• 1

    posted a message on HCT China Winter Playoffs 2018 - Decks and Results From Top 4 Players

    They had to bring 4 decks and they all brought Hunters with DK, 13 decks out of 16 are of the same 4 classes (they had to pick 4, remember?). Meanwhile, 3 classes are completely absent. I wouldn't say this is a versatile meta.

    Posted in: News
  • 0

    posted a message on Hearthstone Patch Changes - Rumble Run Updates, Arena Bucket Changes

    It's not just about keeping the heroes close to 50%, it's about giving particular heroes trash picks, which pushes even skilled players closer to 50%. Because even if you know which heroes and cards are good in Arena (which is definitely an important part of a player's skillset), you can't pick them if they are not offered to you. If you had no clue which offered hero you should pick or which card is better, the update is going to be good for you. The game will rig your picks to keep you close to 50% anyway.

    Posted in: News
  • 4

    posted a message on Hearthstone Patch Changes - Rumble Run Updates, Arena Bucket Changes

    I don't think that rigging Arena picks to keep you as close to 50% winrate as they can is the right way to balance Arena...

    Posted in: News
  • 1

    posted a message on GJ Team 5.
    Quote from endlesstides >>
    Quote from Fleiva >>

    The only reason hunter's WR is not 70% is because the most frequent matchup is hunter vs hunter. And a hunter has to lose there.

     Yes. But if that were the case then it would still be a Hunter victory, which would make it 70%. 🤔

     It would drag the winrate to 50%. When a mirror match is played, the deck loses once and wins once.

    Posted in: General Discussion
  • 0

    posted a message on GJ Team 5.
    Quote from endlesstides >>
    Quote from Ilfirinor >>
    Quote from endlesstides >>

    According to the latest Meta stats over the last week, up to this morning at 8am, Spell Hunter was 12% of games played, Midrange Hunter 8.9%, Clone Preist 5.05%, Deathrattle Hunter 4.9% and Control Priest was 4.7%. 

     Vicious Syndicate reports Hunter to be 31% of all decks played and 32.8% between ranks 1 and 4.

    https://www.vicioussyndicate.com/vs-data-reaper-report-116/

    Quote from endlesstides >>

     

     The Top 10 decks across ALL Ranks for WR are four Hunter Decks and 6 others. That's not in order, but that is 60/40 in favour of non Hunter Decks.

     I dunno, but it just doesn't feel that oppressive to me. 

     In terms of winrates, it's probably not. In terms of playrates, it definitely is.

     

     I just don't get it though. If a Class is being seen a lot, but isn't at the top of the tree in Win Rates, what's the issue? I read a post above (sorry I've forgotten who it was) that said that a Whole Meta was being shaped by certain Decks. Surely it's always been that way?

     You said yourself that 4 out of top 10 decks are Hunter though: 

    Quote from endlesstides >>

    The Top 10 decks across ALL Ranks for WR are four Hunter Decks and 6 others. That's not in order, but that is 60/40 in favour of non Hunter Decks.

     I dunno, but it just doesn't feel that oppressive to me. 

    And Hunter is definitely a Top 1 candidate. Not that it bothers me. I have no issue with Hunter being good. That's also not the thread is about. It's about how the nerfs made the metagame worse. And (surprise!) it did! It's not even about personal opinions, it's about statistics and facts.

    Personally, I don't care about Hunters and any nerfs they may or may not get. It's pretty easy to farm them. But it doesn't make the game be or feel better. When you encounter the same class in a third of your matches, it becomes boring very quickly. So, for their own sake, Blizz should do something about it.

    I hate how some people jump in just to call others names trying to protect devs' bad decisions that made the meta objectively worse according to the stats of playrates without even trying to back up their claims with actual data. Like this one: 

    Quote from Castigation >>

     Kids these days ... 

     

    Posted in: General Discussion
  • 0

    posted a message on GJ Team 5.
    Quote from endlesstides >>

    According to the latest Meta stats over the last week, up to this morning at 8am, Spell Hunter was 12% of games played, Midrange Hunter 8.9%, Clone Preist 5.05%, Deathrattle Hunter 4.9% and Control Priest was 4.7%. 

     Vicious Syndicate reports Hunter to be 31% of all decks played and 32.8% between ranks 1 and 4.

    https://www.vicioussyndicate.com/vs-data-reaper-report-116/

    Quote from endlesstides >>

     

     The Top 10 decks across ALL Ranks for WR are four Hunter Decks and 6 others. That's not in order, but that is 60/40 in favour of non Hunter Decks.

     I dunno, but it just doesn't feel that oppressive to me. 

     In terms of winrates, it's probably not. In terms of playrates, it definitely is.

    Posted in: General Discussion
  • 0

    posted a message on GJ Team 5.
    Quote from YJHS2000 >>

    I think (hope) team 5 came to realize re-balancing HS was impossible so long as DKs (and a few other oppressive cards) exist, so they are just prepping for the rotation in April. In the meantime we are stuck with a few months of hunterstone. It sucks, but once the rotation hits I think we'll see a meta as good as if not better than when Ungoro was released.

    There are no problems with DKs or any other cards that couldn't be solved with nerfs (or buffs!) though. There is no need to redesign anything. And the only reason Hunters are played as much as they are now is that Blizz decided to nerf all the other Tier 1 decks without touching Hunter, who was already super good before that.

    As for the potential great new meta in April, let's see which broken cards they intend to print in the new set before jumping to any conclusions.

    Posted in: General Discussion
  • 0

    posted a message on The December 2018 Nerfs Discussion Thread

    So, 2 weeks after the nerfs, I think it's safe to say that the only thing the nerfs did was that they completely ruined Druid without addressing the actual problematic cards in Ultimate Infestation & Spreading Plague, which have a high chance to oppress Wild some time in the future.

    Meanwhile, besides Druid, the balance patch didn't change much. Hunter is obviously Tier 1, just as it was before the patch, but its play rate skyrocketed. Odd Paladin is still Tier 1 because (surprise!) they nerfed the wrong card. Even Paladin is still unchanged and Tier 1. Odd Rogue is still Tier 1. Cubelock is still Tier 1. Mage is still Tier 3 (poor Mana Wyrm). Even Shaman is still the best Shaman by far.

    Posted in: General Discussion
  • 0

    posted a message on GJ Team 5.

    The worst part about the nerfs is that they completely destroyed Druid class identity along with its viability without adressing its actual problemactic cards. UI and SP would rotate in a couple of months, exactly as Hunter Spellstone. If they nerfed those, they should have nerfed the Spellstone as well. To all those saying that we should be fine with the Spellstone because it rotates soon: the same could be said about all the other nerfed decks, why should yours be any different?

    Meanwhile, besides Druid, the balance patch didn't change much. Hunter is obviously Tier 1, just as it was before the patch. Odd Paladin is still Tier 1 because (surprise!) they nerfed the wrong card. Even Paladin is still unchanged and Tier 1. Odd Rogue is still Tier 1. Cubelock is still Tier 1. Mage is still Tier 3 (poor Mana Wyrm, why would they nerf you). Even Shaman is still the best Shaman by far.

    But in the process devs ruined one of the only cards (the Chain Gang) that enabled Handbuffs, which were never really powerful. Odd Paladin is still oppressive in Wild because they can still run the pre-nerf Level Up that comes with a free good body. Level Up was pretty awful without Baku, and they should have adressed the actual hero power that is problematic. Mana Wyrm, even though nerfed in the previous batch, is still the reason why aggressive Mages can't get a positive winrate. It was the only agressive card that carried the class, no wonder it doesn't work without it. They ruined all Ramp for Druid, which was supposed to be its class identity, AND Ultimate Infestation & Spreading Plague will still be oppressive in Wild, especially if they ever print ramp for Druid again.

    Posted in: General Discussion
  • 0

    posted a message on Too many pack fillers as epic cards
    Quote from Aegis24 >>

    On the topic of $ Hearthstone has done a lot to make the game more friendly for new and F2P players

    Perhaps, but they are still one of the most stingy card games. Even new Magic is MUCH more generous to both ftp and paying players. Smaller ccgs hand out free stuff left and right just to keep themselves in business.

    Quote from Aegis24 >>

    introduction of Whizbang

    Which is a Tavern Brawl in disguise and a way to actually rob new players of 1600 dust without giving them anything for their collection. Sure, you get to experience all the decks BUT once you decide that you want to actually make one real deck, guess what? You are 1600 dust short!

    Quote from Aegis24 >>

    free packs and legendaries

     And it's still probably the only digital ccg that didn't give free stuff for Christmas. Wanna a present? Just for $20 you can buy yourself one ^^.  

    Quote from Aegis24 >>

    adding ranks 50-26.

    Does a more grindy ladder improve new player experience? If so, they probably did well here.

    Posted in: General Discussion
  • 2

    posted a message on Nerfs - The dust refund policy must be changed as it's not fair anymore

    As for the topic, Blizz obviously did this on purpose to minimize dust refunds, nerfing decks without nerfing actually busted cards.

    As for the thread, so many people are gloating here about other people's misery, it's absolutely disgusting.

    Posted in: General Discussion
  • 0

    posted a message on Upcoming Hearthstone Balance Changes - Wild Growth, Nourish, Level Up!, Saronite Chain Gang, Leeching Poison

    Yeah, Blizz should've posted the nerf notification at least a week in advance, as they did every single time before that. I didn't craft any new legendaries or decks lately, and had a lot of time to enjoy the ones I made before, so I'm not affected by this at all. But I feel bad for those who spent their dust on a deck for the new expansion only to get it nerfed almost right away. Making a nerf patch go live less than two weeks after a new expansion feels scammy.

    Posted in: News
  • 2

    posted a message on Upcoming Hearthstone Balance Changes - Wild Growth, Nourish, Level Up!, Saronite Chain Gang, Leeching Poison

    If devs think that people will suddenly use their new shiny Rastakhan's Rumble cards, I'm afraid they will be disappointed. There are still lots of busted cards from KoFT and K&C that weren't nerfed.

    Posted in: News
  • 1

    posted a message on Upcoming Hearthstone Balance Changes - Wild Growth, Nourish, Level Up!, Saronite Chain Gang, Leeching Poison

    Hunter and Warlock, who were already Tier 1, are not going anywhere. Odd Paladin will just be replaced by Even Paladin. Combo Druid and Shudderwock Shaman will just be replaced by OTK Paladin and (perhaps) Mage. I don't really understand all the joy here about the nerfs. You will have new decks to hate in a week.

    Posted in: News
  • 0

    posted a message on Card Nerf - Leeching Poison
    Quote from James1 >>

    Every time u equip kingsbane it will get a life steal charge, so in the extreme late game its still infinite heal. So with shiny and the 3 mana draw card kingsbane can still heal multiple times a game. Still a big nerf tho

    Why would it work that way? Kingsbane keeps enchantments, it doesn't recast them. Leeching Poison expires at the end of the turn, so there is nothing to keep.

    Posted in: Card Discussion
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