• 0

    posted a message on What about a silence ooze?
    Quote from Marsaro >>
    Quote from AkiraTerion >>

    I'd like that too, but it'd trivialize more than Val'anyr.  It would also screw Twig of the World Tree, Blood Razor and the aforementioned Kingsbane.  And that's only in standard before we consider older things like Death's Bite.

    I doubt that Blizzard would do it because it'll screw up design space for weapons, both new and old.

     I think it's the opposite. A silence effect for weapons would open more possibilities for weapons effects that would otherwise be broken without a silence. Imagine if silence didn't exist for minions for instance, it would make some cards almost impossible to deal with.
    Yeah, like, we wouldn't be able to polymorf them and entomb them, right.
    Actually, silences were nerfed compared to old 2mana hoot hoot, and I really like game without so many silence around. They were ruining the fun really hard.
    Posted in: Standard Format
  • 0

    posted a message on Why do people think aggro is easy or scummy?
    Hahaha, hearthpwn platinum thread.

    Aggro should ofc. Still be a part of the game since control would not be the same without a board of minions to control, but sometimes the games are just so fast that you don't get around to interact with the board before it is too late.

    The whole point of aggro is to make it "too late" for you and "too fast" for them.
    I mean, I get hating aggro if there were no aggro tech cards (like, there was nothing but cho back in the days for 1-4 turns), but if you make control deck with lots of cheap AoEs and removals, cheap taunts -> you never lose against aggro, tho you are fucked against midrange.
    I'm a late midrange player btw, I just concede to aggro and I'm okay with that. Somebody has to keep me in check :)
    Posted in: General Discussion
  • 2

    posted a message on Is Aggro Paladin a Good Deck?
    Quote from danklesminky >>

    It feels nearly impossible to lose against a paladin when playing control warlock

    I found the reason of your question.
    I was playing Quest Druid in razakus meta, and had like ~70%+ winrate against it. Losing to many other decks, but not priest. That doesn't mean razakus isn't strong tho, it's just matchups.
    Same goes here. Dude pally is really strong. He fills the board with many creatures, many times, very fast. To survive that, you need to either cheat your curve and put huge taunts very fast, or have tonns of AoEs, or both. Not every class can do that. And creatures can even have divine shields. And you are pretty much dead if you try to race it.
    Whole warlock popularity thing is because it can counter it. If warlock population growth too much, expect some broken OTK decks to emerge.
    Posted in: Standard Format
  • 0

    posted a message on Patches! Patches! Patches!!!!!!!
    Quote from hillandder >>
    Quote from NebulaVGC >>

    Patches is a free 1/1, or even more with buffs from Keleseth or Southsea Captain. It can help control the board, it thins out your deck so you draw things you actually want, and Corridor Creeper. I feel like Patches is like Bloodmage Thalnos; it might look bad because it is a 1/1 legendary, but it actually has a lot of things rolled into one card.

     Thalnos is one of best card in the game, useful but far from broken.
    Patches is a terrible designed card who ruined this game and Blizzard never have the balls to accept they made a terrible mistake with this abomination and refuses to fix it, no, he will be a eternal play in Wild in any agressive or semi-agressive deck forever.
    Do you actually play Wild? Just curious, because people who play Wild are actually ok with him
    Posted in: General Discussion
  • 0

    posted a message on Grizzled Quest with Malygos

    So in the end, I came up with this.

    I stopped trying to tech against aggro, cuz wild aggro is much faster to the point you can't win without decent 3-damage AoE early.

    I concentrated on favorable matchups, to make them even more trivial: once you set up board with antimagic, it is much harder to wipe and opponent can't OTK too, which means it comes down just to "don't lose before you do barnabus turns".

    Posted in: Grizzled Quest with Malygos
  • 0

    posted a message on Grizzled Quest with Malygos

    Thanks. I'm glad to hear it works for you :)

    I've did pretty neat Antimagic Quest Druid in wild, check it up.

    https://www.reddit.com/r/wildhearthstone/comments/7kp4l2/antimagic_quest_druid_in_a_nutshell/

    Posted in: Grizzled Quest with Malygos
  • 1

    posted a message on Why is no one experimenting with Giant Shammy? Deck idea included.

    Just my 2 cents about possible tweak for this deck:

    Ancestral Healing + Injured Blademaster. First card can be used in giants combo - it's free "add taunt" spell, and that would matter against aggro.

    Posted in: Shaman
  • 0

    posted a message on I don't wanna hear ...
    Quote from HydreFunky >>
    Quote from Slachtbeest >>

    This is why MTG will always be better. It's always fun to play MTG even if you never win. It's just awesome to play. But on HS everyone only cares about winning, not fun. Winning is the only fun you can have? 

     I played MTG for a big while on a casual and competitive level too and I don't recall being hopelessly stomped by aggro decks.
    In MTG, even aggro decks were manageable. You would rarely die on T4 or T5, for instance.
    Did you miss all the ramunap red tier1 decks in *this* standard?
    You are right that core HS mechanics are very tempo-centric, and it's much harder to outvalue in HS. But how is this relevant to the thread?
    Posted in: General Discussion
  • 2

    posted a message on I don't wanna hear ...

    So you basically tell all the Spike players to suddenly be Johnny. It doesn't work like that.

    HS problem is that Spike way of playing is encouraged - you netdeck as f2p, easy rank5, play more to be legend. Only time you might be annoyed is when your tier1 deck cards suddenly nerfed and you need to netdeck once more.

    As Johnny, you want access to large amount of interesting effects, and those happen to be epics/legendaries. Epics/legendaries nobody use competitively. So your original deck will probably cost more than tier1 netdeck, and +cost of experimentation with the deck. And +the deck might not work at all, so you will just waste everything and need same amount of dust to make new deck.

    In MTG top tier legendaries don't cost 1600 dust, they cost 50$+ for one single card (and your deck might need x4), while underrated legendaries basically cost 0.5-2$ each, and not same 1600 dust. Being Johnny in MTG, experimenting and fully crafting 4+ decks might sometimes be cheaper than building one meta deck.

    If there was some mechanic in HS that did discount for cards that isn't popular (nobody craft and most people DE) that would help a lot.

    Posted in: General Discussion
  • 0

    posted a message on My free weapon was runespear, how can i put it to use?

    I think this weapon would be balanced without "random" on it. 3 yogg spells for 8 is just very bad.

    Posted in: Shaman
  • 2

    posted a message on Being honest about the cards i misevaluated.
    Quote from SENA >>

    I feel like spell hunter would've been rated better if the cards were released in a different order. After to my side there was like 5 or 6 good cards for spell hunter released. People just made their judgments the day it was released and kept them throughout the releases. Its interesting how most people said there's about 24 - 26 cards that fit into spell hunter , which was true at that time, but failed to recall that point when reviewing the cards later. Most of that is people recognizing blizzard pushing the deck, and were against it.

    Honestly a deck like spell hunter cant be bad. its just a blend of good cards with some extra value ( rhokdelar, to my side). Although its true it would be a lot worse considering only the cards released before to my side.

     To My Side doesn't make spell hunter strong. Spellstone do. If you make midrange with highmanes and spellstone, you actually get better deck.
    Posted in: Card Discussion
  • 0

    posted a message on Controlock without Voidlord?
    Quote from Infirc >>
    Quote from needmoredesu >>

    If you have quest you can go for handlock/quest with cataclysm. Burns a lot of cards for you, but constant free tempo after portal is definitely worth it.

     you know both of those decks are weak against solid aggression right??, Warlock has become the ant-aggro god that's actually really weak against control so it's a fair trade-off.
     In which universe full AoE t4/t5 is weak against aggro?
    Posted in: Warlock
  • 0

    posted a message on [K&C] Quest Madness [in depth guide]

    Very nice list. Came with same idea on the first day of this expansion, tho large part of my deck didn't look the same (I guess yours is better, but I don't have all the cards you mentioned).

    Did you try Shroom Brewer? Is farseer better because you don't have other t3 play?

    Posted in: [K&C] Quest Madness [in depth guide]
  • 2

    posted a message on [K&C] Gul'danstein, Controllock's Reincarnation

    >Handlock
    >No hand-size creatures

    Posted in: [K&C] Gul'danstein, Controllock's Reincarnation
  • 0

    posted a message on Controlock without Voidlord?

    If you have quest you can go for handlock/quest with cataclysm. Burns a lot of cards for you, but constant free tempo after portal is definitely worth it.

    Posted in: Warlock
  • To post a comment, please login or register a new account.