This is complete trash. So slow, so anti tempo, whats the point of doing this anti tempo quest if you might only complete it by the time your opponents deck starts to fatigue, whats the point of this? And if you survived to that point you won anyway. Bloodreaver Gul'Dan is a much better win condition than this crap.
Wow I thought the seal costed like 2 mana and it was reasonable, but you waste so much tempo for this, and by then you probably loss.. nobody is gonna let you play 6 mana 3/6 into 5 mana 2/2 into 5 mana 3/3 into 5 mana 4/4 into 5 mana 6/6 into 10 mana 10/10 first this is the slowest card I ever seen unless there's some kind of "HP=spell cost this turn" card that you can combine with illusionist and make it work
My thoughts went to a Bloodbloom type effect, so hopefully they will do something like that. Removing your opponent's deck is pretty fucking significant, so it makes sense that it's a very difficult task to complete. They can't just do an Embrace the Shadow type of thing for a Blood Mana effect, otherwise it's just too easy to use Illusionist and cast them all. But I bet we will see Bloodbloom's effect on a Warlock minion for sure.
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Nature is the Day. Man is the Sun. Woman is the Moon. The Stone is the Sky. The Art is the Way.
Do the demons have deathrattle or do you get the seal upon casting a seal? Cause if it’s the latter, double bloodbloom could let you get 2 seals off in one turn (at the cost of a third of your health lol)
If this works consistently, people will be so pissed haha ... sad
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Wow I thought the seal costed like 2 mana and it was reasonable, but you waste so much tempo for this, and by then you probably loss.. nobody is gonna let you play 6 mana 3/6 into 5 mana 2/2 into 5 mana 3/3 into 5 mana 4/4 into 5 mana 6/6 into 10 mana 10/10 first this is the slowest card I ever seen unless there's some kind of "HP=spell cost this turn" card that you can combine with illusionist and make it work
My thoughts went to a Bloodbloom type effect, so hopefully they will do something like that. Removing your opponent's deck is pretty fucking significant, so it makes sense that it's a very difficult task to complete. They can't just do an Embrace the Shadow type of thing for a Blood Mana effect, otherwise it's just too easy to use Illusionist and cast them all. But I bet we will see Bloodbloom's effect on a Warlock minion for sure.
We got chogall so I guess they won't powercreep it, so the kind of effect might be only in some kind of spellstone which needs more conditions to be met.. anyway even if there's a spellstone where you can get the bloodvloom effect it requires too many cards to work.
1. rin to die (it's a 1 of cause it's a legendary :/)
2. have the card that bloodblooms for the entire turn (hope it exists and that it costs less than 7 mana)
3. have illusionist or malganis in play
4. have a turn where you play a 10/10 for 10 and yet you don't die.
5. if all that works you also need to survive the remainder of the opponents hand.
Could be alright, feels really slow though. the first 3 seals are garbage though 15 mana for a 2/2, 3/3 and 4/4 is really bad. Will need a specific deck built around it and even then Death Knight Warlock will probably be better.
Wow I thought the seal costed like 2 mana and it was reasonable, but you waste so much tempo for this, and by then you probably loss.. nobody is gonna let you play 6 mana 3/6 into 5 mana 2/2 into 5 mana 3/3 into 5 mana 4/4 into 5 mana 6/6 into 10 mana 10/10 first this is the slowest card I ever seen unless there's some kind of "HP=spell cost this turn" card that you can combine with illusionist and make it work
My thoughts went to a Bloodbloom type effect, so hopefully they will do something like that. Removing your opponent's deck is pretty fucking significant, so it makes sense that it's a very difficult task to complete. They can't just do an Embrace the Shadow type of thing for a Blood Mana effect, otherwise it's just too easy to use Illusionist and cast them all. But I bet we will see Bloodbloom's effect on a Warlock minion for sure.
We got chogall so I guess they won't powercreep it, so the kind of effect might be only in some kind of spellstone which needs more conditions to be met.. anyway even if there's a spellstone where you can get the bloodvloom effect it requires too many cards to work.
1. rin to die (it's a 1 of cause it's a legendary :/)
2. have the card that bloodblooms for the entire turn (hope it exists and that it costs less than 7 mana)
3. have illusionist or malganis in play
4. have a turn where you play a 10/10 for 10 and yet you don't die.
5. if all that works you also need to survive the remainder of the opponents hand.
They might do another Cho'Gall type minion, since he's not in Standard anymore. I don't think it would be the first time they've powercreeped a bad Legendary, although I can't think of a specific instance tbh.
Also, Barnes can pull Rin, and so can the Recruit mechanic. The Warlock weapon might have some synergy as well, like spell cost reduction, or first spell you play each turn costs 0, or health instead of mana type of stuff.
This is why it's so frustrating to not know what else we have in store yet!
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Nature is the Day. Man is the Sun. Woman is the Moon. The Stone is the Sky. The Art is the Way.
If only there was like, 3 seals instead of 5...then I'd actually believe I'd live long enough to burn some cards my opponent has in his deck.
But unless there will be other cards supporting this, paying 25 mana for 21/21 seems really bad overall. Not to mention you will be in huge disadvantage when you try to play first and second seal. 5 mana for 1/1 or 2/2...what a joke.
Not to mention before you will even get to last seal you will either lose or will be in fatigue already, so the battlecry probably won't matter.
Seriously You have to play 6 5+ mana cards....it would even be ok if you directly win the game by playing that demon
Maybe this is meme defining but never meta defining, get serious.
You play the first two seals at a loss, but after that you're basically playing a 3/3 add a 4/4 for 5 to your hand while ramping up to a big win condition. With this whole recruit business, it won't be as bad as all that.
Meta-defining seems a bit silly, but certainly playable enough.
Seriously You have to play 6 5+ mana cards....it would even be ok if you directly win the game by playing that demon
Maybe this is meme defining but never meta defining, get serious.
You play the first two seals at a loss, but after that you're basically playing a 3/3 add a 4/4 for 5 to your hand while ramping up to a big win condition. With this whole recruit business, it won't be as bad as all that.
Meta-defining seems a bit silly, but certainly playable enough.
Why only the first 2? Dude we talking playing a 5....5 in words FIVE mana 2/2 and a FIVE mana 3/3 a FIVE mana 4/4 a FIVE mana 5/5 and a 5 mana 6/6 AAAAFTER you played a 6 mana 3/6.
In which world is this playable? im not even talking about silencing the 1 mana overcostet Fen Creeper. If you let me chose i would even run Fen over this trash its sooooo bad. This rivals Boggeymonster as worst legendary of the game its beeing class Minion...might even push it to tier 6 lvl trash.
I think this card combined with bloodbloom could make for some very interesting games. Too bad your opponent will probably have ran through 90% of their deck by the time you can destroy it...
This is complete trash. So slow, so anti tempo, whats the point of doing this anti tempo quest if you might only complete it by the time your opponents deck starts to fatigue, whats the point of this? And if you survived to that point you won anyway. Bloodreaver Gul'Dan is a much better win condition than this crap.
Awesome concept. I love messing with people's hand and deck in card games. Nekusar, the Mindrazer anyone?
That's a real bummer that he's not tagged as a demon though, because that dude is 100% demon. Hopefully they update it.
Nature is the Day.
Man is the Sun.
Woman is the Moon.
The Stone is the Sky.
The Art is the Way.
Do the demons have deathrattle or do you get the seal upon casting a seal? Cause if it’s the latter, double bloodbloom could let you get 2 seals off in one turn (at the cost of a third of your health lol)
If this works consistently, people will be so pissed haha ... sad
Could be alright, feels really slow though. the first 3 seals are garbage though 15 mana for a 2/2, 3/3 and 4/4 is really bad. Will need a specific deck built around it and even then Death Knight Warlock will probably be better.
This is win if you have this on game 6...
Nature is the Day.
Man is the Sun.
Woman is the Moon.
The Stone is the Sky.
The Art is the Way.
fun but idk how you would get to it
If only there was like, 3 seals instead of 5...then I'd actually believe I'd live long enough to burn some cards my opponent has in his deck.
But unless there will be other cards supporting this, paying 25 mana for 21/21 seems really bad overall. Not to mention you will be in huge disadvantage when you try to play first and second seal. 5 mana for 1/1 or 2/2...what a joke.
Not to mention before you will even get to last seal you will either lose or will be in fatigue already, so the battlecry probably won't matter.
Ahahaha 19% Meta defining...this community...
Seriously You have to play 6 5+ mana cards....it would even be ok if you directly win the game by playing that demon
Maybe this is meme defining but never meta defining, get serious.
Meta-defining seems a bit silly, but certainly playable enough.
It´s waaayyy to early to start prefictions. The card by tiself seem problematic to reach to the end goal, but if you do, you just win.
I think this card combined with bloodbloom could make for some very interesting games. Too bad your opponent will probably have ran through 90% of their deck by the time you can destroy it...
That's Incredible!
This card hates mana bind...
I exist, I think.