Thanks to this card pirate rogue doesn't HAS to be even(it's more consistent but this is a good option)
you run 2 of this, kingsbane and pirates, it's really good with the ticket guy.
Tempo Kingsbane is a deck close to viability, this was the last piece to make the strong tempo plays more impactful to allow Kingsbane value to win. I'm stunned that it even has the extra text, 1/3 weapon would have been enough I think. Potentially meta defining, but they didn't make enough pirates, so it'll be a mish-mash of stuff, as it should be.
Rollback Post to RevisionRollBack
If you thought you knew what you think I know, then you'd know I knew you knew I know.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
Nobody seems to see the real potential of this weapon with Fal'dorei Strider in an heavy draw deck. If your spiders can attack directly, it's a real board swipe for rogue which are lacked it before now.
I'll give a try to this list day one (not the best sample, but wanna try pirates so badly :)))
Well, I was hoping for more tools for Pogo Rogue, but this will have to do. At least now when you're slapping down 17/17 Pogos you can do something right away, to clear the board a bit, but its still missing some stabilization and something to do once DK rotates.
Honestly this card just made Captain Hooktusk unplayable with all the resources Rogue has to draw pirates and play them. (prep, Raiding Party, play pirates, break weapon into pirates with rush with less rng and more planning)