• 8

    posted a message on New Paladin Card - Nozdormu the Timeless

    Wasn't ramp a Druid class identity?..

    Posted in: Card Discussion
  • 8

    posted a message on Patch 15.0 - New SoU Cards Added, Fixes, Improvements, Cardbacks & More!

    We have updated the functionality of the Rogue quest reward Crystal Core in order to address some inconsistencies. This new functionality also applies to Dark Pharaoh Tekahn’s Battlecry effect.

    Sounds like they tried to make it clear for new (or returning) players that it's not possible to dispel the buff with a silence. From that standpoint, it's pretty reasonable because some players might not understand that the thing that makes lackeys 4/4 was a hero aura, not a buff. And they would waste a silence trying to dispel it, AND they would think they silence didn't work because of a bug.

    But, speaking of inconsistencies, they introduced quite a fwe with this change. First of all, cards don't do what their text says any more (contrary to what they say). So, the first card says that it adds or summons a 1/1 copy. Ok, that's it! When the minion is summoned, it is (and was) 1/1. Now the aura should take effect, which is 'your minions are 4/4', so the summoned 1/1 tokens should become 4/4s. Which they don't do anymore.

    To put that into perspective, consider the interaction of Sonya Shadowdancer and Stonetusk Boar. The boar is already 1/1 that costs 1. So, Sonya basically gives you the copy of the original card. But it won't be affected be the Crystal Core aura. Which is pretty inconsistent because the first boar you summon becomes 4/4 but not any subsequent ones. But if you bounce and replay the boar, it will become 4/4. Weird, isn't it?

    Also, the change is definitely a nerf to the rogue quest because the interaction with Charge minions is broken AND stolen minions remain 4/4 now. But it doesn't sound like they will be giving refunds.

    Posted in: News
  • 2

    posted a message on New Neutral Legendary - Zephrys the Great

    Hearthstone RNG is not rigged. At all. Yeah. XD

    Posted in: Card Discussion
  • 1

    posted a message on New Neutral Card - Mogu Cultist

    There were supposed to be only two female Mogu in Warcraft Lore, and both of them were consorts of Lei'Shen. Their names were Suen and Lu'lin. Having nameless female Mogu, and moreover, so numerous that there needs to be a board full of them, completely contradicts the current Lore.

    I wonder if Hearthstone devs cared to ask anyone from the WoW team about it...

    Posted in: Card Discussion
  • 0

    posted a message on New Epic Warlock Minion - Rift Cleaver

    Really good combo with Violet Illusionist in Wild. Perhaps some version of Renolock could include it.

    Posted in: Card Discussion
  • 0

    posted a message on New Warlock Card - Siegebreaker

    That's a huge Taunt with a small upside. Probably too expensive to see play in Demon-based zoo but at least it might be worth it to give it a try.

    Posted in: Card Discussion
  • 0

    posted a message on New Priest Card - Radiance

    They've chosen a bad time to release such a card. Powerlevel-wise it's worse than Purify and the class sees just as little play now as it did then. At least it fits Priest thematically. Oh, well...

    Posted in: Card Discussion
  • 0

    posted a message on New Druid card - Gift of the Wild

    Would be playable, if it costed 6.

    Posted in: Card Discussion
  • 0

    posted a message on New Rogue Card - Plaguebringer

    Plague Scientist didn't see any play, I don't think a card that costs more could be playable, even if it's battlecry instead of combo. But future sets may push it into playable territory, as giving Poisonous to minions always has at least some potential.

    Posted in: Card Discussion
  • 0

    posted a message on New Paladin Card - Righteousness

    If Paladin gets more Divine Shield sinergy in the future, it may not be that bad. Saving even a single minion that costs more than 5 is already good enough. If something like Bolvar, Fireblood creates a deck that revolves around Divine Shields, this card might see some play. But for now it's probably a dead card in hand more often than not.

    Posted in: Card Discussion
  • 1

    posted a message on New Card - Barrens Stablehand

    I don't like cards with such high variance as well. Good thing that this card is bad enough to not see any competitive play.

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Arcane Devourer

    Looks like it's too expensive to be playable...

    Posted in: Card Discussion
  • 1

    posted a message on New Legendary Card - Brightwing

    A 3-mana Dragon that replaces itself in hand will surely find a use, at least in some Dragon decks.

    Perhaps, the Dragon-based version of Giant Conjurer Mage can make a comeback?

    Posted in: Card Discussion
  • 0

    posted a message on New Legendary Card - High Inquisitor Whitemane

    A single-use Kel'Thuzad that can't snowball out of control. But 1 mana cheaper and classic. I'm sure it will be very powerful in some midrange decks. Even if you get to ress a single good minion, the swing is already noticable, but if you ress several, it can be outright game-winning.

    Posted in: Card Discussion
  • 0

    posted a message on Reckless Experimenter Nerf

    Ok, they forgot about Reckless Experimenter when they announced their new shiny mech, and they had to nerf the old card along with releasing it.

    But they also forgot about Corpse Widow, which does the same thing but 2 turns later and as a 3 cards combo with Mechwarper. Looks like they didn't think out that new mech well, after all.

    Posted in: General Discussion
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