• 2

    posted a message on Is Hearthstone the best game in the world? (POLL)

    I guess that depends on how you look at it.

    It would currently be my favorite game, based on replayability, although it wouldn't be the best coming from the first-hand experience. Hearthstone can be played in extremely high doses without feeling much less tiring. Try playing any game that are story-based, more than 2 or 3 times, and you'll see the games through different lenses.

    Still, nothing is ever going to compare to the first time i stepped into the World of Warcraft. Experiencing that vast world for the first time ever is something that probably never will be beaten.

    Posted in: General Discussion
  • 2

    posted a message on nerf predictions

    I don't think speculation is a bad idea inheirently. Hunter is currently seeing an awful lot of play, and these nerfs does seem to negate some of th cards that makes Hunter so powerful.

    It's unlikely they're gonna touch Animal Companion, but the Deathstalker Rexxar and Lesser Emerald Spellstone nerfs seems reasonable.

    Posted in: General Discussion
  • 30

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Submission Topic]

    Introducing...
    The Gambler class!

     

    PRESENTATION

    A gambler can be many things, a man who bets money on games, a fisherman that is fishing without bait, or just a simple risktaker. One thing they all have in common, is that they play the odds, and hope the luck turns in their favor. So does the Gambler class.
    For this reason the Gambler will include a fair amount of RNG elements. But the Gambler, unlike most other classes, have a tendency to be able to stack their odds in their favor, making the odds just the slighest better to turn in their favor than their opponent's.

    The Showcase Cards

    Forlorn Scrambler: No matter the situation, this will turn out as a way for the Gambler to get ahead. If Taunt emerges, the Gambler can go defensive, whilst it can be more aggresive, should Rush be the example. Should Stealth be the thing for this card, the Gambler will be able to decide just the right moment to swing with it and turn the board into his favor.

    On the House: A gambler will take anything that comes their way, and will for this reason never pass up a free drink! Use this card to fill out your curve, and use it strategically, if you want to search up specific Gambler cards! (There will be a 0-Cost Gambler card for this to work with.)

    Blavon Felshine: With the use of his Hero Power, and other card generating cards, Hand-Gambler is a logical choice. This further helps promote that, by generating both value and Tempo for the class alike. It should be noted that a random minion is on average about a 3-Cost minion.

    Eccentric Noble: Sometimes the cards you obtain won't always be wanted, and will fill you hand with things you'll never want to play. Cards such as this one helps mitigate that, to create a more fluid and consistent experience for all players alike.

    A Fresh Start: Lastly, a Gambler is not afraid of trying out new things, and will risk it all for ultimate victory. With the card-generating Hero Power, you can get back on your feet in a matter of turns, for this powerful, but extremely dangerous effect.

    I hope you all will enjoy the Gambler class as much as i enjoyed creating it. The primary goal idea for the class is creating (hopefully) healthy RNG, in a way that it doesn't just blow the opponent out of the waters, but instead creates interesting dilemmas for the Gambler to take advantage of, to help make every single game with the Gambler class an enjoyable experience!

    Posted in: Fan Creations
  • 2

    posted a message on Blizzard fanboys

    I've been called both a fanboy, and a hater at one and the same time, and the conclusion is that people just don't like it, when someone disagrees with one's opinion. Naga Sea Witch decks as your example was in my eyes not as problematic as several other decks, like Kingsbane Rogue and Resurrect Priest. People are allowed to like the Dungeon Run as well. I personally didn't fancy it, but I know several people who really liked the extra layer of pure and clean POWER. All in all we all have different opinions on specific cards and modes.

    I'm personally tired of seeing people call out people as "fanboys" and "haters", as both parts are equally stupid. The haters will say that a thing is objectively bad because they don't like it, whereas a fanboy will say it's objectively good because they do like it. The fact of the matter is that some people can like things that other people don't.


    Let's bring out a controversial opinion that I have for this sake. I don't personally believe you should be allowed to dust more than 2 of the same card after a nerf for a full dust refund. There is no gameplay reason for this sort of thing, and it slows down progression in the game, as people are hoarding more and more cards. This also makes it more appealing for Blizzard to actually nerf cards, as there won't be people getting an entire year's worth of dust, from a single rounds of nerfs. I've also never felt that i've heard a good argument for why it should remain like this in the game, except for personal greed.

    Is this an objectively wrong opinion? Some of you might say it is. But as all other opinions, it's a subjective one, and can therefore not be seen as objectively anything. I personally respect it, if you disagree with this opinion, for whatever reasoning you have, as long as you don't call me out, because you have a different opinion.

     

     

    Posted in: General Discussion
  • 0

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Discussion Topic]
    Quote from Hurien >>

    Hey there guys! It has been a long time since I participated in one of these, but I have a lot more time now and I think I'm able to commit to the competitions. I wanted to ask, could I take a concept that failed in a previous Class Design Competition, give it a spin and try to enter it again? I fell in love with my previous class concept (the Traveller) and I think I didn't do it justice that time. So, I wanted to rethink the Hero Power, change some cards and repost it, if there isn't any problem.

    The basic idea of the class is that Hero Powering is made more important, Battlecry creatures matter and overall a board centric approach to the game.

    I will give feedback this weekend to some of the classes already posted. I can already say I'm digging the Tinker!

     Yes. We will allow old concepts, as long as the classes haven't been fully fleshed out. Since you're changing up your Hero Power, and your class had a minimal amount of cards, we'll allow it.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.01 - Discussion Topic

    The Submissions Topic is up!

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.01 - Submission Topic


    This is the Submission Topic. The Discussion Topic is here.


    Competition Theme: New Year, New Me

    First of all, I want to welcome everyone to this season of HearthPwn weekly competitions, and i hope everyone will be having a blast with this one aswell. Also, make sure to check out our Big Competition, that will be shown later on today!

    This week's theme comes from ME, because i won our " Disco Fever " competition with my " Change of Plans" card.

    Competition-Specific Restrictions:

    • You must make a card that either replaces, converts or transforms something in Hearthstone.
    • This can be in any way you can think of, so go out and be creative!
    • Examples include: Polymorph , Hex and High Priest Thekal .

    General Competition Rules

    These are the rules that remain consistent from competition to competition.

    First, these are the rules about Posting:

    • You are allowed to submit only one entry . An entry normally consists of only one collectible card, plus any necessary additional material or commentary (explained below).
    • You are allowed to post in this Submission Topic only once , only to submit your one entry.
    • You may not delete ANY posts you make in this Submission Topic , not even accidental ones you may make over your one allowed, such as by double-posting or by accidentally posting something here that you meant for the Discussion Topic. If you do accidentally post more than once, inform any of the Fan Creation Forum moderators via PM, and we will handle it.
    • Speaking of the Discussion Topic, that is where any discussion of this competition should go. This thread is for submissions only . If you want to discuss your card or ask questions about the competition rules or process, you can find a link to the Discussion Topic at the top of this thread. Plenty of folks there will be happy to help you out.
    • Once you have submitted your one entry, you are allowed to make only minor changes to it. Minor changes are things like correcting typos or making balance changes that do not alter the spirit of your entry as determined by we the moderators. If you want to make any changes and have any doubts as to their legality, ask us first.

    These are the rules about your Submission:

    • Accompanying the image of your card, you may offer some minimal additional commentary to explain its design, balance, and/or other qualities. Flavor text is also welcome.
    • You may not submit any Gold cards or animated cards. (It's just a cheap attention grab tactic that makes it unnecessarily difficult to determine what class your card is for.)
    • Your entry must be a card of your own creation . We've been doing this for a while, so if you blatantly rip off somebody else's idea, we will know.
    • Remember that, although HearthCards is awesome, you MUST host your card somewhere other than Hearthcards. Save it and upload it to Imgur , Photobucket , or some other similar site. HearthCards has a limited server space and will purge cards after a few days, and nobody wants your card disappearing part-way through the finals. We understand that there are some HearthCards memberships that will allow you to save your card there for longer (and you should totally get one of those just for general fan creation purposes, by the way), but we don't know who has those memberships and we can't tell from the URLs.
    • When you post your Imgur link, make sure it's the actual image and not the hosting page! You need to right-click and open the image in a new window/tab first; the link should have an "i" in front of it, "i.imgur.XXXX". HearthPwn won't be able to direct-post your card, otherwise.
    • Fun and even humorous entries are perfectly allowed, but "troll" entries will be disqualified. If you're worried that your card may be misinterpreted as a troll card, contact a moderator before you submit. Emote-related cards will be considered a troll entry.
    • We reserve the right to classify cards as "troll" entries as we deem necessary, even if the reasoning is not explicitly stated in the rules.

    A Note on Group Submissions: if you team up with other people to submit an entry, you must enclose that information in your submission and none of you may upvote that entry. That would be considered an unfair advantage and we will treat it as vote-manipulation. You are technically voting for yourself, and that is not allowed. Failing to tell us you're in a group is also against the rules, as we'll have no choice but to assume that you withheld the information to ghost-vote your group's submission.

    TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.

    Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.


    Competition Process

    Preview Phase (Starts Now! Ends 21:00 UTC 10/01/2019
    During this Phase, the Discussion Topic is made available, previewing this week's competition theme.
    Entry and Early Voting Phase (Starts 21:00 UTC 10/01/2019, Ends 21:00 UTC 14/01/2019)
    During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like!
    Voting Phase (Starts 21:00 UTC 14/01/2019, Ends 21:00 UTC 15/01/2019)
    During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
    Final Phase (Starts 21:00 UTC  15/01/2019, Ends 21:00 UTC 16/01/2019)
    During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!







    How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:

    ( ab ) / ( c ) = x

    Where,
    a = The total number of submissions on the same page as the submission.
    b = The total number of up-votes that the submission received.
    c = The total number of up-votes on the same page as the submission.
    x = The submission's final score.



    The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.

    The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.

    But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card , which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun.
    (Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)


    Rewards

    Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners:
    Their card forever immortalized in our Winners' Gallery !
    They will be allowed to select the next card design competition theme.
    And a unique Avatar Border & " Card Design Champion " Title, as depicted below!



    Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!


    Good Luck!

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.01 - Discussion Topic

    "Replacing" as a wording is allowed aswell. The rules have just been updated.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.01 - Discussion Topic
    Quote from NiRaSt >>

    "make sure to check out our Big Competition, that will be shown later on today!"

    define "later today"

    anyway, here's my first idea:

    the resulting minion will have the art of the oldest minion summoned with the combined attack, health, text and even cost, so be careful if your opponent's known for returning card to hand.

     It obviously depends on your timezone. But the big comp will be shown Soontm. 

    I'm sort of confused how your card works, although it's seems intriguing.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition - Season 8 Feedback

    Well. The first promt for the new season is up now! 

    And stay tuned for the big comp that will be revealed later today!

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.01 - Discussion Topic


    This is the Discussion Topic. The Submission Topic will go up in ~24 hours.


    Competition Theme: New Year, New Me

    First of all, I want to welcome everyone to this season of HearthPwn weekly competitions, and i hope everyone will be having a blast with this one aswell. Also, make sure to check out our Big Competition, that will be shown later on today!

    This week's theme comes from ME, because i won our "Disco Fever" competition with my "Change of Plans" card.

    Competition-Specific Restrictions:

    • You must make a card that either replaces, converts or transforms something in Hearthstone.
    • This can be in any way you can think of, so go out and be creative!
    • Examples include: Polymorph, Hex and High Priest Thekal.

     Competition Process

     Preview Phase (Starts Now! Ends 21:00 UTC 10/01/2019
    During this Phase, the Discussion Topic is made available, previewing this week's competition theme.
     Entry and Early Voting Phase (Starts 21:00 UTC 10/01/2019, Ends 21:00 UTC 14/01/2019)
    During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like!
     Voting Phase (Starts 21:00 UTC 14/01/2019, Ends 21:00 UTC 15/01/2019)
    During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
     Final Phase (Starts 21:00 UTC  15/01/2019, Ends 21:00 UTC 16/01/2019)
    During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition! 


    Discussion Topic Rules

    To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?

    • Rules or Process. Do you have a question about the competition's process? Do you need clarification about one of the entry requirements? Are you not sure whether your entry adhered to the rules? Ask here!
    • Feedback or Ideas. Do you have some ideas you'd like to run by others before settling on one? Do you need help balancing or wording your entry? Do you need help finding art that will fit your card? Or do you just want feedback from the community on your entry? You're in the right place! Remember, although you are allowed to make minor tweaks to your entry after you've submitted it, you're only allowed one submission per week, so make sure that you've settled on your card for sure beforehand.
    • Discussion! Do you have thoughts on other people's entries? Are there directions you don't like that you're seeing too many people take? Or directions you'd like to see more people take? Would you like to help others and contribute to a greater community understanding of Hearthstone card design and balance? This is where you want to be!

    All of that said, please refrain from the following:

    • Posting TONS of Ideas. Discussion topics become an absolute mess if everybody is posting a dozen different ideas. Please post not more than 3 distinct ideas at a time. Any more than that and we'll have to delete your post.
    • Advertising Your Entry. Please don't pop in here just to advertise your entry only to never be heard from again. This includes only asking short, generic, or insincere questions like "Thoughts?" or "Do you think this is interesting?". Yes, getting feedback on your entry is one of the purposes of this topic, but we're not just here for other people to help you. We're here for you all to help each other. 12 hours after this competition begins, there should be plenty of other posts here for you to give specific feedback or for you to comment on a trend. If you post your entry for feedback after this time and do not also offer some form of substantial commentary, critique, or praise of others' work, you may find your post deleted.
    • Plagiarism. Many people post their ideas here before finalizing them in the submission topic. Directly plagiarizing those ideas to post in the submission topic yourself is absolutely not acceptable.

    Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!

    Posted in: Fan Creations
  • 1

    posted a message on Wild Growth and Fiery War Axe nerfs - when cards are class features
    Quote from CriticalBastard >>
    Quote from ThisOtherGuyTox >>

    I personally believe the nerf to ramp, including Wild Growth was good for the longevity of the game. 

     

    No early game Warrior weapon could really be viable, as long as Waraxe existed. 

    I agree with both of these statements. But the timing of the Wild Growth nerf? And where are our Warrior weapons since that support aggro/tempo archetypes? Do you really have faith that they can fill the void of Wild Growth to create a healthy class with varied viable archetypes?

    I think we all recognize the problems, the issue is removing them without having solutions. 

    I believe the timing for the Wild Growth nerf were Horrific, but still needed. I'm obviously no fortuneteller, but of what I've seen lately, i feel like Team 5 have begun to listen more to the community, than what they have previously. Never before have we seen nerfs this soon, and the nerfs that came were good. Had they hit Rexxar aswell, i would even have considered them wonderful. I agree that of all the times to nerf Wild Growth, this is the silliest point. As Druid, unlike in Boomsday, didn't have several Tier 1 decks.

    Sometimes solutions shouldn't come in the form of direct replacements for previous nerfs, as that would just slightly lower the power level of a certain deck, without creating new decks. Warriors don't need to have a cheap weapon, that can/should be played in every single warrior deck you can think of. Personally, I'd like to see more focused early game Warrior weapons like Bladed Gauntlet, over universally strong early game Weapons.

    I don't see a sensible way to fix Druid at current moment, although i do hope they'll introduce new and powerful alternative power cards for Druid in the next Hearthstone year, that changes the way we play Druid.

    I do agree the timing wasn't optimal, but I'd still like to stress that i believe the changes were great. I'd way rather have the nerfs than not have the nerfs.

    Posted in: General Discussion
  • 5

    posted a message on Wild Growth and Fiery War Axe nerfs - when cards are class features

    Druid has not for a single meta in the entirety of Hearthstones life (with the exception of right now) not had either a high tier 2 or a tier 1 deck. At the end of Boomsday, 4 out of 5 total tier 1 decks were Druid decks. I personally believe the nerf to ramp, including Wild Growth was good for the longevity of the game. This is mostly because Druid decks, in general, have been rather monotone over its Hearthstone lifetime, because of this extremely strong core.

    I had said it before the nerfs, and i will say it again here. Most of the Druid cards were NOT overpowered, had it not been for Druid's ramp. Including Ultimate Infestation Branching Paths and even Spreading Plague. These cards wouldn't have been anywhere near as strong in any other class, than specifically druid, because of their ramp capabilities.

    The nerfs makes it possible for Druid to receive actual top tier cards, that makes it possible for a new array of druid decks to emerge. If that means that we will have to wait a few expansions for Druid to be Tier 1 or 2 again, then it will be perfectly fine, considering how long it have been in the spotlight as arguably the most consistently overpowered class, alongside Paladin.

    I agree that not nerfing either Emerald Spellstone or Deathstalker Rexxar was a mistake on Blizzard's behalf. Both bring too much and too polarised power for the decks they're included in. Hunter as of current moment is too powerful, compared to the remaining classes, although it's not as oppresive nor polarizing as most previous top tier decks, which personally makes it less of a nuisance compared to these previous top tier decks.

    Having Basic/Classic cards that are more or less forced into your deck creates monotone types of gameplay, and subdues a lot of cards. No other early game Warrior weapon could really be viable, as long as Waraxe existed. And for the same reason, Combo/Control Druid was always strong, because they had the ability to ignore certain parts of the game. This is fine for a period of a few years, but unhealthy for the entirety of the game.

     

    Posted in: General Discussion
  • 1

    posted a message on Question from the new guy

    Indeed. What Setesh said.

    If you really want to craft any legendaries to play competitively, Baku and especially Genn are prime cards that can carry an entire deck almost alone. Even Paladin with nothing but basic cards and Genn is already in itself a sort of respectable deck.

    Posted in: General Deck Building
  • 2

    posted a message on Rastakhan's Rumble Run - All Rumble-Specific Cards (Passive Treasures & Teammates)

    Taunt and Immune doesn't work together. A minion with Immune and Taunt will act like it doesn't have Taunt.

    Posted in: News
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