What are plays that you encounter often where you either think the person is dumb or a bad play?
For example, I remember someone talking about how they thought coin+Totem Golem was a bad play that they saw often. People then debated about that...and some people thought it was a pretty good play.
It's all debatable. My friends spectate me all the time and say I'm making bad plays, but I still do pretty well overall.
The times when I make real mistakes are when I'm not paying attention to the game (watching Twitch, reading something) or I make a move very quickly and realize it was bad afterwards.
Order plays for sure, lot of people can't figure out optimal order to save their lives, even in legend.
Probably the most common would be in Paladin. I constantly see people drop pyro, cast EQ, then cast another spell, usually forbidden healing, probably just from habit.
Or, Tuskarr before hero power when you would want to high roll double spell power, or visa versa, when you would not want a double.
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SWCCG World Champ- Star Wars CCG, best card game ever
Aggro shamans and hunter that take 5 minutes to play turn 1 tunnel trogg or Firebat, please dont waste my time and pretend as if this play is so hard to figure out on turn 1.
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
I see people cycling Wrath when they should probably be killing a high value minion pretty often. You never know exactly what's in someone's hand and what they are planning for the next few moves, so it's hard to tell if it was bad or not, but often it turns out really bad for them.
That's the only order they CAN do that play in if they want to heal that turn? Forbidden healing uses all available mana crystals so..? What am i missing that makes that play bad or wrong?
That's the only order they CAN do that play in if they want to heal that turn? Forbidden healing uses all available mana crystals so..? What am i missing that makes that play bad or wrong?
That's the only order they CAN do that play in if they want to heal that turn? Forbidden healing uses all available mana crystals so..? What am i missing that makes that play bad or wrong?
If you play the Equality first, and then the Pyromancer, and THEN Forbidden Healing, you get to clear the board while preserving a 3/1 minion. In the other order (Pyro THEN Equality), you don't get to preserve a 3/1 minion.
About a month or two ago I played against a Freeze Mage who lost because they used their spells to kill one of my five minions. When they had an Ice Block up. And the next turn they top decked another spell that would've given them lethal if they hadn't attempted to uselessly clear my board.
What are plays that you encounter often where you either think the person is dumb or a bad play?
For example, I remember someone talking about how they thought coin+Totem Golem was a bad play that they saw often. People then debated about that...and some people thought it was a pretty good play.
What are plays that you encounter often where you either think the person is dumb or a bad play?
For example, I remember someone talking about how they thought coin+Totem Golem was a bad play that they saw often. People then debated about that...and some people thought it was a pretty good play.
This is because I was against a druid, and he played Living Roots on turn one, and If I played Tunnel Trogg on turn one, it would have just died
I don't know about that, actually. While there are certainly circumstances where coining Totem Golem is the correct play, this may not be one of them. If he does hero power to kill the Tunnel Trogg, you would have gotten to drop Totem Golem onto an empty board while maintaining your coin. Of course, you just get fked by Power of the Wild, so I guess it's your call.
What are plays that you encounter often where you either think the person is dumb or a bad play?
For example, I remember someone talking about how they thought coin+Totem Golem was a bad play that they saw often. People then debated about that...and some people thought it was a pretty good play.
This is because I was against a druid, and he played Living Roots on turn one, and If I played Tunnel Trogg on turn one, it would have just died
I don't know about that, actually. While there are certainly circumstances where coining Totem Golem is the correct play, this may not be one of them. If he does hero power to kill the Tunnel Trogg, you would have gotten to drop Totem Golem onto an empty board while maintaining your coin. Of course, you just get fked by Power of the Wild, so I guess it's your call.
I actually agree with Mr Drop's here, in hindsight it wasn't the best play, still in no way bad. One time I do like to coin Totem Golem, with a 1-drop in hand is against Flame Imp, as that trades too well with Tunnel Trogg.
That's the only order they CAN do that play in if they want to heal that turn? Forbidden healing uses all available mana crystals so..? What am i missing that makes that play bad or wrong?
What are plays that you encounter often where you either think the person is dumb or a bad play?
For example, I remember someone talking about how they thought coin+Totem Golem was a bad play that they saw often. People then debated about that...and some people thought it was a pretty good play.
Something I see relatively often is people coining Jeweled Scarab in arena with no follow-up.
I also frown when my opponent plays turn 1 Mirror Image.
It's all debatable. My friends spectate me all the time and say I'm making bad plays, but I still do pretty well overall.
The times when I make real mistakes are when I'm not paying attention to the game (watching Twitch, reading something) or I make a move very quickly and realize it was bad afterwards.
Order plays for sure, lot of people can't figure out optimal order to save their lives, even in legend.
Probably the most common would be in Paladin. I constantly see people drop pyro, cast EQ, then cast another spell, usually forbidden healing, probably just from habit.
Or, Tuskarr before hero power when you would want to high roll double spell power, or visa versa, when you would not want a double.
SWCCG World Champ- Star Wars CCG, best card game ever
Aggro shamans and hunter that take 5 minutes to play turn 1 tunnel trogg or Firebat, please dont waste my time and pretend as if this play is so hard to figure out on turn 1.
Justicar Trueheart -> Hero Power on turn 10...
Or placing a minion adjacent to a Flametongue Totem before attacking with the minion that was previously in that position.
#gNOmeferatu
I see people cycling Wrath when they should probably be killing a high value minion pretty often. You never know exactly what's in someone's hand and what they are planning for the next few moves, so it's hard to tell if it was bad or not, but often it turns out really bad for them.
That's the only order they CAN do that play in if they want to heal that turn? Forbidden healing uses all available mana crystals so..?
What am i missing that makes that play bad or wrong?
Why does Vicious Fledgling exist
Attacking face with Eaglehorn Bow on turn 3.
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Ah i see. Thanks for Clarifying.
Why does Vicious Fledgling exist
Killing Voidcaller.
About a month or two ago I played against a Freeze Mage who lost because they used their spells to kill one of my five minions. When they had an Ice Block up. And the next turn they top decked another spell that would've given them lethal if they hadn't attempted to uselessly clear my board.
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Why Rogue is my favourite class:
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Fuck cubelock
Fuck cubelock