it bois, cheers! o/
Going to be honest, I forgot about Chef Nomi so thank you for bringing that up. As to why I think Chef Nomi is fairer than Elysiana is just that Chef Nomi can be countered more easily than Elysiana can. Not only is there the whole pulling it with Hecklebot plan, but Nomi is also able to be countered by a lot of AoE, such as Hagatha's Scheme, Twisting Nether and Brawl. Chef Nomi is also harder to bring back to your hand as Youthful Brewmasters and the usual recursion that works for Elysiana does not work with her as the board will be full. This means that the only classes that can reliably bring her back to your hand are Priest with Seance and Rogue with Shadowstep/waggle pick and I guess Togwaggle's Scheme. While there is a priest deck running around using Nomi and Seance as a win condition (which I've been playing a fair bit of recently), it can still be beaten down early and due to not being able to heal, play Nomi and Seance, if the opponent can get into face damage earlier, you can often die in fatigue. Nomi also does not give the possibility to have both players end in a tie from hitting the turn limit.
Basically, I think both cards can be problematic, but at least at this moment, Elysiana causes games to go on significantly longer and has less counterplay than Nomi does and so I think she is more problematic.
I don't have something witty about this deck, I just like it because Malygos is fun.
One thing to consider is that if you move Elysiana to 9-10 mana then control shaman will be a hard counter to control warrior because shaman doesn't bounce Elysiana, you just play shudderwock to get the battlecry again.
If Archivist Elysiana is bad in tournaments, then can't they just ban her?
If the meta has control decks running Elysiana, then one way to adapt to it is to run Elysiana yourself.
Sounds like you just don't like the Baleful/Brewmaster combo? Why not?
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Because not everyone's idea is to draw out a game for 50 minutes and conitnue from there.
I almost exclusively play control. I love grinding out. But seeing that every control tournament match in specialist format will now have like 30 discover cards vs. 30 discocer cards nullifies any skill and is just a rng fest. 1 elysiana is plenty, just disable the multiple ones.
Occasionally gives helpful advice.
yeah! and don't nerf Barnes cuz it's not the problem and ppl paid for him, so it's unfair hue :)
I have Elysiana, i dont use her cause i dont have time for 30min games AND nerfing her will net me a sweet 1600 dust HOWEVER if tournaments are the issue here then why doesnt Blizzard ban her from pro tourneys? Are they that retarded? havent they played Magic? are they that dumb? In fact banning cards aint new territory for this devs as they have banned cards from certain Tavern Brawls.
SO...….whats the problem here? Plus simply banning her will block players from the 1600 dust refund which Blizzard absolute loves that.
And why do they win anyways? because eternal servitude lets them choose revive something other than a frog,, and yes not every class has transfrm effects, that's why if eternal servitude didn't have the word "friendly" it would be effectively a better nerf because then they'd be able to discover one of the minions they remove from their opponent board, with eternal servitude in the current state the discover pool looks something like
Frog-Statue-Lich king/rag/barnes-and then the priest can just pick something that's not the frog, now let's remove the word friendly from eternal servitude without nerfing barnes and put the big priest against let's say a beast hunter
Eternal servitude discovers
Spring paw-barnes-rush lynx token/scavenging hyena because they died during the game even though they aren't friendly minions.
Now let's keep servitude enrfed and barnes unnerfed and put the big priest against the shamman with hex
Eternal servitud discover:
Totem golem barnes-Primalfin totem-basic totem
yes there are chances that in these two cases cases he discovers a big minion from ES but the chances are way lower, and getting a big guy from ES is no longer guaranteed
Now let's nerf barnes and leave eternal servitude as it is now, the discover pool from ES would look like
Vargoth-big minion-big minion
effectively nothing from the discover pool changes and big priest can keep doing broken stuff
thus: the problem is not barnes, the problem is Eternal Servitude
Rework Barnes and remove "summon it" from Eternal Servitude text should fix the problem.
Go tell Blizzard then, cuz they ain't reading this post, also they do think Barnes is a problem, since they're going to monitorate him.
Gz.
So end the game quicker?
Again, I don't play tournaments, and as Elysiana isn't problematic to the game, why should it be nerfed in non tournament formats?
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Why would I?
Make the game last +45 minutes.
Make the game more RNG dependant as one player can get screwed by just having a better elysiana than the other.
Risk hitting the turn limit, ending the game in a tie which is a very unsatisfying conclusion. (that's the personal worse thing about it for me).
Make your deck worst against every non control deck.
And don't get me wrong, if elysiana only made the difference in winrate 5% (which is already a lot), i wouldn't mind, I wouldn't be forced to play her. But in my experience, not running elysiana and facing an elysiana control deck is pretty much a loss most of the time, as the difference in fatigue and ressources is that significant.
so now : why would she less fun if you made her cost ten mana? or if you could only play her in casual?