Sadly, Immune does not work like that. To be more specific, Immune prevent characters from receiving damage and being specifically targeted by the opponent. It does not prevent AoE destroy/destruction effects like Brawl or Shadow Word: Horror, which have no direct target. That means this minion would still kill itself with Twisting Nether.
To achieve the results you want, you could try to phrase it like "Battlecry and Deathrattle: Cast 'Twisting Nether'. Engima, Void God cannot be destroyed by this effect."
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
If I rephrase "Immune to Spells"to Unaffected by any spells, will that work how I want it to be?
Yes, but now we're getting into questions regarding how fair/balanced that is. If your opponent cannot use spells to clear him out - after they just lost their table to a Twisting Nether - you're going to eat up multiple enemy turns if they lack Rush, Charge, or a Weapon. Consider how it will play out:
You play Enigma, destroying all enemy minions.
Your opponent plays 1 minion, to clear out Enigma with minimal loss from the second Twisting Nether.
You clear out that single minion with a spell, minion or DK Gul'dan Hero Power, and go about your business.
Repeat Steps 2 and 3 until you run out of clears, or your opponent gives up.
Not every Control deck is going to run those things, just in case they become hard-countered by a board-clearing minion that cannot be affected by spells. The Mage and Priest don't even have access to combat-orientated Weapons.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Too much text for 1 and 3, though ideas are not bad. I like Gorfiend best of the three, but I think he's under-stated. Compare to Eadric the Pure, especially with the deathrattle. Honestly, I think it could be 7/7 or 7/8 or 8/7, being a legendary.
This card is Tirion level in power, I think even more so. It's at worst 9/10 stats (if there's no silence targets), and that's kind of scary, especially with Free From Amber still in the meta. I'd make the spirit 6/6.
Mods, would Fatespinner count as having a Battlecry and Deathrattle?
EDIT: Never mind, Fatespinner doesn't say Battlecry. Ah well.
Also, here are some ideas. Feedback about balancing, flavor, ability, and overall card appeal appreciated!
Considering making The Grave Thief and Mist Maiden Tenebriale different classes, perhaps even Neutral. The Grave Thief was made for Deathrattle Rogue support, and Mist Maiden Tenebriale just felt right in Druid, though it may fit as a Neutral card.
As for how exactly The Grave Thief works, it basically works like Seeping Oozeling, except it also gains a Deathrattle when it dies. What does this mean? It means that it has a bonus ability that the opponent doesn't know, and will only find out by killing it.
Mods, would Fatespinner count as having a Battlecry and Deathrattle?
EDIT: Never mind, Fatespinner doesn't say Battlecry. Ah well.
Also, here are some ideas. Feedback about balancing, flavor, ability, and overall card appeal appreciated!
Considering making The Grave Thief and Mist Maiden Tenebriale different classes, perhaps even Neutral. The Grave Thief was made for Deathrattle Rogue support, and Mist Maiden Tenebriale just felt right in Druid, though it may fit as a Neutral card.
As for how exactly The Grave Thief works, it basically works like Seeping Oozeling, except it also gains a Deathrattle when it dies. What does this mean? It means that it has a bonus ability that the opponent doesn't know, and will only find out by killing it.
I'm not sure Grave thief would work, technically. Meaning, I'm not sure that a deathrattle created while deathrattles are already triggering would trigger.
Dragon rider is ok. I think cards at 9 mana have to be really good to see play, and this is not quite that good.
Mist Maiden is interesting, though I think Druid benefits more from swapping on board, rather than hand because it has several low-attack, high-health minions.
Gonna do a mini review and bump for some of my new cards. Again I usually only do cards that I would vote for with/without some modifications or cards that interest me.
linkblade91 i'm glad that we both want freeze shaman to work. I like your first version of Amnennar because it allows you to set up for Moorage then trade Amnennar to get a nice hand, but I just feel like he's missing something strength wise. The second version fixes that but loses its' synergy with Moorabi. I'd definitely vote for this card, just it feels off to me.
Demonxz95 I like Void Apprentice and Eternos, although Void Apprentice definitely feels to powerful for it's cost/stats. Eternos also seems like it'd be a bit to powerful as a neutral card too, Imagine it in warlock, this plus treachery/doomsayer is a turn 9 board clear and skip turn. I like both cards but they need to be tinkered with a little.
CheeseEtc Exarch is SO OP, that hero power is just way too good. I like the flavor of reckless rider, beast synergy and how it works like Spikeridged Steed.
THWeaver Tree of Ages is a great card, it's effect is wonderful and for it's cost/stats your basically getting a 4/4 for 5 with an extra mana crystal on death. I like it. I wouldn't go with Nordrassil Scout though, stealing cards from your opponents deck is an extremely expensive mechanic and is way to powerful to give to a regular minion, at the most i'd make it draw from your opponents then death rattle your opponent draws from yours. Think Lich King and Death Grip The only way to use one is to play an 8 cost then hope you get the 3 cost spell and maybe you'll steal a good minion.
rdeegan Yes memes for days. 11/10 would vote, will win hands down.
Pheonixfeather That is an amazing use of a quest card, i think it's absolutely amazing although may seem a little weak in terms of you have to use it in opening hand, it's basically a kobold librarian without the body, and a random card draw later. May need to be buffed a little.
ffinderous all of them are just very OP, Xul gives you so much info and board presence for 6, Li Li just upgrades your Jade's to the nth and Maiev is basically a 'face is the place' minion and hope for no board wipe while the Spirits remain on board. I think the only one that will ever work is Maiev but she needs work
WUBRGWUBRG replacement for cold light with a twist. I like it. Stats are a little janky for that effect/cost i'd probably make it the same stat line as coldlight 3 mana 2/2 because 4 health is hard to kill off early game and that death rattle is nice.
Crawsushi I like the idea behind Soul Stitcher, but I feel like an 8/8 is too powerful. You can pull out some nasty combos with this because it just silences minions, maybe think of destroying friendly minions or making the spirit smaller? I don't know, I like the idea though
revalista The Grave Theif's death rattle doesn't make sense, how can it gain a death rattle if it is dead? Also Tenebriale can lead to some nasty combos with charge minions that have a lot of health so maybe not that. I like the idea behind Grave Thief but it's execution needs work.
Now obligatory bump of my reworked/cards i'm still considering (May make boneguard a abomination instead so it works flavor wise) As always feedback is always nice and I will be doing more rounds as cards come in!
Mods, would Fatespinner count as having a Battlecry and Deathrattle?
EDIT: Never mind, Fatespinner doesn't say Battlecry. Ah well.
Also, here are some ideas. Feedback about balancing, flavor, ability, and overall card appeal appreciated!
Considering making The Grave Thief and Mist Maiden Tenebriale different classes, perhaps even Neutral. The Grave Thief was made for Deathrattle Rogue support, and Mist Maiden Tenebriale just felt right in Druid, though it may fit as a Neutral card.
As for how exactly The Grave Thief works, it basically works like Seeping Oozeling, except it also gains a Deathrattle when it dies. What does this mean? It means that it has a bonus ability that the opponent doesn't know, and will only find out by killing it.
Ok so The Grave Thief wouldn't work. You made a similar mistake as I did, namely you have an effect that wouldn't be able to have an affect. Dragon Rider looks good, but I wonder if it could be better if it had Rush instead, that way you could make the card cheaper for players to use. As for Mist Maiden Tenebriale, I like this idea because Druid does have a good number of minions which would make this useful, but at the same time it would also mean that your opponent could take advantage of this as well if you were to play it incorrectly.
As for Beguiling Beauty, while I like the design, I think some would ask: 'Why isn't this a Priest card?' After all it's the only class that has that ability. That said, there is Mind Control Tech which has that same effect, so have a 6 mana 4/4 which has the effect of taking a minion you want doesn't seem too bad. Either way, I have mixed feeling about this card.
As for my entry I have re-done my original idea, so that the effect will go into affect. Would like to hear what you think.
I've always like one card type masquerading as another. So here is a weapon that makes a minion that is really just a weapon, with an interesting upside.
My first attempt had the weapon at 3 mana, but I felt it being on curve made it too strong with all the shannegians you can get up to with Shaman and Battlecries: Murmuring Elemental to get an extra guy. Shudderwock to get a guy who will never die so long as the Weapon is no longer up. Earthen Might to have a 5 attack immune minion for three turns. Windfury? Spirit Echo to get it back after it dies and replay it after the weapon was destroyed, and so forth.
I set the Elemental's mana cost at 5 for both Evolve synergies and making it slower to set up a turn where you can get it in your hand then destroy the weapon so you have a permanent unkillable minion. While I could see games where it got cheated out and got massively buffed, it is slow and still susceptible to Transform effects. Overall I think it is interesting enough to build decks around, which I personally think are the best cards.
Thoughts and feedback? I am still working on the flavor, so help on that side is highly appreciated!
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
If I rephrase "Immune to Spells"to Unaffected by any spells, will that work how I want it to be?
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
Not every Control deck is going to run those things, just in case they become hard-countered by a board-clearing minion that cannot be affected by spells. The Mage and Priest don't even have access to combat-orientated Weapons.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Cursed Blacksmith:
-for meme decks with Cursed Blade and Aluneth
-gives your opponent nice decision opportunities
Crystal Heart:
Battlecry effect will persist whole game - you can keeping hero alive by cards like Blastcrystal Potion or Felguard.
My Submission for the week
"Elephants guide me." -Thrall
My Ideas:
Got no skill? Just click here -> Face Hunter
Is this better?
Mods, would Fatespinner count as having a Battlecry and Deathrattle?
EDIT: Never mind, Fatespinner doesn't say Battlecry. Ah well.
Also, here are some ideas. Feedback about balancing, flavor, ability, and overall card appeal appreciated!
Considering making The Grave Thief and Mist Maiden Tenebriale different classes, perhaps even Neutral. The Grave Thief was made for Deathrattle Rogue support, and Mist Maiden Tenebriale just felt right in Druid, though it may fit as a Neutral card.
As for how exactly The Grave Thief works, it basically works like Seeping Oozeling, except it also gains a Deathrattle when it dies. What does this mean? It means that it has a bonus ability that the opponent doesn't know, and will only find out by killing it.
Gonna do a mini review and bump for some of my new cards. Again I usually only do cards that I would vote for with/without some modifications or cards that interest me.
linkblade91 i'm glad that we both want freeze shaman to work. I like your first version of Amnennar because it allows you to set up for Moorage then trade Amnennar to get a nice hand, but I just feel like he's missing something strength wise. The second version fixes that but loses its' synergy with Moorabi. I'd definitely vote for this card, just it feels off to me.
Demonxz95 I like Void Apprentice and Eternos, although Void Apprentice definitely feels to powerful for it's cost/stats. Eternos also seems like it'd be a bit to powerful as a neutral card too, Imagine it in warlock, this plus treachery/doomsayer is a turn 9 board clear and skip turn. I like both cards but they need to be tinkered with a little.
CheeseEtc Exarch is SO OP, that hero power is just way too good. I like the flavor of reckless rider, beast synergy and how it works like Spikeridged Steed.
THWeaver Tree of Ages is a great card, it's effect is wonderful and for it's cost/stats your basically getting a 4/4 for 5 with an extra mana crystal on death. I like it. I wouldn't go with Nordrassil Scout though, stealing cards from your opponents deck is an extremely expensive mechanic and is way to powerful to give to a regular minion, at the most i'd make it draw from your opponents then death rattle your opponent draws from yours. Think Lich King and Death Grip The only way to use one is to play an 8 cost then hope you get the 3 cost spell and maybe you'll steal a good minion.
rdeegan Yes memes for days. 11/10 would vote, will win hands down.
Pheonixfeather That is an amazing use of a quest card, i think it's absolutely amazing although may seem a little weak in terms of you have to use it in opening hand, it's basically a kobold librarian without the body, and a random card draw later. May need to be buffed a little.
ffinderous all of them are just very OP, Xul gives you so much info and board presence for 6, Li Li just upgrades your Jade's to the nth and Maiev is basically a 'face is the place' minion and hope for no board wipe while the Spirits remain on board. I think the only one that will ever work is Maiev but she needs work
WUBRGWUBRG replacement for cold light with a twist. I like it. Stats are a little janky for that effect/cost i'd probably make it the same stat line as coldlight 3 mana 2/2 because 4 health is hard to kill off early game and that death rattle is nice.
Crawsushi I like the idea behind Soul Stitcher, but I feel like an 8/8 is too powerful. You can pull out some nasty combos with this because it just silences minions, maybe think of destroying friendly minions or making the spirit smaller? I don't know, I like the idea though
revalista The Grave Theif's death rattle doesn't make sense, how can it gain a death rattle if it is dead? Also Tenebriale can lead to some nasty combos with charge minions that have a lot of health so maybe not that. I like the idea behind Grave Thief but it's execution needs work.
Now obligatory bump of my reworked/cards i'm still considering (May make boneguard a abomination instead so it works flavor wise) As always feedback is always nice and I will be doing more rounds as cards come in!
Weekly Card Design Competition 10.15
My Entry for this week's Card Design Competition - Season 8.16:
i wanted to make its text 4 lines, but i failed...
anyway, ideas?
I've always like one card type masquerading as another. So here is a weapon that makes a minion that is really just a weapon, with an interesting upside.
My first attempt had the weapon at 3 mana, but I felt it being on curve made it too strong with all the shannegians you can get up to with Shaman and Battlecries: Murmuring Elemental to get an extra guy. Shudderwock to get a guy who will never die so long as the Weapon is no longer up. Earthen Might to have a 5 attack immune minion for three turns. Windfury? Spirit Echo to get it back after it dies and replay it after the weapon was destroyed, and so forth.
I set the Elemental's mana cost at 5 for both Evolve synergies and making it slower to set up a turn where you can get it in your hand then destroy the weapon so you have a permanent unkillable minion. While I could see games where it got cheated out and got massively buffed, it is slow and still susceptible to Transform effects. Overall I think it is interesting enough to build decks around, which I personally think are the best cards.