I like the idea of Sensei Cloud Seeker, but having the Battlecry instead of just Windfury seems tacked on to meet the challenge requirements, as there game difference between Battlecry: Windfury and Windfury. Now, if it was Battlecry: Evolve, that would be different as doubling Evolves has a slick benefit. Plus it still meets to theme of the teacher passing on their leanings.
Restless Spirit is interesting, some small skill check on opponents keeping track of which restless spirit summoned which. A very middle of the road road like average payouts for skilled play.
1) Tbh I feared that someone will sense it as well. The initial effect of this card was to gain +2/+2, but I scrapped that idea, because it felt like a plain and an unoriginal copy of Grimestreet Enforcer and I couldn't give it to the Lotus family. However I want to disagree on the evolve part - if the battlecry was something like that, then the deathrattle wouldn't trigger at all. The minion would have just transformed and the deathrattle would have been lost. I also hate RNG cards constantly being given to the shaman class.
2) It wouldn't work that way as the token also copies the deathrattle. So it doesn't matter which card you try to remove. But even if somehow there was only one minion, which had the punishing deathrattle, then the game would have just spoiled it for the opponent as you always see the skull at the bottom of the cards.
3) Agree ____________________________________________________________________________________________________________________ Since you were kind enough to review my cards, I will gladly return the favour.
Although I like your idea about minions acting like a weapon, the pay-off from your card is too big and can be easily abused. Not to mention, that it has too many things going on - A (charge), B (Immune), C (the dormant part), D (losing durability after attacking), E (Elemental for some reason) and that only goes for the token. Look, the card on its own may be fair, but it would never be used in a vacuum. People would constantly try to find ways to abuse the charge and the immune parts (bounce, faceless etc) and sooner or later people would have come up with a pre-nerfed QR deck.
it is slow and still susceptible to Transform effects.
By what? Immune doesn't allow your opponent to interact with it. The only ways it could be stopped is via Silence minions, Tinkmaster (RNG involved), powerful board clears (Brawl, Twisting, psychic scream etc).
1) Tbh I feared that someone will sense it as well. The initial effect of this card was to gain +2/+2, but I scrapped that idea, because it felt like a plain and an unoriginal copy of Grimestreet Enforcer and I couldn't give it to the Lotus family. However I want to disagree on the evolve part - if the battlecry was something like that, then the deathrattle wouldn't trigger at all. The minion would have just transformed and the deathrattle would have been lost. I also hate RNG cards constantly being given to the shaman class.
Whoops, I meant Adapt (pick three) instead of Evolve. Thanks for the feedback, by the way.
Baron Ashbury: Unfortunately, this breaks with quite a few classes, especially Mage with Ice Lance in Wild.
Onslaught Protector: Straightforward and balanced, albeit not particularly interesting.
Boneguard Commander: I like the reciprocity of the effect, and personally this is my favorite card from the three you submitted.
---
Priest of Tough Love: So, we get a net 5 Health benefit, in theory. Seems like it would be good if you were playing for the long-term.
Wisp Caller: I like the promotion of a Wisp Druid archetype and I especially like that the control of playing the wisps is given to the player. This is my personal preference of the two.
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Seductive Servant: This is a very intriguing concept, and I would vote for it if submitted. It's a temporary control aspect that forces you to play in unique ways to avoid getting a permanent useless token on the board -- or worse, having to Silence it to remove the effect yourself.
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Void Apprentice: Seems interesting. The immediate comparison is Darkshire Librarian: This is likely to get more value, given that it's almost like a conditional Mimic Pod with a 2/2 body. I would definitely try to play it in a Discard-Warlock-esqe deck.
Eternos: I can't really comment on it since I don't know much about your Time Traveller class, but the general idea is fascinating! It's almost like an anti-aoe card, given that something like a Defile would end your opponent's turn if accidentally played first. On that note, it does rely on your opponent making a mistake -- after all, you can usually wait to play whatever card you want last if need be.
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Argent Hammer: This is something I've been wondering about for awhile: How strong is Divine Shield when applied to heroes? Assuming you attack instantly, it's almost isomorphic to having Immune from [b]Shadowblade[/b]. The Deathrattle is less useful since the opponent has more power over what to do with it, but I still like the card.
Mysterious Egg: Does it really warrant 3 mana? I honestly think this would be fine as "Discover a Deathrattle from a minion in your deck" for 2 mana.
Reckless Rider: I love this card! It's an interesting and powerful synergy card for any Beast deck.
---
Elven Ranger: I think its Cost is a bit low -- to make it balanced, push it up to 2 mana. Other than that, it seems fine.
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Ancient Shifter: Does this prevent it from dying? If so, it's interesting, but I don't understand how else it would function.
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Kronk: A fun card, for sure, and balanced. Seems great!
So, in addition to Seductive Servant, I also made this card:
But I'm also thinking of taking this card from my Time Traveler class and submitting as a Neutral card.
Of the three, I think Eternos is the most interesting, but I agree with earlier comments that, as a Neutral Card, he's too exploitable. Mage or Priest might work, since they have precedent for time manipulation (Open the Waygate, Temporus). Warrior might be a fun home for him, though, with the Taunt synergy and just buying as much breathing room as possible against aggressive decks.
This time I don't have that many cards that fit the theme in my folder. "Only" 5 (so only two other cards)! Here they are.
Alternatively, I could resubmit Exarch Jaraas from the comp demonx linked (which would now be a hero card and be called Grand Vizier Jarasum!).
Well Mysterious Egg is right out. And Exarch Jaraas/Grand Vizier Jarasum is probably too powerful. Actually, including the extra cards you linked to, I like Rocket Rider and Bobby Rockett the most out of all of them. Rocket Rider's a good, solid addition to the Warrior Rush package, and Bobby just seems like the fun kind of chaos, maybe as a Rush minion as well instead of Charge.
I had another that I designed in the past with a Battlecry and Deathrattle effect, but it wasn't particularly interesting, so I'm neglecting to post it here. I'll start reviewing other people's cards as more come in!
I like the spin on Ramp Druid that Tree of Ages provides, and I already like the idea of Tyranastraz in a Rogue deck, I can imagine him being the healing they could use. The Skeletal Executioner just seems like a less good Voodoo Doll, though.
Thinking of the use cases for Saltscale Pilferer, it makes for an interesting sort of spite card; you can imagine this being run in a deck that doesn't actually equip weapons of their own, and slapping it down to just steal a Vinecleaver or Silver Sword, or just flat out deny Skull of the Man'ari. Would it work that way, though, or would you have to have a weapon of your own to trade?
Mannoroth screams Lakkari Sacrifice enabler. And Warlock cards can be...wild when they target randomly (if able). For sure meme value, and for being the less errata vulnerable of the two, Mannoroth might be the way to go.
Xul would need to be 8 or 9 mana for that amount of board presence and scouting to be fair, and even then I'm not sure if that fits the flavour of a Necromancer. Li Li is way too busted, Jade doesn't need any more help ramping up than it already has, even if this was strictly a Rogue or a Shaman card. And Maiev is absolutely ludicrous, being a 5 mana 8/7 at minimum, 20/16 in the nightmare scenario. Vulnerable to Whirlwind effects maybe, but "have a board clear or instantly lose" is no fun for one card to put a player into.
Mods, would Fatespinner count as having a Battlecry and Deathrattle?
EDIT: Never mind, Fatespinner doesn't say Battlecry. Ah well.
Also, here are some ideas. Feedback about balancing, flavor, ability, and overall card appeal appreciated!
Considering making The Grave Thief and Mist Maiden Tenebriale different classes, perhaps even Neutral. The Grave Thief was made for Deathrattle Rogue support, and Mist Maiden Tenebriale just felt right in Druid, though it may fit as a Neutral card.
As for how exactly The Grave Thief works, it basically works like Seeping Oozeling, except it also gains a Deathrattle when it dies. What does this mean? It means that it has a bonus ability that the opponent doesn't know, and will only find out by killing it.
My personal preference is towards the "honest" cards. Cards that try not to be too cute with the system, whether in card competitions or actual cards in Hearthstone. With that in mind, I actually think the Dragon Rider is my favourite of these three, although I will say that I think the Mist Maiden actually is a solid fit for Druid, and can remain as a Druid Card, especially with the push towards Hand Druid. I can imagine some very silly things you could do with the Mist Maiden in Taunt Druid (alright, it mostly begins and ends with 7/3 Hadronox accelerating the first pop)
Bumping again, although added new cards since one of them didn't counted.
Just picturing the Town Hero as a spell, and you've got a 6 Mana "Deal 5 damage to a minion. Give your Silver Hand Recruits +2/+2" which is clearly an upgrade on Level Up!. I can imagine some cute things you could do with the Coach involving getting that weapon buff on something like Gorehowl or an Arcanite Reaper, but without gimmicks it's an interesting card that fits with the Warrior Theme. As for the Burglar, I had a thought about it, comparing it to Coldlight Oracle in Mill Rogue, and while it's much less reliable and much more open for being a straight up downside, it's a unique way to go about the theme, while also being a good fit in Tempo Rogue. I'd support either the Burglar or the Coach going forward, although I think the Coach is a little less OP.
Between the two cards I put forward initially, I think this is the more interesting one to work off of. In terms of balance, flavour, ability, what could be added or changed to this card to make it more interesting, or is it as good as a card like this can get?
Demonxz95 I like Void Apprentice and Eternos, although Void Apprentice definitely feels to powerful for it's cost/stats. Eternos also seems like it'd be a bit to powerful as a neutral card too, Imagine it in warlock, this plus treachery/doomsayer is a turn 9 board clear and skip turn. I like both cards but they need to be tinkered with a little.
Thank you for the feedback. On to your cards:
Baron Ashbury is pretty cool, but unfortunately it's probably too powerful. It also should probably say "each other minion" so the battlecry doesn't damage itself, unless that was the intention. The combo with Spirit Lash is also pretty interesting.
Bloodhoof Totemic could probably be a Common. I like the effect, but it might be too weak compared to Wicked Witchdoctor.
Boneguard Commander is interesting. It reminds me of Bomb Squad, although I think this is better. A lot better. Although, it should say "all enemies" instead of "all enemy characters" to be consistent with the wording of other cards.
I also noticed that all of your cards start with the letter B. Was that intentional?
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Between the two cards I put forward initially, I think this is the more interesting one to work off of. In terms of balance, flavour, ability, what could be added or changed to this card to make it more interesting, or is it as good as a card like this can get?
I like it. The main thing I can think of would be to maybe change the name to "Wisperer", to fit with the current Wisp puns Druid has. Beyond that, I like it as a card for Hand Druid and maybe Token as well. I don't know what I would change if anything.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Between the two cards I put forward initially, I think this is the more interesting one to work off of. In terms of balance, flavour, ability, what could be added or changed to this card to make it more interesting, or is it as good as a card like this can get?
Damn, first of all, thanks for the feedback, really worked out, honestly I really had in mind Level Up! when balancing this card, at first it costed (5) I believe? I still didn't wanted to make it too strong, or too similar to Quartermaster, but really a lot of thanks! Going to return to you the feedback.
I really like the design behind it, on normal decks, it can act as a 2/2 that summons another 2/2, kinda on the strong side though. But I see the idea behind it, like, pushing Handruid. I like the concept, but probably it should cost (3) and maybe bump one or two stats, either for the value of stats (4/4 for two) and because Witchwood Apple exists.
Going to bump my two cards again, hope to see the one people like the most.
Reposting my cards since I didn't get any feedback. Also a new Hunter card that is my favorite. *Edit* - Yes I know Witchwood Ambusher's wording is wrong, I'll fix it later.
@thepowrofcheese - My response probably got lost in the list. Here's my critique of your cards, now with bonus Witchwood Ambusher.
Thinking of the use cases for Saltscale Pilferer, it makes for an interesting sort of spite card; you can imagine this being run in a deck that doesn't actually equip weapons of their own, and slapping it down to just steal a Vinecleaver or Silver Sword, or just flat out deny Skull of the Man'ari. I haven't seen a card effect like this before, or, at least, the examples in game don't spring to mind, so would it actually work that way, or would you have to have a weapon of your own to trade?
Mannoroth screams Lakkari Sacrifice enabler. And Warlock cards can be...wild when they target randomly (if able). Mannoroth wins in terms of pure meme value, but there might be burnout towards Legendaries and Highlight Reel cards on this forum.
I look at Witchwood Ambusher, and all I'm seeing is Bellringer Sentry. Not...a worse Bellringer, or a better Bellringer, more repackaged. I can see the strength of the Ambusher, you can get a Secret from your deck even if you already have it in play, and you get to put it in play when you want it to, which helps as Hunter traps tend to be more reactive than the "set it and forget it" Paladin or Mage secrets. I can see why it's your favourite of the trio, but I think the Saltscale Pilferer is the most interesting of the three.
thx for the feedback
i'll design more cards and make another post
I like the idea of Sensei Cloud Seeker, but having the Battlecry instead of just Windfury seems tacked on to meet the challenge requirements, as there game difference between Battlecry: Windfury and Windfury. Now, if it was Battlecry: Evolve, that would be different as doubling Evolves has a slick benefit. Plus it still meets to theme of the teacher passing on their leanings.
Restless Spirit is interesting, some small skill check on opponents keeping track of which restless spirit summoned which. A very middle of the road road like average payouts for skilled play.
Agreed on Charming Sorc. Meh.
What about this one?
Any thoughts on this one?
You know the time.
Submissions are up!
I want a new title, but Flux won't let me have one,
Thx for the feedback, I really appreciate it.
1) Tbh I feared that someone will sense it as well. The initial effect of this card was to gain +2/+2, but I scrapped that idea, because it felt like a plain and an unoriginal copy of Grimestreet Enforcer and I couldn't give it to the Lotus family. However I want to disagree on the evolve part - if the battlecry was something like that, then the deathrattle wouldn't trigger at all. The minion would have just transformed and the deathrattle would have been lost. I also hate RNG cards constantly being given to the shaman class.
2) It wouldn't work that way as the token also copies the deathrattle. So it doesn't matter which card you try to remove. But even if somehow there was only one minion, which had the punishing deathrattle, then the game would have just spoiled it for the opponent as you always see the skull at the bottom of the cards.
3) Agree
____________________________________________________________________________________________________________________
Since you were kind enough to review my cards, I will gladly return the favour.
Although I like your idea about minions acting like a weapon, the pay-off from your card is too big and can be easily abused. Not to mention, that it has too many things going on - A (charge), B (Immune), C (the dormant part), D (losing durability after attacking), E (Elemental for some reason) and that only goes for the token. Look, the card on its own may be fair, but it would never be used in a vacuum. People would constantly try to find ways to abuse the charge and the immune parts (bounce, faceless etc) and sooner or later people would have come up with a pre-nerfed QR deck.
By what? Immune doesn't allow your opponent to interact with it. The only ways it could be stopped is via Silence minions, Tinkmaster (RNG involved), powerful board clears (Brawl, Twisting, psychic scream etc).
Sorry, go with a different design.
Whoops, I meant Adapt (pick three) instead of Evolve. Thanks for the feedback, by the way.
Bumping again, although added new cards since one of them didn't counted.
The joke is you.
I've expected someone to make a joke about the theme. Imho in order to make a more flavourful card, you should call it "Shroedinger's Cat".
Note - swap the effects in order to make it even more fun. :D
[edit] voila, here's a druid version of the pre-nerfed Dreadsteed
My ideas (hunter is my favorite, then Paladin, then Mage):
Okay, it's time to start reviewing!
Page 1
Baron Ashbury: Unfortunately, this breaks with quite a few classes, especially Mage with Ice Lance in Wild.
Onslaught Protector: Straightforward and balanced, albeit not particularly interesting.
Boneguard Commander: I like the reciprocity of the effect, and personally this is my favorite card from the three you submitted.
---
Priest of Tough Love: So, we get a net 5 Health benefit, in theory. Seems like it would be good if you were playing for the long-term.
Wisp Caller: I like the promotion of a Wisp Druid archetype and I especially like that the control of playing the wisps is given to the player. This is my personal preference of the two.
---
Seductive Servant: This is a very intriguing concept, and I would vote for it if submitted. It's a temporary control aspect that forces you to play in unique ways to avoid getting a permanent useless token on the board -- or worse, having to Silence it to remove the effect yourself.
---
Void Apprentice: Seems interesting. The immediate comparison is Darkshire Librarian: This is likely to get more value, given that it's almost like a conditional Mimic Pod with a 2/2 body. I would definitely try to play it in a Discard-Warlock-esqe deck.
Eternos: I can't really comment on it since I don't know much about your Time Traveller class, but the general idea is fascinating! It's almost like an anti-aoe card, given that something like a Defile would end your opponent's turn if accidentally played first. On that note, it does rely on your opponent making a mistake -- after all, you can usually wait to play whatever card you want last if need be.
---
Argent Hammer: This is something I've been wondering about for awhile: How strong is Divine Shield when applied to heroes? Assuming you attack instantly, it's almost isomorphic to having Immune from [b]Shadowblade[/b]. The Deathrattle is less useful since the opponent has more power over what to do with it, but I still like the card.
Mysterious Egg: Does it really warrant 3 mana? I honestly think this would be fine as "Discover a Deathrattle from a minion in your deck" for 2 mana.
Reckless Rider: I love this card! It's an interesting and powerful synergy card for any Beast deck.
---
Elven Ranger: I think its Cost is a bit low -- to make it balanced, push it up to 2 mana. Other than that, it seems fine.
---
Ancient Shifter: Does this prevent it from dying? If so, it's interesting, but I don't understand how else it would function.
---
Kronk: A fun card, for sure, and balanced. Seems great!
www.loganapple.com
Been a while. Got a lot of ground to cover...
Initial Idea. Feedback come tomorrow:
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Between the two cards I put forward initially, I think this is the more interesting one to work off of. In terms of balance, flavour, ability, what could be added or changed to this card to make it more interesting, or is it as good as a card like this can get?
I also noticed that all of your cards start with the letter B. Was that intentional?
Click the image to go to my custom Time Traveler class.
Click the image to go to my custom Time Traveler class.
The joke is you.
Reposting my cards since I didn't get any feedback. Also a new Hunter card that is my favorite.
*Edit* - Yes I know Witchwood Ambusher's wording is wrong, I'll fix it later.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
@thepowrofcheese - My response probably got lost in the list. Here's my critique of your cards, now with bonus Witchwood Ambusher.
It’s late and I can’t get to my computer right now but my idea is
“battlecry: trigger all minions battlecries
deathrattle: trigger all minions deathrattles”
This hasn’t been used yet right? Or am I unoriginal?