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    posted a message on Alterac Theorycrafting

    I think deathrattle rogue has potential down the line, but there are not enough deathrattles to make a cohesive deck that relies on their synergy cards atm. I think burgle rogue might have potential though, especially alongside the secret package.

    https://playhearthstone.com/deckbuilder?deckcode=AAECAaIHBvvEA5fnA%2FzoA53YA%2FuKBNnRAwzQuQP2nwSqywPuoASk0QPMuQPOuQPl0wO7pASC5APspwT7pQQA

    Posted in: Standard Format
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    posted a message on Worst task?

    While not a perfect solution by any means, Blink Fox's second ability can at least speed up two-turn cooldown effects if you plan on using more than one per fight.

    Posted in: Mercenaries
  • -1

    posted a message on New Neutral Card Revealed - Mortuary Machine

    Sort of works as a check to Mechathun decks but probably won’t see much play outside of that.

    Posted in: News
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    posted a message on New Paladin Card Revealed - Pharaoh's Blessing

    Er, 3/0 divine shield I mean.

    Posted in: News
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    posted a message on New Paladin Card Revealed - Pharaoh's Blessing

    You also have to factor in the value of the cards being bundled together, which makes it significantly better than a 3 mana 1/4 taunt + 3 mana 3/1 divine shield.

    Posted in: News
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    posted a message on New Lackey Revealed - Titanic Lackey

    Well this is going to help Pogo Rogue a lot.

    Posted in: News
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    posted a message on New Legendary Card Revealed - Elise the Enlightened

    I think these will all make a lot more sense once we see the rest of the set. There will either be a powerful neutral legendary or other class cards that will support these archetypes a lot more.

    Posted in: News
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    posted a message on [RoS] Mechrattle Hunter
    Quote from user-100133260 >>
    Quote from Lydian >>

    What are everyone’s thoughts on Hench-Clan Hag and Cybertech Chip? I’ve been messing around with them to capitalize on more of a board-flood strategy that gives you a lot of magnetic targets and it’s been working surprisingly well for me.

    Also, Hench-Clan Hag vastly outperforms Nightmare Amalgam, especially since it can’t be accidentally pulled by Oblivitron.

     I slightly dont agree becouse the deck doesnt need random mechs (mostly are very bad). you dont get out of steam that easy since you got nine lives, shimmerfly, marked shot and unleash the beast to left something behind after being played. Not to mention Zul'Jin wich is literally a board and hand refiller. The deck needs tempo and curve. Tracking could work in most scenarios.

    Hench clan hag might work in a heavy magnetize mech hunter sort of deck. This is more deathrattle and combo oriented.

     That’s fair. I’ve had some issue with running out of steam in some matchups and I’ve been saved by random mechs allowing me to maintain tempo before. The chip also synergizes with Zuljin, though I haven’t tried a deck with both yet. I’ve also been running Countess Ashmore since she usually draws you 3, which has been really strong.

    Posted in: Hunter
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    posted a message on [RoS] Mechrattle Hunter
    Quote from user-100133260 >>

    and about healing, using Zilliax on a 7/7 later in the game provides a perfect amount of healing

     Agreed, especially since Nine Lives guarantees you the combo for a mere 8 mana.

    Posted in: Hunter
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    posted a message on [RoS] Mechrattle Hunter

    What are everyone’s thoughts on Hench-Clan Hag and Cybertech Chip? I’ve been messing around with them to capitalize on more of a board-flood strategy that gives you a lot of magnetic targets and it’s been working surprisingly well for me.

    Also, Hench-Clan Hag vastly outperforms Nightmare Amalgam, especially since it can’t be accidentally pulled by Oblivitron.

    Posted in: Hunter
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    posted a message on Togwaggle is looking to be a bit weak for a while
    Quote from GentilleMouche >>

    With 4 lackey generators you are very likely to have a lackey before you draw Togwaggle, I don't see what's wrong ?

    By the time you get to turn 7, the odds of having drawn a lackey card are close to 100%.

    Yoi should worry about the consistency of drawing Togwaggle, not the lackeys lol.

    Though that may be, the power level of Togwaggle could make it worth it to hold onto a lackey until he’s drawn

    What do you mean worth it ? Why would you ever play Togwaggle if you don't intend to hold onto a lackey? It's not about the power level. It's about the text explicitly saying that the card does nothing of you don't combo it with a lackey... 

     I mean, yes, but the lackeys themselves are pretty useful for maintaining tempo, especially given how much you sacrifice to get them given that you’re playing a 3 mana 1/5 or a 2 mana 1/1 to get them, so you might not be able to afford to keep them in hand depending on the meta. I’m going into this assuming that you are going to have to use at least some of your lackeys before turn 7.

    Posted in: General Discussion
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    posted a message on Togwaggle is looking to be a bit weak for a while
    Quote from Exitium >>

    I'm determined to make a Togwaggle Maly rogue work, even if its T4 it should be really fun!

    Had a first stab (badum-tsh) at it last night while I was tired. Definitely some optimisation and play testing required!

     That actually looks pretty cool. I think Auctioneer would fit pretty well (possibly replacing Myra's but idk). Neat take on capitalizing on Tog though, I love how flexible he is.

    Posted in: General Discussion
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    posted a message on Togwaggle is looking to be a bit weak for a while
    Quote from loom91 >>
    Quote from Vbt >>

    The question becomes how do you build your deck around tog. Do we use him as an added win condition in a tempo/battlecry deck? Do we use him in some sort of control value deck? 

      I believe the most successful approach will be to stick Togg and the 4 lackeys in a straightforward tempo deck, and we can only hope it's not the same deck as Hooktusk. However I theorycrafted a cheesy build whose sole focus is to repeatedly play Heistbaron Toggwaggle. Probably loses to aggro but should be able to destroy control.

     I think this is the correct train of thought. I might be overrating the card a bit, but I feel like Tog's Scheme alone is enough to outvalue most control decks, especially in conjunction with Tak. While my deck is mostly relying on pogos to win, in this case if Tog ever sticks and you have the scheme plus Tak, you basically just win. Or at least you would, but infinite Togs doesn't work too well when you only have a four activators for it, so you'll have to bounce the lackies back quite a few times as well.

    Posted in: General Discussion
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    posted a message on Togwaggle is looking to be a bit weak for a while
    Quote from Vbt >>

    Getting back to the OPs intent of this thread... I personally dont see lackeys being the issue with tog. I feel rogue is going to be slower now that minstrel is rotating out, huge hit imo. 

    The question becomes how do you build your deck around tog. Do we use him as an added win condition in a tempo/battlecry deck? Do we use him in some sort of control value deck? Rogue just lost all secrets so control isnt looking great. Time will tell how it works out but I dont see him being broken right now 

     I hadn’t considered the issue of losing Minstrel, I guess it will be between Myra’s, Sprint, and Auctioneer for now. I feel like Tog’s Scheme and the other rogue legendary are going to be key for hand refill personally, but this is coming from someone intent on making Pogo Rogue work.

    Posted in: General Discussion
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    posted a message on Togwaggle is looking to be a bit weak for a while
    Quote from Ace1a >>

    Rogues will just run Nomi+Myra's and win games on turn 7 thanks to Nomi filling board with 6/6s. This will be a tier 0 rogue deck till it gets nerfed a few weeks later.

     I could see Myra/Nomi being a last-ditch finisher in tempo rogue that might occasionally cheese some wins, but nothing super crazy.

    Posted in: General Discussion
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