• 1

    posted a message on New Neutral Minion - Gurubashi Offering
    Quote from Oshigawa >>

    Great for classes lacking in healing. Control Rogue turn 1?

     Now that you mention it, this could be good for my Pogo Rogue for that point in the game were you stabilize, but you've only got 5 health left, no Zilliax left, and you're just begging that your opponent can't kill you next turn

    Posted in: Card Discussion
  • 1

    posted a message on What do you think the sleeper card of the expansion is going to be?

    I personally think High Priestess Jeklik might be the card to really make disco warlock work.  It won't be top teir, but now that discarding can provide more cards instead of losing them, it might see some serious play. 

    Posted in: Card Discussion
  • 0

    posted a message on New Rogue Weapon - Serrated Tooth

    Well, I was hoping for more tools for Pogo Rogue, but this will have to do.  At least now when you're slapping down 17/17 Pogos you can do something right away, to clear the board a bit, but its still missing some stabilization and something to do once DK rotates. 

    Posted in: Card Discussion
  • 2

    posted a message on Rastakhan Winners and Losers?

    Best: Hunter with Mage as a close second

    Got better: Paladin, Warrior, Warlock (they got more zoo synergy so thats fun)

    No change: Rogue

    Got worse: Druid

    Worst: Priest

    ???????: Shaman

    Posted in: General Discussion
  • 1

    posted a message on New Neutral Minion - Gurubashi Offering

    Interesting.  Good drop on one if you're control, but otherwise its terrible.  Bad except in very few niche circumstances

    Posted in: Card Discussion
  • 1

    posted a message on New Neutral Minion - Regeneratin' Thug

    Definitely going to be good in Arena, but not top teir since its the start of your opponents turn, not good enough for standard

    Posted in: Card Discussion
  • 0

    posted a message on New Neutral Minion - Spellzerker
    Quote from Kovachut >>

    Love the name. Damn, the problem is, that we can't Enrage it, since any spell that targets this minion will kill it. Wp, devs, wp.

    For now I am calling it a pack filler. A mage can ping it, but then they could just use the 4/3 anomaly.

     wouldn't that mean the minion has to be damaged first?  Its not like the spell can do one damage, and then do 2 more damage just because

    Posted in: Card Discussion
  • 0

    posted a message on Worst Reveal Stream Ever?

    Its going about as well as any other reveal stream, they're usually boring except when they reveal new cards

    Posted in: Streams and Videos
  • 0

    posted a message on What New Deck Will You Bring?

    I'm gonna try a Stonetusk Boarcombo deck with Dire Frenzy (probably Augmented Elekk too for more boars) the new hunter draw while Untamed Beastmasteris on board.  Three 1 mana 6/6s with charge is probably pretty good.  If it works out well enough, I might craft Emeriss.  I'm a huge fan of shuffling cards (I play a lot of Pogo Rogue)

    Posted in: General Discussion
  • 1

    posted a message on New Mage Secret - Splitting Image

    This fits really well into a midrange or control deck.  I think that since all of the Mage cards have been pushing towards those types of decks, this will be really good.  I think we'll spend a lot of time cursing this secret when we don't have the spell removal to completely deal with those large bodies. 

    Also a huge this is huge for playing Doomsayer against zoo.  This card means they'll need to spend 14 damage to get through it, or waste most of their spell based removal

     

    Posted in: Card Discussion
  • 0

    posted a message on New Neutral Minion - Saronite Taskmaster

    So many good cards are coming out for my Combo-ending Warlock

    Posted in: Card Discussion
  • 0

    posted a message on New Mage Spell - Blast Wave

    I think this will be decent in the upcoming Odd Mages.  RN if you want board clear in Odd Mage, you're limited to Flamestrike and Dragons Fury.  And with Dragons Fury in ur deck, it discourages playing low cost spells.  This adds odd costed board clear for the decks that don't want to build into the whole "big spells" thing.  It also adds support to hand mages without making you draw more cards. 

    And let's be honest, how many mage spells are actually bad to have added to your hand?  90% of them are just not good enough to be built into the deck.  I see this as a Cabalists Tome that affects the board, and usually gives less cards. 

    Posted in: Card Discussion
  • 4

    posted a message on Shriek

    Could it be? A card that doesn't fuck over Discard Warlock by discarding your highest cost card immediately?

    Posted in: Shriek
  • 0

    posted a message on New Mage Legendary - Jan'alai, the Dragonhawk

    l thought this was 8 damage on a single turn and thought it was terrible, but 8 damage with hero power throughout the game? and one totem, fire-eater, heropower combo is 9 damage for 5.  This will be nuts as long as you take plenty of heropower cards

    Posted in: Card Discussion
  • 4

    posted a message on Rastakhan's Rumble - Complete Card Reveal Schedule

    While that would make sense, this way makes actual sense too (which isn't common in American unit systems).  Because when we talk about dates (at least in English) we would say "November 22nd" rather than "The 22nd of November", while both are grammatically correct, but one is much more common in spoken English

    Posted in: News
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