Also, why no Swipe. I'm not sure what card this would replace, but it seems like a good on for a kind of slower midrange deck.
Edit: Actually, I would think you could remove both Earthen Scales for Swipes given that you have enough taunts and aren't going super late-game. They would help with board control, or even some more reach to finish a game.
I would replace hording dragon with mukla its a 5 5 so it the same but you dont give them 2 coins that can kill you also i would replace the other hording dragon with swipe
Also, why no Swipe. I'm not sure what card this would replace, but it seems like a good on for a kind of slower midrange deck.
Edit: Actually, I would think you could remove both Earthen Scales for Swipes given that you have enough taunts and aren't going super late-game. They would help with board control, or even some more reach to finish a game.
I would replace hording dragon with mukla its a 5 5 so it the same but you dont give them 2 coins that can kill you also i would replace the other hording dragon with swipe
These sound like good suggestions. I'll edit the deck. Original reason for not including Swipe was the large amount of 4-cost cards, but I guess Hoarding Dragon isn't great.
Edit: Also removed Spreading Plague. Usually we'll be getting back on board on turns 3-5, so on turn 6 the opponent shouldn't be too ahead on minions.
I figure since the deck can get away with running 2 Astral Tigers, 2 Ironwood Golems and 2 Sprites as its recruit minions (unless the tigers get silenced) the rest of the deck should be mostly just more draw power and big threats that help it win the game. It would need to fit in a second Grizzled Guardian but I think it has a lot of promise.
There's plenty of ramp for UI here and basically infinite card draw thanks to Astral Tiger. I'll go out on a limb and say that even nerfed Innervates would be worth running here too just so you can play UI or other big things as early as possible since there would be so much card draw and a theoretically infinite deck size.
Hadronox could bring everything back and then add even more Astral Tigers to the deck; then N'Zoth can re-summon everything a second time including Hadronox who would then be sitting behind a wall of taunts lol.
Skulking Geist is probably still a mainstay but I'm not absolutely positive about that. It'll be dead in a lot of matchups that aren't Jade.
Speaking of, if you wanted to you could even dip into jades yourself you could fit in Idols and Blossoms and replace Geist with Aya. Badaboom, Jaed Drood feat. a wall of annoying taunts. Hadronox could bring back Aya then as well. All the draw power will let you play a ton of idols in one turn lategame.
Otherwise you could just throw in a couple other big boys and call it a day, or maybe Savage Roars to help end games once you've got a big board going. Just a bit of theorycrafting.
I figure since the deck can get away with running 2 Astral Tigers, 2 Ironwood Golems and 2 Sprites as its recruit minions (unless the tigers get silenced) the rest of the deck should be mostly just more draw power and big threats that help it win the game. It would need to fit in a second Grizzled Guardian but I think it has a lot of promise.
There's plenty of ramp for UI here and basically infinite card draw thanks to Astral Tiger. I'll go out on a limb and say that even nerfed Innervates would be worth running here too just so you can play UI or other big things as early as possible since there would be so much card draw and a theoretically infinite deck size.
Hadronox could bring everything back and then add even more Astral Tigers to the deck; then N'Zoth can re-summon everything a second time including Hadronox who would then be sitting behind a wall of taunts lol.
Skulking Geist is probably still a mainstay but I'm not absolutely positive about that. It'll be dead in a lot of matchups that aren't Jade.
Speaking of, if you wanted to you could even dip into jades yourself you could fit in Idols and Blossoms and replace Geist with Aya. Badaboom, Jaed Drood feat. a wall of annoying taunts. Hadronox could bring back Aya then as well. All the draw power will let you play a ton of idols in one turn lategame.
Otherwise you could just throw in a couple other big boys and call it a day, or maybe Savage Roars to help end games once you've got a big board going. Just a bit of theorycrafting.
Interesting thoughts. Probably will mske some changes. Keep in mind that Hadronox is not N'Zoth and will not bring back Aya or the Tiger.
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On the third day before Witchwood, Blizzard gave to me,
I figure since the deck can get away with running 2 Astral Tigers, 2 Ironwood Golems and 2 Sprites as its recruit minions (unless the tigers get silenced) the rest of the deck should be mostly just more draw power and big threats that help it win the game. It would need to fit in a second Grizzled Guardian but I think it has a lot of promise.
There's plenty of ramp for UI here and basically infinite card draw thanks to Astral Tiger. I'll go out on a limb and say that even nerfed Innervates would be worth running here too just so you can play UI or other big things as early as possible since there would be so much card draw and a theoretically infinite deck size.
Hadronox could bring everything back and then add even more Astral Tigers to the deck; then N'Zoth can re-summon everything a second time including Hadronox who would then be sitting behind a wall of taunts lol.
Skulking Geist is probably still a mainstay but I'm not absolutely positive about that. It'll be dead in a lot of matchups that aren't Jade.
Speaking of, if you wanted to you could even dip into jades yourself you could fit in Idols and Blossoms and replace Geist with Aya. Badaboom, Jaed Drood feat. a wall of annoying taunts. Hadronox could bring back Aya then as well. All the draw power will let you play a ton of idols in one turn lategame.
Otherwise you could just throw in a couple other big boys and call it a day, or maybe Savage Roars to help end games once you've got a big board going. Just a bit of theorycrafting.
Interesting thoughts. Probably will mske some changes. Keep in mind that Hadronox is not N'Zoth and will not bring back Aya or the Tiger.
Haha, my bad; yeah I meant N'Zoth not Hadronox! Whoops.
Just working with the cards I own. Hadronox is pretty slow but I think the cube is good to speed things up. Or if you are desperate and don't have the cube, you could try to naturalize your own Hadronox. Strategies that I've tried with this deck is written up in the deck summary ^^
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I made a deck with the new "Recruit a minion that costs 4 or less" mechanic. Thoughts?
On the third day before Witchwood, Blizzard gave to me,
three Handlock decks,
two Molten Giants
and a winstreak to Legend Rank #3
Disclaimer: This is a fictional poem and this didn't actually happen to me.
You don't really plan on winning with that 8-drop as your late game, do you?
Late game feels weak. 2 x UI feels totally unreasonable to have without Jade Idol.
If this is meant to be a Mid-Range deck you might consider adding 1 x Savage Roar instead of UI.
On the third day before Witchwood, Blizzard gave to me,
three Handlock decks,
two Molten Giants
and a winstreak to Legend Rank #3
Disclaimer: This is a fictional poem and this didn't actually happen to me.
I would almost say Medivh, the Guardian would be worth including with the Spreading Plagues, Moonglade Portal, and Nourishes. Maybe that would be a better replacement for Ultimate Infestation since I don't think that this would end quick enough with Savage Roar given that your first minion could be played on turn 3 (or turn 2 with coin).
Also, why no Swipe. I'm not sure what card this would replace, but it seems like a good on for a kind of slower midrange deck.
Edit: Actually, I would think you could remove both Earthen Scales for Swipes given that you have enough taunts and aren't going super late-game. They would help with board control, or even some more reach to finish a game.
I like it but it isn't good
Don't mind me just passing by
I would replace hording dragon with mukla its a 5 5 so it the same but you dont give them 2 coins that can kill you also i would replace the other hording dragon with swipe
On the third day before Witchwood, Blizzard gave to me,
three Handlock decks,
two Molten Giants
and a winstreak to Legend Rank #3
Disclaimer: This is a fictional poem and this didn't actually happen to me.
This is my version, but i don't know if it'll be good. Glad to see others trying to make this work
Cross-linking to my barnabus recruit thread -- it is very relevant.
http://www.hearthpwn.com/forums/class-discussion/druid/208511-hahaha-ohwow-barnabus-turns-4mana-recruit-into#c1
I figure since the deck can get away with running 2 Astral Tigers, 2 Ironwood Golems and 2 Sprites as its recruit minions (unless the tigers get silenced) the rest of the deck should be mostly just more draw power and big threats that help it win the game. It would need to fit in a second Grizzled Guardian but I think it has a lot of promise.
There's plenty of ramp for UI here and basically infinite card draw thanks to Astral Tiger. I'll go out on a limb and say that even nerfed Innervates would be worth running here too just so you can play UI or other big things as early as possible since there would be so much card draw and a theoretically infinite deck size.
Hadronox could bring everything back and then add even more Astral Tigers to the deck; then N'Zoth can re-summon everything a second time including Hadronox who would then be sitting behind a wall of taunts lol.
Skulking Geist is probably still a mainstay but I'm not absolutely positive about that. It'll be dead in a lot of matchups that aren't Jade.
Speaking of, if you wanted to you could even dip into jades yourself you could fit in Idols and Blossoms and replace Geist with Aya. Badaboom, Jaed Drood feat. a wall of annoying taunts. Hadronox could bring back Aya then as well. All the draw power will let you play a ton of idols in one turn lategame.
Otherwise you could just throw in a couple other big boys and call it a day, or maybe Savage Roars to help end games once you've got a big board going. Just a bit of theorycrafting.
On the third day before Witchwood, Blizzard gave to me,
three Handlock decks,
two Molten Giants
and a winstreak to Legend Rank #3
Disclaimer: This is a fictional poem and this didn't actually happen to me.
Only 4-mana minion is Cursed Disciple, then you do the quest, throw Barnabus and your recruit hit every minion. Grizzled Guardian can pull other Grizzled Guardian, and have very good chances to pull other big taunts.
Late to the party but this is what I have:
Just working with the cards I own.
Hadronox is pretty slow but I think the cube is good to speed things up. Or if you are desperate and don't have the cube, you could try to naturalize your own Hadronox. Strategies that I've tried with this deck is written up in the deck summary ^^