I think it'd be fine to revert Mana Wyrm as well. There are so many Rush minions and cheap spells for all classes that can kill it now. It doesn't have Charge, it doesn't have Rush, it's just a solid midrange minion. The opponent has the opportunity to answer it.
Even 3/3 for 1 mana is normal in Wild. 1/3 growing minion for 1 mana might not even be that powerful by current standards. It will be useless forever as a 2 mana card.
They nerfed Extra Arms because +2/+2 for 2 made early boardstate snowball too quickly. Now Priest even has access to a 1/4 minion for 1. It will be very hard to win the board back after a Priest casts this on any 1/3+ minion on turn 2, both in Standard and in Wild.
P. S. Bonus points for Priest, if he casts it on Northshire Cleric, as it will also draw him a card once (if) she trades and gets healed.
With Stampeding Roar it can be summoned for 6 and act as removal, as pretty much nothing has 8+ Attack at that point, leaving a 6/X minion with reborn.
It's either incompetence in design/testing, or one the most ingenious milking strategy in digital games to date. Started playing 1 month before Naxx, and so far, it's been the same shitshow every.single.expansion.
Could be both but the latter is more likely. Considering the huge number of Shaman players on ladder, it's safe to assume that a LOT of people crafted multiple epics and legendaries to play Galakrond Shaman. They will likely nerf Galakrond himself in a week, which means people are not going to get any dust refund, as it was given for free. In order to make new meta decks, people will need to buy new packs. Pretty simple.
The power creep is insane. Back when they introduced Standard, one of the arguments for the yearly set rotation was that they won't need to print a lot of pushed cards to keep the game fresh and interesting. Yet this set alone has more pushed or broken cards than 5 sets before it combined.
2
Hiding in Stealth.
0
Aren't all Paladin spells Holy anyway?
1
I think it'd be fine to revert Mana Wyrm as well. There are so many Rush minions and cheap spells for all classes that can kill it now. It doesn't have Charge, it doesn't have Rush, it's just a solid midrange minion. The opponent has the opportunity to answer it.
Even 3/3 for 1 mana is normal in Wild. 1/3 growing minion for 1 mana might not even be that powerful by current standards. It will be useless forever as a 2 mana card.
1
Poor Wild...
3
They nerfed Extra Arms because +2/+2 for 2 made early boardstate snowball too quickly. Now Priest even has access to a 1/4 minion for 1. It will be very hard to win the board back after a Priest casts this on any 1/3+ minion on turn 2, both in Standard and in Wild.
P. S. Bonus points for Priest, if he casts it on Northshire Cleric, as it will also draw him a card once (if) she trades and gets healed.
3
Looks like that
UnicornTempo Priest finally got some draw.2
Botani aren't Treants.
0
He is a Botani.
3
Set rotation was supposed to let them keep the game fresh without being forced to power creep on existing cards.
3
Too bad Torrent was buffed from 5 to 4 mana.
-9
Ok, can we unnerf Kael'thas Sunstrider now, please? Let the card have some more time to shine in Standard.
0
7/7 Rush for 7 + a card for the next turn. Really powerful! Will be able to 3 for 1 in most cases.
Too bad that Stampeding Roar is rotating. A Big Beast Druid could've made an appearance!
1
With Stampeding Roar it can be summoned for 6 and act as removal, as pretty much nothing has 8+ Attack at that point, leaving a 6/X minion with reborn.
0
Could be both but the latter is more likely. Considering the huge number of Shaman players on ladder, it's safe to assume that a LOT of people crafted multiple epics and legendaries to play Galakrond Shaman. They will likely nerf Galakrond himself in a week, which means people are not going to get any dust refund, as it was given for free. In order to make new meta decks, people will need to buy new packs. Pretty simple.
-1
The power creep is insane. Back when they introduced Standard, one of the arguments for the yearly set rotation was that they won't need to print a lot of pushed cards to keep the game fresh and interesting. Yet this set alone has more pushed or broken cards than 5 sets before it combined.