THIS is what happens, explaining why people see this phenomenon over and over:
Deck X (enemy deck you can't beat much, e.g. Murloc Shaman) is popular in rank n
You lose to it a couple of times, you are now rank n + 1.
You lose to it a couple more times, you are now rank n + 2.
You decide to tech against it.
Deck X is not popular in rank n +2. You now face decks who are in rank n + 2. You may or may not be good against them. You do not see that old deck because they are popular at A DIFFERENT RANK. Also, because they are doing well at that rank, they are moving to rank n - 1, and then n - 2. You do not see Deck X at your rank n + 2. You do not see Deck X at n + 1. You also don't see Deck X at rank n, where you were before, because they are now ahead of you.
You face a bunch of different decks, who you are not teched against. You adjust your deck to face them, and then move on to rank n - 1, and perhaps to n - 2. You then see a bunch of those decks again, and then come here and complain because you see a bunch of that deck again once you removed the tech cards.
It is NOT a feature of matchmaking designed to screw YOU (Blizzard doesn't care), it is the meta at a micro level with a shifting balance over time. Anything else is just natural statistical variation within ranks.
There is NO conspiracy. Get over yourself. Play to beat whatever you're facing, and you'll rank up if you pilot the deck well.
if you want to play a bad deck for "fun". expect to lose, and have your fun.
if you want to win, play a good deck.
If you are complaining about losing with your crap deck, then your expectation is that everyone will just play an even worse deck so you can win with your deck, which is just not what's going to happen. Be honest about what you want. No one is going to lie down and lose for you. There's a reason your crap deck is not in the meta, and that's because people who want to win (which includes you, clearly) will play better ones.
"I won't concede because maybe they won't notice they have lethal"
well, if that's the case, maybe they keep playing cards because they don't know they have lethal. And if you think they do know, then go ahead and concede, because you're going to lose eventually. No gain in staying beyond when you know that they know.
Hmm, I'd say 5 for the first (3-6 is 4 mana, and add 1 for an effect that is really good, but not reliable).
Second one is hard to say. It's reliable for 4 damage, but can sometimes get 8 damage (rarely more). Perhaps has some utility with your own deathrattles if you're useful. I'd say...4 mana maybe? (average of 6 damage or so, but not as useful as fireball they still get attack(s), but you do get added utility.
Third one, I'd say maybe 5 mana. (Stats are worth around 3 mana as its a class card, and then 2 more for the effect which is quite powerful if you have a lot of beasts and can keep them from being cleared).
People would get to experiment, and a cool meta would evolve. People now don't have the cards to try different things. Now, they just craft the best meta deck they can afford and play that.
People would try new things, and then more creative decks would be out there. Also, people would get to see what cards actually work and craft based on that, rather than crafting whatever has the most upvotes because they can't try anything else.
People would still buy/craft after because they'd find the things that they wanted after the 3 days passed.
1
THIS is what happens, explaining why people see this phenomenon over and over:
Deck X (enemy deck you can't beat much, e.g. Murloc Shaman) is popular in rank n
You lose to it a couple of times, you are now rank n + 1.
You lose to it a couple more times, you are now rank n + 2.
You decide to tech against it.
Deck X is not popular in rank n +2. You now face decks who are in rank n + 2. You may or may not be good against them. You do not see that old deck because they are popular at A DIFFERENT RANK. Also, because they are doing well at that rank, they are moving to rank n - 1, and then n - 2. You do not see Deck X at your rank n + 2. You do not see Deck X at n + 1. You also don't see Deck X at rank n, where you were before, because they are now ahead of you.
You face a bunch of different decks, who you are not teched against. You adjust your deck to face them, and then move on to rank n - 1, and perhaps to n - 2. You then see a bunch of those decks again, and then come here and complain because you see a bunch of that deck again once you removed the tech cards.
It is NOT a feature of matchmaking designed to screw YOU (Blizzard doesn't care), it is the meta at a micro level with a shifting balance over time. Anything else is just natural statistical variation within ranks.
There is NO conspiracy. Get over yourself. Play to beat whatever you're facing, and you'll rank up if you pilot the deck well.
1
if you want to play a bad deck for "fun". expect to lose, and have your fun.
if you want to win, play a good deck.
If you are complaining about losing with your crap deck, then your expectation is that everyone will just play an even worse deck so you can win with your deck, which is just not what's going to happen. Be honest about what you want. No one is going to lie down and lose for you. There's a reason your crap deck is not in the meta, and that's because people who want to win (which includes you, clearly) will play better ones.
0
what's with the doublespeak?
"I won't concede because maybe they won't notice they have lethal"
well, if that's the case, maybe they keep playing cards because they don't know they have lethal. And if you think they do know, then go ahead and concede, because you're going to lose eventually. No gain in staying beyond when you know that they know.
2
omg i can't believe this game is $10 now, i paid $60 for it when it came out!
this is ridiculous! I want a refund!
0
Hmm, I'd say 5 for the first (3-6 is 4 mana, and add 1 for an effect that is really good, but not reliable).
Second one is hard to say. It's reliable for 4 damage, but can sometimes get 8 damage (rarely more). Perhaps has some utility with your own deathrattles if you're useful. I'd say...4 mana maybe? (average of 6 damage or so, but not as useful as fireball they still get attack(s), but you do get added utility.
Third one, I'd say maybe 5 mana. (Stats are worth around 3 mana as its a class card, and then 2 more for the effect which is quite powerful if you have a lot of beasts and can keep them from being cleared).
0
Let's say attach it to a 5 mana 4/5 body.
Would this see play? How would you modify it to make it work, if not?
0
simple, change the adventure structure to one where you can pick wings to buy. and you need to buy/beat all to fight the main boss.
5
steps to buy a card.
1. buy packs.
2. dust.
3. craft card.
2
People would get to experiment, and a cool meta would evolve. People now don't have the cards to try different things. Now, they just craft the best meta deck they can afford and play that.
People would try new things, and then more creative decks would be out there. Also, people would get to see what cards actually work and craft based on that, rather than crafting whatever has the most upvotes because they can't try anything else.
People would still buy/craft after because they'd find the things that they wanted after the 3 days passed.
0
no one likes to lose. period.
this will never change.
0
what about after the guy who fills your board (if board doesnt get cleared)
0
this looks super good for a number of synergies, including quest.
0
Take that, jade druid!
0
whirlwind effect x2 + this = bye bye Spreading Plague
2
meta is unhealthy if there's one deck dominating
meta is unhealthy if there are a few good decks
what makes a meta good then? all decks are equally good and deck selection doesn't matter?
the whole point is that some decks are supposed to have advantages over others. I don't get what meta people will actually be happy with.