• 1

    posted a message on Introducing: The Death Knight...
    Quote from FonteTavina >>

    ...At least my version of it. 

    I started creating some DK cards just for fun, and ended up creating the whole set before I realised it. I just did it for fun and because I enjoy creating stuff. I don't think think this is the ultimate DK class Blizzard should create, it's just my dream-vision. (imgur link:http://imgur.com/a/q4Qbg#0)

    Hero:

    Posted in: Fan Creations
  • 0

    posted a message on Weird Error, Can't play some of my decks

    One of them does have sphere of sapience, but two others don't and I still can't play them. 

    Posted in: General Discussion
  • 0

    posted a message on Weird Error, Can't play some of my decks

    Been trying to queue against Innkeeper with a new deck I wanted practice with, but the same thing happens every time: I get an error saying "The selected deck is not valid for this game mode." Also, three of the classes turn magenta for some reason?? 

    I tried again in casual mode instead, and got a different error. This one says "There was an error starting your game. Please wait a few minutes and try again." 

    This doesn't happen with all of my decks. Only a couple of them. Anyone else having this issue? 

     

    Posted in: General Discussion
  • 0

    posted a message on Got a weird UI popped up after I finished a game. Might be a bug, Speculation?

    I got this same UI weeks ago during the bloodbloom brawl, but somehow didn't think to take a screenshot. I've been waiting to see if someone else got it too. 

    Posted in: General Discussion
  • 0

    posted a message on Meta Too aggro we need Mystic mine printed in hearthstone

    Text: if your opponent has 2 or more minions, they lose the game. 

    Posted in: General Discussion
  • 2

    posted a message on Archmage Williow nerf? No dust refund?
    Quote from MexRNG >>
    Quote from MexRNG >>

    Honestly card needs to be 6 to 7 mana to see any play and have like 4 6 taunt body else its too slow.

    I mean, 6 mana? Sure, why not? That's only a Possessed Lackey with +2/+4, taunt, battlecry instead of deathrattle, and the ability to summon two big demons instead of one. There's no way that'd be too powerful. 



    Revert nerf on Possesed lakey then. Also power creep is a thing. I am just saying what it takes for a card to be considered worth playing/worth making deck around. 

     I would play her in Zoo if she cost 6 and was a 4/6 taunt. 

    Posted in: General Discussion
  • 10

    posted a message on Archmage Williow nerf? No dust refund?
    Quote from MexRNG >>

    Honestly card needs to be 6 to 7 mana to see any play and have like 4 6 taunt body else its too slow.

    I mean, 6 mana? Sure, why not? That's only a Possessed Lackey with +2/+4, taunt, battlecry instead of deathrattle, and the ability to summon two big demons instead of one. There's no way that'd be too powerful. 

    Posted in: General Discussion
  • 2

    posted a message on Demon Companion > Blazing Battlemage?

    The powercreep is unreal this expansion. Next thing you know, they'll be printing a 3-drop that summons a 4/4 taunt, a 4/2 charge, or a 2/4 that buffs all your minions by +1 attack. 

    Posted in: Card Discussion
  • 0

    posted a message on Miracle Illucia Priest OTK?

    Also worth mentioning that you can't actually get through taunts using mass dispel, since if your opponent's smart, they can just play your mass dispel on their turn and then you don't get it back. 

    Posted in: General Deck Building
  • 2

    posted a message on Miracle Illucia Priest OTK?
    Quote from SummerWalker >>

    How do you Illucia after you Nomi? 

     Nomi (7 mana) + Wave of Apathy (1 mana) + Illucia (2 mana) = 10 Mana

     Chef Nomi fills your board.

    Posted in: General Deck Building
  • 0

    posted a message on Miracle Illucia Priest OTK?

    How do you Illucia after you Nomi? 

    Posted in: General Deck Building
  • 2

    posted a message on Changing the Demon Hunter hero power

    The problem with making it "Gain +2 attack" is that it creates just as many problems as it would solve, maybe more. As it stands, the DH hero power is the functional equivalent of a Genn hero power, but without the need to play only even-cost cards. Your way though, it would be the equivalent of a Baku hero power without the need to play only odd-cost cards. This would worsen its synergy with cards like Satyr Overseer and Battlefiend, sure, but it wouldn't matter, because now you're playing with a class that can solo the opponent's early game with hero powers alone.

    Posted in: Demon Hunter
  • 0

    posted a message on My suggestion for a Macaw nerf

    I mean if your goal is to make it so it can't come back to life after it attacks, just make its effect a deathrattle. 

    Posted in: Battlegrounds
  • 2

    posted a message on Fun

    Today I was having a rough day, so I thought I'd get on and have a nice, relaxing game of Hearthstone or two to cool off. Needless to say, it didn't work AT ALL! 

    Immediately I cued into an opponent who was playing Shaman. Already I was feeling hopeless, but I decided to play it out. I managed to get two Battlefiends in play plus a Satyr Overseer by turn three. It was looking good, but what did my opponent do? That's right, he cast Lightning Storm. Lightning Storm!!! Lucky bastard. All of my minions gone, just like that. What was Blizzard thinking putting such a brokeback card in the fucking game? Dealing 2-3 damage to all enemy minions for only three mana is insane! I kept going, praying I could mount a comeback, but when turn 8 came around he dropped Walking Fountain and healed out of range of my second charge of Metamorphosis. Unbelievable. One game in and already I'm getting trolled by this bullshit RNG clown fiesta of a class. So fun!!! :) 

    I hope one day Blizzard gets their shit together and balances this garbage. It's not fun queueing up my full netdeck Demon Hunter only to run into a braindead Shaman player who happens to draw all the cards they need to not die on turn 5. It's not a good look when you add a brand new class, only to have it lose every game to overpowered cards that have been around forever like Lightning Storm and Stormforged Axe, which can easily trade 3 for 1 with zero room for counterplay. 

    Posted in: General Discussion
  • 0

    posted a message on DH change Suggestion: Hero Power 2 mana give +2 attack

    I agree that the 1 mana hero power is too strong, but 2 mana for 2 damage is also too strong. That's basically as good as most baku hero powers, and because most demon hunter minions have 2 hp, it would also make demon hunter the best answer to demon hunter, further encouraging its play. 

     Also:

    Quote from SirJohn13 >>
    Quote from HYPSO >>

    Blizzard must put the heropower to 2 manas and Lifesteal !  It is more control and the aggro DH is very boring to face.

     That's a slightly worse version of the Druid's hero power

     No, it's a significantly better version of the Druid hero power and probably still too strong. Think of how it works with attack buffs and weapons. Warglaives of Azzinoth just heals you to full. 

    Posted in: Demon Hunter
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