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    posted a message on Cards I won’t miss in Standard

    Spreading Plague has caused me too much PTSD since it's inception so I'm glad it's going to wild. Same thing with all the Druid rapid armor gain cards. Granted, the class is going to be in the gutter because of that but I'm somewhat okay with that.

    Happy Ghoul is also something I'm glad is not coming back, along with eggs and all the hunter deathrattle triggers.

    Posted in: Card Discussion
  • 9

    posted a message on Rise of Shadows

    I think it's because they are focusing on Hearthstation for whatever reason. Hopefully, they won't completely neglect this site since it has a larger established community and a more recognizable name imo, but only time will tell I guess.

    Posted in: Guides
  • 2

    posted a message on Is it just me or does 'Shadows' look half-cocked?
    Quote from MrNightmare >>

    By the way, why did actually Omega Defender's artwork get changed?

    People complained about the art clearly being a Mech (as seen in Mekgineer Thermaplugg being a small gnome in a giant mech counting as a mech) and so they changed the art of Omega Defender to focus more on the goblin inside of it instead of the giant mech suit. Granted, this just caused a bunch of people to complain about "WhY nOt JuSt MaKe Omega Defender a MeCh" despite it not really changing anything either way.

    Posted in: General Discussion
  • 2

    posted a message on Is it just me or does 'Shadows' look half-cocked?

    The whole "reusing old art" thing has always kind of been apart of Hearthstone. A lot of the early artwork came from the original Warcraft TCG and while it can seem a bit lazy to reuse art that everybody publically saw, I think the card's art fits it well.

    As for recycling the characters, I feel like they are trying to take the same approach as the most recent MTG story, where they took a bunch of planeswalkers (the protagonists) from old sets (stuff dating back to 2007), and giving them new ambitions and building off of it. Depending on how Hearthstone does it, building new sides for Rafaam, Lazul, Togwaggle, and Dr. Boom can all be really good if done correctly. We saw a bit of character development in the Boom Labs comic, but if they want it to work out well, they'll need to step it up a lot.

    I'm skeptical too about this since it's been a while since Hearthstone has had a great narrative in an expansion (which in my opinion, is LoE since Karazahn story was meh and KFT felt a lot more like a gag to me) but if done well, it'll be good for them to rehash the old characters.

    Edit: also, this may just be me, but seeing certain mechanics comeback, such as the whole Forbidden mechanic, makes me happy as I remember when they first came out and it brings back good memories playing with the cards.

    Posted in: General Discussion
  • 0

    posted a message on [RoS] No Hearthpwn release schedule ?

    They might do a schedule when it gets closer, but as it is right now, there are no cards being revealed the next day or two.

    Posted in: General Discussion
  • 0

    posted a message on Is there a HOF Crafting Guide???

    Not sure if there is one for this specific rotation but if I remember correctly, the last couple of years have pretty much always been "craft the highest rarity of cards in golden" first and if you have golden and non-golden cards, make sure you have a total of 2, as you only get dust from having two copies.

    Posted in: General Discussion
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    posted a message on I might just be an Hearthstone scumbag

    I pretty much feel the same way about all the topics you said, except with the T1 in casual since I don't play casual and then not liking tempo/midrange decks. Something about just playing efficient minion after efficient minion and shoving someone out of a game is always just appealing to me. Maybe because playing it brings back memories of old school midrange hunter or something? I don't know, I've always just had a soft spot for midrange.

    That being said, the community's opinions for hearthstone aren't really well represented because places like Reddit, Twitch and here all have different opinions on what is the best deck and what is the worst thing in the world etc. Limiting yourself to something because "Oh no the community doesn't like _____" is stupid because it's an online card game where you probably will never see your opponent again and a vast majority of the player base are casuals. You can't play a deck without triggering someone so just play whatever you want.

    Posted in: General Discussion
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    posted a message on Why didn't rexxar got nerfed

    DK rexxar is strong in standard, but 2 months from now chances are you will never see this card again. The largest issue with the card is just that there are so many good beasts in standard as of right now and there is a sea of relevant keywords. Once he goes to wild, the card is just going to be way too inconsistent to be able to make a powerful beast every turn which is what puts the card over the top. Nerfing him now would not only be difficult but it would also pretty much just serve as a "hey take your 1600 dust now before the card becomes pretty much unplayable" and Blizzard is not known to do this.

    There's only a handful of times that Blizzard has nerfed a card mainly for wild, especially with it rotating so soon, with the two best examples of this being Raza the Chained and Patches the Pirate. The big reason they were nerfed so late in their life is that they were still incredibly impactful in wild, with Raza pretty much warping the whole meta around it and Patches being probably the best legendary ever printed in the game to the point where they shafted a keyword on the card and it still sees major play. These two cards pre-nerf are so much more impactful on the game as a whole than DK rexxar is, in both wild and standard so I doubt they will nerf it.

    I didn't read all 5 pages of this thread so sue me if I pretty much said what someone else said already, sorry.

    TL:DR The card is buns in wild and so nerfing it would pretty much just be Blizzard giving away free dust. When has blizzard done that before with a nerf.

    Posted in: Card Discussion
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    posted a message on Malthael Isn't The Only One Reaping Souls - 8% of Blizzard Laid Off, Dev Teams Increasing, Message From J. Allen Brack

    If any of you are interested in how they did the layoffs, here's a good article on how they did it.

    In all seriousness though, I'm confused to as why they are prioritizing on getting more developers for a game like Hearthstone while cutting ties with people in charge of PR who are arguably just as important. To those who lost jobs, hopefully, they can find one soon since layoffs suck, especially right before a holiday like Valentine's day.

    Posted in: News
  • 0

    posted a message on [Game] Name another card that has the same...
    Quote from AndrewJaggery >>

    The Mistcaller

    is outshined by another card that was released in a later set (in this case, Prince Keleseth)

    Silverback Patriarch (with cards like Stonehill, Fierce Monkey, Gnomeregan Infantry, etc being better than it)

    Gorila

     

    Posted in: General Chat
  • 0

    posted a message on Blingtron 3000 & Twig of the World Tree

    This combo is giving me a lot of Astral Communion flashbacks, that being it's absurdly good when you do it on t4 (or in this case, t4-t5), but otherwise it's just a mess. If wild ever gets to a place where a deck like BIG EZ druid can be a thing, then yeah I think the combo could fit somewhere in there but as of now, the meta is too fast and there isn't a great pay off for doing it.

    Posted in: General Discussion
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    posted a message on Ban Mecha`Thun

    Mecha'thun decks are a lot more interactive than many combo decks in the past. Patron Warrior's OTK was so bad that in a tournament, someone literally did every single thing they could to play around the deck, that being not playing minions and armoring up every turn, yet still ended up taking around 60+~ burst in a single turn. OG Molten Giant Warrior that would go and play a ton of giants and warsong (which used to just give every minion charge) to kill you when they got low, Worgen Warrior would also just OTK you from essentially nowhere. Freeze Mage boils down to not doing anything and preventing your opponent from also doing things until the game is over by playing Alexstraza and burning the enemy for 15. Many current renolock decks are still running Leeroy, Power Overwhelming and Faceless Manipulator to burst the opponent for 20. Miracle rogue was essentially Mecha'thun decks but instead of being fragile to disruption, there literally was no disruption and you'd die on turns 5-6-7 with very little counterplay.

    Sure these decks aren't "destroying their entire decks" and winning when they complete that, but I'd say they are far less interactive than Mecha'thun is right now. At the height of most of these decks, Dirty Rat and other disruption cards literally did not exist, making for possible counterplays to be impossible. Right now, in standard alone, Mojomaster Zihi counters several of the top decks, along with being a pain for a lot of classes to deal with. Sure Mecha'thun is still annoying when it goes off, but it's far from being the least interactive combo deck in Hearthstone.

    Posted in: Card Discussion
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    posted a message on I do not like Tracking - Change my mind!

    So I haven't read all the comments of this thread (sheesh, 149 comments) so sorry if my opinion comes off to be a bit of an ECHO chamber haHA

    Anyway, the big reason why I love Tracking is just that the benefits most of the time outweigh the downsides. In most hunter decks, specific cards are ran for a specific reason but if a certain criterion isn't met, the card isn't going to work well. Play Dead is a great card but having it in your hand with no deathrattle minions to play it on isn't going to be useful for you. If I were to play Tracking and get play dead to pop up in this circumstance, I made sure that I didn't get a dead draw. In this way, I see Tracking as sort of a toolbox card similar to Shadow Visions. You play the card to try getting a specific type of card and either you get said type of card or you mill enough cards to make drawing that specific type of card to be more likely.

    This leads onto the next reason why I think tracking is good. Tracking is also super useful for trying to get a specific card. In Wild Mech Hunter, there are three cards the deck needs incredibly badly in order to function, this being Mechwarper, Galvanizer, and Metaltooth Leaper. Even though Tracking is a 'slow' card in terms of aggro decks, it is able to offset this by making the chances of you getting one of the desired cards to be better.

    For this reason, I don't see the "discard the other two cards you don't pick" clause on Tracking to be bad and actually a benefit in most cases. In MTG (and probability in general), there is something known as hypergeometric distribution, which is basically the probability of drawing a specific series of cards in a certain order without replacement. While in MTG this is mainly used for optimizing decklists to run a specific amount of lands, it can also be applied to Hearthstone for the chances of having tracking shoot you in the foot or not. By using hypergeometric distribution you can calculate the chances you hit several cards you want in a specific matchup isn't very high, meaning that playing Tracking most the time will guarantee not only getting one of the cards you want but getting you closer to getting other cards you want.

    There is also the whole argument of "oh discarding cards isn't bad if you don't go to fatigue", but in my opinion and given the current state of DK Rexxar, Hunter has a lot more staying power so going to fatigue is always a possibility now. On top of this, Zul'jin works horribly with Tracking to the point where if I do plan on playing Zul'jin, I'll often wait to play Tracking until afterward. These are the only two 'flaws' I see in this card for the most part and I feel like the benefits the card can bring heavily outweigh the occasional dead draws the card would be down the line.

    TL:DR: Hunter tends to play a lot of cards that rely on others to be good and Tracking helps get those said cards. Playing Tracking will more likely than get rid of cards you would not want to play in a certain matchup, thus bringing you closer to getting cards you would and the benefits that tracking gives to you outweigh the downsides of faster fatigue and being hot garbage with Zul'jin.

    Posted in: General Discussion
  • 0

    posted a message on Core Set Please !!!

    I feel like having a core set in the same way that MTG has core sets wouldn't really be that helpful for Hearthstone. Originally, core sets were made to help print sets that didn't have a theme and mainly consisted of medium power level cards for standard. There are only a few occasions where a card printed in a core set really broke out and saw major play in other formats with cards like Prime Time. I feel like core sets wouldn't be needed in Hearthstone since the classic set already does a good job with providing a base set for people to get their hands on some okay-good cards.

    The issue here is that the classic/basic set does have plenty of really strong cards. Wild Growth, Ragnaros, the Fire Lord and Big Game Hunter (pre-nerf of course for wild growth and BGH) were all incredibly strong cards you would just throw in your deck for pretty much no reason. In order for the classic set to shine, it needs to have some cards that show what the class is supposed to use and then have supplemental sets build off of it. For the most part, this is something that the dev team has not done well and is why a lot of classic cards go unnoticed. When they do try to support these old cards, as seen with Gonk and the other hp druid-like cards, it often tends to be not enough support to really let it take off.

    In my opinion, the classic set needs to be overhauled. Some cards like Nourish and Gadgetstan Auctioneer need to be HoFed and replaced with other cards that fit the classes core identity, similar to the addition of Pilfer, but with cards that have the potential to get past complete meme tier. I like knowing that if I were to stop playing for a while and jump back in after a rotation, I still have some cards that I can always use, but finding a proper balance for these cards to make them good, but not every deck good would be a struggle.

    On a side note, I think that cards should get the Molten Giant treatment more, this, of course, be a classic card that got nerfed, but then later would get unnerfed and go to the HoF. Cards that just have no potential in them anymore such as Warsong Commander, Blade Flurry, Force of Nature, the list goes on and on. Sure this could just bring back OG patron warrior, oil rogue, and combo druid, wild is already a really strong format power level wise and these decks could provide some possible change in the meta.

    Posted in: General Discussion
  • 0

    posted a message on What if Barnes can't summon a Legendary minion as a Nerf?
    Quote from Fog_za >>

     So if the actor gets the ability of Y'Shaarg, pulls something big, and you kill both, wouldn't the priest servitude the big thing back?  Just devil's advocating here. 

     Yeah, the priest could servitude the real Y'saarj back, but now there is more to rng in actually having Barnes to work out well instead of just "Oh I played this on T4 guess I win". Having the actor be a thing just would mean you won't get overwhelmed by killing an obsidian statue or Ragnaros.

    Posted in: Card Discussion
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