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    posted a message on Incoming buff predictions (post for your fav class in bad need of them)
    Quote from ShadowAldrius >>

    Any deck wants tempo, and if you're in a situation where an 8/8 gives you the tempo you want, then you use it. Burning your deck is *so* rarely relevant.

    Tickatus is actually a really solid inclusion in most deck-burning Warlock decks because they're so tempo heavy.

     Tempo heavy deck-burning Warlock? Where? I wanna see it.

     All of them are.

    Barrens Scavenger and Blood Shard Bristleback are both tempo cards. So is Neeru. Even Jaraxxus wins through tempo and board presence, not value.

    They're midrange decks which typically win by big swing turns/tempo plays.

    Posted in: General Discussion
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    posted a message on Dissatisfied with the nerfs...
    Quote from Carlsberg >>

    The Hysteria nerf was not needed. Only way priest can fight for early board. 

     Uh, Condemn? Smite? Devouring Plague? Priest has lots of early game control tools. 

    Posted in: General Discussion
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    posted a message on Oh baby, time for my Deck of Chaos to shine!

    I think this deck leans a little too much on Deck of Chaos. Just playing a more standard deck with some high roll potential overall would make more sense I think.

    Posted in: General Discussion
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    posted a message on Make generated cards known to both players
    Quote from Andrei2007 >>
    Quote from ShadowAldrius >>

    I think they could shrink the discover pools a little bit. (i.e. Renew could discover a HOLY spell, instead of a spell) But I don't think revealing what you got is the answer.

     That makes most spells even better

    Not really, and the complaint is that discover isn't predictable enough. Now it would be.

    Posted in: General Discussion
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    posted a message on Make generated cards known to both players

    I think they could shrink the discover pools a little bit. (i.e. Renew could discover a HOLY spell, instead of a spell) But I don't think revealing what you got is the answer.

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    ...why can piercing shot hit friendly minions? it doesn't even make sense.

    Posted in: General Discussion
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    posted a message on Patch 20.2.2 - Balance Changes, Quilboars In Battlegrounds Nerfed & More

    Refreshing Spring Water change is great. 
    The Crabrider nerf is weird. I guess nerfing it's health would make it less effective as an on-turn board clear, and this means that it won't have windfury when spawned by Paladin's Prime.
    Hysteria nerf is warranted. Wish it had come alongside a Cascading Disaster and Devolving Missiles nerf. This doesn't kill the card, but makes it a lot less efficient.
    First Day at School is a good change. Makes it harder for Paladin to get onto the board. This is more of a value card now, but it wasn't really used as a value card because 1 drops are pretty low impact.
    Mankrik's Wife change is good.

    The buffs look good to me. I dunno why everyone is obsessed with the caravan cards, they're not even interesting. The Shieldmaiden and Tidal Surge buffs give Warrior & Shaman more anti-aggro tools. Whirling Combatant too, is now just an overstated 4 drop that clears 1 health minions. It was already a good card, but now I think is just good in a lot of warrior decks. 

    Unbound Elemental buff is okay. I guess some sort of tempo shaman deck wants this maybe? I don't think this is that interesting, but I think the card is good now. If you're running a lot of overload cards this card can be considered a good tech I think. Most overload cards (Lightning Storm.

    The DH buff is... I don't even know. I feel like this card is useful generally speaking, and a 3/2 with an upside is a good card. Especially since it can pull other 3 cost deathrattles. But I dunno what the pool for those even is.

    Lilypad Lurker... I find transform effects frustrating just for the game's overall health, but this is obviously a very powerful card now. It was already pretty good, but now it has premium stats and can remove a big threat from the board.

    Deck of Chaos was already decent in Control Warlock builds. This makes it a lot better as a turn 5 play. Hysteria into this, into like... Malygos or Ysera is a pretty good play. I dunno if the tempo loss at 5 is gonna be worth it, but it's another change where I think they've taken a kind of unplayable card and made it a decent option for decks that wanna try it.

    Fiendish Circle buff is pretty decent for token strategies in Warlock. Again, kinda like Unbound Elemental this takes the card from like... bad to good enough to consider running if this is what your deck needs. 

    The N'zoth change is disgusting. How dare they make an old god cost 9.

    Posted in: News
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    posted a message on Patch 20.2.2 - Balance Changes, Quilboars In Battlegrounds Nerfed & More

    Turn 4 is considerably earlier than turn 5. It would be a significant buff to a card that's already good.

    Posted in: News
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    posted a message on Incoming buff predictions (post for your fav class in bad need of them)

    Any deck wants tempo, and if you're in a situation where an 8/8 gives you the tempo you want, then you use it. Burning your deck is *so* rarely relevant.

    Tickatus is actually a really solid inclusion in most deck-burning Warlock decks because they're so tempo heavy.

    Posted in: General Discussion
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    posted a message on Wrath of Air..!

    Shaman needs Draw.  It needs efficient cards.  It needs Overload to suck less.  It needs to be given actual burn spells.  Shaman got like 3 different Spell Damage tools recently with the Imprisoned PhoenixBru'kan, and Novice Zapper but absolutely jack to take advantage of those with.  Mage gets all the card draw it wants, and the most efficient burn in the whole game.  Shaman gets Spell Damage, but no spells.  or draw.  or a good Hero Power, just for good measure.

    Uh, Serpentshrine, Lightning Bolt, Dunk Tank, even stuff like Molten Blast, Landslide and Tidal Wave enjoys the spell damage.

    Shaman has lots of burn spells, but typically they encourage a more hybrid zoo/burn style of play. Where you're building boards and then finishing off the opponent.

    I think that sort of deck is a little too watered down, but has potential.

    I think if anything they should just buff/add more cards that use tokens like Paladin and Druid have. Shaman already has a few, though most of them are murloc-based for whatever reason.

    Posted in: General Discussion
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    posted a message on Incoming buff predictions (post for your fav class in bad need of them)
    Quote from ZagniefMaster >>
    Quote from Saber_L >>
    Quote from fabjx71 >>

    I will start with shaman

    Mana Tide Totem > 3 mana 0/4 or 2 mana 0/3. No brainer

    Tidal Wave > down to 7 mana? Maybe a bit too busted but it is way to slow at the moment.

    Vashj Prime > down to 6 mana. You want to have more impact on the turn you play her. 

     

     

     shaman player above. btw you must be stupid to think that mana tide will go up from 3 to 4 health or go down from 3 to 2 mana. That card is played now and it would be broken if it was 2 mana or had 4 health. 

     No it's not, and you're not shaman player, don't lie to us. Mana Tide Totem is BAD card now.

     It's not *bad*, but it would definitely not be broken as a 0/4 or a 2 drop.

    Quote from RepoMan0077 >>
    Quote from ZagniefMaster >>
    Quote from Saber_L >>
    Quote from fabjx71 >>

    I will start with shaman

    Mana Tide Totem > 3 mana 0/4 or 2 mana 0/3. No brainer

    Tidal Wave > down to 7 mana? Maybe a bit too busted but it is way to slow at the moment.

    Vashj Prime > down to 6 mana. You want to have more impact on the turn you play her. 

     

     

     shaman player above. btw you must be stupid to think that mana tide will go up from 3 to 4 health or go down from 3 to 2 mana. That card is played now and it would be broken if it was 2 mana or had 4 health. 

     No it's not, and you're not shaman player, don't lie to us. Mana Tide Totem is BAD card now.

     If they increased Mana Tide to drawing two cards, it most certainly would be played. And Shaman’s draw drought would be fixed.

     Shaman doesn't have a draw drought. It has as much card generation as it should. Mana Tide could be better, and that would improve shaman's *deck velocity* (how quickly it cycles through the deck) which *would* be a positive change, but generating extra resources isn't something Shaman needs necessarily.

    Posted in: General Discussion
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    posted a message on Incoming buff predictions (post for your fav class in bad need of them)
    • Twisting Nether --> 6 mana. It's slightly better than Brawl (5 mana) and Shadow Word: Ruin (4 mana), so 6 would be fine.
    • Mortal Coil --> 2 damage. One damage less than Holy Smite but can draw a card, with would be fair trade off (-2 dmg is too much).
    • Siphon Soul --> 3 mana, but no longer heals you. It's slightly better than Shadow Word: Death, so 3 mana would be fair cost.
    • Hellfire --> 3 mana and deals damage only to minions. 4 mana for symmetrical effect with face damage is too slow and too dangerous in aggro matchups.
    • Lakkari Felhound --> Remove battlecry. It's basically Sen'jin Shieldmasta (unplayable card from 2013) with just 3 more health. Class cards can be stronger than neutrals and vanilla 3/8 for 4 mana wouldn't make Warlock broken for sure (especially with all that power creep).
    • Free Admission --> 2 mana, draw 2 cards (not just minions), without any discounts. Like Arcane Intellect (which everyone knows is bad) for 1 mana less.

    These are *insane* buffs individually. This would make Warlock SO busted. Arcane Intellect is NOT a bad card. 2 mana, draw 2 is incredibly powerful. 3 mana, deal 3 damage is also broken as hell (the fact that it hits face is a *downside* not an upside, 5 mana deal 3 is the standard). Mortal Coil is more than good enough, the ability to cycle a card and deal damage for 1 mana is a VERY good effect. Card draw is *very powerful*. Siphon Soul would just be a better assassinate when it's already a really strong card, especially with Tamsin. Twisting Nether is one of the strongest cards in control match-ups, and so is brawl. We don't need *more* efficient AoE hard removal. The game is removal-heavy enough as is.

    Sen'jin Shieldmastah is not a bad card either, it's just too *fair* to see play. 3 more health is A LOT more health. It completely shuts down aggro decks.

    They shouldn't be buffing cards out of the standard too much. Giving a card with a good effect premium stats is the closest they should get, and usually only if it's conditional. And sometimes (stuff like taunt or certain spell/minion effects) were undercosted in the old standard sets, but that's a different situation.

     

    Quote from RepoMan0077 >>

    Mana Tide Totem: Goes up to 4 Mana, but in exchange now draws 2 cards at the end of your turn.

     

    Landslide: Now deals 2 damage, then repeats for 2 more if you are Overloaded.

     

    Molten Blast: Down to 2 Mana.

    Tidal Wave: Down to 7.

     

     

     I think a small Tidal Wave buff (Maybe up the damage instead of reducing the cost, tho because it is just a game-winning card versus aggro) makes a lot of sense. As does a Mana Tide buff. (Though probably up it's stats, not increase it's card draw) And I think they could increase the damage of molten blast, but reducing the cost means it'd be better as like... a combo tool, which I don't think is something shaman needs. It already has a lot of burst potential.

    Posted in: General Discussion
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    posted a message on Balance Changes Coming Next Week - 5 Nerfs, 10 Buffs!

    ...why destroy Alexstrasza and Raise Dead?

    Posted in: News
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    posted a message on Incoming nerf predictions

    Nerfs I wanna see:

    Refreshing Spring Water - to 5 mana actually makes a lot of sense to me. Or 2 mana IF you draw ANY spells.

    Libram of Hope - 8 mana 5/8. This card does not need to be aggressively stated as it is. Conviction might be more likely.

    Incanter's Flow to 3 makes sense I guess. I'm not sure if this is what needs hit. It's a very strong card if you draw it early in a specific deck.

    The 1/4 murloc becoming a 1/3 makes a lot of sense.
    Second half of Mankrik too. I hope they don't nerf Alexstrasza. Partly because it's a free card, partly because it's not something I think needs a nerf.

    I want Hysteria, Devolving Missiles and Cascading Disaster nerfed just to help diversify the game a bit, but I doubt they're hitting any of those.

    Buffs I'm hoping for:

    Neeru. The portal could use a small buff. Either spawning less imps at the end of EVERY turn. Or maybe have the portal provide +1 attack in addition to it's other effects.

    I'm not sure what else they can or should buff. I'm guessing maybe the caravans, just because there's so many buffs. 

    Posted in: General Discussion
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    posted a message on Too many nerfs?

    I don't think nerfs are a problem at all. Balance changes are a good thing, changing up the meta is a good thing.

    Posted in: General Discussion
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