What are, in your opinion, 3 best and 3 worst expansions? Are the best ones Kobolds&Catacombs with awesome (and sometimes annoying) Legendary Weapons and spellstones, GvG with powerful mechs, or maybe League of Explorers with Reno, Brann and some cute murlocs? And is TGT the worst expansion for everyone?
Here is my list:
Best ones:
1. Goblins vs Gnomes - i like the theme of this expansion, same as of 2 below. Many cards were playable. I did't play HS until LoE, but i watched streams and I really enjoyed it during GvG expansion. The meta was pretty interesting, maybe excluding Mech Mage
2. Kobolds&Catacombs - over 60 cards from this expansion are playable and i really like all decks from this expansion. Even Cubelock or Spiteful Priest weren't braindead cancers. Other great decks like Big Spell Mage or Exodia Paladin (maybe this one doesn't have big winrate) make me even more convinced that this expansion was awesome
3. League of Explorers - this is the time when I "fell in love" with Hearthstone and started playing it everyday. I remember my first Reno decks; they were decks that i enjoyed most from all the decks that I made. Difficulty of Bosses was balanced, cards were balanced, 4 out of 5 legendaries were playable, 3 were awesome. Just the best adventure in HS
Worst ones:
11. Blackrock Mountain - only 12 cards from this adventure were played anywhere and 4 out of 5 legendaries were never playable (Nefarian was tried in some dragon decks, but it's still T5 legendary). Theme of this adventure didn't impress me, bosses weren't interesting and fun to play against.
12. Mean Streets of Gadgetzan - this expansion looked good, before it came out. After it, people realised that they shouldn't play with any interesting decks while they can play with Pirate Warrior, Renolock and Aggro Shaman. The only positive thing in this expansion was introduction of Kun the Forgotten King. Thanks to it we can make many fun Druid combo decks
13. The Witchwood - Many cards from this expansion were printed as fillers, showing us that Blizzard has no new ideas. Before May 22nd nerfs nothing special changed in meta (only Dude Paladin changed to even and Odd Paladin decks). Rush was a great replacement of charge, but it only makes a possibility that an another expansion might be worse than this some day
All had good theme, good cards and felt like the meta overall benefited from the expansion.
Worse:
1: The Grand Tournament: Cool theme BUT...Joust failed, Inspire Failed, arena got really messed up due to inspire cards and the whole meta did not really change.
2:Mean Streets of Gadgetzan: Another great theme, loved the idea of classes having Gangs, BUT Just really bad imo, Jades were boring, Pirates were oppressive and every kabal class were playing reno decks which were becoming dull to play against.
3: Kobolds&Catacombs: Really did not like this one, did not like legendary weapons, most of the class legendaries felt gimmicky, Epics like cube were played more than most legendaries AND warlock became crazy oppressive strong.
Top 3: Naxxramas, Goblins vs Gnomes, Whispers of the Old Gods
Bottom 3: The Witchwood, Mean Streets of Gadgetzan, One Night in Karazhan
Honestly, not too sure why people hated on TGT that much because it was pretty fun for me, once you got past all the Murloc Knight shenanigans. I loved the idea of continual value being on a creature, so long as it stays on the board and it was balanced to make it not broken, but fun to mess with. Personally, I would put it at #6 (right below KoFT and K&C)
Old Gods (Lovecraftain themed stuff always wins with me. Old gods was the meta I joined in as well)
Kobolds & Catacombs (The first expansion I was actually here for when it launched, also was a cool idea, lots of amazing cards etc)
and Karazahn (I loved the unique battles this adventure offered, some of the cards were amazing as well. I also think the fact the pre order came with a disco ball cardback, and Malchezaar's Imp made disco zoo viable is a conspiracy. ha ha.)
First off, wasn't there for naxx launch so just not going to include it on the list (arrived after the undertaker nerfs so not really the 'launch experience'). I'm also going to provide a bit of commentary on each things because I like to type and need to take my mind off something. Also not going to talk about Boomsday since I haven't actually gotten to play with anything yet.
1. Journey to Un'goro
The meta was just so diverse and it also brought along Lyra, Hemet, and a couple other of my favorite legendaries.
2. Whispers of the Old Gods
Something about the whole launch just felt different strange but I loved playing the game around then too. Something about the Old Gods made it really fun (atleast until Yogg took everything by storm, granted that was after Karazhan).
3. League of Explorers
Pretty much the same thing as Whispers but instead of Old gods, it was the story. It was hilarious and all the mechanics it brought were all really fun, along with bringing Discover.
4. Blackrock Mountain
Loved the expansion and the cards it brought (even patron when it was dominant since I thought the combo was really cool). Easily the reason why it is one of my favorite expansions though is because of Nefarian in the final fight and how he just talks literally every second. To this day I still say "I will hit you for 3, FROM ABOVE" whenever I play magic and am attacking with a flying creature.
5. Mean Streets of Gadgetzan
God this expansion was a mess but in the stabilized rock paper scissor meta game, miracle was scissors and I have a die hard miracle addiction so the expansion was fun for me, not to mention it had Patches who made deck building really easy and Finja, the Flying Star who was such a strong card in old school Anyfin Paladin.
6.Knights of the Frozen Throne
Single player content was decent, Lich king just felt like a discount combination of Rafaam and Nefarian though. As for the actual cards, there are sooo many strong and annoying cards from this set, but I would be lying if I were to say I didn't enjoy playing them.
7. Witchwood
Singleplayer content was really fun, brought some cool legendaries. Sure it wasn't really the most balanced, but it brought fun cards to the table.
8. GvG
The expansion wasn't really bad, more that I didnt really have a lot of memories with the cards.
9. One Night in Karazhan
Just boring, nothing interesting about it. It brought along Burgle rogue which I loved playing, but it was kinda just meh. The singleplayer stuff was boring and nothing stuck out for me.
10. Kobolds and Catacombs
Only fun cards from this set were Cube and Grand Archivist. SIngleplayer content was fun at first, but priest took me atleast 50 attempts and ruined the whole mode for me.
11. The Grand Tournament
One of the few expansion I actually preordered (witchwood being the other) and this one was just boring. First step into Shamanstone, brought along the nerf of Warsong Commander, Mysterious Challenger was literally the only card from the set that actually saw play in constructed at the time (from TGT to League. Shamanstone came after League came out and brought tunnel trogg, but the rest of the rng shitfest of a deck came from here).
Rollback Post to RevisionRollBack
I don't have something witty about this deck, I just like it because Malygos is fun.
Favourites: 1. Knight of the Frozen Throne. The death knights alone make it the best exp for me.
2. Journey to Un'goro because it felt so much fresh, with the elementals and the quests mechanic, as well as one of the best metas ever.
3. Whispers of the Old Gods. Four legendary built around cards and many other cool stuff. But Mostly the old Gods decks.
Least Favourites
1. THE WORST. Mean Streets of Gadgetan. Flat themes and some the worst cards ever printed regarding the fun factor. Terrible meta.
2. The Grant Tournament. I Started playing before TGT Tournament released, didn't experience it well, but even then i believe it is pretty weak with failed mechanics.
3. The Witchwood. Not because it was bad, but with a theme that has to do with spooky forests and witches i had higher expectations. Still liked it though.
As much as I would love to put KFT at number 1, I will never forget how incredibly popular, powerful and oppressive jade druid was during that time. The top spot goes to Un'Goro for successfully creating a new, fresh and very diverse meta.
Best: Un'Goro. Great (and varied!) theme, fair meta. Introduced cards that still offer new possibilities now (ie Quests).
Second best: Witchwood. Decent theme, great meta.
Third best: Old Gods: Cool theme, dull meta (full-blown Shamanstone).
Notable mention to KaC for the vintage D&D flavor, but bad meta.
LoE had a nice theme, but i wasn't very present in the meta. I just remember I hated how polarising Reno was against my poor man's Facehunter.
_____
Worst: KFT. Nice but ultimately dull theme, decent meta but cards that oppress archetypes and flavour as of yet in both modes (DK cards, ie, any decent Priest is ultimately a Shadow Priest...).
Second Worst: MSG. Bad theme, bad meta. It is also quite oppressive about some Wild classes as of yet (Jades, Highlander), but not with invasive flavor.
Karazhan was ok about theme, bad about meta, but at least no oppressive consequences nowadays.
Top 3: Mean streets of Gadgetzan, Journey to Un'goro and Knights of the Frozen throne because they introduced proper taunts and actual defensive anti-aggro tools, and are the precursors to control decks having win conditions and not just dying to aggro in turn 4 because all the taunts on the other expansions sucked ass, remember Infested Tauren and Cyclopian Horror?, me neither, and before those expansions you couldn't close a game even if your life depended on it. And i know MSG is infamous for introducing pirate warrior to the game but it also introduced proper AoE that ended with the "vomit hand faster than your opponent" meta that we had to endure throughout the year of the Kraken until that point.
Worst: Gvg, Naxxramas, Kharazan in the first two everything was broken as hell plus neutral, in fact it was similar to the pre-nerfs KaC meta where you had this superpowerful neutral package you'd Jam in every deck and then choose 5-8 class cards and add them to the deck, so you'd be playing against basically the same deck regardless of class, and i still got OG Undertaker PTSD, Khara was borig in the sense that every playable card in there just supported more aggro, except Barnes, Barnes is a really cool card no matter what salty players say.
What are, in your opinion, 3 best and 3 worst expansions? Are the best ones Kobolds&Catacombs with awesome (and sometimes annoying) Legendary Weapons and spellstones, GvG with powerful mechs, or maybe League of Explorers with Reno, Brann and some cute murlocs? And is TGT the worst expansion for everyone?
Here is my list:
Best ones:
1. Goblins vs Gnomes - i like the theme of this expansion, same as of 2 below. Many cards were playable. I did't play HS until LoE, but i watched streams and I really enjoyed it during GvG expansion. The meta was pretty interesting, maybe excluding Mech Mage
2. Kobolds&Catacombs - over 60 cards from this expansion are playable and i really like all decks from this expansion. Even Cubelock or Spiteful Priest weren't braindead cancers. Other great decks like Big Spell Mage or Exodia Paladin (maybe this one doesn't have big winrate) make me even more convinced that this expansion was awesome
3. League of Explorers - this is the time when I "fell in love" with Hearthstone and started playing it everyday. I remember my first Reno decks; they were decks that i enjoyed most from all the decks that I made. Difficulty of Bosses was balanced, cards were balanced, 4 out of 5 legendaries were playable, 3 were awesome. Just the best adventure in HS
Worst ones:
11. Blackrock Mountain - only 12 cards from this adventure were played anywhere and 4 out of 5 legendaries were never playable (Nefarian was tried in some dragon decks, but it's still T5 legendary). Theme of this adventure didn't impress me, bosses weren't interesting and fun to play against.
12. Mean Streets of Gadgetzan - this expansion looked good, before it came out. After it, people realised that they shouldn't play with any interesting decks while they can play with Pirate Warrior, Renolock and Aggro Shaman. The only positive thing in this expansion was introduction of Kun the Forgotten King. Thanks to it we can make many fun Druid combo decks
13. The Witchwood - Many cards from this expansion were printed as fillers, showing us that Blizzard has no new ideas. Before May 22nd nerfs nothing special changed in meta (only Dude Paladin changed to even and Odd Paladin decks). Rush was a great replacement of charge, but it only makes a possibility that an another expansion might be worse than this some day
Fullfilled list:
4. Journey to Un'Goro
5. The Boomsday Project
6. Curse of Naxxramas
7. Whispers of the Old Gods
8. One Night in Karazhan
9. Knights of the Frozen Throne
10. The Grand Tournament
Top 3: Kobolds, frozen throne, ungoro
bottom 3: TGT, mean streets, karazhan
Veni Vidi Vici
In terms of overall card quality:
Best: Naxx, GvG, Un'goro.
Worst: TGT, Gadgetzan, Witchwood.
best ones for me: 1. Naxx, 2. journey to un'goro, 3. knights of the frozen throne
worst ones: 11. witchwood, 12. boomsday, 13. TGT
Best:
1: Knights of the Frozen Throne
2: League of Explorers
3: Journey to Un'Goro
4: Whispers of the Old Gods
All had good theme, good cards and felt like the meta overall benefited from the expansion.
Worse:
1: The Grand Tournament: Cool theme BUT...Joust failed, Inspire Failed, arena got really messed up due to inspire cards and the whole meta did not really change.
2:Mean Streets of Gadgetzan: Another great theme, loved the idea of classes having Gangs, BUT Just really bad imo, Jades were boring, Pirates were oppressive and every kabal class were playing reno decks which were becoming dull to play against.
3: Kobolds&Catacombs: Really did not like this one, did not like legendary weapons, most of the class legendaries felt gimmicky, Epics like cube were played more than most legendaries AND warlock became crazy oppressive strong.
1. KFT
2. WOG
3. JUG
4. BRM
5. LoE
6. K&C
7. WW
8. Naxx
9. TGT
10. ONIK
11. BDP
12. GvG
13. MSOG
Something like that
"Sometimes you eat the bear, and sometimes the bear turns into a cat and eats you." - Anonymous Druid
Best:
1. Knights of the Frozen Throne
2. Kobolds&Catacombs
3. Journey to Un'Goro
Worst:
11. Whispers of the Old Gods
12. The Grand Tournament
13. Blackrock Mountain
Going based purely off my personal enjoyment:
Top 3: Naxxramas, Goblins vs Gnomes, Whispers of the Old Gods
Bottom 3: The Witchwood, Mean Streets of Gadgetzan, One Night in Karazhan
Honestly, not too sure why people hated on TGT that much because it was pretty fun for me, once you got past all the Murloc Knight shenanigans. I loved the idea of continual value being on a creature, so long as it stays on the board and it was balanced to make it not broken, but fun to mess with. Personally, I would put it at #6 (right below KoFT and K&C)
Old Gods (Lovecraftain themed stuff always wins with me. Old gods was the meta I joined in as well)
Kobolds & Catacombs (The first expansion I was actually here for when it launched, also was a cool idea, lots of amazing cards etc)
and Karazahn (I loved the unique battles this adventure offered, some of the cards were amazing as well. I also think the fact the pre order came with a disco ball cardback, and Malchezaar's Imp made disco zoo viable is a conspiracy. ha ha.)
First off, wasn't there for naxx launch so just not going to include it on the list (arrived after the undertaker nerfs so not really the 'launch experience'). I'm also going to provide a bit of commentary on each things because I like to type and need to take my mind off something. Also not going to talk about Boomsday since I haven't actually gotten to play with anything yet.
1. Journey to Un'goro
The meta was just so diverse and it also brought along Lyra, Hemet, and a couple other of my favorite legendaries.
2. Whispers of the Old Gods
Something about the whole launch just felt different strange but I loved playing the game around then too. Something about the Old Gods made it really fun (atleast until Yogg took everything by storm, granted that was after Karazhan).
3. League of Explorers
Pretty much the same thing as Whispers but instead of Old gods, it was the story. It was hilarious and all the mechanics it brought were all really fun, along with bringing Discover.
4. Blackrock Mountain
Loved the expansion and the cards it brought (even patron when it was dominant since I thought the combo was really cool). Easily the reason why it is one of my favorite expansions though is because of Nefarian in the final fight and how he just talks literally every second. To this day I still say "I will hit you for 3, FROM ABOVE" whenever I play magic and am attacking with a flying creature.
5. Mean Streets of Gadgetzan
God this expansion was a mess but in the stabilized rock paper scissor meta game, miracle was scissors and I have a die hard miracle addiction so the expansion was fun for me, not to mention it had Patches who made deck building really easy and Finja, the Flying Star who was such a strong card in old school Anyfin Paladin.
6.Knights of the Frozen Throne
Single player content was decent, Lich king just felt like a discount combination of Rafaam and Nefarian though. As for the actual cards, there are sooo many strong and annoying cards from this set, but I would be lying if I were to say I didn't enjoy playing them.
7. Witchwood
Singleplayer content was really fun, brought some cool legendaries. Sure it wasn't really the most balanced, but it brought fun cards to the table.
8. GvG
The expansion wasn't really bad, more that I didnt really have a lot of memories with the cards.
9. One Night in Karazhan
Just boring, nothing interesting about it. It brought along Burgle rogue which I loved playing, but it was kinda just meh. The singleplayer stuff was boring and nothing stuck out for me.
10. Kobolds and Catacombs
Only fun cards from this set were Cube and Grand Archivist. SIngleplayer content was fun at first, but priest took me atleast 50 attempts and ruined the whole mode for me.
11. The Grand Tournament
One of the few expansion I actually preordered (witchwood being the other) and this one was just boring. First step into Shamanstone, brought along the nerf of Warsong Commander, Mysterious Challenger was literally the only card from the set that actually saw play in constructed at the time (from TGT to League. Shamanstone came after League came out and brought tunnel trogg, but the rest of the rng shitfest of a deck came from here).
I don't have something witty about this deck, I just like it because Malygos is fun.
As a F2P and since I started playing Hearthstone only few days before Un'Goro, I can only rate 4 expansion metas :
Arena experiences:
Favourites: 1. Knight of the Frozen Throne. The death knights alone make it the best exp for me.
2. Journey to Un'goro because it felt so much fresh, with the elementals and the quests mechanic, as well as one of the best metas ever.
3. Whispers of the Old Gods. Four legendary built around cards and many other cool stuff. But Mostly the old Gods decks.
Least Favourites
1. THE WORST. Mean Streets of Gadgetan. Flat themes and some the worst cards ever printed regarding the fun factor. Terrible meta.
2. The Grant Tournament. I Started playing before TGT Tournament released, didn't experience it well, but even then i believe it is pretty weak with failed mechanics.
3. The Witchwood. Not because it was bad, but with a theme that has to do with spooky forests and witches i had higher expectations. Still liked it though.
1. Un'Goro, 2. WotOG, 3. Witchwood, 4.Naxx 5.KFT, 6. Blackrock Mountain, 7. LOE, 8. GVG, 9. K&C, 10. Kharazan, 11. TGT, 12.MSoG
As much as I would love to put KFT at number 1, I will never forget how incredibly popular, powerful and oppressive jade druid was during that time. The top spot goes to Un'Goro for successfully creating a new, fresh and very diverse meta.
I think I know what I'm talking about.
LoE, Un'Goro, TGT and Naxx were the best. MSG was the only one I really disliked.
Best: Frozen Throne, Old Gods, LOE - I love big, flashy, impactful cards, like DKs, Yogg, Brann and Reno. That’s why I’m optimistic about Boomsday.
Worst: Witchwood, TGT.
Best: Un'Goro. Great (and varied!) theme, fair meta. Introduced cards that still offer new possibilities now (ie Quests).
Second best: Witchwood. Decent theme, great meta.
Third best: Old Gods: Cool theme, dull meta (full-blown Shamanstone).
Notable mention to KaC for the vintage D&D flavor, but bad meta.
LoE had a nice theme, but i wasn't very present in the meta. I just remember I hated how polarising Reno was against my poor man's Facehunter.
_____
Worst: KFT. Nice but ultimately dull theme, decent meta but cards that oppress archetypes and flavour as of yet in both modes (DK cards, ie, any decent Priest is ultimately a Shadow Priest...).
Second Worst: MSG. Bad theme, bad meta. It is also quite oppressive about some Wild classes as of yet (Jades, Highlander), but not with invasive flavor.
Karazhan was ok about theme, bad about meta, but at least no oppressive consequences nowadays.
Easy there millenial. You haven't even played one game of Boomsday. So put a different one in that spot and dump your salt.
Best ones: MSoG, Frozen Throne, Old Gods
Worst ones: Witchwood, Un'goro, TGT
Top 3: Mean streets of Gadgetzan, Journey to Un'goro and Knights of the Frozen throne because they introduced proper taunts and actual defensive anti-aggro tools, and are the precursors to control decks having win conditions and not just dying to aggro in turn 4 because all the taunts on the other expansions sucked ass, remember Infested Tauren and Cyclopian Horror?, me neither, and before those expansions you couldn't close a game even if your life depended on it. And i know MSG is infamous for introducing pirate warrior to the game but it also introduced proper AoE that ended with the "vomit hand faster than your opponent" meta that we had to endure throughout the year of the Kraken until that point.
Worst: Gvg, Naxxramas, Kharazan in the first two everything was broken as hell plus neutral, in fact it was similar to the pre-nerfs KaC meta where you had this superpowerful neutral package you'd Jam in every deck and then choose 5-8 class cards and add them to the deck, so you'd be playing against basically the same deck regardless of class, and i still got OG Undertaker PTSD, Khara was borig in the sense that every playable card in there just supported more aggro, except Barnes, Barnes is a really cool card no matter what salty players say.
How on earth can some of you guys put Boomsday in your list?
Did you play it yet? Have you experienced the meta it created? Did you discover the unexpected decks? No? Didn’t think so.
"Everyone! Get in here!"