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    posted a message on Best Card In Game History?
    Quote from prococuk123 >>

    Ragnaros the Firelord

    Yogg-Saron, Hope's End

    Pre-nerf yogg was the most fun time to play Hearthstone in my opinion.

     yogg and load hunter I played, but I didn't get a lot of use from the card as I had a rather dinky collection back then. It was one of my first ever decks come to think of it as I started playing during old gods. 

    Posted in: Card Discussion
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    posted a message on Best Card In Game History?

    ah if we're talking personal favourite then it's pogo hopper. I love those guys, especially the SFX. 

    I love everything about it. it never used to be all that viable, but since the decrease in cost they've became a hell of a lot stronger. 

    Pogo-Tempo Rogue is now a thing as well (if it doesn't run preps, it's probably a tempo version) and Tempo Rogue has always been one of the best decks IMO. 

    "Boing" 

    Posted in: Card Discussion
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    posted a message on Suggest a deck please

    haven't you made this thread twice? I've already replied to this before? 

    Posted in: General Discussion
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    posted a message on Are there any fun, semi-successful decks right now?
    Quote from Kaladin >>

    aggro token druid

    aggro mech hunter

    aggro mech zoo

    aggro mech/pogo rogue

    aggro mech priest

    aggro mech warrior

    aggro mech/murloc shaman

    aggro mech/giant mage

    aggro mech paladin

     

     you missed aggro overload/mech shaman. working extremely well for me. granted it may be similar to the murloc one you mentioned as I've built it that way, too. 

    Posted in: General Discussion
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    posted a message on Are there any fun, semi-successful decks right now?
    Quote from Superkowboj1 >>

    Reccuring Villain Palladin, Thief rogue, shuffle warlock

     I have a weird shuffle imp warlock. it's not like most of the decks as it's more aggro/token. it's beautiful though to play soularium and then shuffle all three cards back into the deck again. especially drawing the broodmothers for heal. 

    are you referring to the more handlock version? I have my version on out of cards if you wanna see it. it is quite unique. 

    Posted in: General Discussion
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    posted a message on Pogo Rogue

    one last thing mate. how is the deck without prep? I really don't wanna craft them again as I don't play a lot of rogue at the minute. I have everything for your version though. I guess I need to play it and get a feel for this version. I'm really hoping it works fine without prep TBH.

    also have you tried SN1P-SN4P or magic carpets, please? 

    EDIT: you might wanna consider bronze gatekeeper. is working really well for me at helping VS aggro. even if you slap it on one of your first pogos, it helps out a lot. 

    really good version mate. I think you're close to what is gonna work. thing is pogos need to be constantly tweaked in relevance to what you face on ladder. it's always evolving. 

    Posted in: Pogo Rogue
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    posted a message on Pogo Rogue

    actually bro, you're playing a different deck in the vid and then a different one again is in the video link. casting the net wide? hahaha. 

    Posted in: Pogo Rogue
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    posted a message on Pogo Rogue

    great looking version, mate. I dusted my preps when they were nerfed as I really wasn't playing much rogue at the time. then I found out about the bunny buffs and thought I was going to need to craft again. 

    I'm glad to see others are thinking what I was thinking, and that the deck can be built without all that clutter. 

    I am no stranger to bunny decks having made a few myself over the past year or so, and I think this looks quite promising. 

    I'm going to use your version as a jumping off point, and then will make my own changes as I go.

    I'm wondering if you have tried magic carpets yet with bunnies? I have the cards so can test it for sure. 

    Posted in: Pogo Rogue
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    posted a message on Pogo Rogue

    so bunnies have eventually found their way to the top of the pile then? 

    LoL, been making bunny decks for so long and keep hoping they get better, now it's happened I don't even care any more. will still have a go at making something. probably a carpet bunny deck. 

    Posted in: Pogo Rogue
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    posted a message on Are there any fun, semi-successful decks right now?

    I sent you the deck btw, please let me know what you think (at least I'm sure I PM'd you last night) 

    Posted in: General Discussion
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    posted a message on [Top 200 Legend] Token Murloc Shaman

    overload deck with the murloc gen package, seems solid. I'd actually be running  the bringer as well as bloodlust (well replacing 1 copy), but that's just me. 

    Posted in: [Top 200 Legend] Token Murloc Shaman
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    posted a message on Are there any fun, semi-successful decks right now?

    I have shaman deck thats not really like much else right now, and it has the buffed cards and snip in it as well. I have it uploaded on out of cards, so can just PM you a link or something if you wanna check it out. 

    Posted in: General Discussion
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    posted a message on It Is Time To Nerf SN1P-SNAP?
    Quote from Excella >>

    I'm running this in standard even with pogo rogue. If it's being run in almost every deck for a significant amount of time it'll get a nerf eventually.

     time will tell. a lot of decks my drop it if they don't have a lot of reasons to keep it around. I think the decks that will benefit from it most will be decks that can take advtange of a board of 1/1's that can act right away. So any deck that has buffs and things like that. I can imagine it help with pogos though as it gives you something to mag to after it pops. 

    Posted in: General Discussion
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    posted a message on It Is Time To Nerf SN1P-SNAP?
    Quote from 1xbenx1 >>
    Quote from sicknantos >>

    It's OP for sure, and it needs a nerf, but strangely enough I haven't seen it decide the majority of matches I've played at Rank 8-7 so far.

    Has it been the broken swing mechanic vs you in a lot of your matches?

    Aside: I've played token shaman recently and that deck likes SN1P-SN4P but definitely doesn't rely on it.

    I've found it to be a really good glue card. More like Zilliax. Less like...I don't know Vargoth? Something that can totally swing the game.

    Redundancy on magnetic effects. Extra redundancy because of echo. Redundancy on deathrattle for nine lives and mechanic. Redundancy on token generation with replicator.

    I guess it's OP in that it can fill so many roles. But I don't think I've done a triple magnetize turn or anything like that.

     I've gotten triple with it after reducing it to 1 mana in hunter. I've seen someone get it for zero mana in wild though, in which case you can go nuts with it. 

    Posted in: General Discussion
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    posted a message on It Is Time To Nerf SN1P-SNAP?
    Quote from 1xbenx1 >>

    Yup! It's sneaky that way. Now that they have a chance to shine, Magnetic is a really interesting, modular mechanic.

     I agree that magnetic is probably the best thing in the game right now for getting damage. this is why I'm even running them in shaman rather than other stuff. I mean with shaman it's not as obvious and people don't expect it. nothing better than starting off with a murloc and then 2 turns later you have a mech with ten damage and they're like "wtf just happened, isn't this murloc shaman" half the time they ignore your amalgam and then you whack a replicating menace on it. then it's too late, the sticky board state has been started and they're going to die. 

    I think coppertail imposter is overlooked a lot as well. it's great as a turn 4 drop as it often goes left because of stealth, which means you can mag it next turn for definite damage. sticking the 5/5 onto it is huge. 

    I don't know if every class can accommodate a mech package, but I know warlock can do it quite well as well and I've heard some people running them in druid as well. So far my favourite is shaman though, just because it seems to blend together really well with electra/zentimo/storm bringer and bloodlust and stuff. You can build a really interesting deck. SN1P-SN4P just made it even stronger as I have yet another way to make my board sticky. 

    Ideally you get some of those bots back from SN1P or replicating menace and then you start magnetizing things to them, and cast soul of the murloc so your board comes back, then you get a finsher with bloodlust. probably my favourite deck right now. 

    PS: my deck is totally different to the token/mech decks flying around. I can't upload it here though for some reason. I do have it on out of cards though if you wanna check it out. 

    Posted in: General Discussion
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