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    posted a message on New Card - Splitting Axe

    Comboing it with Mana Tide or EVIL Totem seems... okay. The card advantage is pretty real.

    Outside of maybe the spell power totem I'm not seeing it otherwise.

    Posted in: Card Discussion
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    posted a message on New Neutral Card - Desert Obelisk

     But this would be pointless. It says if you control THREE on the card. Any more than 3 and the effect won't trigger.

    Yes it will. You have three either way.

    If it worked the way you described, it'd say "exactly" three or something else. This is so outrageously obtuse.

    Posted in: Card Discussion
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    posted a message on New Priest Card - Psychopomp

    It gets Silenced/Hexed/Polymorphed/Sapped/whatever.  The opponent goes face with his bloodlusted/magnetized/giants/whatever minions. 

    How are they playing bloodlust and using a silence the same turn? Silences are expensive and they leave your opponent with stats on the board for trading. Transform effects are even more expensive.

    Also Applebaum is just one example. There's Zilliax, there's Imposter, there's lots of other cards which slow down your opponent and keep you in the game. I'm not saying this is the best card in the game, or even that it'll see play (I have no idea, no one does), but it's not a bad card because it gets "beaten by silence".

    Posted in: Card Discussion
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    posted a message on New Neutral Card - Desert Obelisk

    Hard for me to judge this one.

    A 15 damage swing turn is pretty cool, but it seems like a lot of work to get there.

    Posted in: Card Discussion
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    posted a message on New Rogue Card- Bazaar Mugger

    sure it's not as good as zilliax

    but keep in mind zilliax is also played in decks with no other mechs or like just one or 2 mechs

    The main things Zilliax has over this is Lifesteal, Taunt and Divine Shield. It's just a much better anti-aggro tool because it heals you and then has taunt. This card is more useful for board control (i.e. turning on vendetta) and value generation (since it's class minions, most of them are pretty decent).

    But Zilliax is a one off legendary, I think there are room for other 5 drops.

    Posted in: Card Discussion
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    posted a message on New Rogue Card- Bazaar Mugger

     

    Quote from user-14741661 >>

    i dont see how this is much worse than zilliax tbh

    both do 3 damage immidiatly and usually kills something

    with 5 health it means that it will also usually survive and get killed the next turn kind of like zilliax

    drawing a random card that enables alot of your other cards is pretty much as good as healing unless you really need the health

    plus you can cope this with barista and you can have it to begin with 

     It's not as good as Zilliax. Giving a class like Rogue even 6 potential points of healing alongside a removal effect is just too useful. 

    But yeah, I think the fact that this card cycles, even if it gives you a bad minion is getting severely undervalued. And even if it is a useless minion, it still enables a lot of your burgle effects (especially in mirror matches).

    I think the 3/5 rush aspect of the card is fair, there's a lot of aggressively stated 3 and 4 drops with 4/3 stats that get taken out by this . Especially since it's in rogue which can use backstab or vendetta to get that extra damage at the same time to take out a 5-7 health minion if necessary.

    Posted in: Card Discussion
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    posted a message on New Rogue Card- Bazaar Mugger

    It's a good value card, has some decent board impact. Good addition to a burgle rogue deck. Minions also have better synergy with Tess than spells do, so there's that.

    Posted in: Card Discussion
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    posted a message on New Neutral Card - Murmy

    I didn't see the Murloc tag and already thought this card was really good. This card is just really, really good.

    Posted in: Card Discussion
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    posted a message on New Paladin Quest Card - Making Mummies

    The reward is awesome. But... weird, and kind of seems more suited to a Priest or Hunter deck. Or at least their theme with deathrattles.

    The requirement needs more support before I can judge it at all.

    Posted in: Card Discussion
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    posted a message on New Warlock Card - Expired Merchant

    Good card for sure.  Could even run it in a low-curve aggro style deck just for the resource generation.

    Posted in: Card Discussion
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    posted a message on New Druid Card - Hidden Oasis

    After you've been floating mana for four turns and are probably behind, this can really help you stabilize your board.

    On it's own it's okay I guess. 14 healing against certain burn decks is super cool, but usually you're going for the 6/6 taunt.

    I don't know that I'd run this without the quest, outside of maybe a really dedicated healing druid deck, but I like it for the quest for sure.


    6 mana 6/6 with Taunt is okay. But 6 Mana heal 12 is way overcosted. Isn’t the choice suppose to be more “Balanced”? Why is one option so much more powerful (cost-wise) compared to the other?

    The healing is much more situational for when you need it. Sometimes healing for twelve just completely ruins whatever aggro strategy your opponent wants to do (i.e. getting out of KO range of a double-fireball play or something). The issue I'm seeing is more that it costs you your entire turn. And druid doesn't actually have efficient low-mana cost plays generally.

    As for how it's costed. It's literally identical to Forbidden Healing & Witch's Brew. It's less versatile, but the card in itself is more versatile if you don't need the healing on turn 6.

    Posted in: Card Discussion
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    posted a message on New Hunter Card - Wild Bloodstinger

    It's an incredibly good card.

    If this was a vanilla card with 6/9 stats for 6 it'd still be good.

    The effect is potentially disasterous with certain deathrattles and things but you can usually get a feel for those.

    Posted in: Card Discussion
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    posted a message on New Hunter Card - Scarlet Webweaver

    I love this. Really plays into the more core Hunter strategies, and enables a lot of combo plays without losing too much tempo.

    Posted in: Card Discussion
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    posted a message on New Paladin Legendary Card- Sir Finley of the Sands

    Would it be too OP if it was “Start of The Game: Discover an upgraded HP”?  

    Well... it'd be Baku with a different requirement.

    And odd paladin was pretty much the primary reason for removing Baku & Genn.

    Posted in: Card Discussion
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    posted a message on New Druid Legendary Card - Elise the Enlightened
    Quote from YeetMizer >>

    My brother brought up a good question that I couldn't answer. "Why not just run two copies instead of this card"? idk but I wonder if anyone can find a reason why.

     They're added to your hand instead of being in your deck.

    She's potentially a gain 1-5 cards 5/5 for 5. Which is really, really good. The question is can Druid take advantage of it. To which we'll have to wait and see.

    Posted in: Card Discussion
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