Demon hunter used to be a very crazy powerful class, receiving the most nerfs than any other class in history. However, In the last few sets Demon hunter has constantly be at the bottom, why is that?
After playing for the last few weeks only with the class when climbing, I found these problems holding the class back.
1: Not enough support for certain archetypes
I used to joke that paladin used to be the trick of all trades with no supports. Paladin had Librams, murlocs, holy spells, secrets and healing once in a single cycle.
However Demon hunter has become the new paladin. It has many different cards with little support for each one. Deathrattle demon hunter used to be super fun and good to play, but currently has not got a card in over a year to support it. Big Demons used to be teased as a Demon hunter strength, but little support in 3 sets. Now Relics are around, which are good, but would benefit from more support, but will most likely get none.
It would be nice to see future support to some of these archetypes, as we are missing puzzle pieces to make these decks really good.
2: Their quest and support cards are not strong enough
I know other classes suffer from the same problem, but Demon hunter really suffer from having an almost unplayable quest. Turns out drawing so much is more of a drawback as you need to run almost half your deck as a form of draw. Then the quest reward is little to useless once you have only 10 or so cards left in your deck.
It would be nice to see some support in terms of cards which benefit from drawing multiple times or having an empty deck like Nomi!
3: You gotta scam wins
You feel like You need to scam to win. Cheat mana with relics , summon huge minions early on or hope you draw a way to attack off the top.
Your win conditions are only strong if you can cheat them out, which feels a coin flip if you draw the right pieces quick enough.
Care to elaborate what you actually want to complain about? I'm not even sure if you want to say that the format changes too much with new cards or too little with existing decks staying on top.
And as it was pointed out already, Wild does get balance patches, but only when it's actually necessary, and not for the sake of it like in Standard. Developers even explained before, that a lot of designs are scrapped during development because they would cause trouble in Wild. If they really didn't care, I'm sure we'd see even crazier things than Naga Giants or infinite 0 mana Snip-Snaps (which were both nerfed).
Either way, I don't really see a need to "fix" Wild right now either, since it is mostly fine. Maybe Paladin gets nerfed further, but it will probably be because of Standard, if Conviction and/or Samuro are deemed too strong. Few things in Wild are really "broken", and those oftentimes require some spectacular highrolling. The top tier decks are, just like in Standard, simply harder to beat.
My only real issue with Wild is that I've grown sick of Reno decks, particularly Priest. But I have to accept that some people will, for all eternity, force Reno and Zephrys in every conceivable combination of 30 cards in any of the 10 classes. And I will always hate Priest until the day comes when Priests finally plays a deck that aren't 75% (discovered) removal, so probably forever. But it's not like Priest is unbeatable, either.
At this point, I wouldn't even ask for a nerf if I could, only less support for archetypes that are over 3 years old.
First of all not complaining. Don't know why if anyone has a point about anything in this forum they are almost always labeled as a salty complainer.
I am making the point that wild is ignored with new cards coming in and leads to shorts metas where the game mode is warped into one or two crazy hyper broken decks which leads to emergency nerfs which does not feel healthy.
Never once in my posts did I complain about old cards needing nerfs right now.
People have to finally realize one thing - wild was created only for one purpose... to distract players from the truth. When the rotation system was first introduced in HS, they couldn't just say: OK people, the cards you collected over the years, which you spent hundreds of dollars on, and which were meant to be yours forever, will soon be gone for good. Can you imagine the outrage after that? That's why a separate mode was added to the game, to give people the (false) feeling that they still own their collection... even though it actually isn't that useful anymore, stored in a dusty box somewhere in the garage.
They said many times already, that some cards couldn't be printed, because other cards were in play and their coexistence would be toxic for the game. And now, suddenly, all these cards coexist in the wild... You can try control it to some extent, but in the long run, some mechanics just work together too well and they always be broken. Sometimes the only solution is to nerf the card to the point where it becomes useless, but is that fair to those who own those cards and enjoy them?
The wild cannot be balanced and it will never happen.
I completely understand that, but I don't know what that has to do about printing cards which have huge implications for the format.
Like forged in the barrens did not break wild, but this miniset again set the balance really off.
The point I am making is why can't blizzard introduce new cards, not change old ones, but keep the new ones at a level where they do not destroy a format.
No I don't, because Wild is fine and the people whining about it are NOT the dedicated Wild players.
Wild has been ignored almost with no balance patches, cards breaking the format every other expansion
This is not true and I wonder why you need to lie about it. When a combo deck breaks the format because it's too fast and consistent, they IMMEDIATELY (within days) nerf it.
So if they don't nerf something, you can always assume it is NOT breaking Wild format and to problem comes from your ability to build or play a deck.
Remember a few weeks ago when everyone was bitching about APM mage being the worst and most broken and oppressive deck ever created ? Where are these people now ? I guess they found a new deck to hate.
Not lies FACTS! Darkglare and tiller both broke the format and got nerfed! So before you call me a liar, know that blizzard only nerfs broken cards for wild if they are actually breaking the format.
You said "almost no balance patch" as if they don't care about wild balance, but when wild balance is broken they make a balance patch immediately. So how is it "getting worse" exactly ? Why would they nerf cards for any other reason than breaking the format ?
Doesn't really matter if you're a liar, a troll, or an ignorant, the point is, in my opinion, you're wrong about your Wild analysis, it's not getting worse, in fact, it's getting better, they are more reactive than they used to when it comes to fixing truly broken cards.
Your opinion is fine, calling me a liar is not fine. Blizzard does like 2 balances patches a year for wild, when only cards are dominating the meta!
The point is, why introduce a card you know is going to break wild? Like Tiller and Hysteria was pointed out like a week before it was put into the game and still broke wild for 4 days until they had to change a new card. Which is the point I am making. It is "getting worse" as every expansion a card or two will break the meta and force ASAP Nerfs which should not the case.
I never said wild was broken or crap, I am saying it could be better and has been going down in my opinion for the last year in new cards balance.
No I don't, because Wild is fine and the people whining about it are NOT the dedicated Wild players.
Wild has been ignored almost with no balance patches, cards breaking the format every other expansion
This is not true and I wonder why you need to lie about it. When a combo deck breaks the format because it's too fast and consistent, they IMMEDIATELY (within days) nerf it.
So if they don't nerf something, you can always assume it is NOT breaking Wild format and to problem comes from your ability to build or play a deck.
Remember a few weeks ago when everyone was bitching about APM mage being the worst and most broken and oppressive deck ever created ? Where are these people now ? I guess they found a new deck to hate.
Not lies FACTS! Darkglare and tiller both broke the format and got nerfed! So before you call me a liar, know that blizzard only nerfs broken cards for wild if they are actually breaking the format.
So saying I am lying when I say a card from an expansion breaks for format is not true. The gamemode may be fine, but I still think my point is valid. Blizzard rarely checks the card for it is use in wild, that is a fact. As having to nerf a card like 2 days in as wild is in a mess shows that the game mode is not carefully watched like standard.
0
First impressions.
Nature shaman seems very toxic. Too much mana cheat in the deck and can just OTK you from 30 on turn 5 or 6.
Mech Rogue is highrolley with lab constructor. Just snowballs and wins games by turn 6.
Fun set, but these decks are both toxic.
0
Demon hunter used to be a very crazy powerful class, receiving the most nerfs than any other class in history. However, In the last few sets Demon hunter has constantly be at the bottom, why is that?
After playing for the last few weeks only with the class when climbing, I found these problems holding the class back.
1: Not enough support for certain archetypes
I used to joke that paladin used to be the trick of all trades with no supports. Paladin had Librams,
murlocs, holy spells, secrets and healing once in a single cycle.
However Demon hunter has become the new paladin. It has many different cards with little support for each one. Deathrattle demon hunter used to be super fun and good to play, but currently has not got a card in over a year to support it. Big Demons used to be teased as a Demon hunter strength, but little support in 3 sets. Now Relics are around, which are good, but would benefit from more support, but will most likely get none.
It would be nice to see future support to some of these archetypes, as we are missing puzzle pieces to make these decks really good.
2: Their quest and support cards are not strong enough
I know other classes suffer from the same problem, but Demon hunter really suffer from having an almost unplayable quest. Turns out drawing so much is more of a drawback as you need to run almost half your deck as a form of draw. Then the quest reward is little to useless once you have only 10 or so cards left in your deck.
It would be nice to see some support in terms of cards which benefit from drawing multiple times or having an empty deck like Nomi!
3: You gotta scam wins
You feel like You need to scam to win. Cheat mana with relics , summon huge minions early on or hope you draw a way to attack off the top.
Your win conditions are only strong if you can cheat them out, which feels a coin flip if you draw the right pieces quick enough.
1
Its a necessary evil. Like dirty rat or Mutanus
It can be annoying, but overall you can play around it a bit
Having a big hand lessens the chance of him stealing your best card.
0
Expansion day already ruined
Played for the last hour against just pirate warrior and lucky quest priests
I wanted to plaY pure Paladin
Lost EVERY GAME
FUCK THESE LOSERS WHO RUIN THE FUN DAY 1!
3
Mech Mage is just STUPID
It never runs out of steam
Can cheat mana
And deal 15 damage by turn like 5 or 6 with the shark
How is this a fun deck? Seems just horrible to play against.
0
Honestly never knew that.
Seems honestly a bit crazy with the new cards at the bottom of your deck mechanic, but at least it is not a bug.
0
Possible game advantage BUG
My opponent played Dreadlich Tamsin and then Ambassador Faelin
They had AT LEAST 16 cards in there deck, but every time they used their hero power they drew a Colossal minion
Pretty sure that is not how it is mean't to work? Bug?
2
Mech Mage can just spiral with an impossible to come back from board by turn 4 and 5
Like I do not like the idea of Mana cheat in Mech mage
I think this deck needs to be bought back a little into line.
1
This is actual toxic.
This is like 12/7 worth of minions by turn 4
I see why people have quit this game!
0
Pirate warrior in Wild is literally non stop
every turn it is just a battle against swarms of swarms of pirates!
IT IS HORRIBLE
1
0
First of all not complaining. Don't know why if anyone has a point about anything in this forum they are almost always labeled as a salty complainer.
I am making the point that wild is ignored with new cards coming in and leads to shorts metas where the game mode is warped into one or two crazy hyper broken decks which leads to emergency nerfs which does not feel healthy.
Never once in my posts did I complain about old cards needing nerfs right now.
0
I completely understand that, but I don't know what that has to do about printing cards which have huge implications for the format.
Like forged in the barrens did not break wild, but this miniset again set the balance really off.
The point I am making is why can't blizzard introduce new cards, not change old ones, but keep the new ones at a level where they do not destroy a format.
3
Your opinion is fine, calling me a liar is not fine. Blizzard does like 2 balances patches a year for wild, when only cards are dominating the meta!
The point is, why introduce a card you know is going to break wild? Like Tiller and Hysteria was pointed out like a week before it was put into the game and still broke wild for 4 days until they had to change a new card. Which is the point I am making. It is "getting worse" as every expansion a card or two will break the meta and force ASAP Nerfs which should not the case.
I never said wild was broken or crap, I am saying it could be better and has been going down in my opinion for the last year in new cards balance.
1
Not lies FACTS! Darkglare and tiller both broke the format and got nerfed! So before you call me a liar, know that blizzard only nerfs broken cards for wild if they are actually breaking the format.
So saying I am lying when I say a card from an expansion breaks for format is not true. The gamemode may be fine, but I still think my point is valid. Blizzard rarely checks the card for it is use in wild, that is a fact. As having to nerf a card like 2 days in as wild is in a mess shows that the game mode is not carefully watched like standard.