• 3

    posted a message on Dalaran Heist is a bummer

    New adventure was probably overhyped by the devs, with buzzwords like "the most ambitious single player experience" and stuff like that. (which is technicaly true, but it's not way above everything else they made thus far).

    Also a shame they locked classes behind wings. Being forced to buy new wings to play classes that aren't mage feels "slightly" scummy.

    that being said, I do think the amount of content is worth spending something (if you're into single player content), but If you're not into single player content it's an easy skip

    I decided to spend my arena earnings on unlocking the wings but nothing else. I don't need to unlock everything as soon as it's available. the golden legendary is worthless for non new players, so there's really no reason to rush the adventure.

    Posted in: General Discussion
  • 0

    posted a message on Need advice on Control Shaman list
    Quote from delkoHS >>

    Why double Omega Mind Though (instead of double Witch's Brew)? 

    Because one witch's brew is usualy enough to reach ten mana, and after ten mana omega mind is better.

    Quote from fabjx >>
     

    I decided to mix things up adding the anti-fun team (hecklebot/ saboteur).

    Honestly I've had more trouble than fun with both of these cards especially when the battlecry is repeated by Shudderwock and that's why I decided to cut them

     I can understand that, but I came to appreciate shudderwock reusing their battlecries, especialy the saboteurs. So much that I sometimes play it before Elysiana just to empty my opponent's hands from possible answers in advance. (against warrior mostly)

    Posted in: Shaman
  • 0

    posted a message on Need advice on Control Shaman list

    While lightning storm feels like one of the weaker card in control shaman (especialy when you run into warriors the whole day), it's still hard to justify not running it. even against bomb warrior or tempo rogue, you end up finding a good use for it pretty quicly into the game)

    On a side note, got legend twice in a row with control shaman

    [Legend May/April 2019] Control-ish Shaman
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (16) Ability (13) Playable Hero (1)
    Loading Collection

    I decided to mix things up adding the anti-fun team (hecklebot/ saboteur).

     

    I haven't seen many people talk about sludge slurper: the more I play control shaman, the more I think Sludge Slurper is actualy not good at all in it. I see many list adding it (including on this post), and i did play it during the first 2 weeks of the new expansion, but it's not worth a card slot imo.  I think it's a trap, it looks good, but then you start to keep more cards in your opening hand instead of searching for the scheme against aggro, and as value generator earthen might is better. early game it doesn't do enough, late game it's worse than a lot of other alternatives. And if the idea is to get two spells from agatha in my experience unless you get lucky they end up clogging your hand with too much spells you can't use because it's not the right board state (aoes, storm bringer, bloodlust, ....), and you waste even more time just trying to avoid burning cards.

    Posted in: Shaman
  • 0

    posted a message on Need advice on Control Shaman list

    [Legend May/April 2019] Control-ish Shaman
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (16) Ability (13) Playable Hero (1)
    Loading Collection

    This still works.

    I'm a fan of the elemental package. it's  a pretty flexible package that gives you a lot of value. i'd pick this over the dragon package who gives less value and less early game. (although twilight drake is nice because of shudderwock)

    Posted in: Shaman
  • 0

    posted a message on Its beyond time for Mountain Giant to go the Hall of Fame...
    Quote from Kaladin >>

    Should be talk about how this is in casual?  

    Or is that irrelevant because Casual doesn't exist, and it's my fault for not net-decking Ladder Practice Mode?

     

    This is an entirely different debate, (on which I agree with you). Your opponent could be playing tempo Rogue, Token Druid, control warrior, and that problem would still exist.

    I made this deck to be fun, not to be competitive against ladder decks.   Yes the game plan is "get to turn 8 and play Lucentbark," and every other card in the deck supports that.  

    Maybe the deck just doesn't work. Believe me I try to make impossible fun archetype work and bashed my head against a wall of meta decks on a regular basis. I tried to make Anub'arak rogue work (which is still my favorite card ever printed tbh)

    Just this expansion I tried to make plot twist warlock work, with many different variants. One with portal demons. One with fel lord beltrug and dollmaster dorian. One with and without augmented elekk. And obviously I also ended up bashing my head against a wall. (in that specific case it was a wall of tempo rogues)

    Sometimes those fun cards you desperately want to make working just don't work. (or at least not yet until next expansion if we're being optimistic). And it's not just mountain giant's fault

    Posted in: General Discussion
  • 0

    posted a message on Its beyond time for Mountain Giant to go the Hall of Fame...
    Quote from Kaladin >>
    Quote from Nawasty >>
    Quote from Kaladin >>
    Quote from Aegis24 >>
    Quote from Kaladin >>

    "mountain giant is fine, you're just playing a greedy deck if you cant deal with a T4 giant."

     Did you just ironically post a pic of you running a greedy deck and then use it as an argument against this quote?

    Word to the wise, druid is the only class without good single target removal now courtesy of the naturalize rotation which is why the class in general has been boxed into the token archtype.  This isn't a case for mountain giant being OP it's a case of blizzard unnecessarily gimping the class

     Being non aggro doesn't mean it's a greedy deck.

    The point is, because I was unable to remove an 8/8 on turn 4, for some reason it's greedy to not be able to deal with 32/32 in stats on 5.  for some reason.

     I have to point that out:

    You could have played keeper on two (those mage don't run removals) > then double wrathed + trade the giant if he decided to play it on 4.

    But instead you decided to draw cards... twice. and wasted one of your wrath.

    Also I don't have your deck so obviously I can't judge it, but this hand doesn't scream "not greedy" to me: 2 witching hours that are unplayable until you play a 5 mana card (which you have to draw), an ancient of lore that's a bit outdated and is only included because of its potential synergy with lucentdark.

    And you could still play coin bgh as an out in that position (granted you have to draw it first, which unfortunately happens less often that I wish it did).

     Also, blame blizzard for Hofaming naturalize. not mountain giant for doing what it was already able to do

     Keeper + Double Wrath uses three resources to deal with one (potentially more because Keeper is not merely a River Croc), when my win condition in this matchup is "draw Lucentbark and hope they don't have the nuts."  

    So let's say I play Keeper and Double Wrath.  Then they play the second Mountain Giant on 5, double Conjurer's on 6, then Astromancer on 7 and 8, and because I used two cycling cards to remove one threat, I haven't drawn Lucentbark, Faceless, or Gloop Sprayer.  

    What then? 

    "You would have lost anyways since your pre-defined win con is "hope they don't draw the nuts" and you just described a scenario where they draw the nuts."

    Okay then.  Let's say I waste Keeper and double Wrath and they only have.....like....Twilight Drakes and Scaleworms.  Because I elected not to draw towards my win con, I also haven't drawn Zilliax, Witchwood Grizzly, or Witching Hour, and I'm taking 10 damage per turn instead of 16+ (good thing I used double Wrath!)

    What then? 

    Since you're clearly more experienced with my own homebrew version of this deck than I am, please advise!

    I waste Keeper and double Wrath 

    It's not wasted since thanks to keeper's effect you'll still get the 2 copies of each chose one in exchange. And nothing stops you from using it on twilight drake too. (it's not as good obviously, but you'll get the draw and the copies giving you more flexibility later on)

    the worst case scenario with that line of play would be indeed Scaleworms, but facing a 5/2 is still much better than facing a 8/8, delaying the 8/8 for one more turn allowing you to play something like BGH (if you run it, and imo you should run it in "control" druid - as I said, control decks should always have hard removals to ever hope to be viable).

    potentially more because Keeper is not merely a River Croc

    it's worse than river croc if you never play it because you die before having the opportunity to use its effect. (and sorry, but i'm going to call you greedy again on this one)

    It's your job to adapt to your opponent's gameplan. If your opponent's best play is playing an 8/8 on turn 4, it's your job to set up to have an answer to that 8/8. Especialy if the way you're "punished" is by a play that's worse than the 8/8 alternative. I remember back in the handlock meta, I would often play either doomsayer (if control) or mirror entity (if aggro/midrange) on 3. And yeah, mirror entity would often be baited out, but that was fine: I delayed their giant for one more turn, which would allow me to set up for a better board, or fish for more answers.

    Your gameplan with lucentdark druid, i guess,  is to at least reach the point where you can play lucentdark to even hope to have a chance. (also hope it's not silenced/ polymorphed I guess, unless you also have to wait for floop, which means you have to delay the card even more to hope to be able to play it).

    Don't get me wrong, even with all of this, you still would be unfavored against that particular mage deck, but that's because control druid is really weak anyway. It has no hard removals, no board clears. these are pretty glaring weaknesses for a "control" deck. And it even lost the only advantage druid had over the other classes: its ramp. I'm not sure how you're supposed to make a good control deck without any of these to be honest. (and that's for any cards game, not just hearthstone).

    Posted in: General Discussion
  • 1

    posted a message on At what Hearthstone rank can you be considered a "good" player?

    It's subjective, 

    what is "being good at hearthstone"? 

    Is a player only able to play one deck/class but able to play it perfectly a good player?

    Is a player unable to build his own deck, but able to play perfectly any netdeck and that can read the meta and always chose a counter to it a good player?

    Is a player able to build his own top tier deck, but refuses to play a meta deck a good player?

    is a player smashing his head through the meta wall with a 51% winrate until he reached legend a good player?

    Is a player only playing meme decks or budget decks, but still reaches a high rank with it a good player?

    Is a player with a stupidly high winrate that stays at low rank because he doesn't have time to grind the ladder a good player?

    Hs involves many different skills (and luck too, but let's ignore that part). there are good players at rank 10, there are bad players at legend. Sure if a player reached legend he's more likely to be a good player, but you can't determine if someone is good or bad on that fact alone.

    That being said, any player that reached top 200 legend at least once is very likely to be a good player. But that doesn't many only players that reached top 200 are good.

    Posted in: General Discussion
  • 0

    posted a message on Its beyond time for Mountain Giant to go the Hall of Fame...
    Quote from Kaladin >>
    Quote from Aegis24 >>
    Quote from Kaladin >>

    "mountain giant is fine, you're just playing a greedy deck if you cant deal with a T4 giant."

     Did you just ironically post a pic of you running a greedy deck and then use it as an argument against this quote?

    Word to the wise, druid is the only class without good single target removal now courtesy of the naturalize rotation which is why the class in general has been boxed into the token archtype.  This isn't a case for mountain giant being OP it's a case of blizzard unnecessarily gimping the class

     Being non aggro doesn't mean it's a greedy deck.

    The point is, because I was unable to remove an 8/8 on turn 4, for some reason it's greedy to not be able to deal with 32/32 in stats on 5.  for some reason.

     I have to point that out:

    You could have played keeper on two (those mage don't run removals) > then double wrathed + trade the giant if he decided to play it on 4.

    But instead you decided to draw cards... twice. and wasted one of your wrath.

    Also I don't have your deck so obviously I can't judge it, but this hand doesn't scream "not greedy" to me: 2 witching hours that are unplayable until you play a 5 mana card (which you have to draw), an ancient of lore that's a bit outdated and is only included because of its potential synergy with lucentdark.

    And you could still play coin bgh as an out in that position (granted you have to draw it first, which unfortunately happens less often that I wish it did).

     Also, blame blizzard for Hofaming naturalize. not mountain giant for doing what it was already able to do

    Posted in: General Discussion
  • 1

    posted a message on Its beyond time for Mountain Giant to go the Hall of Fame...
    Quote from Kaladin >>

     

    it's not unreasonable to throw double Mountain Giant into any non aggro deck.    

     Go ahead then, tell us how it worls out for you, I have some serious doubts on this statement alone.

    Posted in: General Discussion
  • 0

    posted a message on Its beyond time for Mountain Giant to go the Hall of Fame...
    Quote from Kaladin >>

    wow.  That is an absurd stance.  Not being aggro or not having removal for T3/T4 double what you should be able to put out in stats = greedy?  

    Maybe its time for me to quit hearthstone if this is the attitude we're on now.  Greed = can't remove T4 Mountain Giant.  

    Here I thought I was being greedy by playing more than one minion that costs 8 mana.  Turns out, I'm being greedy merely by not picking Warrior or Hunter.  

     What are you talking about?  Shaman, Priest and mage can do it too.

    paladin can't (blame equality nerf), but they have ways to solve the problem with stuff like humility aldor and shrink ray (which is less than optimal unfortunately, because of the twinspell)

    Warlock used to be able to, but they lost most of their tools and blizzard chose to leave that blindspot untouched.

    And as far as I'm concerned, naturalized should never been Hofed, and Blizzard seems to be fine to leave as "weaknesses" things that should exist in the core set of every class. 

    Also if you can stall one turn with doomsayer, every class has access to BGH. that's also an option.

    Posted in: General Discussion
  • 0

    posted a message on Its beyond time for Mountain Giant to go the Hall of Fame...
    Quote from Kaladin >>
    Quote from Nawasty >>
    Quote from Kaladin >>
     
    Quote from Nawasty >>

    I think Mountain giant is fine, there's a huge risk in focusing in filling your hand to play it on turn 3-4, and you can easily be punished for it against agressive and midrange decks.

    Even if it drops on 3 most decks have an answer, wether it's SW death, execute, polymorph, hex, sap, walk the plank, deadly shot,hunter's mark.

    The game survived unconditional 4 mana 7/7, I don't think a 4 mana 8/8 that usualy forces you to draw cards instead of developping the board is a problem.

    there are a lot of card i'd Hof before mountain giant (including sea giant believe it or not). (not that I think sea giant need to be HoF either, mind you)

     T3 8/8 is punished by midrange decks? 

     yes, unless you think mech hunter isn't a midrange deck.

    And by the way it's not "turn 3 8/8" that is punished, it's skip turn 1 2 and 3 (if not on coin) that is punished.

     So unless you're an aggro deck or playing a deck that can remove a T3 8/8, Mountain Giant is fine and fuck you? 

    Yes. 

    If you can't deal with a 8/8 on your turn 4 against a deck that played nothing the previous turns, then it's either variance (not drawing what you need happens) or your fault for being greedy.

    Especialy since T3 8/8 isn't that common, considering that the mage needs to be on the coin, play book of shadows on 2, and also draw a mountain giant while not discarding one of the few spells in his deck. (the other book/ the 3 mana twinspell).

    Posted in: General Discussion
  • 0

    posted a message on Its beyond time for Mountain Giant to go the Hall of Fame...
    Quote from Kaladin >>
     
    Quote from Nawasty >>

    I think Mountain giant is fine, there's a huge risk in focusing in filling your hand to play it on turn 3-4, and you can easily be punished for it against agressive and midrange decks.

    Even if it drops on 3 most decks have an answer, wether it's SW death, execute, polymorph, hex, sap, walk the plank, deadly shot,hunter's mark.

    The game survived unconditional 4 mana 7/7, I don't think a 4 mana 8/8 that usualy forces you to draw cards instead of developping the board is a problem.

    there are a lot of card i'd Hof before mountain giant (including sea giant believe it or not). (not that I think sea giant need to be HoF either, mind you)

     T3 8/8 is punished by midrange decks? 

     yes, unless you think mech hunter isn't a midrange deck.

    And by the way it's not "turn 3 8/8" that is punished, it's skip turn 1 2 and 3 (if not on coin) that is punished.

    Posted in: General Discussion
  • 0

    posted a message on Its beyond time for Mountain Giant to go the Hall of Fame...

    I think Mountain giant is fine, there's a huge risk in focusing in filling your hand to play it on turn 3-4, and you can easily be punished for it against agressive and midrange decks.

    Even if it drops on 3 most decks have an answer, wether it's SW death, execute, polymorph, hex, sap, walk the plank, deadly shot,hunter's mark.

    The game survived unconditional 4 mana 7/7, I don't think a 4 mana 8/8 that usualy forces you to draw cards instead of developping the board is a problem.

    there are a lot of card i'd Hof before mountain giant (including sea giant believe it or not). (not that I think sea giant need to be HoF either, mind you)

    Posted in: General Discussion
  • 1

    posted a message on Do i have to give up with priest?

    If you want some ideas, you can watch zetalot's vods on twitch, he always tries to make priest work, no matter how bad or how good priest is in the current meta. Without trying to influence you or anything, the last deck i've seen him using was really intresting.

    He was playing a recurring vilain / undertakah priest deck, and he was actualy climbing the legend ranks with it.

     That being said, don't expect to find a "miracle list that nobody though of before that somehow beats the entire meta". if such a list existed, it would have already been discovered for sure. But there's stil space to refine some decks up to tier 2 imo, and maybe even discover some tier 3 decks that weren't made popular yet.

    Posted in: General Discussion
  • 1

    posted a message on Game is completely unbalanced in tournaments right now

    That's honestly what i feared when they announced the specialist format. The only reason we saw a diversity of deck in conquest is that you could use weaker decks to cover weaknesses of your main decks or target a really common deck. or exemple HunterAce's control shaman, or viper/hopper's zoo.

    But without this, you either pick the deck that has the highest winrate, or the deck that counters the deck with the highest winrate. anything else is just pointless.

    Also you definitely can't change a deck's dynamic and match-ups with a side deck that limited. You can barely make bomb warrior with a control warrior list 5 cards difference is not enough.
    This feels inspired from yu-gi-ho, but yu-gi-ho's tech cards are insane. Cards like prohibition who straight up stops you from playing specific cards as long as it's on the board, or others that deny any special summoning. Hearthstone doesn't have that kind of flexibility, so you can't really turn over one bad match-up with the right techs. Freeze mage will lose to control warrior and no amount of techs (especialy not with just 5 cards) will change that.

    I'm not saying side deck can't work in hearthstone, but for side decks to work, specific tech cards would have to be a lot more powerful than what they are now. 

    I don't think nerfing anything will change that. What would happen is just the next best deck will take its place, and the best counter to it will be the next runner up. And if the next best deck has 2 counters that are even with each other, maybe we'd see a third class at most. the format just doesn't have the tools to work yet.

     

    Posted in: Tournaments
  • To post a comment, please login or register a new account.