• 2

    posted a message on Witchwood Spiteful Priest /2.0/ (with dragons!)

    Going with 6 - 2 with this deck, it's so awesome! Last game against elemental mage, I had to worst luck and drew all my spells before getting a single Spiteful Summoner, but the tools in this deck (with a little help from The Lich King I got from Free From Amber), I managed to out play them XD

    The 2 losses were to other priests. I keep thinking they were other spiteful priests when they weren't.

    In the first priest match, I lost to Lyra the Sunshard value.
    In the second match, I failed to recognize that they are an OTK priest. 

    I could have won that second match if I just picked the taunt minion from my Free From Amber discover. But again, I thought they were spiteful so I was afraid of Mind Control. I'm such an idiot ^^'

     Other than that, really solid deck! I've been trying to get a good deck for a while now but most decks I don't have all the cards to.

    Posted in: Witchwood Spiteful Priest /2.0/ (with dragons!)
  • 0

    posted a message on Shudderwock - A constructive fix thread
    Quote from Shissan >>

     

    Quote from Reyniki >>

    I've played against varients of Shudderwock decks using my "hand druid" deck. Always won because I tend to beat them before they can pull off their combo. Even though I've never lost to a Shudderwock deck, I can tell it's a pretty annoying problem, mostly with the animations. A few things I could suggest to fix Shudderwock is:

    1. Speed up animations (of course)

    2. Change the battlecry to: Discover TWO battlecries you've played this game (cast them on random targets)

    • This may be hitting him with the nerf hammer too hard but with murmuring elemental, you can still potentially do: copy this minion, life drinker, grumble, and whatever fourth battlecry you decide to have. But it will slow down how many shudderwocks one can have in hand and cut down the amount of animation by a lot.
    • Aaaand you get murmuring elemental back so you can keep doing those 4 discoveries lol. This is more of an animation nerf (and testing of how fast you can choose the right battlecries)

    Most of the other suggestions people made here are pretty valid. However, remember: Shudderwock's battlecry does work like Yogg. If he gets transformed before the end of his battlecry, it ends there. This can be seen in Amaz's video "Streamer Wars VS Dog! Witchwood Edition".

     
     How is your Hand Druid working on the ladder btw?
     
     

    It's just the default deck that Blizzard has already crafted for us. I can get to rank 19 with 5 stars but every single time there is an elemental mage, dude paladin or a stupid warlock deck at the end that pushes me all the way back down to rank 19 with 2 stars. 

    I'm holding strong at rank 19 but I don't think I'm gonna get any higher.

    Posted in: Card Discussion
  • 0

    posted a message on Shudderwock - A constructive fix thread

    I've played against varients of Shudderwock decks using my "hand druid" deck. Always won because I tend to beat them before they can pull off their combo. Even though I've never lost to a Shudderwock deck, I can tell it's a pretty annoying problem, mostly with the animations. A few things I could suggest to fix Shudderwock is:

    1. Speed up animations (of course)

    2. Change the battlecry to: Discover TWO battlecries you've played this game (cast them on random targets)

    • This may be hitting him with the nerf hammer too hard but with murmuring elemental, you can still potentially do: copy this minion, life drinker, grumble, and whatever fourth battlecry you decide to have. But it will slow down how many shudderwocks one can have in hand and cut down the amount of animation by a lot.
    • Aaaand you get murmuring elemental back so you can keep doing those 4 discoveries lol. This is more of an animation nerf (and testing of how fast you can choose the right battlecries)

    Most of the other suggestions people made here are pretty valid. However, remember: Shudderwock's battlecry does work like Yogg. If he gets transformed before the end of his battlecry, it ends there. This can be seen in Amaz's video "Streamer Wars VS Dog! Witchwood Edition".

    Posted in: Card Discussion
  • 2

    posted a message on New Priest Minion - Quartz Elemental

    This goes into a Baku the Mooneater deck right? As priest, I think you could heal this up pretty efficiently with the upgraded hero power. Still annoying that you have to heal it after every trade. It's like a stubborn child and you're the mom lol

    Posted in: Card Discussion
  • 1

    posted a message on New Neutral Minion - Felsoul Inquisitor

    I think this may work with Lady in White ? Kinda hard to justify putting it into your deck if not for Lady in White. By itself, this card's pretty bad.

    Posted in: Card Discussion
  • 0

    posted a message on Recruit <4 Druid Theorycraft

    Late to the party but this is what I have:

    4 or Less Druid (With Hadronox)
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (11) Ability (18) Playable Hero (1)
    Loading Collection

    Just working with the cards I own. 
    Hadronox is pretty slow but I think the cube is good to speed things up. Or if you are desperate and don't have the cube, you could try to naturalize your own Hadronox. Strategies that I've tried with this deck is written up in the deck summary ^^

    Posted in: Druid
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